❌

Normale weergave

Counter-Strike 2 Update

16 Oktober 2025 om 02:06
[p]\[ MISC ][/p]
  • [p]Fixed a case of incorrect damage report data at the end of the rounds.[/p][/*]
  • [p]Updated King Crasswater and Queen Ava stickers for clarity.[/p][/*]
  • [p]Skinning fixes on Driver Gloves and Sport Gloves.[/p][/*]
  • [p]Fixed a crash when playing back some demo files.[/p][/*]
  • [p]Stability improvements.[/p][/*]
  •  

Counter-Strike 2 Update

15 Oktober 2025 om 00:28
[p]\[ ENGINE ][/p]
  • [p]Updated engine code to the latest version of Source 2.[/p][/*]
  • [p]Reworked bullet penetration simulation to reduce CPU usage.[/p][/*]
  • [p]Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting.[/p][/*]
[p]\[ GAMEPLAY ][/p]
  • [p]Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse.[/p][/*]
  • [p]C4 will no longer detonate in the middle of halftime intermission or after the end of the match.[/p][/*]
  • [p]Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.[/p][/*]
[p]\[ UI ][/p]
  • [p]Major Highlight clips are now viewable from the Spectator Loadout.[/p][/*]
  • [p]Selected player is now more visible in the Team Counter.[/p][/*]
  • [p]Context menu in the Inventory now opens in a position relative to the cursor.[/p][/*]
  • [p]HUD weapon mode indicator has been moved to the ammo count.[/p][/*]
  • [p]Raindrops are now removed from weapons when switching to a dry inspect environment.[/p][/*]
[p]\[ MAP SCRIPTING ][/p]
  • [p]cs_script enums can now be imported and behave the same as TypeScript enums.[/p]
    • [p]CSWeaponType.PISTOL == 1[/p][/*]
    • [p]CSWeaponType\[1] == "PISTOL"[/p][/*]
    [/*]
  • [p]Added enums CSRoundEndReason, CSHitGroup, CSLoadoutSlot, CSDamageTypes, CSDamageFlags and CSWeaponAttackType[/p][/*]
  • [p]Added BOOSTS value to CSGearSlot. This is the gear slot for healthshots.[/p][/*]
  • [p]Updated Instance.OnRoundEnd to now receive the reason[/p][/*]
  • [p]Updated Instance.OnBeforePlayerDamage to now receive damageType and damageFlags and the result can now modify damageType and damageFlags[/p][/*]
  • [p]Updated Instance.OnPlayerDamage to now receive damageType and damageFlags[/p][/*]
  • [p]Updated Instance.OnKnifeAttack to now receive attackType[/p][/*]
  • [p]Updated Instance.TraceLine, Instance.TraceSphere and Instance.TraceBox[/p]
    • [p]The trace config now accepts an array of ignore entities or just one[/p][/*]
    • [p]The trace config can specify to trace against hitboxes[/p][/*]
    • [p]The trace result will include hitGroup if tracing against hitboxes[/p][/*][/*]
    • [p]Updated Instance.BulletTrace result to include hitGroup[/p][/*]
    • [p]Updated Entity.TakeDamage to accept damageType and damageFlags[/p][/*]
    • [p]Added CSWeaponData.GetGearSlot()[/p][/*]
      •  

