โŒ

Normale weergave

Paint.NET 5.1.3 is now available

8 Februari 2025 om 22:48

This is a maintenance release with a big heaping of performance improvements, bug fixes, and other small changes.

Get the Update

There are two releases of Paint.NET:

  • Microsoft Store release (recommended)
    • You can purchase it here. This helps fund development and is an alternative or supplement to sending in a donation. In addition, updates happen automatically in the background when youโ€™re not using the app.
    • If you already have it installed, the update should happen automatically once Microsoft certifies the update, usually within the next day or so. To get the update immediately (once itโ€™s certified), you can follow the instructions listed here.
  • Classic Desktop release
    • Download the installer from the website. This is the recommended download if you donโ€™t have Paint.NET installed. It can also be used to update the app.
    • If you already have it installed, you should be offered the update automatically within the next few days, but you can also get it immediately by going to โš™ Settings -> Updates -> Check Now.
    • Offline Installers and Portable ZIPs are available over on GitHub.

Change Log

Changes since 5.1.2:

  • Fixed: Some PNG metadata from text chunks is now preserved (Author, Comment, Copyright, and Description).
  • Fixed some issues with snapping tool windows when there are multiple monitors with different scaling levels. Sometimes the snapping boundaries would be calculated in the wrong coordinate space and cause snapping to happen at seemingly arbitrary (and weird) locations.
  • Improved frame rate, frame pacing, and responsiveness of the canvas when using CPU- or GPU-intensive tools such as Move Selected Pixels.
  • Fixed an off-by-1 error in the Median Blur effect that was producing incorrect results, especially with radius=1.
  • Fixed a crash in the Levels adjustmentโ€™s UI due to some improper value clamping.
  • Fixed the Red Eye Removal effect so it no longer crashes if the canvas zoom level does not show the whole image.
  • Fixed the Red Eye Removal effect so that it properly clips to the active selection.
  • Fixed: View -> Zoom to Selection no longer adjusts the zoom level slightly if used twice in a row.
  • Improved: The Color properties for the Clouds effect now have Reset buttons, which will reset them to the current Primary and Secondary colors.
  • Fixed: When opening an image with a CMYK color profile, it will be ignored and removed if the image is actually RGB.
  • Fixed some issues with the mouse cursor briefly being a generic arrow instead of the toolโ€™s requested cursor.
  • Fixed: The installer will no longer silently die on Windows 10 pre-v21H2. It will now correctly show an error message stating that Windows 10 v21H2 is required, and the exit code will be ERROR_OLD_WIN_VERSION.
  • Substantially improved UI responsiveness when modifying a complex selection with a combine mode other than Replace
  • Fixed: Tooltips now respect dark mode (thanks @toe_head2001!)
  • Fixed: The Text toolโ€™s โ€œSharp (Modern)โ€ rendering mode has been reverted to use Natural Symmetric rendering instead of Natural Symmetric Downsampled. (See discussion here. cc @Leahsarah)
  • Reduced the performance cost of the circle โ€œpreview cursorโ€ that all of the brush tools use.
  • Fixed PdnZoomBlurEffect when the AlphaMode property was set to Straight.
  • Fixed PdnZoomBlurEffect when the BorderMode was set to Soft.
  • New: HlslUnaryFunctionEffect (for GPU effect plugin developers) now has FrexpMantissaPortion, FrexpExponentPortion, ModfIntegerPortion, and ModfFractionalPortion. These provide access to the Frexp and Modf HLSL instructions.
  • New: Plugins may now implement custom DirectWrite IInlineObjects.
  • New: IEffectConfigForm.Close() is now public, and may be used by plugins that are hosting other effects via IEffectsService2.
  • New: Added an accelerator key for Image -> Rotate 90ยฐ Counter-clockwise.
  • New: Added accelerator keys to the View menu for the Inches, Centimeters, and Pixels choices.
  • Changed to use the Windows thread pool instead of the .NET portable thread pool.

  •  

uNmINeD 0.19.46-dev

Door: megasys
6 Februari 2025 om 21:35

New uNmINeD development snapshot is available for download!

Changes:

  • Added support for modded dimensions located in the dimensions folder of the world save
  • Added support fot TIFF and PBM output image formats
  • (CLI) Added a block finder function
  • (CLI) Added arguments for logging:
    • โ€“log-level=verbose|debug|information|warning|error|fatal
    • โ€“log-console=true|false
    • โ€“log-file=log_file_name
  • (GUI) Fixed local player looking direction

About the block finder

The new block finder feature of the CLI scans the world for a specified block and displays the coordinates or writes them to a CSV file. You can use the --area, --topy and --bottomy arguments to limit the search area in the same way as with mapping functions.

