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Normale weergave

Counter-Strike 2 Update

8 December 2025 om 23:07
[p]\[ RENDERING ][/p]
  • [p]Improved shadow fidelity on view models.[/p][/*]
  • [p]Added local client icon cache for inventory items.[/p][/*]
  • [p]Fixed a case that caused a small number of users to receive an erroneous VAC ban. The bans will be removed.[/p][/*]
  •  

Counter-Strike 2 Update

20 November 2025 om 00:47
[p]\[ MISC ][/p]
  • [p]Fixed a case of observers experiencing incorrect post-processing effects when switching observer targets.[/p][/*]
  • [p]Disabled TrueView while watching a live playcast to match on-server observing experience.[/p][/*]
  • [p]Fixed a wiggle at the end of SG 556 deploy animation.[/p][/*]
  • [p]Stability improvements.[/p][/*]
  •  

Counter-Strike 2 Update

14 November 2025 om 02:01
[p]\[ MISC ][/p]
  • [p]Fixed ability to plant C4 while standing on top of a teammate.[/p][/*]
  • [p]Fixed a rendering bug on transparent charms attached to planted C4 or dropped weapons.[/p][/*]
  • [p]Fixed a bug where Budapest 2025 Coin sometimes wasn't showing up in the scoreboard.[/p][/*]
  • [p]Fixed a replay bug causing infinite shell casing effects.[/p][/*]
  • [p]Updated the Budapest 2025 Imperial Esports sticker artwork.[/p][/*]
  •  

Counter-Strike 2 Update

12 November 2025 om 23:58
[p]\[ MAJOR ][/p]
  • [p]The StarLadder Budapest Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more.[/p][/*]
  • [p]Purchase a Budapest 2025 Viewer Pass to receive an upgradable Budapest 2025 Coin. With an active pass, you can upgrade your coin and earn extra souvenir packages by playing the Pick'Em Challenge. Additionally, you will show up on the Active Pass Leaderboard where you can compare your Pick'Em Challenge performance to your friends.[/p][/*]
[p]\[ STORE ][/p]
  • [p]Added new "Sticker Slab" item, a charm that seals any sticker and can be attached to weapons. The sealed sticker can be returned to your inventory at any time by cracking open and discarding the slab.[/p][/*]
  • [p]Newly purchased Name Tag and StatTrakβ„’ Swap Tool items can no longer be traded or listed on Community Market.[/p][/*]
[p]\[ GAMEPLAY ][/p]
  • [p]Increased the maximum effective sv_maxvelocity to 16,384 units per second. The default value of 3500 is unchanged.[/p][/*]
  • [p]Fixed a case where clients would mispredict jump button presses.[/p][/*]
  • [p]Fixed a case where clients would mispredict jump apexes.[/p][/*]
[p]\[ MAPS ][/p]
  • [p]Fixed skybox on Inferno that was blocking grenades.[/p][/*]
[p]\[ MISC ][/p]
  • [p]Increased default bullet decal rendering distance.[/p][/*]
  • [p]Glove models and animations in the UI/inventory now use Animgraph2, matching first-person in-game gloves.[/p][/*]
  • [p]Enabled the pulsing light on the C4 view model.[/p][/*]
  • [p]Updated the color scheme of Counter-Strike items in Steam Community Market and Web Inventory to match item quality colors.[/p][/*]
  • [p]Performance improvements.[/p][/*]
  •  

Counter-Strike 2 Update

5 November 2025 om 00:59
[p]\[ GAMEPLAY ][/p]
  • [p]Fixed a case where air acceleration was clamped incorrectly while surfing.[/p][/*]
  • [p]Fixed a case where slowly surfing up a ramp was handled incorrectly due to misidentification as a jump apex.[/p][/*]
  • [p]Fix a bug causing "Delay Sniper Rifle Un-Scope after Shot" to be inconsistent.[/p][/*]
[p][/p][p]\[ DEMO ][/p]
  • [p]Added TrueView demo playback, which reconstructs the observed player's original experience more accurately by re-running client-side prediction.[/p][/*]
  • [p]TrueView playback will show the effects of Damage Prediction, if it was enabled by the observed player at the time.[/p][/*]
  • [p]TrueView does not reconstruct the precise timings of rendered frames, so some differences between the original player's experience and TrueView playback will remain, especially in very slow motion playback.Β  The player's frame at the time when the mouse was clicked, which is used for hitΒ registration, is shown accurately to the nearest demo playback frame. However, reaction effects such as recoil, muzzle flash, blood splatter, and ragdoll are delayed while playing the game by one or two frames due to the way CPU and GPU work is pipelined, and will not appear at the same time during demo playback.[/p][/*]
  • [p]TrueView demo playback might not work properly on old demos and is disabled by default if the playback client version does not match the client version when the demo was recorded.Β You can set cl_demo_predict 2 to override this.[/p][/*]
  • [p]Fixed a bug causing third person models to not animate smoothly.[/p][/*]
  • [p]Fixed a bug causing time to lurch forward by one tick when unpausing a demo.[/p][/*]
[p][/p][p]\[ MISC ][/p]
  • [p]Animation fixes for G3SG1 bolt.[/p][/*]
  • [p]Fixed developer console scrollbar to accept mouse clicks.[/p][/*]
  •  