      Counter-Strike 2 Pre-Release Update

      14 Oktober 2025 om 01:29
      [p align="start"]A new pre-release build (β€œ1.41.1.3-rc1”) is now available in the CS2 beta depot. This build is not compatible with public matchmaking.[/p][p align="start"]For instructions on how to opt into a CS2 beta depot build, visit the following page: [/p][p]https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326[/p][p align="start"][/p][p]\[ ENGINE ][/p]
      • [p]Updated engine code to the latest version of Source 2.[/p][/*]
      • [p]Reworked bullet penetration simulation to reduce CPU usage.[/p][/*]
      • [p]Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting.[/p][/*]
      [p]\[ GAMEPLAY ][/p]
      • [p]Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse.[/p][/*]
      • [p]Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.[/p][/*]
      [p]\[ UI ][/p]
      • [p]Major Highlight clips are now viewable from the Spectator Loadout.[/p][/*]
      • [p]Selected player is now more visible in the Team Counter.[/p][/*]
      • [p]Context menu in the Inventory now opens in a position relative to the cursor.[/p][/*]
      • [p]HUD weapon mode indicator has been moved to the ammo count.[/p][/*]
      [p]\[ MAP SCRIPTING ][/p]
      • [p]cs_script enums can now be imported and behave the same as TypeScript enums.[/p]
        • [p]CSWeaponType.PISTOL == 1[/p][/*]
        • [p]CSWeaponType\[1] == "PISTOL"[/p][/*]
        [/*]
      • [p]Added enums CSRoundEndReason, CSHitGroup, CSLoadoutSlot, CSDamageTypes, CSDamageFlags and CSWeaponAttackType[/p][/*]
      • [p]Added BOOSTS value to CSGearSlot. This is the gear slot for healthshots.[/p][/*]
      • [p]Updated Instance.OnRoundEnd to now receive the reason[/p][/*]
      • [p]Updated Instance.OnBeforePlayerDamage to now receive damageType and damageFlags and the result can now modify damageType and damageFlags[/p][/*]
      • [p]Updated Instance.OnPlayerDamage to now receive damageType and damageFlags[/p][/*]
      • [p]Updated Instance.OnKnifeAttack to now receive attackType[/p][/*]
      • [p]Updated Instance.TraceLine, Instance.TraceSphere and Instance.TraceBox[/p]
        • [p]The trace config now accepts an array of ignore entities or just one[/p][/*]
        • [p]The trace config can specify to trace against hitboxes[/p][/*]
        • [p]The trace result will include hitGroup if tracing against hitboxes[/p][/*][/*]
        • [p]Updated Instance.BulletTrace result to include hitGroup[/p][/*]
        • [p]Updated Entity.TakeDamage to accept damageType and damageFlags[/p][/*]
        • [p]Added CSWeaponData.GetGearSlot()[/p][/*]
          •  

          Counter-Strike 2 Update

          4 Oktober 2025 om 01:18
          [p]\[ MAPS ][/p]
          • [p]Updated Palacio to the latest Community Workshop version. (Update Notes)[/p][/*]
          • [p]Removed Transit from official matchmaking.[/p][/*]
          [p][/p][p]\[ MAP SCRIPTING ][/p]
          • [p]Fixed Instance.OnPlayerPing not sending position.[/p][/*]
          •  

          Counter-Strike 2 Update

          3 Oktober 2025 om 01:35
          [p]\[ MAPS ][/p]
          • [p]Updated Palacio, Rooftop, and Golden to the latest Community Workshop versions.[/p][/*]
          [p][/p][p]\[ MISC ][/p]
          • [p]Adjusted AUG and SG 553 scope dot sizes.[/p][/*]
          • [p]Added game options for dot scale and sniper rifle scope thickness.[/p][/*]
          • [p]Added letterbox for camera path transitions.[/p][/*]
          • [p]Fixed a regression in certain bullet penetration scenarios.[/p][/*]
          • [p]Stability improvements.[/p][/*]
          [p][/p][p]\[ MAP SCRIPTING ][/p]
          • [p]Fixed a bug where old callbacks could be invoked after a script reload.[/p][/*]
          • [p]Fixed a bug where new callbacks could be invoked multiple times after a script reload.[/p][/*]
          • [p]Fixed missing Instance.IsFreezePeriod.[/p][/*]
          • [p]Fixed Instance.OnGunReload and Instance.OnGunFire not working for XM1014, Nova, and Sawed-Off.[/p][/*]
          •  