Usage examples:

1. Write coordinates of all bell blocks to a file:

unmined-cli blockfind dump --world="path_to_my_world_folder" --block=minecraft:bell --output=results.csv

Warning! The result file can grow extremely large if you search for a common block. If the file already exists, the results are appended instead of overwriting the file.

Result:

BLOCK;STATE;X;Z;Y
minecraft:bell;powered:false,attachment:floor,facing:south;68;2;62
minecraft:bell;powered:false,attachment:floor,facing:north;1079;1083;76
minecraft:bell;powered:false,attachment:floor,facing:north;1993;371;72
minecraft:bell;powered:false,attachment:floor,facing:north;29;-1495;71

2. List all deepslate ores to console:

unmined-cli blockfind dump --world="path_to_my_world_folder" --block=minecraft:deepslate_*_ore --log-console=false

Note: the --log-console=false argument should be used to disable logging to the console when the output is also displayed on the console. You can use the --log-file argument if you still need the logs.

Result:

BLOCK;STATE;X;Z;Y
minecraft:deepslate_diamond_ore;;196;1220;-56
minecraft:deepslate_lapis_ore;;34;1710;-51
minecraft:deepslate_lapis_ore;;34;1710;-50
minecraft:deepslate_gold_ore;;34;1711;-55
minecraft:deepslate_diamond_ore;;176;1076;-56
minecraft:deepslate_diamond_ore;;176;100;-49
minecraft:deepslate_diamond_ore;;176;101;-49
minecraft:deepslate_redstone_ore;lit:false;176;104;-54
...

3. Customizing output format:

unmined-cli blockfind dump --world="path_to_my_world_folder" --block=minecraft:bell --log-console=false --csv-header=false --csv-separator="|" --csv-fields=x,z
  • --csv-header=false disables the CSV header
  • --csv-separator="|" sets the | character as field separator
  • --csv-fields=x,z sets the output format to contain only x and z coordinates

Result:

68|2
1079|1083
1993|371
29|-1495

  •  

Paint.NET 5.1.3 Beta (build 9168)

6 Februari 2025 om 18:59

This is a maintenance release with a big heaping of performance improvements, bug fixes, and other small changes.

Change Log

Changes since 5.1.2:

  • Fixed: Some PNG metadata from text chunks is now preserved (Author, Comment, Copyright, and Description).
  • Fixed some issues with snapping tool window when there are multiple monitors with different scaling levels. Sometimes the snapping boundaries would be calculated in the wrong coordinate space and cause snapping to happen at seemingly arbitrary (and weird) locations.
  • Fixed an off-by-1 error in the Median Blur effect that was producing incorrect results, especially with radius=1
  • Fixed a crash in the Levels adjustmentโ€™s UI due to some improper value clamping.
  • Fixed the Red Eye Removal effect so it no longer crashes if the canvas zoom level does not show the whole image.
  • Fixed the Red Eye Removal effect so that it properly clips to the active selection.
  • Fixed: View -> Zoom to Selection no longer adjusts the zoom level slightly if used twice in a row.
  • Improved: The Color properties for the Clouds effect now have Reset buttons, which will reset them to the current Primary and Secondary colors.
  • Fixed some issues with the mouse cursor briefly being a generic arrow instead of the toolโ€™s requested cursor.
  • Fixed: The installer will no longer silently die on Windows 10 pre-v21H2. It will now correctly show an error message stating that Windows 10 v21H2 is required, and the exit code will be ERROR_OLD_WIN_VERSION.
  • Improved framerate and responsiveness of the canvas when using CPU- or GPU-intensive tools such as Move Selected Pixels
  • Substantially improved UI responsiveness when modifying a complex selection with a combine mode other than Replace
  • Fixed: Tooltips now respect dark mode (thanks @toe_head2001!)
  • Fixed: The Text toolโ€™s โ€œSharp (Modern)โ€ rendering mode has been reverted to use Natural Symmetric rendering instead of Natural Symmetric Downsampled. (See discussion here. cc @Leahsarah)
  • Reduced the performance cost of the circle โ€œpreview cursorโ€ that all of the brush tools use.
  • New: HlslUnaryFunctionEffect (for GPU effect plugin developers) now has FrexpMantissaPortion, FrexpExponentPortion, ModfIntegerPortion, and ModfFractionalPortion. These provide access to the Frexp and Modf HLSL instructions.
  • New: Plugins may now implement custom DirectWrite IInlineObjects.
  • New: IEffectConfigForm.Close() is now public, and may be used by plugins that are hosting other effects via IEffectsService2.
  • New: Added an accelerator key for Image -> Rotate 90ยฐ Counter-clockwise.
  • New: Added accelerator keys to the View menu for the Inches, Centimeters, and Pixels choices.
  • Changed to use the Windows threadpool instead of the .NET portable threadpool.