Counter-Strike 2 Update

30 Oktober 2025 om 00:36
[p]\[ MISC ][/p]
  • [p]Improved player movement prediction when colliding with other moving players.[/p][/*]
  • [p]Added scope in/out sound prediction to play immediately for local player.[/p][/*]
  • [p]Retake loadout cards will now randomly offer M4A1-S or M4A4 if player has both equipped in their CT loadout.[/p][/*]
  • [p]Added Body Armor to 4v3, 4 Bad Guys Left, and Blind Fire cards.[/p][/*]
  • [p]Added Dual Berettas to T Blind Fire card.[/p][/*]
  • [p]Replaced Flashbang with HE Grenade on CT Enemy Loadout Card[/p][/*]
  • [p]Fixed idle animations on CZ75-Auto, SSG 08, AUG, Galil AR.[/p][/*]
  • [p]Performance improvements.[/p][/*]
  • [p]Stability improvements.[/p][/*]
  • [p]Improvements to animation fidelity during demo playback.[/p][/*]
  •  

Counter-Strike 2 Update

24 Oktober 2025 om 00:32
[p]\[ GAMEPLAY ][/p]
  • [p]Increased matchmaking party size for Retakes to allow 4 players in a party.[/p][/*]
  • [p]Fixed a case where players joining Retakes round during freeze time could spawn at a wrong spawn point.[/p][/*]
  • [p]Fixed bot manager logic to make room for players by first kicking dead bots and bots who are not controlled by a human.[/p][/*]
[p]\[ MISC ][/p]
  • [p]Stability improvements.[/p][/*]
  •  

Counter-Strike 2 Update

23 Oktober 2025 om 01:00
[p]\[ GAMEPLAY ][/p]
  • [p]Adding Retakes as official game mode supporting Defusal Group Alpha and Defusal Group Delta maps on official matchmaking servers.[/p][/*]
  • [p]Fixed Molotov and Smoke interaction logic in cases when multiple smokes are active in the map.[/p][/*]
[p]\[ MAPS ][/p]
  • [p]Updated Golden to the latest version from Steam Community Workshop (Update Notes)[/p][/*]
  • [p]Updated Palacio to the latest version from Steam Community Workshop (Update Notes)[/p][/*]
  • [p]Updated Rooftop to the latest version from Steam Community Workshop (Update Notes)[/p][/*]
[p]Inferno[/p]
  • [p]Adjustments to top of Quad and under Balcony to improve visibility.[/p][/*]
  • [p]Various optimizations.[/p][/*]
[p]\[ CONTRACTS ][/p]
  • [p]Extended functionality of the "Trade Up Contract" to allow exchanging 5 items of Covert quality as follows:[/p]
    • [p]5 StatTrakβ„’ Covert items can be exchanged for one StatTrakβ„’ Knife from a collection of one of the items provided[/p][/*]
    • [p]5 regular Covert items can be exchanged for one regular Knife item or one regular Gloves item from a collection of one of the items provided[/p][/*]
    [/*][p]\[ MISC ][/p]
    • [p]Performance optimizations when the game is in the main menu and item inspect UI[/p][/*]
    • [p]Fixed inventory item icons sometimes rendering in blurry state or not rendering[/p][/*]
    • [p]Fixed several server-only sound events to not start multiple times[/p][/*]
    • [p]Stability improvements[/p][/*]
    •  

