❌

Normale weergave

Counter-Strike 2 Update

30 Oktober 2025 om 00:36
[p]\[ MISC ][/p]
  • [p]Improved player movement prediction when colliding with other moving players.[/p][/*]
  • [p]Added scope in/out sound prediction to play immediately for local player.[/p][/*]
  • [p]Retake loadout cards will now randomly offer M4A1-S or M4A4 if player has both equipped in their CT loadout.[/p][/*]
  • [p]Added Body Armor to 4v3, 4 Bad Guys Left, and Blind Fire cards.[/p][/*]
  • [p]Added Dual Berettas to T Blind Fire card.[/p][/*]
  • [p]Replaced Flashbang with HE Grenade on CT Enemy Loadout Card[/p][/*]
  • [p]Fixed idle animations on CZ75-Auto, SSG 08, AUG, Galil AR.[/p][/*]
  • [p]Performance improvements.[/p][/*]
  • [p]Stability improvements.[/p][/*]
  • [p]Improvements to animation fidelity during demo playback.[/p][/*]
  •  

Counter-Strike 2 Update

24 Oktober 2025 om 00:32
[p]\[ GAMEPLAY ][/p]
  • [p]Increased matchmaking party size for Retakes to allow 4 players in a party.[/p][/*]
  • [p]Fixed a case where players joining Retakes round during freeze time could spawn at a wrong spawn point.[/p][/*]
  • [p]Fixed bot manager logic to make room for players by first kicking dead bots and bots who are not controlled by a human.[/p][/*]
[p]\[ MISC ][/p]
  • [p]Stability improvements.[/p][/*]
  •  

Counter-Strike 2 Update

23 Oktober 2025 om 01:00
[p]\[ GAMEPLAY ][/p]
  • [p]Adding Retakes as official game mode supporting Defusal Group Alpha and Defusal Group Delta maps on official matchmaking servers.[/p][/*]
  • [p]Fixed Molotov and Smoke interaction logic in cases when multiple smokes are active in the map.[/p][/*]
[p]\[ MAPS ][/p]
  • [p]Updated Golden to the latest version from Steam Community Workshop (Update Notes)[/p][/*]
  • [p]Updated Palacio to the latest version from Steam Community Workshop (Update Notes)[/p][/*]
  • [p]Updated Rooftop to the latest version from Steam Community Workshop (Update Notes)[/p][/*]
[p]Inferno[/p]
  • [p]Adjustments to top of Quad and under Balcony to improve visibility.[/p][/*]
  • [p]Various optimizations.[/p][/*]
[p]\[ CONTRACTS ][/p]
  • [p]Extended functionality of the "Trade Up Contract" to allow exchanging 5 items of Covert quality as follows:[/p]
    • [p]5 StatTrakβ„’ Covert items can be exchanged for one StatTrakβ„’ Knife from a collection of one of the items provided[/p][/*]
    • [p]5 regular Covert items can be exchanged for one regular Knife item or one regular Gloves item from a collection of one of the items provided[/p][/*]
    [/*][p]\[ MISC ][/p]
    • [p]Performance optimizations when the game is in the main menu and item inspect UI[/p][/*]
    • [p]Fixed inventory item icons sometimes rendering in blurry state or not rendering[/p][/*]
    • [p]Fixed several server-only sound events to not start multiple times[/p][/*]
    • [p]Stability improvements[/p][/*]
    •  

    Counter-Strike 2 Update

    16 Oktober 2025 om 02:06
    [p]\[ MISC ][/p]
    • [p]Fixed a case of incorrect damage report data at the end of the rounds.[/p][/*]
    • [p]Updated King Crasswater and Queen Ava stickers for clarity.[/p][/*]
    • [p]Skinning fixes on Driver Gloves and Sport Gloves.[/p][/*]
    • [p]Fixed a crash when playing back some demo files.[/p][/*]
    • [p]Stability improvements.[/p][/*]
    •  