Download and Install

This build is available via the built-in updater as long as you have opted-in to pre-release updates. From within Settings -> Updates, enable โ€œAlso check for pre-release (beta) versions of paint.netโ€ and then click on the Check Now button. You can also use the links below to download an offline installer or portable ZIP.

image.png

You can also download the installer here (for any supported CPU and OS), which is also where you can find downloads for offline installers, portable ZIPs, and deployable MSIs.

  •  

v11.4.1

4 Februari 2025 om 20:41

โœจ New Features & Improvements

  • @directus/app
    • Added confirmation prompt to delete buttons and ensured that they behave consistently (#24462 by @formfcw)
    • Exposed useTranslationsStore to extensions via useStores (#24475 by @paescuj)
    • Added support for rendering M2A items in related values display (#24503 by @formfcw)

๐Ÿ› Bug Fixes & Optimizations

  • @directus/app
    • Fixed a bug where text did not appear in the markdown interface when switching from preview to editor mode (#24482 by @formfcw)
    • Fixed a bug where thumbnails did not appear in the render template (#24480 by @formfcw)
    • Fixed label display not handling json field types in templates (#24437 by @connorwinston)
    • Fixed conditional interface options incorrectly replacing choices (#23685 by @Trup3s)
    • Fixed missing space between v-notice and list items in M2A interface (#24466 by @formfcw)
    • Ensured that permissions are applied to kanban layout actions (#24409 by @formfcw)
    • Ensured that custom translations used in system-input-translated-string interfaces are displayed correctly (#24495 by @formfcw)
    • Fixed a bug where the item limit warning would appear even if the item count was already below the limit after filtering (#24485 by @formfcw)
    • Fixed a bug where the header would not collapse under certain circumstances and would unexpectedly move up when (#24454 by @formfcw)
      scrolling elements in the view
    • Fixed inconsistencies in list interfaces (#24385 by @formfcw)
    • Added checkboxes/radiobuttons for calendar items when in select mode (#24444 by @formfcw)
    • Fixed Field/Collection/Relation Stores not handling error's correctly (#24436 by @connorwinston)
    • Fixed alignment of SSO social icons in Safari (#24474 by @paescuj)
    • Added support for cc, bcc, and replyTo fields to the email operation (#24488 by @highvibesonly)
    • Enhanced Date Formatting Options for DateTime Interface/Display (#24504 by @connorwinston)
  • @directus/api
  • @directus/sdk
  • @directus/themes
    • Fixed shadow of header bar to be present in default dark mode (#24463 by @paescuj)

๐Ÿ“ Documentation

  • Removed invalid operation trigger API from SDK and docs (#24461 by @licitdev)

๐Ÿงช Blackbox Tests

๐Ÿ“ฆ Published Versions

  • @directus/app@13.6.0
  • @directus/api@24.0.1
  • create-directus-extension@11.0.9
  • @directus/extensions@3.0.1
  • @directus/extensions-registry@3.0.1
  • @directus/extensions-sdk@13.0.1
  • @directus/themes@1.0.7
  • @directus/sdk@19.0.1

  •  

NVIDIA Driver 572.16

30 Januari 2025 om 00:00
Release Highlights:
Although GeForce Game Ready Drivers and NVIDIA Studio Drivers can be installed on supported notebook GPUs, the original equipment manufacturer (OEM) provides certified drivers for your specific notebook on their website. NVIDIA recommends that you check with your notebook OEM for recommended software updates for your notebook.

Game Ready for GeForce RTX 5090, GeForce RTX 5080, and DLSS 4

This new Game Ready Driver supports the new GeForce RTX 5090 and GeForce RTX 5080 GPUs and provides the best gaming experience for the latest new games supporting DLSS 4 technology including Cyberpunk 2077, Alan Wake 2, Hogwarts Legacy, Star Wars Outlaws, and Indiana Jones and the Great Circle. Further support for new titles leveraging DLSS technology includes Marvelโ€™s Spider-Man 2 and Kingdom Come: Deliverance II.