    Counter-Strike 2 Update

    16 Oktober 2025 om 02:06
    [p]\[ MISC ][/p]
    • [p]Fixed a case of incorrect damage report data at the end of the rounds.[/p][/*]
    • [p]Updated King Crasswater and Queen Ava stickers for clarity.[/p][/*]
    • [p]Skinning fixes on Driver Gloves and Sport Gloves.[/p][/*]
    • [p]Fixed a crash when playing back some demo files.[/p][/*]
    • [p]Stability improvements.[/p][/*]
    •  

    Counter-Strike 2 Update

    15 Oktober 2025 om 00:28
    [p]\[ ENGINE ][/p]
    • [p]Updated engine code to the latest version of Source 2.[/p][/*]
    • [p]Reworked bullet penetration simulation to reduce CPU usage.[/p][/*]
    • [p]Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting.[/p][/*]
    [p]\[ GAMEPLAY ][/p]
    • [p]Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse.[/p][/*]
    • [p]C4 will no longer detonate in the middle of halftime intermission or after the end of the match.[/p][/*]
    • [p]Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.[/p][/*]
    [p]\[ UI ][/p]
    • [p]Major Highlight clips are now viewable from the Spectator Loadout.[/p][/*]
    • [p]Selected player is now more visible in the Team Counter.[/p][/*]
    • [p]Context menu in the Inventory now opens in a position relative to the cursor.[/p][/*]
    • [p]HUD weapon mode indicator has been moved to the ammo count.[/p][/*]
    • [p]Raindrops are now removed from weapons when switching to a dry inspect environment.[/p][/*]
    [p]\[ MAP SCRIPTING ][/p]
    • [p]cs_script enums can now be imported and behave the same as TypeScript enums.[/p]
      • [p]CSWeaponType.PISTOL == 1[/p][/*]
      • [p]CSWeaponType\[1] == "PISTOL"[/p][/*]
      [/*]
    • [p]Added enums CSRoundEndReason, CSHitGroup, CSLoadoutSlot, CSDamageTypes, CSDamageFlags and CSWeaponAttackType[/p][/*]
    • [p]Added BOOSTS value to CSGearSlot. This is the gear slot for healthshots.[/p][/*]
    • [p]Updated Instance.OnRoundEnd to now receive the reason[/p][/*]
    • [p]Updated Instance.OnBeforePlayerDamage to now receive damageType and damageFlags and the result can now modify damageType and damageFlags[/p][/*]
    • [p]Updated Instance.OnPlayerDamage to now receive damageType and damageFlags[/p][/*]
    • [p]Updated Instance.OnKnifeAttack to now receive attackType[/p][/*]
    • [p]Updated Instance.TraceLine, Instance.TraceSphere and Instance.TraceBox[/p]
      • [p]The trace config now accepts an array of ignore entities or just one[/p][/*]
      • [p]The trace config can specify to trace against hitboxes[/p][/*]
      • [p]The trace result will include hitGroup if tracing against hitboxes[/p][/*][/*]
      • [p]Updated Instance.BulletTrace result to include hitGroup[/p][/*]
      • [p]Updated Entity.TakeDamage to accept damageType and damageFlags[/p][/*]
      • [p]Added CSWeaponData.GetGearSlot()[/p][/*]
        •  

