Normale weergave

v0.4.32 - "It's only a model"

1 Maart 2026 om 11:17

0.4.32 (2026-03-01)

  • Feature: [#22704] Rides can be made invisible more easily.
  • Improved: [#21753] Tracked rides with cheated powered launch mode can change powered launch speed without extra cheats.
  • Improved: [#25526] When a shop item cannot be recoloured, show a preview of the building instead.
  • Improved: [#25941] The command line sprite build command is now faster.
  • Improved: [#26002] Rides with newer track elements (like the zero G roll or diagonal brakes) can now be saved as track designs.
  • Improved: [#26026] Profiler is now thread safe and supports JSON export with call graph data.
  • Improved: [#26050] Add Danish translation to Windows installer.
  • Improved: [#26091] When all rides are closed, the marketing window will no longer show the ride advertisement campaign.
  • Change: [#26011] Audio resampling no longer depends on the third-party library libspeexdsp.
  • Change: [#26049] Guest generation now starts slowing down above 52000 guests instead of 7000.
  • Fix: [#14686, #23996, #25981] Preview images from different windows overwrite each other when using OpenGL.
  • Fix: [#15128, #15626, #16331, #17443, #18626, #21597, #24175, #24971, #25963] Crash when loading corrupted RCT2/RCT1 save files with duplicate entity indices.
  • Fix: [#23519] Title sequence cannot open .sea scenarios from RCTC.
  • Fix: [#25237] Wrong colours on the Knight costume (original bug).
  • Fix: [#25712, #25727] Crash during startup from window list race condition.
  • Fix: [#25763] Crash when opening the Footpath window in Multiplayer.
  • Fix: [#25910] Folders starting with numbers are sorted incorrectly (e.g. 1, 10, 2 instead of 1, 2, 10).
  • Fix: [#25954] Guests display hats, balloons, and umbrellas while puking.
  • Fix: [#25961] Fix crash when rendering malformed vehicles in the ride window.
  • Fix: [#25978] Frozen peeps start clapping when the scenario is won.
  • Fix: [#25999] Scenery picker tool does not pick the tertiary colour of large scenery correctly.
  • Fix: [#26037] Selecting elements in the tile inspector list and changing all tiles of a track piece does not redraw correctly.
  • Fix: [#26057] In the scrolling intro, the Infogrames logo is taken off the screen before it reaches the bottom (original bug).
  • Fix: [#26058] RCT Classic scenarios with packed objects missing from scenario index.
  • Fix: [#26083] You can advertise for closed food & drink stalls.

Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/22540214935

SHA256 checksums:

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  •  

v0.4.31 - "Live from the Grill-O-Mat"

1 Februari 2026 om 16:39

0.4.31 (2026-02-01)

  • Feature: [#25844] The sprite builder now also supports adding JSON-based palettes.
  • Improved: [#3788] Self-intersecting track designs can now be placed.
  • Improved: [#25719] The weather change dropdown now shows icons next to the weather types for easier selection.
  • Improved: [#25765] The ‘View options’ and ‘Special track elements’ dropdowns no longer need click-and-hold.
  • Improved: [#25858] macOS now supports the onboarding menu.
  • Improved: [#25882] Maze construction now auto-removes trees.
  • Improved: [objects#421] The vehicle tab of some rides now shows more of the vehicle.
  • Change: [#25018] Add upkeep cost to booster pieces.
  • Fix: [#4643, #25167] Many metal supports draw with a filled in top when they didn’t in vanilla, causing some slight misalignment and glitching.
  • Fix: [#15009] Landscaping tools do not display estimates when the game is paused (original bug).
  • Fix: [#18441] Replacing footpaths sometimes results in a spurious “Footpath in the way” error (original bug).
  • Fix: [#20620] In-game console caret does not update when pasting.
  • Fix: [#20652] Twister Roller Coaster design ‘u(0241)’ has no preview and cannot be built (bug in track design).
  • Fix: [#23859] Wrong banner text displayed after loading a different park.
  • Fix: [#25221] When trying to cancel game file discovery, the prompt reappears.
  • Fix: [#25703, #25889] Crash when scanning scenarios with packed objects in parallel.
  • Fix: [#25739] Game freezes when a tab in the New Ride window contains more than 384 items.
  • Fix: [#25745] Crash when a player connection is aborted early.
  • Fix: [#25775] Network download sizes are in bytes instead of the listed kibibytes.
  • Fix: [#25799] The animated options tab icon of the news window does not always redraw.
  • Fix: [#25850] Guests do not have their happiness penalised by low energy, high hunger, high thirst, high toilet.
  • Fix: [#25850] Ride nausea generation is different compared to vanilla.
  • Fix: [#25854] When a guest is at 0 happiness or energy, the game draws too big of a bar in the guest stats window.
  • Fix: [#25862] Diagonal and inclined brakes are not counted when calculating upkeep cost.
  • Fix: [#25873] Repainting a banner in OpenRCT2-specific colours results in an error message.
  • Fix: [#25879] Guest window viewport doesn’t follow vehicle when they board a ride.
  • Fix: [#25908] Crash from use-after-free in banner text formatting during multithreaded rendering.
  • Fix: [objects#419] Alignment of RCT2 red, yellow and green queue previews is off.
  • Fix: [objects#424] Jet Aeroplane decor has a hole in it.
  • Fix: [objects#425] Capacity of ‘Blob from outer space ride’ is incorrectly listed.

Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/21565272977

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  •  

v0.4.30 - "Have you in fact got any cheese here at all?"

4 Januari 2026 om 17:15

0.4.30 (2026-01-04)

  • Improved: [#24912] Staff now use an appropriate standing animation while waiting at level crossings.
  • Improved: [#25515] Path dragging can now be disabled via multiplayer group permissions.
  • Improved: [#25529] The map selection grid no longer redraws every frame if it has not changed.
  • Improved: [#25530] Wall dragging can now be cancelled without closing the Scenery window.
  • Improved: [#25575] Updated the network protocol to a new format that supports larger packets, allowing clients to connect reliably to servers with many objects or large maps.
  • Improved: [#25621] Added the Polish Złoty (PLN) to the list of available currencies.
  • Improved: [#25625] Renewing and refurbishing rides now also resets the downtime.
  • Improved: [#25662] The sprite build command is faster when building sprites from the same image file.
  • Change: [#21912] Toilet income is now categorised as shop sales instead of ride tickets.
  • Change: [#25403] Guests will not slide down the Spiral Slide if it's broken, even if they have already entered the ride structure.
  • Change: [#25485] Make the enlarged pressed swatch sprite more pronounced.
  • Change: [#25544] The default game window size is now 1280×720px instead of 640×480px.
  • Fix: [#9895] Stand-up coaster gets wrong intensity boost from the synchronisation bonus.
  • Fix: [#11617] Path corner connections are broken when hovering track design ghosts with paths over them in zero clearances.
  • Fix: [#22484] Lingering ghost entrance after placing park entrance.
  • Fix: [#24952] Duplicate track designs when running via Steam without having RCT1 linked.
  • Fix: [#25187] On-ride photo platform does not render as ghost when placing track design.
  • Fix: [#25229] Excessive logging of game actions, reduced to top-level game actions and filters ghost related ones.
  • Fix: [#25469] Drawing in the ui.imageManager.draw callback causes an assertion.
  • Fix: [#25524] The track construction arrow does not immediately change position when deleting track pieces.
  • Fix: [#25552] Clear Scenery does not show an error message about insufficient money if cash is negative.
  • Fix: [#25565] Chairlift station ends are missing tunnels at certain rotations.
  • Fix: [#25569] Placing park entrances in multiplayer does not show for other players, causing desyncs.
  • Fix: [#25571] Potential crash due to drawing a Crooked House ride.
  • Fix: [#25588] When the master server becomes unreachable the server would not register again until a restart.
  • Fix: [#25592] Log flume, river rapids, & splash boats can get control failure breakdown instead of brakes failure.
  • Fix: [#25595] Invisible entrance is added to imported SV4 saves.
  • Fix: [#25601] Inspection interval of a ride gets reset when opening the construction window.
  • Fix: [#25628] Availability of AVX2 and SSE4.1 is not detected correctly.
  • Fix: [#25639] Scenery window crashes when a no longer present object is still selected.
  • Fix: [#25641] Desync because of mismatching inspection intervals.
  • Fix: [#25642] The selection marker for purchasing land rights is not drawn with the correct colours.
  • Fix: [#25646] It is possible to remove scenery and paths when setting staff patrol areas and purchasing land.
  • Fix: [#25660] After saving a track design with scenery, that ride’s entrances and exits are visible in ‘Highlight path issues’ mode.
  • Fix: [#25717] Umbrellas given to guests by means of cheats do not use the full (extended) range of colours.

Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/20695466663

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  •  

v0.4.29 - “A new bucket for monsieur!”

22 November 2025 om 18:47

0.4.29 (2025-11-22)

  • Feature: [#25459] Wall line dragging tool.
  • Improved: [#25028] Stalls now support colour presets, just like regular rides.
  • Improved: [#25426] Building the track designs index is now quicker.
  • Improved: [#25490] The ‘New Ride’ window can now be resized.
  • Fix: [#6228] The saved queue line path connections are not preserved when placing track designs (original bug).
  • Fix: [#14365] Track designs with scenery below the lowest track piece do not preview correctly.
  • Fix: [#25451] Dropdown item tooltips stay open if the mouse is moved over an empty space.
  • Fix: [#25454] Opening the land tool while building a path bridge or tunnel closes the Footpaths window.
  • Fix: [#25461] Path connections in raised track designs are sometimes broken when placed.
  • Fix: [#25467] Paths are not connected together correctly in track design previews.
  • Fix: [#25476] When both RCT2 and RCT1 are present, autodetection fails.
  • Fix: [#25480] The mini track design preview and price are misaligned in Enlarged UI mode.
  • Fix: [#25488] Crash in headless mode.
  • Fix: [#25494] The Go-Karts steep to flat track does not draw correctly in the flat side tunnel.
  • Fix: [#25518] The virtual floor does not draw correctly if expanded on the positive x and y axes.
  • Fix: [#25519] Crackling audio when sampling frequencies do not match.
  • Fix: [objects#401] Round tunnels on down slopes glitch.
  • Fix: [objects#404] Wooden Wild Mine cars incorrectly allow setting a third remap colour.
  • Fix: [objects#408] Australian fountain sets have confusing naming.
  • Fix: [objects#409] LIM Launched Coaster trains incorrectly have a 10% intensity modifier set (original bug).
  • Fix: [objects#410] Large scenery from the Wacky Worlds Africa theming have incorrect previews when using specific versions of the RCT2 base game.
  • Fix: [objects#415] Penguin bobsleigh trains show incorrect sprites on the 12° down slope (original bug).

Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/19598770655

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  •  

v0.4.28 - "Mr. Creosote"

1 November 2025 om 11:18

0.4.28 (2025-11-01)

  • Feature: [#25286] Footpath area dragging tool.
  • Feature: [#25379] Add an option to the command line screenshot function to draw debug segment heights.
  • Improved: [#21375] The load_object console command now allows loading JSON objects.
  • Improved: [#25297] Paths on the ground in SV4/SC4 no longer block supports of the paths above.
  • Improved: [#25349] ‘Recent Messages’ window can now be fully themed.
  • Improved: [#25433] Colour dropdown now uses bigger images in Enlarged UI mode.
  • Change: [#25089] Peep actions and animations that cause them to stop moving no longer trigger when they are on a level crossing.
  • Change: [#25337] Placing track designs with scenery that is obstructed no longer disables all of the scenery.
  • Fix: [#20198] Guest inventory from RCT1 base game saves is not imported.
  • Fix: [#20486] Multiplayer desync when placing track designs without any scenery.
  • Fix: [#22779, #25330] Incorrect queue paths in Nevermore Park and Six Flags Holland scenarios (bug in the original scenarios).
  • Fix: [#24975] The Corkscrew and LIM Launched (original bug) roller coaster quarter loop tunnels are too high.
  • Fix: [#25139] Steam locomotive and tram claxons can sound louder than normal when approaching crossings that span multiple tiles.
  • Fix: [#25190] Inserting a block brake while a coaster is simulating will cause the simulation to behave strangely.
  • Fix: [#25206] System file picker does not show up on the Steam Deck.
  • Fix: [#25272] Text colour dropdown in the Banner window is too narrow, resulting in truncated labels.
  • Fix: [#25299] The Mine Train Coaster left large helix draws incorrect sprites at certain angles (original bug).
  • Fix: [#25328] Spiral Slide in Blackpool Pleasure Beach has its entrance and exit the wrong way round (bug in the original scenario).
  • Fix: [#25342] The Go-Karts medium right gentle sloped turn does not have a tunnel at the end.
  • Fix: [#25349] Items in Recent Messages are too narrow if there is no scrollbar visible.
  • Fix: [#25350] The scrolling intro background switches colour halfway through (original bug).
  • Fix: [#25350] When skipping the scrolling intro, the screen does not get cleared properly.
  • Fix: [#25350] Scrolling intro cannot be skipped using a mouse click.
  • Fix: [#25358] The Stand Up Roller Coaster left corkscrew does not block supports correctly.
  • Fix: [#25363] The Mine Train Coaster flat-to-steep track pieces do not block all metal supports.
  • Fix: [#25369] The Go-Karts medium turns and small flat and sloped turns do not block metal supports correctly.
  • Fix: [#25370] The Hybrid Coaster diagonal brakes and block brakes do not block metal supports consistently.
  • Fix: [#25371] The Wooden Roller Coaster small banked turns block too many metal supports.
  • Fix: [#25378] The land tool sometimes allows land to be raised through a maze.
  • Fix: [#25380] The Lay-down Roller Coaster left corkscrew supports are incorrect at one angle (original bug).
  • Fix: [#25388] The Shortcut Keys window uses the wrong colours for separators, scrollbars and buttons.
  • Fix: [#25401] Mazes can be built 2 units higher than their support limits.
  • Fix: [#25404] Guests that have been removed with the remove all guests cheat will still be visible if they were sliding down the Spiral Slide.
  • Fix: [#25410] Guest flags (e.g. tracking) not imported from RCT1.

Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/18994946403

SHA256 checksums:

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  •  

v0.4.27 - "We have a duck, a cat and a lizard"

4 Oktober 2025 om 11:06

0.4.27 (2025-10-04)

  • Feature: [#25218] sprite exportobject command, which allows extracting images from an object.
  • Feature: [#25274] New title sequence (see https://github.com/OpenRCT2/title-sequences/releases/tag/v0.4.26 for credits).
  • Improved: [#2296, #2307] The land tool now takes sloped track and paths into account when modifying land.
  • Change: [#25111] Frozen guests no longer finish consuming any food or drink they are carrying.
  • Change: [#25161] Revert to the ‘fair ride price’ calculation of vanilla RCT2.
  • Change: [#25201] Ride List: put unknown popularity and satisfaction last when sorting.
  • Change: [#25228] [Plugin] The available staff costumes array is now ordered alphabetically by name.
  • Change: [#25240] The LIM Launched Coaster now defaults to powered launch without passing station again (as it did in vanilla RCT2).
  • Change: [#25248] Revert Crooked House & Circus default prices to vanilla values.
  • Change: [#25266] Lightning and thunder have less chance of occurring during blizzards.
  • Removed: [#25225] sprite exportalldat, replaced with sprite exportobject.
  • Fix: [#24513] Ride/track designs can now be shifted underground as well.
  • Fix: [#24682] The scenery window isn't high enough to accommodate all tool buttons when there are multiple rows of groups/tabs.
  • Fix: [#24882] Guests are shown with hats and umbrellas whilst clapping.
  • Fix: [#24998] Some custom small scenery objects do not load.
  • Fix: [#25131] The Reverse Freefall Coaster On-ride photo section track has incorrectly coloured ties.
  • Fix: [#25132] Crash when trying to use simulate on incomplete ride.
  • Fix: [#25134] Vehicles visually glitch on diagonal steep slopes.
  • Fix: [#25146] The support clearance height of the diagonal brakes for the Junior, inverted Flying and inverted Lay-down Roller Coasters is too high.
  • Fix: [#25147] The wooden support clearance heights for steep Log Flume track pieces are too low.
  • Fix: [#25159] One of the tiles on the Hybrid Coaster diagonal flat track does not block metal or wooden supports correctly.
  • Fix: [#25160] The Go-Karts steep to flat track piece has incorrect wooden support clearance heights.
  • Fix: [#25163] Some of the Junior Roller Coaster flat to steep track wooden support clearance heights are different to RCT1.
  • Fix: [#25173] Desync when placing a park entrance in multiplayer.
  • Fix: [#25179] The LIM Launched Roller Coaster inline twists have incorrect wooden support clearance heights (original bug).
  • Fix: [#25201] Ride list sort order can be unstable when sorted in descending order.
  • Fix: [#25207] Building a block brake on an LIM coaster does not automatically switch it to powered launch block sectioned mode.
  • Fix: [#25238] The chance of thunder and lightning effects happening is lower than vanilla.
  • Fix: [#25288] Water ride “chain” sound does not loop.

Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/18242150802

SHA256 checksums:

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  •  

v0.4.26 - "Climbing the North Face of the Uxbridge Road"

6 September 2025 om 20:15

0.4.26 (2025-09-06)

  • Feature: [#24949] Add an option to the command line screenshot function to draw debug bounding boxes.
  • Improved: [#9890, #18714] Rides using block-sectioned operating modes can now enter simulating mode without having to complete the circuit first.
  • Improved: [#24734] Save files now use Zstd compression for faster saving and smaller files.
  • Improved: [#24890] The ride list is now searchable.
  • Improved: [#24893] The ride list now has headers, and can be sorted in both directions.
  • Improved: [#24921] The command line sprite build command now prints out the images table entry for the compiled sprite file.
  • Improved: [#24953] Opening the Scenario Editor, Track Designer or Track Designs Manager now display the progress bar.
  • Improved: [#25027] Land style dropdown now has tooltips with the name of the land types.
  • Improved: [#25057] The progress window now has a Go Karts variant.
  • Change: [#23351] Diagonal sloped Go-Kart track can no longer be built without cheats if the karts do not have sprites for them.
  • Change: [#24606] Increase Misc Entity limit from 1600 to 3200.
  • Change: [#24974] Raise the Go-Karts maximum support height to allow 2 large sloped turns to be built on flat ground.
  • Change: [#25024] Guests in mazes no longer jump during heavy snow or blizzards, as they would when it rains.
  • Fix: [#12831] Zooming to cursor on land edges sometimes causes the camera to move to the wrong position.
  • Fix: [#16988] AppImage version does not show changelog.
  • Fix: [#19137] Non-inverted left corkscrew supports are incorrect at one angle (original bug).
  • Fix: [#23440] Quarter loops do not block metal supports correctly (original bug).
  • Fix: [#24001] Sloped diagonal metal supports that are offset with a crossbeam draw incorrectly.
  • Fix: [#24151] Sprites are cut off by 1 row of pixels when using OpenGL on Intel Macs.
  • Fix: [#24173] Allow all game speeds between 1 and 8 when debugging tools are enabled.
  • Fix: [#24745] Potential crash when lighting effects are enabled and loading a save or a new scenario.
  • Fix: [#24835] Dive loop track pieces do not have tunnels.
  • Fix: [#24884] Smooth map and add beaches functions use incorrect map size with height map image files.
  • Fix: [#24915] LIM Launched (original bug), Corkscrew and Twister Roller Coaster inline twists have some incorrect tunnels.
  • Fix: [#24916] LIM Launched inline twists can draw over land edges when built underground (original bug).
  • Fix: [#24953] Crash when opening the Scenario Editor, Track Designer or Track Designs Manager.
  • Fix: [#24955] Hybrid Zero G Rolls do not fully block metal supports.
  • Fix: [#24958] Android: fix crash when device is offline.
  • Fix: [#24961] Queues with corner connections set with the tile inspector draw incorrect sprites.
  • Fix: [#24972] Fix crash when closing windows would open other windows.
  • Fix: [#24986] LIM Launched Roller Coaster inline twists block metal supports on the wrong side (original bug).
  • Fix: [#24989] Classic Wooden Roller Coaster small banked turns do not block metal supports correctly.
  • Fix: [#24993] The Mine Train Coaster sloped left medium turn has an incorrectly rotated support at one angle.
  • Fix: [#24994] The Alpine Coaster and Mine Ride left s-bends have an incorrectly rotated support at certain angles.
  • Fix: [#25001] The Hybrid Coaster small banked sloped right turn and large sloped right turn to orthogonal have some incorrectly rotated supports.
  • Fix: [#25002] The large right turn to diagonal on the Miniature Railway draws incorrectly at certain angles.
  • Fix: [#25005] The Corkscrew Roller Coaster inline twist inverted supports draw below the track.
  • Fix: [#25006] The Twister Roller Coaster inline twists do not draw in tunnels at some angles.
  • Fix: [#25046] Zooming with the zoom buttons on the extra viewport is not focused on the centre of the viewport.
  • Fix: [#25054] Panning a viewport in a window that is partially outside the game’s window can draw incorrectly or crash in software rendering.
  • Fix: [#25062] Certain peep actions cannot be triggered if they are under or inside a track piece due to faulty verification of them being on a level crossing.
  • Fix: [#25067] Progress bars can flicker when downloading maps in multiplayer mode.
  • Fix: [#25075] The Hybrid Coaster quarter loops draw over land edges and walls directly next to them.
  • Fix: [#25080] Water has missing land edges when opposite corners of the tile and adjacent tile are the same height and the others are lower.

Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/17517611221

SHA256 checksums:

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  •  

v0.4.25 "Peeps Falling from Buildings"

3 Augustus 2025 om 12:29

0.4.25 (2025-08-03)

  • Feature: [#24468] [Plugin] Add awards to plugin API.
  • Feature: [#24702] [Plugin] Add bindings for missing cheats (forcedParkRating, ignoreRidePrice, makeAllDestructible).
  • Feature: [#24794] The load/save browser can now optionally show mini map previews instead of screenshots.
  • Improved: [#24812] Taiwan Park has been added to the Extras tab if it is present.
  • Improved: [OpenSFX#12] Add Brake Fix, Buy and Dinghy Slide running sounds.
  • Change: [#24730] Security guards now only walk slowly in crowded areas.
  • Change: [#24843] Update android targetSDK to 36.
  • Fix: [#24598] Cannot load .park files that use official legacy footpaths by accident.
  • Fix: [#24611] The confirmation prompt for track file deletion is not vertically aligned.
  • Fix: [#24711] The map smoothing function only partially works for custom height map image files.
  • Fix: [#24761] The reliability bar in the ride window visually does not go below 10%.
  • Fix: [#24773] The new ride window debug authors does not show the correct authors for non legacy ride objects.
  • Fix: [#24775] The scenery and new ride windows do not filter by file name or identifier correctly for non legacy objects.
  • Fix: [#24777] The stall item preview cycles between all possible colours when random checkbox is ticked.
  • Fix: [#24794] The load/save browser does not resize cleanly when toggling the preview sidebar.
  • Fix: [#24824] The Air Powered Vertical Coaster top section track piece has vertical tunnels (original bug).
  • Fix: [#24825] The River Rapids flat-to-gentle track piece tunnels are incorrect on the gentle side.
  • Fix: [#24826] The Junior Roller Coaster flat-to-steep track piece tunnels are incorrect.
  • Fix: [#24829] The pattern of long grass across tiles is different to RCT1 and RCT2.
  • Fix: [#24831] Park names are being overwritten for custom RCT1 scenarios that use competition id slots.
  • Fix: [#24838] Not using localized word for conjunction when having multiple shortcuts for the same action.
  • Fix: [#24841] Fullscreen options do not work correctly with Emscripten.

Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/16703760042

SHA256 checksums:

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  •  

v0.4.24 “Encyclopaedia Salesman”

5 Juli 2025 om 18:52

0.4.24 (2025-07-05)

  • Feature: [#24411] Vanilla scenarios now also have previews in the scenario selection window.
  • Feature: [#24616] Add ability to scroll map with gamepad sticks.
  • Feature: [#24662] Add optional screenshot argument for Z coord.
  • Improved: [#22684] The limit of 2000 animated tile elements has been removed.
  • Improved: [#23228] Landscape edge doors now animate opening and closing and play a sound.
  • Improved: [#24026] Notification settings have been made into a tab of the Recent Messages window.
  • Improved: [#24569, #24710] Add ten additional translations to the Windows installer.
  • Change: [#24559] Scenario options are now disabled rather than hidden when disabling money makes them non-applicable.
  • Change: [objects#383] Disable all base colours on non-remappable WWTT vehicles, change black to light_blue.
  • Change: [objects#384] Remove erroneously enabled WWTT third remaps.
  • Removed: [#24628] “Pause game when Steam overlay is open” feature (already broken for a long time).
  • Removed: [#24640] Grouping by difficulty (instead of per campaign) in the scenario selector.
  • Fix: [#15846] Rightclicking on track piece when there is construction below does not work.
  • Fix: [#16176, #23113] Animated tile elements do not always redraw when there is over 2000.
  • Fix: [#17365] The slope of new land surfaces is only correct on one side when shifting and resizing the map.
  • Fix: [#18080] Obsolete official .DAT files can be loaded accidentally.
  • Fix: [#21703] Scenery wall doors get stuck open if the game is saved and loaded whilst they are open.
  • Fix: [#24456] Zoomed out vehicles on the ride window tab can sometimes draw incorrectly.
  • Fix: [#24458] Vehicles in the ride window vehicle tab are offset differently than vanilla RCT2, and the sprites are cut off at the bottom.
  • Fix: [#24576] It is possible to edit open rides in certain circumstances.
  • Fix: [#24589] Music tab doesn’t fully render in multiplayer.
  • Fix: [#24615] Blank strings in Windows installer.
  • Fix: [#24617] ‘Divide by zero’ error when updating boat hire acceleration.
  • Fix: [#24626] Viewports that only follow sprites (e.g. in the Ride and Guest windows) can be made to unfollow them.
  • Fix: [#24661] convert console command always crashes with a segmentation fault.
  • Fix: [#24666] convert console command rejects files with an SV7 extension.
  • Fix: [objects#388] ‘Italian Police Ride’ has a non-functional first remap colour.

Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/16089989812

SHA1 checksums:

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  •  

v0.4.23 “Canned Salmon”

5 Juli 2025 om 17:57

0.4.23 (2025-06-07)