Gaming Technology

  • Adds support for the GeForce RTX 5090 and GeForce RTX 5080 GPUs

Fixed Gaming Bugs

  • Certain G-SYNC Compatible monitors may display flickering when game FPS drops below 60FPS [5003305]
  • [G-SYNC] Indiana Jones and the Great Circle may display micro-stutters when Vertical Sync is disabled [5015165]
  • Improved stability for Ubisoft games using the Snowdrop engine [4914325]

Fixed General Bugs

  • [Evernote/QQ/Asus Armoury Crate] displays higher than normal CPU usage [4730911]
  • Motion blur renders incorrectly in some more cases in Blender Cycles [4912221]
  • [KeyShot2024] TDR on loading the scene Camera Keyframe Animation [4909719]

Learn more in our Game Ready Driver article here.

Game Ready Driver

  •  

RSS-Bridge 2025-01-26

Door: dvikan
26 Januari 2025 om 11:21

No breaking changes.

Last release was RSS-Bridge 2025-01-02.

Not much changes since then, but this release has the correct tag in the Configuration (visual bug only).

What's Changed

New Contributors

Full Changelog: 2025-01-02...2025-01-26

  •  

10.10.5

25 Januari 2025 om 20:31

๐Ÿš€ Jellyfin Server 10.10.5

We are pleased to announce the latest stable release of Jellyfin, version 10.10.5!

This minor release brings several bugfixes to improve your Jellyfin experience.

As always, please ensure you stop your Jellyfin server and take a full backup before upgrading!

You can find more details about and discuss this release on our forums.

Changelog (9)

๐Ÿ“ˆ General Changes

  •  

1.2

Door: LePips
8 Oktober 2024 om 20:27

What's Changed

New Features ๐ŸŽ‰

Bug Fixes ๐Ÿ› 

New Contributors

Full Changelog: 1.1.1...1.2

  •  

1.1

Door: LePips
12 Juni 2024 om 22:22

Thank you for using Swiftfin!

This update brings a lot of changes that the amount of PRs don't entirely reflect. The app has practically been entirely refactored over the last few years to for better SwiftUI practices and improve foundations for new features. Systems are being implemented to increase the amount of updates to TestFlight and the App Store in the future so that we don't go through another update-drought again.

Note

The tag is 1.1.1 because the existing 1.1 tag is from an earlier potential release that did not happen. Instead of deleting and moving tags, just admitting incorrect tags is encouraged. This won't happen again in the future.

Download on the Apple App Store

What's Changed

New Features ๐ŸŽ‰

Bug Fixes ๐Ÿ› 

New Contributors

Full Changelog: v76...v1.1.1

  •  

1.0.0 (Build 74)

31 Maart 2022 om 07:05

Thank you for using Swiftfin, a native iOS player for Jellyfin!

Join the Beta on TestFlight

For Apple TV (without an iOS/iPadOS device)

If you have an Apple TV and do not own an iOS device, please use this Google Form to get an invitation code.

Known Issues

  • Chromecast is not available at this time. It will return in a future release. Sorry about that.
  • VLCKit is not compatible with TLS 1.3 at this time. Keep this in mind when configuring a reverse proxy.

What's Changed

New Features ๐ŸŽ‰

New Contributors

Full Changelog: v71...v74

  •  

1.0.0 (Build 71)

28 Januari 2022 om 03:52

Thank you for using Swiftfin, a native iOS player for Jellyfin!

Join the Beta on TestFlight

For Apple TV (without an iOS/iPadOS device)

If you have an Apple TV and do not own an iOS device, please use this Google Form to get an invitation code.

Known Issues

  • Chromecast is not available at this time. It will return in a future release. Sorry about that.
  • VLCKit is not compatible with TLS 1.3 at this time. Keep this in mind when configuring a reverse proxy.

What's Changed

New Features ๐ŸŽ‰

Full Changelog: v70...v71

  •  

1.0.0 (Build 70)

20 Januari 2022 om 21:03

Thank you for using Swiftfin, a native iOS player for Jellyfin!

New TestFlight Link

This build represents what we've currently got on our new TestFlight link. If you were on the previous TestFlight, you will not have access to these new features. You must remove the previous app and use this new one.

Join the Beta on TestFlight

For Apple TV (without an iOS/iPadOS device)

If you have an Apple TV and do not own an iOS device, please use this Google Form to get an invitation code.

Known Issues

  • Chromecast is not available at this time. It will return in a future release. Sorry about that.
  • VLCKit is not compatible with TLS 1.3 at this time. Keep this in mind when configuring a reverse proxy.