        Counter-Strike 2 Pre-Release Update

        14 Oktober 2025 om 01:29
        [p align="start"]A new pre-release build (β€œ1.41.1.3-rc1”) is now available in the CS2 beta depot. This build is not compatible with public matchmaking.[/p][p align="start"]For instructions on how to opt into a CS2 beta depot build, visit the following page: [/p][p]https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326[/p][p align="start"][/p][p]\[ ENGINE ][/p]
        • [p]Updated engine code to the latest version of Source 2.[/p][/*]
        • [p]Reworked bullet penetration simulation to reduce CPU usage.[/p][/*]
        • [p]Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting.[/p][/*]
        [p]\[ GAMEPLAY ][/p]
        • [p]Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse.[/p][/*]
        • [p]Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.[/p][/*]
        [p]\[ UI ][/p]
        • [p]Major Highlight clips are now viewable from the Spectator Loadout.[/p][/*]
        • [p]Selected player is now more visible in the Team Counter.[/p][/*]
        • [p]Context menu in the Inventory now opens in a position relative to the cursor.[/p][/*]
        • [p]HUD weapon mode indicator has been moved to the ammo count.[/p][/*]
        [p]\[ MAP SCRIPTING ][/p]
        • [p]cs_script enums can now be imported and behave the same as TypeScript enums.[/p]
          • [p]CSWeaponType.PISTOL == 1[/p][/*]
          • [p]CSWeaponType\[1] == "PISTOL"[/p][/*]
          [/*]
        • [p]Added enums CSRoundEndReason, CSHitGroup, CSLoadoutSlot, CSDamageTypes, CSDamageFlags and CSWeaponAttackType[/p][/*]
        • [p]Added BOOSTS value to CSGearSlot. This is the gear slot for healthshots.[/p][/*]
        • [p]Updated Instance.OnRoundEnd to now receive the reason[/p][/*]
        • [p]Updated Instance.OnBeforePlayerDamage to now receive damageType and damageFlags and the result can now modify damageType and damageFlags[/p][/*]
        • [p]Updated Instance.OnPlayerDamage to now receive damageType and damageFlags[/p][/*]
        • [p]Updated Instance.OnKnifeAttack to now receive attackType[/p][/*]
        • [p]Updated Instance.TraceLine, Instance.TraceSphere and Instance.TraceBox[/p]
          • [p]The trace config now accepts an array of ignore entities or just one[/p][/*]
          • [p]The trace config can specify to trace against hitboxes[/p][/*]
          • [p]The trace result will include hitGroup if tracing against hitboxes[/p][/*][/*]
          • [p]Updated Instance.BulletTrace result to include hitGroup[/p][/*]
          • [p]Updated Entity.TakeDamage to accept damageType and damageFlags[/p][/*]
          • [p]Added CSWeaponData.GetGearSlot()[/p][/*]
            •  

            Counter-Strike 2 Update

            4 Oktober 2025 om 01:18
            [p]\[ MAPS ][/p]
            • [p]Updated Palacio to the latest Community Workshop version. (Update Notes)[/p][/*]
            • [p]Removed Transit from official matchmaking.[/p][/*]
            [p][/p][p]\[ MAP SCRIPTING ][/p]
            • [p]Fixed Instance.OnPlayerPing not sending position.[/p][/*]
            •  

            Counter-Strike 2 Update

            3 Oktober 2025 om 01:35
            [p]\[ MAPS ][/p]
            • [p]Updated Palacio, Rooftop, and Golden to the latest Community Workshop versions.[/p][/*]
            [p][/p][p]\[ MISC ][/p]
            • [p]Adjusted AUG and SG 553 scope dot sizes.[/p][/*]
            • [p]Added game options for dot scale and sniper rifle scope thickness.[/p][/*]
            • [p]Added letterbox for camera path transitions.[/p][/*]
            • [p]Fixed a regression in certain bullet penetration scenarios.[/p][/*]
            • [p]Stability improvements.[/p][/*]
            [p][/p][p]\[ MAP SCRIPTING ][/p]
            • [p]Fixed a bug where old callbacks could be invoked after a script reload.[/p][/*]
            • [p]Fixed a bug where new callbacks could be invoked multiple times after a script reload.[/p][/*]
            • [p]Fixed missing Instance.IsFreezePeriod.[/p][/*]
            • [p]Fixed Instance.OnGunReload and Instance.OnGunFire not working for XM1014, Nova, and Sawed-Off.[/p][/*]
            •  