    Counter-Strike 2 Update

    15 Oktober 2025 om 00:28
    [p]\[ ENGINE ][/p]
    • [p]Updated engine code to the latest version of Source 2.[/p][/*]
    • [p]Reworked bullet penetration simulation to reduce CPU usage.[/p][/*]
    • [p]Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting.[/p][/*]
    [p]\[ GAMEPLAY ][/p]
    • [p]Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse.[/p][/*]
    • [p]C4 will no longer detonate in the middle of halftime intermission or after the end of the match.[/p][/*]
    • [p]Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.[/p][/*]
    [p]\[ UI ][/p]
    • [p]Major Highlight clips are now viewable from the Spectator Loadout.[/p][/*]
    • [p]Selected player is now more visible in the Team Counter.[/p][/*]
    • [p]Context menu in the Inventory now opens in a position relative to the cursor.[/p][/*]
    • [p]HUD weapon mode indicator has been moved to the ammo count.[/p][/*]
    • [p]Raindrops are now removed from weapons when switching to a dry inspect environment.[/p][/*]
    [p]\[ MAP SCRIPTING ][/p]
    • [p]cs_script enums can now be imported and behave the same as TypeScript enums.[/p]
      • [p]CSWeaponType.PISTOL == 1[/p][/*]
      • [p]CSWeaponType\[1] == "PISTOL"[/p][/*]
      [/*]
    • [p]Added enums CSRoundEndReason, CSHitGroup, CSLoadoutSlot, CSDamageTypes, CSDamageFlags and CSWeaponAttackType[/p][/*]
    • [p]Added BOOSTS value to CSGearSlot. This is the gear slot for healthshots.[/p][/*]
    • [p]Updated Instance.OnRoundEnd to now receive the reason[/p][/*]
    • [p]Updated Instance.OnBeforePlayerDamage to now receive damageType and damageFlags and the result can now modify damageType and damageFlags[/p][/*]
    • [p]Updated Instance.OnPlayerDamage to now receive damageType and damageFlags[/p][/*]
    • [p]Updated Instance.OnKnifeAttack to now receive attackType[/p][/*]
    • [p]Updated Instance.TraceLine, Instance.TraceSphere and Instance.TraceBox[/p]
      • [p]The trace config now accepts an array of ignore entities or just one[/p][/*]
      • [p]The trace config can specify to trace against hitboxes[/p][/*]
      • [p]The trace result will include hitGroup if tracing against hitboxes[/p][/*][/*]
      • [p]Updated Instance.BulletTrace result to include hitGroup[/p][/*]
      • [p]Updated Entity.TakeDamage to accept damageType and damageFlags[/p][/*]
      • [p]Added CSWeaponData.GetGearSlot()[/p][/*]
        •  

        Counter-Strike 2 Pre-Release Update

        14 Oktober 2025 om 01:29
        [p align="start"]A new pre-release build (β€œ1.41.1.3-rc1”) is now available in the CS2 beta depot. This build is not compatible with public matchmaking.[/p][p align="start"]For instructions on how to opt into a CS2 beta depot build, visit the following page: [/p][p]https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326[/p][p align="start"][/p][p]\[ ENGINE ][/p]
        • [p]Updated engine code to the latest version of Source 2.[/p][/*]
        • [p]Reworked bullet penetration simulation to reduce CPU usage.[/p][/*]
        • [p]Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting.[/p][/*]
        [p]\[ GAMEPLAY ][/p]
        • [p]Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse.[/p][/*]
        • [p]Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.[/p][/*]
        [p]\[ UI ][/p]
        • [p]Major Highlight clips are now viewable from the Spectator Loadout.[/p][/*]
        • [p]Selected player is now more visible in the Team Counter.[/p][/*]
        • [p]Context menu in the Inventory now opens in a position relative to the cursor.[/p][/*]
        • [p]HUD weapon mode indicator has been moved to the ammo count.[/p][/*]
        [p]\[ MAP SCRIPTING ][/p]
        • [p]cs_script enums can now be imported and behave the same as TypeScript enums.[/p]
          • [p]CSWeaponType.PISTOL == 1[/p][/*]
          • [p]CSWeaponType\[1] == "PISTOL"[/p][/*]
          [/*]
        • [p]Added enums CSRoundEndReason, CSHitGroup, CSLoadoutSlot, CSDamageTypes, CSDamageFlags and CSWeaponAttackType[/p][/*]
        • [p]Added BOOSTS value to CSGearSlot. This is the gear slot for healthshots.[/p][/*]
        • [p]Updated Instance.OnRoundEnd to now receive the reason[/p][/*]
        • [p]Updated Instance.OnBeforePlayerDamage to now receive damageType and damageFlags and the result can now modify damageType and damageFlags[/p][/*]
        • [p]Updated Instance.OnPlayerDamage to now receive damageType and damageFlags[/p][/*]
        • [p]Updated Instance.OnKnifeAttack to now receive attackType[/p][/*]
        • [p]Updated Instance.TraceLine, Instance.TraceSphere and Instance.TraceBox[/p]
          • [p]The trace config now accepts an array of ignore entities or just one[/p][/*]
          • [p]The trace config can specify to trace against hitboxes[/p][/*]
          • [p]The trace result will include hitGroup if tracing against hitboxes[/p][/*][/*]
          • [p]Updated Instance.BulletTrace result to include hitGroup[/p][/*]
          • [p]Updated Entity.TakeDamage to accept damageType and damageFlags[/p][/*]
          • [p]Added CSWeaponData.GetGearSlot()[/p][/*]
            •  