What's Changed

New Contributors

Full Changelog: v26...v70

  •  

b70

Door: LePips
15 Januari 2022 om 02:01

TestFlight Build 70

  •  

10.10.4

22 Januari 2025 om 03:57

๐Ÿš€ Jellyfin Server 10.10.4

We are pleased to announce the latest stable release of Jellyfin, version 10.10.4!

This minor release brings several bugfixes to improve your Jellyfin experience.

As always, please ensure you stop your Jellyfin server and take a full backup before upgrading!

You can find more details about and discuss this release on our forums.

Changelog (20)

๐Ÿ“ˆ General Changes

  •  

OBS Studio 31.0.1

18 Januari 2025 om 21:28

Important

NVIDIA Kepler (600 and 700 series) GPUs are no longer supported for NVENC.

Note

NVIDIA users may need to update their GPU drivers to 551.76 (Windows) / 550.54.14 (Linux) or newer.

Important

The code signing certificate for OBS has been updated. This may impact game capture compatibility with some anti-cheat solutions with this OBS update. If you are a game or anti-cheat developer please see https://obsproject.com/kb/capture-hook-certificate-update for more information.

31.0.1 Hotfix Changes

  • Fixed a crash on macOS caused by hand gesture reactions [gxalpha]
  • Fixed a crash caused by malformed scene collection files [PatTheMav]
  • Fixed a possible crash on Linux when initializing PipeWire screen sharing [tytan652]
  • Fixed a possible deadlock and freeze on macOS while exiting OBS [izwb003]
  • Fixed an issue with inhibiting screensaver on Linux [tytan652]
  • Fixed an issue where migrated NVIDIA Audio Effects filters would not retain their position in the filter order [pkviet]
  • Fixed an issue where Scene Collections could have an incorrect base resolution [derrod]
  • Fixed an issue on Linux with Portable Mode causing the config directory to be in the wrong location [Penwy]
  • Fixed an issue where an Image Slideshow Source set to Random Playback Mode would stop on the last image [derrod]
  • Fixed a missing string for an NVENC error message [derrod]
  • Changed NVENC to not permit invalid custom options [derrod]

31.0 New Features

  • Added NVIDIA Blur Filter and Background Blur [pkviet]
  • Added preview scrollbars and zoom/scale indicator [cg2121/Warchamp7]
  • Added v210 format support for AJA device capture [paulh-aja]
  • Added Amazon IVS service integration [palana]
  • Added QSV AV1 Screen Content Coding [thyintel]
  • Enabled first-party YouTube Chat features [msuman-google]

31.0 Changes

  • Updated the browser source/docks CEF (Chromium) to version 127 (6533) on all platforms [reitowo/WizardCM/PatTheMav/tytan652/pkviet/kkartaltepe/Lain-B]
  • Changed scene items to use relative coordinates [derrod]
    • Existing scene collections will be automatically converted to use relative coordinates if the scene collection has a known output resolution set.
  • Split NVIDIA Audio Effects from Noise Suppression [pkviet]
    • Existing filters will be automatically migrated.
  • Changed the Image Slideshow's Playback Mode property from radio buttons to a dropdown [derrod]
  • Disabled the (currently unsupported) built-in Automatic Scene Switcher when using Wayland on Linux [tytan652]
  • Improved error messages for macOS Virtual Camera [jcm93]
  • Changed Display and Window capture on Windows to not capture the first found display or window [Lain-B]
  • Changed display and window capture on Linux to not capture implicitly [Lain-B]
  • Added a warning to Window Capture when trying to capture WinUI 3 applications with BitBlt [qhy040404]
  • Refactored the NVENC implementation with various improvements [derrod]
    • SDK 12.2 features, such as split encoding, are now supported.
    • Additional features from old SDKs are supported:
      • B-Frames as reference
      • Target Quality VBR mode (CQVBR)
    • A custom options field has been added to allow setting more options that don't warrant their own UI elements.
  • Improved screensaver inhibit functions on Linux in Flatpak [tytan652]
  • Changed scripts to correctly pass settings to modified callbacks on reload [Penwy]
  • Removed legacy QSV code for old devices (Haswell or older) [RytoEX]
  • Removed legacy QSV code for Windows 7 [RytoEX]
  • Removed default desktop audio device on macOS 13+ [jcm93]
  • Removed NVIDIA Kepler GPU support for NVENC [derrod]
  • Removed FTL support [derrod]
  • Removed legacy migrations from OBS Studio 28.1 and earlier [derrod]
    • If updating from these older versions, you may wish to update to OBS Studio 30.2 first, and then update to OBS Studio 31.
  • Removed support for Ubuntu 22.04 [derrod]
  • Removed legacy YouTube chat [gxalpha]
  • Blocked TikTok Virtual Camera from loading in OBS due to known issues [notr1ch]
  • Application settings have been split into "app" configuration and "user" configuration, rather than storing everything in global.ini [PatTheMav]