            Counter-Strike 2 Update

            2 Oktober 2025 om 01:43
            [p]\[ ARMORY ][/p]
            • [p]Added Missing Link Community Charms collection featuring 23 new charms created by Counter-Strike Workshop community artists.[/p][/*]
            • [p]Added Dr. Boom Charms collection featuring 22 new charms.[/p][/*]
            • [p]Added 2025 Community Stickers collection featuring 29 new stickers created by Counter-Strike Workshop community artists.[/p][/*]
            • [p]Added Sugarface 2 Stickers collection featuring 9 new stickers with the Sugarface theme.[/p][/*]
            • [p]Removed Gallery Case, Graphic Collection, and Character Craft stickers from The Armory.[/p][/*]
            [p]\[ GAMEPLAY ][/p]
            • [p]Death count in scoreboard will now increment when players die to C4 bomb detonation.[/p][/*]
            • [p]Limited Zeus-x27 kill streak bonus in deathmatch.[/p][/*]
            • [p]Fixed incorrect pixel offset for greater than one pixel width sniper scope.[/p][/*]
            • [p]Added inaccuracy representation in sniper scopes.[/p][/*]
            • [p]Keychains will now slightly jolt when a player makes an audible footstep sound.[/p][/*]
            [p]\[ SPECTATING ][/p]
            • [p]Added support on select maps for new spectator camera transitions that follow the shortest path through the level to the next spectator target player.[/p][/*]
            • [p]In-game loadout of spectated player will auto-close at the end of the match.[/p][/*]
            • [p]In-game loadout of spectated player will now show wear and pattern of gloves.[/p][/*]
            [p]\[ MAPS ][/p]
            • [p]Removed community maps Jura, Grail, Dogtown, and Brewery from all game modes.[/p][/*]
            • [p]Added community maps Palacio and Golden to Competitive, Casual, and Deathmatch modes.[/p][/*]
            • [p]Added community maps Rooftop and Transit to Wingman mode.[/p][/*]
            • [p]Ancient / Shoots[/p]
              • [p]Various player clipping fixes.[/p][/*]
              [/*][p]\[ MISC ][/p]
              • [p]Minor adjustments to MAC-10 and R8 Revolver skinning.[/p][/*]
              • [p]Fixed a crash for missing bullet impact effects.[/p][/*]
              • [p]Added deformers (lattice deformer and simple bend deformer) to Workshop Tools - Hammer.[/p][/*]
              • [p]Re-enabled example content in train_zoo using lattice and bend deformers.[/p][/*]
              [p]\[ MAP SCRIPTING ][/p]
              • [p]Updated general error handling for methods. An exception will be thrown when the method is invoked with an incorrect 'this' value. An error will be logged and a default value that matches the declared return type will be returned when the method is invoked with unsupported arguments.[/p][/*]
              • [p]Improved performance of handling Vector, QAngle, and Color values as arguments and return values.[/p][/*]
              • [p]When interpreting a Color argument, rgba values will be clamped to a maximum of 255.[/p][/*]
              • [p]Added an overload for each of the following methods that accepts a single object holding all parameters. Deprecated the previous overload.[/p]
                • [p]Instance.DebugScreenText[/p][/*]
                • [p]Instance.DebugLine[/p][/*]
                • [p]Instance.DebugBox[/p][/*]
                • [p]Instance.DebugSphere[/p][/*]
                • [p]Instance.EntFireAtName[/p][/*]
                • [p]Instance.EntFireAtTarget[/p][/*]
                • [p]Entity.Teleport[/p][/*]
                [/*]
              • [p]Changed all callbacks to accept a single object holding all parameters.[/p][/*]
              • [p]Added Instance.OnScriptReload[/p][/*]
              • [p]Deprecated Instance.OnReload and Instance.OnBeforeReload[/p][/*]
              • [p]Added Instance.TraceLine[/p][/*]
              • [p]Added Instance.TraceSphere[/p][/*]
              • [p]Added Instance.TraceBox[/p][/*]
              • [p]Added Instance.TraceBullet[/p][/*]
              • [p]Deprecated Instance.GetTraceHit[/p][/*]
              • [p]Added Instance.OnPlayerReset[/p][/*]
              • [p]Added Instance.OnBeforePlayerDamage[/p][/*]
              • [p]Added Instance.OnPlayerDamage[/p][/*]
              • [p]Added Instance.OnPlayerJump[/p][/*]
              • [p]Added Instance.OnPlayerLand[/p][/*]
              • [p]Added Instance.OnGunReload[/p][/*]
              • [p]Added Instance.OnBulletImpact[/p][/*]
              • [p]Added Instance.OnPlayerPing[/p][/*]
              • [p]Added Instance.OnGrenadeBounce[/p][/*]
              • [p]Added Instance.OnKnifeAttack[/p][/*]
              • [p]Added Instance.IsFreezePeriod[/p][/*]
              • [p]Added Entity.GetOwner[/p][/*]
              • [p]Added Entity.SetOwner[/p][/*]
              • [p]Added Entity.GetParent[/p][/*]
              • [p]Added Entity.SetParent[/p][/*]
              • [p]Added Entity.IsAlive[/p][/*]
              • [p]Added Entity.IsWorld[/p][/*]
              • [p]Added Entity.TakeDamage[/p][/*]
              • [p]Added CSPlayerPawn.DropWeapon[/p][/*]
              • [p]Added CSWeaponData.GetDamage[/p][/*]
              • [p]Added CSWeaponData.GetRange[/p][/*]
              • [p]Added CSWeaponData.GetRangeModifier[/p][/*]
              • [p]Added CSWeaponData.GetPenetration[/p][/*]
                •  