            Counter-Strike 2 Update

            4 Oktober 2025 om 01:18
            [p]\[ MAPS ][/p]
            • [p]Updated Palacio to the latest Community Workshop version. (Update Notes)[/p][/*]
            • [p]Removed Transit from official matchmaking.[/p][/*]
            [p][/p][p]\[ MAP SCRIPTING ][/p]
            • [p]Fixed Instance.OnPlayerPing not sending position.[/p][/*]
            •  

            Counter-Strike 2 Update

            3 Oktober 2025 om 01:35
            [p]\[ MAPS ][/p]
            • [p]Updated Palacio, Rooftop, and Golden to the latest Community Workshop versions.[/p][/*]
            [p][/p][p]\[ MISC ][/p]
            • [p]Adjusted AUG and SG 553 scope dot sizes.[/p][/*]
            • [p]Added game options for dot scale and sniper rifle scope thickness.[/p][/*]
            • [p]Added letterbox for camera path transitions.[/p][/*]
            • [p]Fixed a regression in certain bullet penetration scenarios.[/p][/*]
            • [p]Stability improvements.[/p][/*]
            [p][/p][p]\[ MAP SCRIPTING ][/p]
            • [p]Fixed a bug where old callbacks could be invoked after a script reload.[/p][/*]
            • [p]Fixed a bug where new callbacks could be invoked multiple times after a script reload.[/p][/*]
            • [p]Fixed missing Instance.IsFreezePeriod.[/p][/*]
            • [p]Fixed Instance.OnGunReload and Instance.OnGunFire not working for XM1014, Nova, and Sawed-Off.[/p][/*]
            •  