31.0 Bug Fixes

  • Fixed two crashes with the QSV encoder on Linux [kkartaltepe]
  • Fixed a crash with a race condition involving multitrack video output reconnect [dsaedtler]
  • Fixed two potential crashes in Linux Window Capture [Lain-B]
  • Fixed a crash on macOS that could occur if an audio device was disconnected [jcm93]
  • Fixed a crash on Windows when capturing D3D12 games [confusionattack/Lain-B]
  • Fixed a crash on Linux when importing a scene collection created on Windows [SarenDev]
  • Fixed a crash on Windows when capturing a Vulkan application [Charlese2]
  • Fixed a deadlock in MP4 muxer [derrod/notr1ch]
  • Fixed a deadlock when shutting down muxer [exeldro]
  • Fixed a potential deadlock when stopping an encoder [derrod]
  • Fixed a potential memory error and crash in text parser [fzwoch]
  • Fixed a couple minor memory leaks [pkviet]
  • Fixed a memory leak in PipeWire plugin [dimtpap]
  • Fixed a memory leak when playing an HDR media file [tt2468]
  • Fixed an issue on FreeBSD with handling SSL certificates [emaste]
  • Fixed an issue with pressed button color in the Rachni theme [shiina424]
  • Fixed an issue with some missing icons in the System theme [shiina424]
  • Fixed an SRT listener bug where the socket was not closed properly [pkviet]
  • Fixed an issue where the current scene collection could be erased to default when trying to switch to a different scene collection that's corrupted or invalid [derrod]
  • Fixed a buffer overrun in UTF-8 text conversion [derrod]
  • Fixed an issue that could cause bitrate spikes in QSV CBR [thyintel]
    • Note: This fix only applies to Lunar Lake or newer except Alder Lake N.
  • Fixed an issue where the Auto Configuration Wizard could unintentionally enable Enhanced Broadcasting [lexano-ivs]
  • Fixed issues with the audio clipping indicators displaying incorrectly on volume meters [norihiro]
  • Fixed an issue causing hotkeys to register inconsistently on macOS [jcm93]
  • Fixed an issue causing multitrack video output to fail if color format was set to I444 [dsaedtler]
  • Fixed an issue where Custom CSS in browser sources no longer worked with certain websites (namely YouTube chat) [vvto33]
  • Restored STUN support for WHIP output [mondain]

Checksums

OBS-Studio-31.0.1-Sources.tar.gz: d9b280b5d0a1a958e0017ef47049492e336b7b98acbd0bfd372a7ad923c6f660
OBS-Studio-31.0.1-Ubuntu-24.04-x86_64-dbsym.ddeb: af502d8a21f2cf0b83cc3ef53f14fc56b377c52ff18d461d1f711e87b45d5b8b
OBS-Studio-31.0.1-Ubuntu-24.04-x86_64.deb: 211d29dd00b6f9eadea8d52de112d849ebda9f6b2da93bd581b02abd70cad75d
OBS-Studio-31.0.1-Windows-Installer.exe: f231dde4916718956b28eb658a45d8d58e2cf60d0d50f4710099f30f51064e7e
OBS-Studio-31.0.1-Windows-PDBs.zip: 9bdcd1a058b9e6f02104b70b4c0917a9c80ac4e09641e8ef5161bb2b94174a1d
OBS-Studio-31.0.1-Windows.zip: e0904d3ec15b26f34053fdf5f120b578eec76a57b1cd51a22903b4ac42887f3f
OBS-Studio-31.0.1-macOS-Apple-dSYMs.tar.xz: 6e8a9926e70118090844cf99f036f2024d3eb0b5dabb1166bd613755c6a5f66d
OBS-Studio-31.0.1-macOS-Apple.dmg: d76a5ad96a5169c77b068ea5d4f315ed6a83c7c66471a86a24f8fe8e4440ffe4
OBS-Studio-31.0.1-macOS-Intel-dSYMs.tar.xz: cc7abf549298f6d1ebca6a0ca2cfc6d379de3d6b8c9b91b862607de5f658e30d
OBS-Studio-31.0.1-macOS-Intel.dmg: a0481a78b394785d51aea89791e91d5f99a501c03b1bb053cfca032c9bf5387e