                Counter-Strike 2 Update

                26 September 2025 om 02:24
                [ MISC ]
                • Updated collision around Mirage top of ladder hole.
                • Updated R8 Revolver geometry and animation scale.
                • sv_subtick_movement_view_angles will now only send subtick view angles to the server with other subtick events instead of sending them for every frame they change.
                • Enabled Vulkan defragmentation to help alleviate texture streaming overhead.
                •  

                Counter-Strike 2 Update

                25 September 2025 om 02:17
                [ MAP SCRIPTING ]
                • Updated tsconfig.json in the script_zoo, setting the target to "es2022" for more accurate type analysis.
                • Changed point_script entity to no longer remove itself on a failed script load during spawn. Instead it will remain in an inactive state and listen for script changes if the game is running in tools mode.
                • Fixed point_script entity to no longer potentially crash after an unsuccessful reload from an invalid script while running the game in tools mode.
                • Changed point_script entity to hold onto the memory value returned by an Instance.OnBeforeReload callback until the next successful reload instead of forgetting it if the reload is unsuccessful.
                • Changed methods expecting arguments of string type to now error instead of calling toString for arguments of the wrong type.
                • Changed Instance.Msg and Instance.DebugScreenText to accept any type for the text value.
                • Fixed a bug where RunScriptInput would crash the game when triggered with a null caller or activator.
                • Removed Instance.OnGameEvent in favor of per-event registration methods. This gives us tools for stronger API stability and creates a consistent API for events that are not gameevents.
                • Added Instance.DebugLine
                • Added Instance.DebugBox
                • Added Instance.OnPlayerConnect
                • Added Instance.OnPlayerActivate
                • Added Instance.OnPlayerDisconnect
                • Added Instance.OnRoundStart
                • Added Instance.OnRoundEnd
                • Added Instance.OnBombPlant
                • Added Instance.OnBombDefuse
                • Added Instance.OnPlayerKill
                • Added Instance.OnPlayerChat
                • Added Instance.OnGunFire
                • Added Instance.OnGrenadeThrow
                • Added an overload to Instance.EntFireAtName that allows setting caller and activator
                • Added an overload to Instance.EntFireAtTarget that allows setting caller and activator
                • Added normal vector to the result of Instance.GetTraceHit
                • Added Entity.GetGroundEntity
                • Added CSWeaponBase.GetOwner
                • Added CSPlayerController.GetName
                • Added CSObserverPawn.GetOriginalPlayerController
                • Added CSPlayerPawn.GetOriginalPlayerController
                • Added CSPlayerPawn.IsCrouching
                • Added CSPlayerPawn.IsCrouched
                • Added CSPlayerPawn.IsNoclipping
                • See maps/editor/zoo/scripts/point_script.d.ts for comprehensive details on the API
                • Added "train_zoo.vmap" with all de_train assets and examples for mapmakers.
                •  

                Counter-Strike 2 Update

                24 September 2025 om 02:54
                [ MAPS ]
                • Ancient
                  • Various player clipping fixes
                • Train
                  • Various player clipping fixes [ MISC ]
                    • Fixed a case where you couldn't start moving while wiggling the mouse.
                    • Fixed a case where velocity was abnormally low while walking up ramps.
                      •  

                      Counter-Strike 2 Update

                      19 September 2025 om 02:53
                      [p]\[ MISC ][/p]
                      • [p]Fixed a regression to view punch which affected weapon sprays.[/p][/*]
                      • [p]Fixed a regression in server performance that caused frequent long server frames, primarily in drop-in drop-out modes. [/p][/*]
                      •  

                      Counter-Strike 2 Update

                      18 September 2025 om 01:15
                      [p]\[ GENESIS COLLECTION ][/p]
                      • [p]Customers in Belgium, Netherlands, and France can now unseal their Sealed Genesis Terminal items.[/p][/*]
                      • [p]Fixed purchasing errors for users with Steam Wallet funds in Chilean Peso, Colombian Peso, Costa Rican ColΓ³n, Indonesian Rupiah, Indian Rupee, Japanese Yen, South Korean Won, Kazakhstani Tenge, New Taiwan Dollar, Ukrainian Hryvnia, Uruguayan Peso, and Vietnamese Dong.[/p][/*]
                      [p]\[ ITEMS ][/p]
                      • [p]Fixed position of the nametag and StatTrak module on Shadow Daggers.[/p][/*]
                      [p]\[ MAP SCRIPTING ][/p]
                      • [p]Added javascript to the list of asset types.[/p][/*]
                      • [p]Fixed type declaration for the newAngles parameter of Entity.Teleport.[/p][/*]
                      • [p]Fixed a bug where GetTraceHit would crash when the config parameter was not specified.[/p][/*]
                      [p]\[ MISC ][/p]
                      • [p]Improved timestep-independence of subtick movement acceleration.[/p][/*]
                      •  