            Counter-Strike 2 Update

            2 Oktober 2025 om 01:43
            [p]\[ ARMORY ][/p]
            • [p]Added Missing Link Community Charms collection featuring 23 new charms created by Counter-Strike Workshop community artists.[/p][/*]
            • [p]Added Dr. Boom Charms collection featuring 22 new charms.[/p][/*]
            • [p]Added 2025 Community Stickers collection featuring 29 new stickers created by Counter-Strike Workshop community artists.[/p][/*]
            • [p]Added Sugarface 2 Stickers collection featuring 9 new stickers with the Sugarface theme.[/p][/*]
            • [p]Removed Gallery Case, Graphic Collection, and Character Craft stickers from The Armory.[/p][/*]
            [p]\[ GAMEPLAY ][/p]
            • [p]Death count in scoreboard will now increment when players die to C4 bomb detonation.[/p][/*]
            • [p]Limited Zeus-x27 kill streak bonus in deathmatch.[/p][/*]
            • [p]Fixed incorrect pixel offset for greater than one pixel width sniper scope.[/p][/*]
            • [p]Added inaccuracy representation in sniper scopes.[/p][/*]
            • [p]Keychains will now slightly jolt when a player makes an audible footstep sound.[/p][/*]
            [p]\[ SPECTATING ][/p]
            • [p]Added support on select maps for new spectator camera transitions that follow the shortest path through the level to the next spectator target player.[/p][/*]
            • [p]In-game loadout of spectated player will auto-close at the end of the match.[/p][/*]
            • [p]In-game loadout of spectated player will now show wear and pattern of gloves.[/p][/*]
            [p]\[ MAPS ][/p]
            • [p]Removed community maps Jura, Grail, Dogtown, and Brewery from all game modes.[/p][/*]
            • [p]Added community maps Palacio and Golden to Competitive, Casual, and Deathmatch modes.[/p][/*]
            • [p]Added community maps Rooftop and Transit to Wingman mode.[/p][/*]
            • [p]Ancient / Shoots[/p]
              • [p]Various player clipping fixes.[/p][/*]
              [/*][p]\[ MISC ][/p]
              • [p]Minor adjustments to MAC-10 and R8 Revolver skinning.[/p][/*]
              • [p]Fixed a crash for missing bullet impact effects.[/p][/*]
              • [p]Added deformers (lattice deformer and simple bend deformer) to Workshop Tools - Hammer.[/p][/*]
              • [p]Re-enabled example content in train_zoo using lattice and bend deformers.[/p][/*]
              [p]\[ MAP SCRIPTING ][/p]
              • [p]Updated general error handling for methods. An exception will be thrown when the method is invoked with an incorrect 'this' value. An error will be logged and a default value that matches the declared return type will be returned when the method is invoked with unsupported arguments.[/p][/*]
              • [p]Improved performance of handling Vector, QAngle, and Color values as arguments and return values.[/p][/*]
              • [p]When interpreting a Color argument, rgba values will be clamped to a maximum of 255.[/p][/*]
              • [p]Added an overload for each of the following methods that accepts a single object holding all parameters. Deprecated the previous overload.[/p]
                • [p]Instance.DebugScreenText[/p][/*]
                • [p]Instance.DebugLine[/p][/*]
                • [p]Instance.DebugBox[/p][/*]
                • [p]Instance.DebugSphere[/p][/*]
                • [p]Instance.EntFireAtName[/p][/*]
                • [p]Instance.EntFireAtTarget[/p][/*]
                • [p]Entity.Teleport[/p][/*]
                [/*]
              • [p]Changed all callbacks to accept a single object holding all parameters.[/p][/*]
              • [p]Added Instance.OnScriptReload[/p][/*]
              • [p]Deprecated Instance.OnReload and Instance.OnBeforeReload[/p][/*]
              • [p]Added Instance.TraceLine[/p][/*]
              • [p]Added Instance.TraceSphere[/p][/*]
              • [p]Added Instance.TraceBox[/p][/*]
              • [p]Added Instance.TraceBullet[/p][/*]
              • [p]Deprecated Instance.GetTraceHit[/p][/*]
              • [p]Added Instance.OnPlayerReset[/p][/*]
              • [p]Added Instance.OnBeforePlayerDamage[/p][/*]
              • [p]Added Instance.OnPlayerDamage[/p][/*]
              • [p]Added Instance.OnPlayerJump[/p][/*]
              • [p]Added Instance.OnPlayerLand[/p][/*]
              • [p]Added Instance.OnGunReload[/p][/*]
              • [p]Added Instance.OnBulletImpact[/p][/*]
              • [p]Added Instance.OnPlayerPing[/p][/*]
              • [p]Added Instance.OnGrenadeBounce[/p][/*]
              • [p]Added Instance.OnKnifeAttack[/p][/*]
              • [p]Added Instance.IsFreezePeriod[/p][/*]
              • [p]Added Entity.GetOwner[/p][/*]
              • [p]Added Entity.SetOwner[/p][/*]
              • [p]Added Entity.GetParent[/p][/*]
              • [p]Added Entity.SetParent[/p][/*]
              • [p]Added Entity.IsAlive[/p][/*]
              • [p]Added Entity.IsWorld[/p][/*]
              • [p]Added Entity.TakeDamage[/p][/*]
              • [p]Added CSPlayerPawn.DropWeapon[/p][/*]
              • [p]Added CSWeaponData.GetDamage[/p][/*]
              • [p]Added CSWeaponData.GetRange[/p][/*]
              • [p]Added CSWeaponData.GetRangeModifier[/p][/*]
              • [p]Added CSWeaponData.GetPenetration[/p][/*]
                •  

                Counter-Strike 2 Update

                26 September 2025 om 02:24
                [ MISC ]
                • Updated collision around Mirage top of ladder hole.
                • Updated R8 Revolver geometry and animation scale.
                • sv_subtick_movement_view_angles will now only send subtick view angles to the server with other subtick events instead of sending them for every frame they change.
                • Enabled Vulkan defragmentation to help alleviate texture streaming overhead.
                •  