  • Feature: [#22476] “Time since last inspection” statistic is available in the rides window.
  • Feature: [#24313] [Plugin] Add API for setting a ride vehicle’s sprite to a smoke plume.
  • Improved: [#24345] Vehicle fallback sprites are less likely to glitch with the track.
  • Improved: [#24362, #24491] The Windows installer is now translated as well.
  • Improved: [#24364] Improve the fallback vehicle sprites for Zero G Rolls, and allow small ones to be built without cheats if the fallbacks are available.
  • Improved: [#24368] Clicking the in-game update notication now leads to a more user-friendly download page.
  • Improved: [#24400] Ride list in preservation window is now sorted alphabetically.
  • Improved: [#24409] Steam installs of RCT Classic are now detected automatically.
  • Improved: [#24413] Better performance when moving the viewport on Windows and Linux platforms.
  • Improved: [#24417] Improve the fallback vehicle sprites for Dive Loops.
  • Improved: [#24433] The ride, new ride, scenery, path, viewport, park and tool windows no longer redraw every frame if they have not changed.
  • Improved: [#24467] Apply tweening only to on-screen entities when not zoomed out for better performance with uncapped FPS.
  • Improved: [#24474] More efficiently search viewports when playing Audio.
  • Improved: [#24479] More descriptive error messages for set commands in the in-game console.
  • Improved: [#24563] The Linux .desktop file will now request the more powerful dedicated GPU on hybrid graphics systems.
  • Change: [#24342, #24484] g2.dat is now split into g2.dat, fonts.dat and tracks.dat.
  • Change: [#24362] The Windows installer now prevents installing to the same folder as RollerCoaster Tycoon 2 or Classic.
  • Change: [#24418] Small & Large Zero G Rolls can now be built on the LIM Launched RC without cheats if vehicle sprites are available.
  • Fix: [#5269] Font bugs when using the Russian release of RCT2 as the base game.
  • Fix: [#11071, #22958] The virtual floor does not always draw correctly.
  • Fix: [#18220] Some custom RCT1 scenarios are detected as competition DLC scenarios.
  • Fix: [#20095] UCES Halloween - Cemetery Ridge scenario has mismatched entrance/exit on haunted house.
  • Fix: [#20158] Custom animated scenery .DATs with frame offsets draw a random sprite at the end of their animation.
  • Fix: [#22628] Potential crash while rebuilding the scenario index.
  • Fix: [#23289] Dodgems and Flying Saucer cars can spawn on top of each other when the ride is opened.
  • Fix: [#24332] Banner font renders differently when using RCT Classic as the base game.
  • Fix: [#24343] Large gently sloped turns are buildable without cheats when the vehicles do not have sprites for them.
  • Fix: [#24346] Possible crash during line drawing in OpenGL mode.
  • Fix: [#24353] ‘Show dirty visuals’ is off by one pixel and does not work correctly with higher framerates.
  • Fix: [#24362] When upgrading from an older version on Windows, old versions of official objects are not always removed.
  • Fix: [#24366] Zero G Rolls have some incorrect vehicle yaw rotations.
  • Fix: [#24371] Fix divide by zero in the scenery window when there is no scenery.
  • Fix: [#24378] Prevent ride and stall statistics from overflowing.
  • Fix: [#24388] Shortcut keys are not localised based on the user’s language settings.
  • Fix: [#24403] Park fences draw underneath and through opaque water.
  • Fix: [#24406] The network status window uses an undefined string for its title.
  • Fix: [#24444] In the object load error window, the guide text overlaps when the title bar is enlarged.
  • Fix: [#24446] [Plugin] Fix regression breaking the track iterator on specific track pieces.
  • Fix: [#24447] Shortcut list is not refreshed when changing language.
  • Fix: [#24448] Shortcuts involving the Caps Lock key are wrongly localised to NumPad Dot.
  • Fix: [#24464] Window and viewport visibility is not calculated correctly causing minor performance issues.
  • Fix: [#24488] Objects are not always redrawn immediately when they are reloaded from the Object Selection window.
  • Fix: [#24544] RCT1 Maze designs with wooden walls are not imported correctly.
  • Fix: [#24567] Long flat-to-steep wooden mine support sprites don't connect to flat supports exactly.

Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/15506208339

SHA1 checksums:

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  •  

v0.4.22 “Jump across the English Channel”

4 Mei 2025 om 20:08

0.4.22 (2025-05-04)

  • Feature: [#24206] [Plugin] Add APIs for breaking down rides, reading the current breakdown, and for fixing broken down rides.
  • Improved: [#20073] The OpenGL drawing engine now supports screen invalidation which avoids the redrawing of unchanged regions.
  • Improved: [#21767] RCT Classic for macOS can now be used as the source game.
  • Improved: [#23590] Title bars are now drawn bigger when “Enlarged UI” is enabled.
  • Improved: [#23626] Add small, medium and large flat and sloped turns, S-bends and diagonal track to the Go-Karts.
  • Improved: [#23982] The scenario objective window has been merged into the scenario options window.
  • Improved: [#24233] RCT Classic+ from Apple Arcade can now be used as the source game, and is detected automatically.
  • Improved: [#24260] Better performance on parks that have a lot of Guests and Entertainers.
  • Improved: [#24319] RCT Classic installs via Steam are now detected automatically on Windows.
  • Change: [#23803] Lightning strikes and thunder now happen at the same frequency independently of the game speed.
  • Change: [#23857] Replace display options tab with custom sprites.
  • Change: [#24069] [Plugin] Plugins are now available in the scenario editor and track designer.
  • Change: [#24135] Compress Emscripten js/wasm files.
  • Change: [#24194] The advanced options tab has been reworked to make it easier to find the RCT1 path setting.
  • Change: [#24235] Small changes to RCT1 theme.
  • Change: [#24236] Controls and Interface options now both have their own tabs in the Options window.
  • Change: [#24308] “Software” and “Software (hardware display)” renderers have been merged into a single “Software” renderer.
  • Change: [#24317] The scenery window now shows at least one row of scenery objects, even if there are multiple rows of tabs.
  • Fix: [#18479] Tile elements ordered beneath water do not draw correctly.
  • Fix: [#19782] Game stops counting inversions and golf holes after 31 (original bug).
  • Fix: [#21207] Track List window gets positioned incorrectly.
  • Fix: [#21919] Non-recolourable cars still show colour picker (original bug).
  • Fix: [#22182] [Plugin] Crash when using map.getAllEntities("car").
  • Fix: [#22634] Asset packs with sound effect overrides are not loaded correctly at startup.
  • Fix: [#23108] Missing pieces on Hypercoaster and Hyper-Twister, even with the ‘all drawable track pieces’ cheat enabled.
  • Fix: [#24013] Failure to load a scenario preview image (minimap) could lead to an uncaught exception error message.
  • Fix: [#24045] [Plugin] Data storage is not cleared when converting save game to scenario.
  • Fix: [#24121] Checkbox labels run beyond the edge of the window if they’re too long to fit.
  • Fix: [#24142] [Plugin] Track origin is miscalculated on downward slopes.
  • Fix: [#24220] Narrow station platforms have missing sides on certain rotations.
  • Fix: [#24286] Steam installs of RCT1 and RCT2 are not autodetected on macOS.
  • Fix: [#24310] [Plugin] Missing invalidation on various plugin api setters for entities.

Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/14823522563

SHA1 checksums:

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  •  

OBS Studio 32.1.0 Release Candidate 2

28 Februari 2026 om 20:37

Release Candidate 2 Changes

  • Fixed a crash if some source data was null [Penwy]
  • Fixed a crash in Beta 1-2 and RC1 on Windows where OBS would crash on shutdown when started minimized to the system tray [Lordmau5]
  • Fixed a crash in Beta 1-2 and RC1 on Linux when renaming a source from the Audio Mixer [Warchamp7]
  • Fixed an issue in Beta 1-2 and RC1 where some buttons in the Audio Mixer were missing when using non-default font sizes [Warchamp7]
  • Fixed an issue in Beta 1-2 and RC1 where the Volume Controls in the Audio Mixer could render incorrectly with certain themes [Warchamp7]
  • Fixed an issue in Beta 1-2 and RC1 where sources with disabled audio would still appear in the Audio Mixer [Warchamp7]
  • Fixed an issue in Beta 1-2 and RC1 loading media files in Browser Sources [Warchamp7]
  • Improved plugin manager by allowing enabling/disabling missing plugins [Warchamp7]
  • Added partial support for Canvases to obs-websocket [exeldro/tt2468/Warchamp7]