                      Counter-Strike 2 Update

                      17 September 2025 om 01:24
                      [p]\[ GENESIS COLLECTION ][/p]
                      • [p]The Genesis Collection is now available, featuring 17 finishes from community contributors.[/p][/*]
                      • [p]Access items in the Genesis Collection via the Genesis Uplink Terminal, available as a weekly drop.[/p][/*]
                      [p]\[ MAP SCRIPTING ][/p]
                      • [p]Added cs_script, a JavaScript based scripting system for Counter-Strike maps.[/p][/*]
                      • [p]Added script_zoo.vmap to demonstrate cs_script usage and functionality.[/p][/*]
                      [p]\[ UI ][/p]
                      • [p]Added ability to inspect another player's loadout when spectating.[/p][/*]
                      • [p]Added zoom (mousewheel) and pan (shift+drag) to all inspect panels.[/p][/*]
                      [p]\[ SOUND ][/p]
                      • [p]Each grenade now has unique higher-fidelity sounds for draw, inspect, pin-pull, and throw.[/p][/*]
                      [p]\[ MISC ][/p]
                      • [p]Various improvements to subtick shooting consistency.[/p][/*]
                      •  

                      Counter-Strike 2 Update

                      10 September 2025 om 23:49
                      [p][ MISC ][/p]
                      • [p]Fixed an issue that would allow exec_async to continue executing in cheat protected servers resulting in random user input dropout.[/p][/*]
                      • [p]Last chance to pick up the Gallery Case, Graphic Collection, and Character Craft stickers from The Armory.[/p][/*]
                      •  

                      Counter-Strike 2 Update

                      9 September 2025 om 01:17
                      [p]\[ MAPS ][/p][p]Agency[/p]
                      • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
                      [p]Grail[/p]
                      • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
                      [p]\[ ANIMATION ][/p]
                      • [p]Viewmodel animation fixes for the Bowie, Bayonet, Kukri, Nomad, Paracord, and Skeleton knives.[/p][/*]
                      [p]\[ MISC ][/p]
                      • [p]Improved performance when firing weapons.[/p][/*]
                      • [p]Fixed a case where viewmodel motion due to view angle changes depended on the direction you were facing.[/p][/*]
                      •  

                      Counter-Strike 2 Update

                      4 September 2025 om 01:18
                      [p][ MISC ][/p]
                      • [p]Fixed an issue where player sounds would not visualize correctly on the minimap.[/p][/*]
                      • [p]Fixed a crash when changing sound devices.[/p][/*]
                      • [p]Fixed a case where sounds would play incorrectly as players move through water.[/p][/*]
                      • [p]Fixed a case where viewmodel motion due to view angle changes misbehaved at certain frame rates.[/p][/*]
                      [p][Β UI ][/p]
                      • [p]Minor fixes to the Loadout UI layout on certain resolutions.[/p][/*]
                      • [p]Trade-protected and rental items now allow "Unfavorite for CT" action.[/p][/*]
                      [p][/p][p][ MAPS ][/p][p]Ancient[/p]
                      • [p]Various grenade and player clipping fixes.[/p][/*]
                      [p]Shoots[/p]
                      • [p]Various grenade and player clipping fixes.[/p][/*]
                      [p]Grail[/p]
                      • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
                      [p]Agency[/p]
                      • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
                      [p]Dogtown[/p]
                      • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
                      [p] [/p]
                      •  

                      Counter-Strike 2 Update

                      28 Augustus 2025 om 00:34
                      [ MISC ]
                      • Stability improvements when using multi-command input binds.
                      • Fixed issue where Jonathan Young music kit would loop incorrectly.
                      •  