                Counter-Strike 2 Update

                25 September 2025 om 02:17
                [ MAP SCRIPTING ]
                • Updated tsconfig.json in the script_zoo, setting the target to "es2022" for more accurate type analysis.
                • Changed point_script entity to no longer remove itself on a failed script load during spawn. Instead it will remain in an inactive state and listen for script changes if the game is running in tools mode.
                • Fixed point_script entity to no longer potentially crash after an unsuccessful reload from an invalid script while running the game in tools mode.
                • Changed point_script entity to hold onto the memory value returned by an Instance.OnBeforeReload callback until the next successful reload instead of forgetting it if the reload is unsuccessful.
                • Changed methods expecting arguments of string type to now error instead of calling toString for arguments of the wrong type.
                • Changed Instance.Msg and Instance.DebugScreenText to accept any type for the text value.
                • Fixed a bug where RunScriptInput would crash the game when triggered with a null caller or activator.
                • Removed Instance.OnGameEvent in favor of per-event registration methods. This gives us tools for stronger API stability and creates a consistent API for events that are not gameevents.
                • Added Instance.DebugLine
                • Added Instance.DebugBox
                • Added Instance.OnPlayerConnect
                • Added Instance.OnPlayerActivate
                • Added Instance.OnPlayerDisconnect
                • Added Instance.OnRoundStart
                • Added Instance.OnRoundEnd
                • Added Instance.OnBombPlant
                • Added Instance.OnBombDefuse
                • Added Instance.OnPlayerKill
                • Added Instance.OnPlayerChat
                • Added Instance.OnGunFire
                • Added Instance.OnGrenadeThrow
                • Added an overload to Instance.EntFireAtName that allows setting caller and activator
                • Added an overload to Instance.EntFireAtTarget that allows setting caller and activator
                • Added normal vector to the result of Instance.GetTraceHit
                • Added Entity.GetGroundEntity
                • Added CSWeaponBase.GetOwner
                • Added CSPlayerController.GetName
                • Added CSObserverPawn.GetOriginalPlayerController
                • Added CSPlayerPawn.GetOriginalPlayerController
                • Added CSPlayerPawn.IsCrouching
                • Added CSPlayerPawn.IsCrouched
                • Added CSPlayerPawn.IsNoclipping
                • See maps/editor/zoo/scripts/point_script.d.ts for comprehensive details on the API
                • Added "train_zoo.vmap" with all de_train assets and examples for mapmakers.
                •  

                Counter-Strike 2 Update

                24 September 2025 om 02:54
                [ MAPS ]
                • Ancient
                  • Various player clipping fixes
                • Train
                  • Various player clipping fixes [ MISC ]
                    • Fixed a case where you couldn't start moving while wiggling the mouse.
                    • Fixed a case where velocity was abnormally low while walking up ramps.
                      •  

                      Counter-Strike 2 Update

                      19 September 2025 om 02:53
                      [p]\[ MISC ][/p]
                      • [p]Fixed a regression to view punch which affected weapon sprays.[/p][/*]
                      • [p]Fixed a regression in server performance that caused frequent long server frames, primarily in drop-in drop-out modes. [/p][/*]
                      •  

                      Counter-Strike 2 Update

                      18 September 2025 om 01:15
                      [p]\[ GENESIS COLLECTION ][/p]
                      • [p]Customers in Belgium, Netherlands, and France can now unseal their Sealed Genesis Terminal items.[/p][/*]
                      • [p]Fixed purchasing errors for users with Steam Wallet funds in Chilean Peso, Colombian Peso, Costa Rican ColΓ³n, Indonesian Rupiah, Indian Rupee, Japanese Yen, South Korean Won, Kazakhstani Tenge, New Taiwan Dollar, Ukrainian Hryvnia, Uruguayan Peso, and Vietnamese Dong.[/p][/*]
                      [p]\[ ITEMS ][/p]
                      • [p]Fixed position of the nametag and StatTrak module on Shadow Daggers.[/p][/*]
                      [p]\[ MAP SCRIPTING ][/p]
                      • [p]Added javascript to the list of asset types.[/p][/*]
                      • [p]Fixed type declaration for the newAngles parameter of Entity.Teleport.[/p][/*]
                      • [p]Fixed a bug where GetTraceHit would crash when the config parameter was not specified.[/p][/*]
                      [p]\[ MISC ][/p]
                      • [p]Improved timestep-independence of subtick movement acceleration.[/p][/*]
                      •  