Release Candidate 1 Changes

  • Removed new Add Source dialog [Warchamp7]
    • The Add Source dialog was deemed not ready for this release.
  • Fixed an issue in Beta 2 where an Image Slideshow could have its transition interrupted [Warchamp7]
  • Fixed an issue in Beta 1-2 where some strings were not translated [shiina424]
  • Fixed an issue in Beta 1-2 where full-height docks did not have the correct default setting [Warchamp7]
  • Fixed an issue in Beta 1-2 where the Audio Mixer menu would not be correct [Warchamp7]
  • Fixed an issue in Beta 1-2 where the Audio Mixer would not show the correct monitoring state [Warchamp7]
  • Fixed an issue in Beta 1-2 where Previewed sources weren't shown/hidden on enabling/disabling studio mode [Penwy]
  • Fixed an issue in Beta 1-2 where Previewed sources weren't added/removed to the mixer when adding/removing to the previewed scene [Penwy]
  • Fixed an issue in Beta 1-2 where changing the Peak Meter type would not be reflected correctly in the UI [Warchamp7]
  • Fixed an issue in Beta 1-2 where the Audio Mixer used more resources on macOS than previously [Warchamp7]
  • Fixed an issue in Beta 1-2 where the Audio Mixer did not use the correct colors for muted audio sources [Warchamp7]
  • Fixed an issue in Beta 1-2 where the rename dialog for the Audio Mixer and Transitions would unnecessarily ask for confirmation when closing without making changes [Warchamp7]
  • Fixed an issue in Beta 1-2 where visibility of items in the Audio Mixer could be incorrect [Warchamp7]
  • Fixed an issue in Beta 1-2 where the monitoring icon in the Audio Mixer would not update correctly [shiina424]
  • Fixed an issue in Beta 1-2 where some icons in the Audio Mixer were missing or not styled correctly [shiina424/Warchamp7]
  • Fixed an issue where PipeWire Camera framerates listed could be incorrect [tytan652]
  • Fixed an issue where HDR video playback in Media Source could be darker than expected [xtfo]
  • Fixed an issue on macOS where OBS Studio could crash on application shutdown if YouTube docks were active [PatTheMav]

Beta 2 Changes

  • Fixed an issue in Beta 1 causing buttons in the Audio Mixer to no longer display when changing font size [Warchamp7]
  • Fixed an issue in Beta 1 where some tooltips were missing from the Audio Mixer [Warchamp7]
  • Fixed an issue in Beta 1 where the dialogs spawned from the Audio Mixer on the Classic theme would be sized incorrectly [Warchamp7]
  • Fixed an issue in Beta 1 where changing themes would sometimes not update the Audio Mixer appearance [Warchamp7]
  • Fixed an issue in Beta 1 where the resolution and aspect ratio could be missing from the Video Format description for PipeWire Camera sources [pobrn]
  • Fixed an issue that could cause OBS to become unable to change profiles or video settings [exeldro]
  • Fixed an issue that could cause transitions to become locked [Warchamp7]

32.1 New Features

  • Added new Audio Mixer [Warchamp7]
  • Added new Add Source dialog [Warchamp7]
  • Added WebRTC Simulcast Support [Sean-Der]
  • Added missing undo/redo actions for scene items [cg2121]
    • Scale filtering, blending mode, blending method, deinterlacing mode and deinterlacing field order

32.1 Changes

  • Improved security of browser sources using local files [Warchamp7]
  • Removed "Source" from source names [Warchamp7]
  • Updated the Edit Transform dialog [Warchamp7]
  • Changed copying a scene item to copy all properties [cg2121/Warchamp7]
  • Disabled dock animations [Warchamp7]
  • Moved transition preview button to button box [exeldro]
  • Rearranged default dock positions [Warchamp7]
  • Increased media source playback slider update rate [Warchamp7]
  • Enabled palette for Light theme audio mixer [Warchamp7]
  • Changed default bitrates to 6000 kbps [mihawk90]

32.1 Bug Fixes

  • Fixed an issue where projector resolutions had decimals [Warchamp7]
  • Fixed sync of Preview/Program size and positioning [Warchamp7]
  • Refactored OBSBasic::Save to only save frontend canvas scenes/groups [dsaedtler]
  • Fixed NAL type for HEVC caption/BPM SEIs [dsaedtler]
  • Fixed an issue where video scaling could be incorrect in multivideo encoder scenarios [dsaedtler]
  • Fixed an issue with chapter markers having incorrect time when using file splitting [garyholmes]
  • Fixed an issue where some recordings could have black thumbnails [derrod]
  • Fixed an issue where the NVIDIA Blur and Background Blur could have banding or look splotchy [pkviet]
  • Fixed an issue where macOS Screen Capture would select an item for capture by default [jcm93]
  • Fixed an issue with PipeWire when capturing a device that does not require a framerate [tytan652]

Checksums

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  •  

Version 16.5.1 – Feb 27, 2026

27 Februari 2026 om 00:00

Bug Fixes

  • WC-1488: Fixed unable to authenticate with the YouTube destination in Output Settings.
  • WC-1468: Fixed a bug that prevented several Elgato devices from appearing in the Add Source menu.
  • WC-1439: Fixed certain serial licenses do not display the license tab in Preferences. This prevented users from deactivating their licenses.
  • WC-1431: Fixed the countdown clock gets stuck at 00:00 on Windows.
  • WC-1400: Fixed Black Duck.
  • WC-1392: Fixed Multistream sessions cannot be created when opening Wirecast documents quickly.
  • WC-1179: Updated the minimum macOS version to 14.0.
  • WC-1047: Fixed an outdated dialog when the subscription expires.
  • WC-1038: Fixed the Facebook Speed Test.
  •  

Ubuntu 25.04 (Plucky Puffin) released

17 April 2025 om 19:37

Ubuntu 25.04, codenamed "Plucky Puffin", is here. This release continues
Ubuntu's proud tradition of integrating the latest and greatest open-source
technologies into a high-quality, easy-to-use Linux distribution. The team
has been hard at work through this cycle, partnering with the community and
our partners, to introduce new features and fix bugs.

Ubuntu 25.04 introduces GNOME 48 with triple buffering for smoother
performance, HDR settings, and new features like a Wellbeing Panel and
Preserve Battery Health mode. A new modern PDF reader, Papers, is now the
default.

The installer now offers a smoother experience when installing alongside
other operating systems, with better BitLocker support, and advanced
partitioning.

Built on the Linux 6.14 kernel, this release brings a new scheduling
system with sched_ext, enhanced Wine/Proton gaming support through the
new NTSYNC driver, and better container tooling via decoupled bpftools and
linux-perf.

Developer experience takes a leap forward with the introduction of devpacks.
These snap bundles deliver the latest Go and Spring ecosystems, alongside
updated toolchains for Python, Rust, .NET, LLVM, OpenJDK, and more.

Ubuntu 25.04 also expands confidential computing to on-premise environments
with AMD SEV-SNP host support, and introduces a new ARM64 Desktop ISO for
next-gen hardware.

Networking and identity management see continued improvements, including
secure time sync with NTS, better Active Directory (AD) integration, cloud
authentication against EntraID and Google identity, and DNS-aware wait-online
logic with Netplan.

The newest Edubuntu, Kubuntu, Lubuntu, Ubuntu Budgie, Ubuntu Cinnamon, Ubuntu
Kylin, Ubuntu MATE, Ubuntu Studio, Ubuntu Unity, and Xubuntu are also being
released today. More details can be found for these at their individual release
notes under the Official Flavours section:

   https://discourse.ubuntu.com/t/plucky-puffin-release-notes/48687#heading--official-flavours

Maintenance updates will be provided for 9 months for all flavours releasing
with 25.04.