                      Counter-Strike 2 Update

                      27 Augustus 2025 om 01:35
                      [ MAPS ] Ancient
                      • Restored some grenade lineup visuals.
                      • Misc clipping fixes.
                      [ ANIMATION ]
                      • Fixed issues with the classic knife's inspect animations.
                      • Fixed the deploy for the Stiletto knife.
                      • Fixed the deploy for the Butterfly knife.
                      • Updated Talon knife inspect while 'fidgeting' to be more responsive.
                      • Adjusted Flip knife animation when inspecting immediately after deploying.
                      • Adjusted Bayonet knife animation when inspecting immediately after deploying.
                      [ MISC ]
                      • Fixed a performance regression when creating bullet impact effects.
                      • View angle velocity now affects spectator target viewmodels the same way it affects local player viewmodels.
                      • Fixed a case where looping weapon inspects weren't networking to spectators.
                      • Fixed a bug where matchmaking was avoiding servers playing the nighttime version of Ancient.
                      • Removed legacy sprite-based shell casing fallback particle effects.
                      • Fixed case where overlapping smoke clouds would prematurely extinguish molotov fire.
                      •  

                      Counter-Strike 2 Update

                      19 Augustus 2025 om 00:32
                      [ MAPS ] Ancient
                      • Reverted "house" roof decorations near CT spawn.
                      • Restored the ability to wallbang the plywood in "cave".
                      • Various changes to the daytime soundscape.
                      • Fixed items getting stuck behind the rubble pile on T side of B.
                      • Player clipping adjustments.
                      Shoots
                      • Player clipping adjustments.
                      Ancient and Shoots
                      • More Ancient and Shoots source content is now available for community map makers in maps/editor/zoo/ancient_zoo.vmap.
                      [ MISC ]
                      • Fixed knife slashes applying a 'dry' attack decal on wet surfaces.
                      • Fixed a case where clients would mispredict shots if the attack button was held across round respawn.
                      • Fixed a case where the viewmodel would stick to the camera when cl_lock_camera was set.
                      • Fixed a case where fullscreen windowed mode wasn't offering resolutions with extreme aspect ratios.
                      • Fixed a case where fullscreen windowed mode wasn't actually stretching to fill the screen.
                      • Fixed a case where relative mouse motion was incorrect on Linux.
                      • Various stability improvements.
                      •  

                      Counter-Strike 2 Update

                      14 Augustus 2025 om 22:21
                      [ MAPS ] Ancient and Shoots
                      • Added nighttime versions.
                      • Refreshed all ancient materials to use latest CS2 shaders.
                      • Added new blending options for ancient materials including wetness and moss.
                      • Added "ancient_zoo.vmap" with all assets and blending examples for mapmakers.
                      [ ITEMS ]
                      • Deluge Music Kit Box is now available for purchase in standard and StatTrak versions.
                      • New Limited Time Item, the M4A1-S | Solitude, is now available in The Armory.
                      [ ANIMATION ]
                      • Sawed-off shotgun deploy modified and fixed shell penetration on reload.
                      • Improved deploy +quick inspect animations for all knives.
                      • Improved deploy +quick inspect animations for the AK, Galil, AUG, PP-Bizon.
                      • Improved deploy animations for the AWP, M4A4, M4A1-S.
                      • Improved animations for legacy SSG08 models.
                      • Removed the deploy inspect delay for most weapons.
                      • Fixed XM1014 blocking crosshair during reload.
                      [ MISC ]
                      • Rendering performance improvements across most maps.
                      • Rendering resolution and aspect ratio can now be changed in fullscreen windowed mode.
                      • fps_max can no longer be changed while connected to a server.
                      • Fixed a case where certain weapons could be fired sooner after a re-deploy.
                      •  

                      Counter-Strike 2 Update

                      2 Augustus 2025 om 00:34
                      [ GAMEPLAY ]
                      • Fixed a bug that would allow you to inspect a grenade after priming.
                      • Fixed a bug that would prevent firstperson viewmodel lag.
                      • Molotov again uses the correct fire particle.
                      • Incendiary and smoke grenades now play the correct sounds.
                      • Adjusted firstperson molotov audio and particle event timing.
                      • Fixed a bug that would cause bhopping penalty to continue to accumulate even when jump had not been pressed.
                      • Bhopping jump spam clock now starts at the instant the input is registered, rather than then end of the subtick where that command was processed.
                      [ MAPS ] Jura
                      • Updated to the latest version from the Community Workshop.
                      •  

                      Counter-Strike 2 Update

                      31 Juli 2025 om 03:07
                      [ GAMEPLAY ]
                      • Fixed a case where weapons (including dropped bombs) would appear in the wrong location.
                      • Weapons can be fired immediately after a redeploy if reloading was cancelled before adding ammo.
                      •  
                      ❌