                      Counter-Strike 2 Update

                      17 September 2025 om 01:24
                      [p]\[ GENESIS COLLECTION ][/p]
                      • [p]The Genesis Collection is now available, featuring 17 finishes from community contributors.[/p][/*]
                      • [p]Access items in the Genesis Collection via the Genesis Uplink Terminal, available as a weekly drop.[/p][/*]
                      [p]\[ MAP SCRIPTING ][/p]
                      • [p]Added cs_script, a JavaScript based scripting system for Counter-Strike maps.[/p][/*]
                      • [p]Added script_zoo.vmap to demonstrate cs_script usage and functionality.[/p][/*]
                      [p]\[ UI ][/p]
                      • [p]Added ability to inspect another player's loadout when spectating.[/p][/*]
                      • [p]Added zoom (mousewheel) and pan (shift+drag) to all inspect panels.[/p][/*]
                      [p]\[ SOUND ][/p]
                      • [p]Each grenade now has unique higher-fidelity sounds for draw, inspect, pin-pull, and throw.[/p][/*]
                      [p]\[ MISC ][/p]
                      • [p]Various improvements to subtick shooting consistency.[/p][/*]
                      •  

                      Counter-Strike 2 Update

                      10 September 2025 om 23:49
                      [p][ MISC ][/p]
                      • [p]Fixed an issue that would allow exec_async to continue executing in cheat protected servers resulting in random user input dropout.[/p][/*]
                      • [p]Last chance to pick up the Gallery Case, Graphic Collection, and Character Craft stickers from The Armory.[/p][/*]
                      •  

                      Counter-Strike 2 Update

                      9 September 2025 om 01:17
                      [p]\[ MAPS ][/p][p]Agency[/p]
                      • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
                      [p]Grail[/p]
                      • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
                      [p]\[ ANIMATION ][/p]
                      • [p]Viewmodel animation fixes for the Bowie, Bayonet, Kukri, Nomad, Paracord, and Skeleton knives.[/p][/*]
                      [p]\[ MISC ][/p]
                      • [p]Improved performance when firing weapons.[/p][/*]
                      • [p]Fixed a case where viewmodel motion due to view angle changes depended on the direction you were facing.[/p][/*]
                      •  

                      Counter-Strike 2 Update

                      4 September 2025 om 01:18
                      [p][ MISC ][/p]
                      • [p]Fixed an issue where player sounds would not visualize correctly on the minimap.[/p][/*]
                      • [p]Fixed a crash when changing sound devices.[/p][/*]
                      • [p]Fixed a case where sounds would play incorrectly as players move through water.[/p][/*]
                      • [p]Fixed a case where viewmodel motion due to view angle changes misbehaved at certain frame rates.[/p][/*]
                      [p][Β UI ][/p]
                      • [p]Minor fixes to the Loadout UI layout on certain resolutions.[/p][/*]
                      • [p]Trade-protected and rental items now allow "Unfavorite for CT" action.[/p][/*]
                      [p][/p][p][ MAPS ][/p][p]Ancient[/p]
                      • [p]Various grenade and player clipping fixes.[/p][/*]
                      [p]Shoots[/p]
                      • [p]Various grenade and player clipping fixes.[/p][/*]
                      [p]Grail[/p]
                      • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
                      [p]Agency[/p]
                      • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
                      [p]Dogtown[/p]
                      • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
                      [p] [/p]
                      •  

                      Counter-Strike 2 Update

                      28 Augustus 2025 om 00:34
                      [ MISC ]
                      • Stability improvements when using multi-command input binds.
                      • Fixed issue where Jonathan Young music kit would loop incorrectly.
                      •  

                      Counter-Strike 2 Update

                      27 Augustus 2025 om 01:35
                      [ MAPS ] Ancient
                      • Restored some grenade lineup visuals.
                      • Misc clipping fixes.
                      [ ANIMATION ]
                      • Fixed issues with the classic knife's inspect animations.
                      • Fixed the deploy for the Stiletto knife.
                      • Fixed the deploy for the Butterfly knife.
                      • Updated Talon knife inspect while 'fidgeting' to be more responsive.
                      • Adjusted Flip knife animation when inspecting immediately after deploying.
                      • Adjusted Bayonet knife animation when inspecting immediately after deploying.
                      [ MISC ]
                      • Fixed a performance regression when creating bullet impact effects.
                      • View angle velocity now affects spectator target viewmodels the same way it affects local player viewmodels.
                      • Fixed a case where looping weapon inspects weren't networking to spectators.
                      • Fixed a bug where matchmaking was avoiding servers playing the nighttime version of Ancient.
                      • Removed legacy sprite-based shell casing fallback particle effects.
                      • Fixed case where overlapping smoke clouds would prematurely extinguish molotov fire.
                      •  