  •  

v11.4.0

16 Januari 2025 om 17:04

โš ๏ธ Potential Breaking Changes

โœจ New Features & Improvements

  • @directus/app
    • Improved flow notification messages to differentiate between async and sync flow execution (#24419 by @obafemitayor)
    • Added the ability to toggle translation interface items to make them deleteable and ensure that defaults, conditions and (#24291 by @formfcw)
      validations work as expected
  • @directus/extensions-sdk
    • Introduced new validate command in the directus-extension CLI which checks if an extension meets the requirements (#24269 by @ukmadlz)

๐Ÿ› Bug Fixes & Optimizations

๐Ÿ“ฆ Published Versions

  • @directus/app@13.5.0
  • @directus/api@24.0.0
  • @directus/components@1.0.2
  • @directus/composables@11.1.6
  • @directus/constants@13.0.0
  • create-directus-extension@11.0.8
  • create-directus-project@12.0.0
  • @directus/env@5.0.0
  • @directus/errors@2.0.0
  • @directus/extensions@3.0.0
  • @directus/extensions-registry@3.0.0
  • @directus/extensions-sdk@13.0.0
  • @directus/format-title@12.0.0
  • @directus/memory@3.0.0
  • @directus/pressure@3.0.0
  • @directus/random@2.0.0
  • @directus/release-notes-generator@2.0.0
  • @directus/schema@13.0.0
  • @directus/storage@12.0.0
  • @directus/storage-driver-azure@12.0.0
  • @directus/storage-driver-cloudinary@12.0.0
  • @directus/storage-driver-gcs@12.0.0
  • @directus/storage-driver-local@12.0.0
  • @directus/storage-driver-s3@12.0.0
  • @directus/storage-driver-supabase@3.0.0
  • @directus/stores@1.0.2
  • @directus/system-data@3.0.0
  • @directus/themes@1.0.6
  • @directus/types@13.0.0
  • @directus/update-check@13.0.0
  • @directus/utils@13.0.0
  • @directus/validation@2.0.0
  • @directus/sdk@19.0.0

  •  

uNmINeD 0.19.45-dev

Door: megasys
12 Januari 2025 om 20:14

New uNmINeD development snapshot is available for download!

Changes:

  • (GUI) Added world border indicator (read from level.dat)
  • (GUI) Made the color indicating chunk/region presence more distinct when zooming out very far
  • (GUI) Fixed animated zoom for selection rectangles
  • (GUI) Minor fixes

Word border indicator:

  •  

uNmINeD 0.19.44-dev

Door: megasys
9 Januari 2025 om 20:19

New uNmINeD development snapshot is available for download!

Changes:

  • Updated to .NET 9.0
  • Updated to Avalonia 11.2.3
  • Added Pale Oak and other new block colors
  • (GUI) Improved map control
    • New projection math
    • New zoom (animated)
    • New tile caching
    • New grid
  • (WEB) Added a red dot marker to the web map that visitors can place and link to
  •  

NVIDIA Driver 566.36

5 December 2024 om 00:00
Release Highlights:
Although GeForce Game Ready Drivers and NVIDIA Studio Drivers can be installed on supported notebook GPUs, the original equipment manufacturer (OEM) provides certified drivers for your specific notebook on their website. NVIDIA recommends that you check with your notebook OEM for recommended software updates for your notebook.

Game Ready for Indiana Jones and the Great Circle

This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 3 technology including Indiana Jones and the Great Circle, Warhammer 40,000: Space Marine 2, and Marvel Rivals. Further support for new titles leveraging DLSS technology includes Path of Exile 2, Forza Motorsport, and Delta Force.

Fixed Gaming Bugs

  • [Forza Horizon 5/God of War: Ragnarok] Game may crash during gameplay after updating to R565 release drivers [4895068]

Learn more in our Game Ready Driver article here.

Game Ready Driver

  •  

NVIDIA Driver 566.14

12 November 2024 om 00:00
Release Highlights:
Although GeForce Game Ready Drivers and NVIDIA Studio Drivers can be installed on supported notebook GPUs, the original equipment manufacturer (OEM) provides certified drivers for your specific notebook on their website. NVIDIA recommends that you check with your notebook OEM for recommended software updates for your notebook.

Game Ready for S.T.A.L.K.E.R 2: Heart of Chornobyl and Microsoft Flight Simulator 2024

This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 3 technology including S.T.A.L.K.E.R 2: Heart of Chornobyl and Microsoft Flight Simulator 2024.