To get Ubuntu 25.04
-------------------

In order to download Ubuntu 25.04, visit:

   https://ubuntu.com/download

Users of Ubuntu 24.10 will be offered an automatic upgrade to 25.04 if they
have selected to be notified of all releases rather than just LTS upgrades.
For further information about upgrading, see:

   https://ubuntu.com/download/desktop/upgrade

As always, upgrades to the latest version of Ubuntu are entirely free of
charge.

We recommend that all users read the release notes, which document caveats,
workarounds for known issues, as well as more in-depth notes on the release
itself. They are available at:

   https://discourse.ubuntu.com/t/plucky-puffin-release-notes

Find out what's new in this release with a graphical overview:

   https://ubuntu.com/desktop
   https://ubuntu.com/desktop/features

If you have a question, or if you think you may have found a bug but aren't
sure, you can try asking in any of the following places:

   https://matrix.to/#/#support:ubuntu.com
   https://discourse.ubuntu.com/support
   https://lists.ubuntu.com/mailman/listinfo/ubuntu-users

Help Shape Ubuntu
-----------------

If you would like to help shape Ubuntu, take a look at the list of ways you can
participate at:

   https://ubuntu.com/community/contribute

About Ubuntu
------------

Ubuntu is a full-featured Linux distribution for desktops, laptops, IoT, cloud,
and servers, with a fast and easy installation and regular releases. A
tightly-integrated selection of excellent applications is included, and an
incredible variety of add-on software is just a few clicks away.

Professional services including support are available from Canonical and
hundreds of other companies around the world. For more information about
support, visit:

   https://ubuntu.com/support

More Information
----------------

You can learn more about Ubuntu and about this release on our website listed
below:

   https://ubuntu.com

To sign up for future Ubuntu announcements, please subscribe to Ubuntu's very
low volume announcement list at:

   https://lists.ubuntu.com/mailman/listinfo/ubuntu-announce

  •  

Ubuntu 25.04 (Plucky Puffin) Beta released

27 Maart 2025 om 21:23

The Ubuntu team is pleased to announce the Beta release of the Ubuntu
25.04 Desktop, Server, and Cloud products.

Ubuntu 25.04, codenamed "Plucky Puffin", continues Ubuntu's proud tradition
of integrating the latest and greatest open source technologies into a
high-quality, easy-to-use Linux distribution. The team has been hard at
work through this cycle, introducing new features and fixing bugs.

This Beta release includes images from not only the Ubuntu Desktop,
Server, and Cloud products, but also the Kubuntu, Lubuntu, Ubuntu
Budgie, UbuntuKylin, Ubuntu MATE, Ubuntu Studio, Ubuntu Unity,
and Xubuntu flavours.

The Beta images are known to be reasonably free of showstopper image
build or installer bugs, while representing a very recent snapshot of
25.04 that should be representative of the features intended to ship
with the final release expected on April 17, 2025.

Ubuntu, Ubuntu Server, Cloud Images:
  Plucky Beta includes updated versions of most of our core set of
  packages, including a current 6.14 kernel, and much more.

  To upgrade to Ubuntu 25.04 Beta from Ubuntu 24.10, follow these
  instructions:

  https://help.ubuntu.com/community/PluckyUpgrades

  The Ubuntu 25.04 Beta images can be downloaded at:

  https://releases.ubuntu.com/25.04/ (Ubuntu and Ubuntu Server on x86)

  This Ubuntu Server image features the next generation Subiquity server
  installer, bringing the comfortable live session and speedy install of
  the Ubuntu Desktop to server users.

  Additional images can be found at the following links:

  https://cloud-images.ubuntu.com/daily/server/plucky/current/ (Cloud Images)
  https://cdimage.ubuntu.com/releases/25.04/beta/ (Non-x86)

  As fixes will be included in new images between now and release, any
  daily cloud image from today or later (i.e. a serial of 20250327 or
  higher) should be considered a Beta image. Bugs found should be filed
  against the appropriate packages or, failing that, the cloud-images
  project in Launchpad.

  The full release notes for Ubuntu 25.04 Beta can be found at:

  https://discourse.ubuntu.com/t/plucky-puffin-release-notes

Kubuntu:
  Kubuntu is the KDE based flavour of Ubuntu. It uses the Plasma desktop
  and includes a wide selection of tools from the KDE project.

  The Beta images can be downloaded at:
  https://cdimage.ubuntu.com/kubuntu/releases/25.04/beta/

Lubuntu:
  Lubuntu is a flavor of Ubuntu which uses the Lightweight Qt Desktop
  Environment (LXQt). The project’s goal is to provide a lightweight
  yet functional Linux distribution based on a rock-solid Ubuntu base.

  The Beta images can be downloaded at:
  https://cdimage.ubuntu.com/lubuntu/releases/25.04/beta/

Ubuntu Budgie:
  Ubuntu Budgie is community developed desktop, integrating Budgie
  Desktop Environment with Ubuntu at its core.

  The Beta images can be downloaded at:
  https://cdimage.ubuntu.com/ubuntu-budgie/releases/25.04/beta/

UbuntuKylin:
  UbuntuKylin is a flavor of Ubuntu that is more suitable for Chinese
  users.

  The Beta images can be downloaded at:
  https://cdimage.ubuntu.com/ubuntukylin/releases/25.04/beta/

Ubuntu MATE:
  Ubuntu MATE is a flavor of Ubuntu featuring the MATE desktop
  environment.

  The Beta images can be downloaded at:
  https://cdimage.ubuntu.com/ubuntu-mate/releases/25.04/beta/

Ubuntu Studio:
  Ubuntu Studio is a flavor of Ubuntu that provides a full range of
  multimedia content creation applications for each key workflow: audio,
  graphics, video, photography and publishing.

  The Beta images can be downloaded at:
  https://cdimage.ubuntu.com/ubuntustudio/releases/25.04/beta/

Ubuntu Unity:
  Ubuntu Unity is a flavor of Ubuntu featuring the Unity7 desktop
  environment.

  The Beta images can be downloaded at:
  https://cdimage.ubuntu.com/ubuntu-unity/releases/25.04/beta/

Xubuntu:
  Xubuntu is a flavor of Ubuntu that comes with Xfce, which is a stable,
  light and configurable desktop environment.

  The Beta images can be downloaded at:
  https://cdimage.ubuntu.com/xubuntu/releases/25.04/beta/

Regular daily images for Ubuntu, and all flavours, can be found at:
  https://cdimage.ubuntu.com

Ubuntu is a full-featured Linux distribution for clients, servers and
clouds, with a fast and easy installation and regular releases. A
tightly-integrated selection of excellent applications is included, and
an incredible variety of add-on software is just a few clicks away.

Professional technical support is available from Canonical Limited and
hundreds of other companies around the world. For more information
about support, visit https://ubuntu.com/support

If you would like to help shape Ubuntu, take a look at the list of ways
you can participate at:

https://ubuntu.com/community/participate

Your comments, bug reports, patches and suggestions really help us to
improve this and future releases of Ubuntu. Instructions can be found
at:

https://help.ubuntu.com/community/ReportingBugs

You can find out more about Ubuntu and about this Beta release on our
website, IRC channel and wiki.