                      Counter-Strike 2 Update

                      19 Augustus 2025 om 00:32
                      [ MAPS ] Ancient
                      • Reverted "house" roof decorations near CT spawn.
                      • Restored the ability to wallbang the plywood in "cave".
                      • Various changes to the daytime soundscape.
                      • Fixed items getting stuck behind the rubble pile on T side of B.
                      • Player clipping adjustments.
                      Shoots
                      • Player clipping adjustments.
                      Ancient and Shoots
                      • More Ancient and Shoots source content is now available for community map makers in maps/editor/zoo/ancient_zoo.vmap.
                      [ MISC ]
                      • Fixed knife slashes applying a 'dry' attack decal on wet surfaces.
                      • Fixed a case where clients would mispredict shots if the attack button was held across round respawn.
                      • Fixed a case where the viewmodel would stick to the camera when cl_lock_camera was set.
                      • Fixed a case where fullscreen windowed mode wasn't offering resolutions with extreme aspect ratios.
                      • Fixed a case where fullscreen windowed mode wasn't actually stretching to fill the screen.
                      • Fixed a case where relative mouse motion was incorrect on Linux.
                      • Various stability improvements.
                      •  

                      Counter-Strike 2 Update

                      14 Augustus 2025 om 22:21
                      [ MAPS ] Ancient and Shoots
                      • Added nighttime versions.
                      • Refreshed all ancient materials to use latest CS2 shaders.
                      • Added new blending options for ancient materials including wetness and moss.
                      • Added "ancient_zoo.vmap" with all assets and blending examples for mapmakers.
                      [ ITEMS ]
                      • Deluge Music Kit Box is now available for purchase in standard and StatTrak versions.
                      • New Limited Time Item, the M4A1-S | Solitude, is now available in The Armory.
                      [ ANIMATION ]
                      • Sawed-off shotgun deploy modified and fixed shell penetration on reload.
                      • Improved deploy +quick inspect animations for all knives.
                      • Improved deploy +quick inspect animations for the AK, Galil, AUG, PP-Bizon.
                      • Improved deploy animations for the AWP, M4A4, M4A1-S.
                      • Improved animations for legacy SSG08 models.
                      • Removed the deploy inspect delay for most weapons.
                      • Fixed XM1014 blocking crosshair during reload.
                      [ MISC ]
                      • Rendering performance improvements across most maps.
                      • Rendering resolution and aspect ratio can now be changed in fullscreen windowed mode.
                      • fps_max can no longer be changed while connected to a server.
                      • Fixed a case where certain weapons could be fired sooner after a re-deploy.
                      •  

                      Counter-Strike 2 Update

                      2 Augustus 2025 om 00:34
                      [ GAMEPLAY ]
                      • Fixed a bug that would allow you to inspect a grenade after priming.
                      • Fixed a bug that would prevent firstperson viewmodel lag.
                      • Molotov again uses the correct fire particle.
                      • Incendiary and smoke grenades now play the correct sounds.
                      • Adjusted firstperson molotov audio and particle event timing.
                      • Fixed a bug that would cause bhopping penalty to continue to accumulate even when jump had not been pressed.
                      • Bhopping jump spam clock now starts at the instant the input is registered, rather than then end of the subtick where that command was processed.
                      [ MAPS ] Jura
                      • Updated to the latest version from the Community Workshop.
                      •  

                      Counter-Strike 2 Update

                      31 Juli 2025 om 03:07
                      [ GAMEPLAY ]
                      • Fixed a case where weapons (including dropped bombs) would appear in the wrong location.
                      • Weapons can be fired immediately after a redeploy if reloading was cancelled before adding ammo.
                      •  

                      Counter-Strike 2 Update

                      30 Juli 2025 om 02:29
                      [ GAMEPLAY ]
                      • Fixed a case where weapons could be fired prematurely due to a redeploy after a reload
                      • Fixed a case where movement button changes were ignored while adjusting view angles at very high frame rates
                      • Fixed a case where air strafing would result in higher than usual velocities
                      • Speculative fix for a rare case where the dropped bomb appears in the wrong location
                      [ MISC ]
                      • Various bug fixes and and changes to first-person animations and sounds
                      • Fixed various nametag and StatTrak positions
                      • Various fixes for AWP materials
                      • Speculative fix for a rare case where holstered weapons appear attached to the deployed weapon
                      • Fixed a bug where the CS2 music kit was replaced by the CS:GO music kit
                      • Fixed a vote UI bug sometimes displaying vote result of another team's vote
                      [ MAPS ] Inferno
                      • Fixed a gap on the first stack at bombsite B
                      Overpass
                      • Fixed clipping on the T fountain stairs
                      •  