Fixed Gaming Bugs

  • DSR/DLDSR custom resolutions may not appear in certain games [4839770]
  • [Call of Duty MWIII] filename change preventing users from using GFE Freestyle Filters [4927183]

Fixed General Bugs

  • [Bluestacks/Corsair iCUE] May display higher than normal CPU usage [4895184][4893446]
  • When "Shader Cache size" is set to "disabled" cache files may still be created [4895217]

Learn more in our Game Ready Driver article here.

Game Ready Driver

  •  

NVIDIA Driver 566.03

22 Oktober 2024 om 00:00
Release Highlights:
Although GeForce Game Ready Drivers and NVIDIA Studio Drivers can be installed on supported notebook GPUs, the original equipment manufacturer (OEM) provides certified drivers for your specific notebook on their website. NVIDIA recommends that you check with your notebook OEM for recommended software updates for your notebook.

Game Ready for Dragon Age: The Veilguard and Alan Wake 2: The Lake House

This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 3 technology including Dragon Age: The Veilguard, Alan Wake 2: The Lake House, Call of Dutyยฎ: Black Ops 6, Horizon Zero Dawnโ„ข Remastered, No More Room In Hell 2, Red Dead Redemption, and The Axis Unseen.

Fixed Gaming Bugs

  • N/A

Fixed General Bugs

  • Digital Vibrance custom setting does not persist on reboot or wake from sleep [4801216]

Learn more in our Game Ready Driver article here.

Game Ready Driver

  •  

NVIDIA Driver 565.90

1 Oktober 2024 om 00:00
Release Highlights:
Although GeForce Game Ready Drivers and NVIDIA Studio Drivers can be installed on supported notebook GPUs, the original equipment manufacturer (OEM) provides certified drivers for your specific notebook on their website. NVIDIA recommends that you check with your notebook OEM for recommended software updates for your notebook.

Game Ready for THRONE AND LIBERTY

This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 3 technology including THRONE AND LIBERTY, MechWarrior 5: Clans, and Starship Troopers: Extermination. In addition, this Game Ready Driver enables RTX HDR multi-monitor support within the latest NVIDIA App beta update.

Fixed Gaming Bugs

  • [Final Fantasy XV]. Turning on Turf Effects causes texture flickering with drivers newer than 546.65 [4745646]
  • [Dying Light 2 Stay Human] Game launch shows frozen white screen then crashes to desktop [4738045]


Fixed General Bugs

  • Enabling MSAA globally causes corruption to Steamlink streaming [4741818]
  • Slight monitor backlight panel flicker when FPS drops below 60FPS. [4785222]

Learn more in our Game Ready Driver article here.

Game Ready Driver

  •  

NVIDIA Driver 561.09

11 September 2024 om 00:00
Release Highlights:
Although GeForce Game Ready Drivers and NVIDIA Studio Drivers can be installed on supported notebook GPUs, the original equipment manufacturer (OEM) provides certified drivers for your specific notebook on their website. NVIDIA recommends that you check with your notebook OEM for recommended software updates for your notebook.

Game Ready for FINAL FANTASY XVI & God of War Ragnarรถk

This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 3 technology including FINAL FANTASY XVI and God of War Ragnarรถk. In addition, this driver supports the launch of EA SPORTS FC 25 and Frostpunk 2.

Fixed Gaming Bugs

  • N/A


Fixed General Bugs

  • [GeForce Experience] Performance Monitoring overlay may stop refreshing GPU information [4679970]
  • [NVIDIA App] Game filters may intermittently be missing when invoking the NVIDIA Overlay in-game [4790774]
  • [Chaos V-Ray] Performance regression in some workloads when running R560 drivers [4766640]

Learn more in our Game Ready Driver article here.

Game Ready Driver

  •  

NVIDIA Driver 560.94

20 Augustus 2024 om 00:00
Release Highlights:
Although GeForce Game Ready Drivers and NVIDIA Studio Drivers can be installed on supported notebook GPUs, the original equipment manufacturer (OEM) provides certified drivers for your specific notebook on their website. NVIDIA recommends that you check with your notebook OEM for recommended software updates for your notebook.

Game Ready for Black Myth: Wukong & Star Wars Outlaws

This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 3.5 technology including Star Wars Outlaws. Further support for new titles leveraging DLSS technology includes Black Myth: Wukong, FINAL FANTASY XVI, and Concord which support DLSS 3. In addition, this driver supports the launch of Warhammer 40,000: Space Marine 2.

Fixed Gaming Bugs

  • N/A


Fixed General Bugs

  • [Octane Benchmark]: Unable to finish octane benchmark [4744794]

Learn more in our Game Ready Driver article here.

Game Ready Driver

  •  
โŒ