To sign up for future Ubuntu announcements, please subscribe to Ubuntu's
very low volume announcement list at:

  https://lists.ubuntu.com/mailman/listinfo/ubuntu-announce

  •  

Ubuntu 24.10 (Oracular Oriole) released

10 Oktober 2024 om 18:36

Ubuntu 24.10, codenamed "Oracular Oriole", is here. This release continues Ubuntu's proud tradition of integrating the latest and
greatest open-source technologies into a high-quality, easy-to-use Linux distribution. The team has been hard at work through this cycle, partnering with the community and our partners, to introduce new features and fix bugs.

  •  

Ubuntu 24.10 (Oracular Oriole) Beta released

21 September 2024 om 00:51

Ubuntu 24.10, codenamed "Oracular Oriole", continues Ubuntu's proud tradition of integrating the latest and greatest open source technologies into a high-quality, easy-to-use Linux distribution. The team has been hard at work through this cycle, introducing new features and fixing bugs.

This Beta release includes images from not only the Ubuntu Desktop, Server, and Cloud products, but also the Edubuntu, Kubuntu, Lubuntu, Ubuntu Budgie, Ubuntu Cinnamon, UbuntuKylin, Ubuntu MATE, Ubuntu Studio, Ubuntu Unity, and Xubuntu flavours.

  •  

Ubuntu 24.04 LTS (Noble Numbat) released

25 April 2024 om 18:46

Ubuntu 24.04 LTS, codenamed “Noble Numbat”, is here. This release continues Ubuntu's proud tradition of integrating the latest and greatest open source technologies into a high-quality, easy-to-use Linux distribution. The team has been hard at work through this cycle, together with the community and our partners, to introduce new features and fix bugs.

  •  

Ubuntu 24.04 LTS (Noble Numbat) Beta released

12 April 2024 om 03:04

The Ubuntu team is pleased to announce the Beta release of the Ubuntu 24.04
LTS Desktop, Server, and Cloud products.

24.04 LTS, codenamed "Noble Numbat", continues Ubuntu's proud tradition of
integrating the latest and greatest open source technologies into a
high-quality, easy-to-use Linux distribution. The team has been very hard
at work through this cycle, introducing new features and fixing bugs.

This Beta release includes images from not only the Ubuntu Desktop, Server,
and Cloud products, but also the Edubuntu, Kubuntu, Lubuntu, Ubuntu Budgie,
Ubuntu Cinnamon, UbuntuKylin, Ubuntu MATE, Ubuntu Studio, Ubuntu Unity and
Xubuntu flavors.

  •  

Ubuntu 23.10 (Mantic Minotaur) released

17 Oktober 2023 om 00:42

Ubuntu 23.10, codenamed "Mantic Minotaur", is here. This release continues Ubuntu's proud tradition of integrating the latest and
greatest open-source technologies into a high-quality, easy-to-use Linux distribution. The team has been hard at work through this cycle, partnering with the community and our partners, to introduce new features and fix bugs.

  •  

Ubuntu 23.10 (Mantic Minotaur) Beta released

22 September 2023 om 11:25

Ubuntu 23.10, codenamed "Mantic Minotaur", continues Ubuntu's proud tradition of integrating the latest and greatest open source technologies into a high-quality, easy-to-use Linux distribution. The team has been hard at work through this cycle, introducing new features and fixing bugs.

This Beta release includes images from not only the Ubuntu Desktop, Server, and
Cloud products, but also the Edubuntu, Kubuntu, Ubuntu Budgie, Ubuntu Cinnamon, Ubuntu Kylin, Ubuntu MATE, Ubuntu Studio, Ubuntu Unity, and Xubuntu flavours.

  •  

Ubuntu 23.04 (Lunar Lobster) Beta released

31 Maart 2023 om 09:07

Ubuntu 23.04, codenamed "Lunar Lobster", continues Ubuntu's proud tradition of
integrating the latest and greatest open source technologies into a
high-quality, easy-to-use Linux distribution. The team has been hard at work
through this cycle, introducing new features and fixing bugs.

This Beta release includes images from not only the Ubuntu Desktop, Server, and
Cloud products, but also the Edubuntu, Kubuntu, Lubuntu, Ubuntu Budgie,
Ubuntu Cinnamon, Ubuntu Kylin, Ubuntu MATE, Ubuntu Studio, Ubuntu Unity, and
Xubuntu flavours.

  •  

Ubuntu 22.10 (Kinetic Kudu) Final Beta released

30 September 2022 om 18:02

Ubuntu 22.10, codenamed "Kinetic Kudu", continues Ubuntu's proud
tradition of integrating the latest and greatest open source
technologies into a high-quality, easy-to-use Linux distribution. The
team has been hard at work through this cycle, introducing new features
and fixing bugs.

This Beta release includes images from not only the Ubuntu Desktop,
Server, and Cloud products, but also the Kubuntu, Lubuntu, Ubuntu
Budgie, Ubuntu MATE, Ubuntu Studio, Ubuntu Unity, and Xubuntu flavours.

  •  

Ubuntu 22.04 (Jammy Jellyfish) Final Beta released

31 Maart 2022 om 19:44

Ubuntu 22.04, codenamed "Jammy Jellyfish", continues Ubuntu's proud tradition
of integrating the latest and greatest open source technologies into a
high-quality, easy-to-use Linux distribution. The team has been hard at
work through this cycle, introducing new features and fixing bugs.

This Beta release includes images from not only the Ubuntu Desktop,
Server, and Cloud products, but also the Kubuntu, Lubuntu, Ubuntu
Budgie, UbuntuKylin, Ubuntu MATE, Ubuntu Studio, and Xubuntu flavours.

  •  

Ubuntu 21.10 (Impish Indri) released

14 Oktober 2021 om 19:10

Codenamed “Impish Indri”, 21.10 continues Ubuntu's proud tradition of integrating the latest and greatest open source technologies into a high-quality, easy-to-use Linux distribution. The team has been hard at work through this cycle, partnering with the community and our partners, to introduce new features and fix bugs.

  •  

Ubuntu 21.10 (Impish Indri) Final Beta released

24 September 2021 om 19:33

Ubuntu 21.10, codenamed "Impish Indri", continues Ubuntu's proud tradition
of integrating the latest and greatest open source technologies into a
high-quality, easy-to-use Linux distribution. The team has been hard at
work through this cycle, introducing new features and fixing bugs.

This Beta release includes images from not only the Ubuntu Desktop,
Server, and Cloud products, but also the Kubuntu, Lubuntu, Ubuntu
Budgie, UbuntuKylin, Ubuntu MATE, Ubuntu Studio, and Xubuntu flavours.

  •  

Ubuntu 21.04 (Hirsute Hippo) released

22 April 2021 om 22:35

Codenamed "Hirsute Hippo", 21.04 continues Ubuntu's proud tradition of integrating the latest and greatest open source technologies into a high-quality, easy-to-use Linux distribution. The team has been hard at work through this cycle, introducing new features and fixing bugs.

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