                      Counter-Strike 2 Update

                      28 Juli 2025 om 23:16
                      [ ANIMATION ]
                      • The animation system in CS2 is in the process of being upgraded to AnimGraph2, which requires reauthoring existing game content. Today's update replaces all first-person animations, including weapon deploy, firing, reload, and inspect animations
                      • Replaced/updated all chicken animations
                      [ GAMEPLAY ]
                      • Improvements to damage prediction when shooting while moving
                      • Shotgun reloads will no longer resume automatically after being interrupted
                      • Fixed several cases where a player would get stuck on map geometry while surfing (i.e., on surf maps)
                      [ AUDIO ]
                      • Fixed a case where individual player voice volume adjustments weren't working correctly
                      • Various improvements to weapon reload and draw sounds in conjunction with AnimGraph2 updates.
                      • Added new speed-sensitive sounds that play while surfing (can be turned on with sv_surf_sounds, and can be adjusted via snd_surf_volume_inair, snd_surf_volume_map, snd_surf_volume_slide)
                      • Various improvements to ambient sound content for community map makers
                      [ MISC ]
                      • The Community Server Browser will now open in the Steam Overlay when playing in fullscreen exclusive mode
                      [ MAPS ] Overpass
                      • Breakable glass added to B doors
                      • Adjusted Heaven railing
                      • Adjusted angle of truck on A site
                      • Blocked view from truckbed to stairs
                      • Moved up wall behind dumpster, by A stairs
                      • Adjusted texturing on dumpster back wall
                      • Removed some grass near A site
                      • Flattened tops of broken walls near B site
                      • Re-enabled wires around the map
                      Train
                      • Added new cover on A site by Hell train
                      • Added new cover and adjusted platform on B site outside of Z
                      • Added new cover in Upper B halls
                      • Adjusted cover in Ivy
                      • Removed horizontal stripes on large doors in A site
                      • Raised CT side platform in B
                      • Adjusted lighting on B site
                      • Adjusted clipping throughout
                      Inferno
                      • Church windows opened above Coffins
                      • Church garden pathway narrowed by entrance door and widened by Coffins
                      • Adjusted shape of first box on B site
                      • Repairs on A site balcony railing have been completed
                      • Curbs removed along Mid
                      • Arch light moved to ceiling
                      • Adjusted Banana visuals to improve player legibility
                      • Adjusted props throughout
                      Dogtown
                      • Updated to the latest version from the Community Workshop (Update Notes)
                      •  

                      Counter-Strike 2 Update

                      16 Juli 2025 om 02:01
                      [ Premier Season Three ]
                      • Premier Season Three is now open for business
                      • Added Overpass to the Active Duty Map Pool
                      • Removed Anubis from the Active Duty Map Pool
                      [ GAMEPLAY ]
                      • Incendiary Grenade - incendiary grenade fire spreads more rapidly
                      • MP9 - increased recoil magnitude and substantially reduced jumping accuracy
                      • In Competitive modes, Counter-Terrorists now receive a $50 team award for each Terrorist eliminated in a round
                      •  

                      Counter-Strike 2 Update

                      4 Juli 2025 om 00:45
                      [ MISC ]
                      • Added a description note to Souvenir Highlight Packages explaining that they will become tradable and marketable after 7 days.
                      • Various stability improvements.
                      •  

                      Counter-Strike 2 Update

                      3 Juli 2025 om 00:11
                      [ AUSTIN 2025 MAJOR ]
                      • Champions Autographs Capsule is now available for purchase, congratulations to Team Vitality!
                      • Highlight Souvenir Packages can now be acquired for the Playoff matches.
                      [ MISC ]
                      • Added in-game lobby voice chat and voice chat during Premier Pick/Ban phase.
                      • Fixed bad command flows in point_servercommand entities.
                      • Fixed community maps not reloading correctly with "restart" command.
                      • Buy binds are now disabled during halftime freeze phase.
                      • Fixed scoreboard column text formatting in Japanese.
                      •  
                      ❌