          Counter-Strike 2 Update

          2 Oktober 2025 om 01:43
          [p]\[ ARMORY ][/p]
          • [p]Added Missing Link Community Charms collection featuring 23 new charms created by Counter-Strike Workshop community artists.[/p][/*]
          • [p]Added Dr. Boom Charms collection featuring 22 new charms.[/p][/*]
          • [p]Added 2025 Community Stickers collection featuring 29 new stickers created by Counter-Strike Workshop community artists.[/p][/*]
          • [p]Added Sugarface 2 Stickers collection featuring 9 new stickers with the Sugarface theme.[/p][/*]
          • [p]Removed Gallery Case, Graphic Collection, and Character Craft stickers from The Armory.[/p][/*]
          [p]\[ GAMEPLAY ][/p]
          • [p]Death count in scoreboard will now increment when players die to C4 bomb detonation.[/p][/*]
          • [p]Limited Zeus-x27 kill streak bonus in deathmatch.[/p][/*]
          • [p]Fixed incorrect pixel offset for greater than one pixel width sniper scope.[/p][/*]
          • [p]Added inaccuracy representation in sniper scopes.[/p][/*]
          • [p]Keychains will now slightly jolt when a player makes an audible footstep sound.[/p][/*]
          [p]\[ SPECTATING ][/p]
          • [p]Added support on select maps for new spectator camera transitions that follow the shortest path through the level to the next spectator target player.[/p][/*]
          • [p]In-game loadout of spectated player will auto-close at the end of the match.[/p][/*]
          • [p]In-game loadout of spectated player will now show wear and pattern of gloves.[/p][/*]
          [p]\[ MAPS ][/p]
          • [p]Removed community maps Jura, Grail, Dogtown, and Brewery from all game modes.[/p][/*]
          • [p]Added community maps Palacio and Golden to Competitive, Casual, and Deathmatch modes.[/p][/*]
          • [p]Added community maps Rooftop and Transit to Wingman mode.[/p][/*]
          • [p]Ancient / Shoots[/p]
            • [p]Various player clipping fixes.[/p][/*]
            [/*][p]\[ MISC ][/p]
            • [p]Minor adjustments to MAC-10 and R8 Revolver skinning.[/p][/*]
            • [p]Fixed a crash for missing bullet impact effects.[/p][/*]
            • [p]Added deformers (lattice deformer and simple bend deformer) to Workshop Tools - Hammer.[/p][/*]
            • [p]Re-enabled example content in train_zoo using lattice and bend deformers.[/p][/*]
            [p]\[ MAP SCRIPTING ][/p]
            • [p]Updated general error handling for methods. An exception will be thrown when the method is invoked with an incorrect 'this' value. An error will be logged and a default value that matches the declared return type will be returned when the method is invoked with unsupported arguments.[/p][/*]
            • [p]Improved performance of handling Vector, QAngle, and Color values as arguments and return values.[/p][/*]
            • [p]When interpreting a Color argument, rgba values will be clamped to a maximum of 255.[/p][/*]
            • [p]Added an overload for each of the following methods that accepts a single object holding all parameters. Deprecated the previous overload.[/p]
              • [p]Instance.DebugScreenText[/p][/*]
              • [p]Instance.DebugLine[/p][/*]
              • [p]Instance.DebugBox[/p][/*]
              • [p]Instance.DebugSphere[/p][/*]
              • [p]Instance.EntFireAtName[/p][/*]
              • [p]Instance.EntFireAtTarget[/p][/*]
              • [p]Entity.Teleport[/p][/*]
              [/*]
            • [p]Changed all callbacks to accept a single object holding all parameters.[/p][/*]
            • [p]Added Instance.OnScriptReload[/p][/*]
            • [p]Deprecated Instance.OnReload and Instance.OnBeforeReload[/p][/*]
            • [p]Added Instance.TraceLine[/p][/*]
            • [p]Added Instance.TraceSphere[/p][/*]
            • [p]Added Instance.TraceBox[/p][/*]
            • [p]Added Instance.TraceBullet[/p][/*]
            • [p]Deprecated Instance.GetTraceHit[/p][/*]
            • [p]Added Instance.OnPlayerReset[/p][/*]
            • [p]Added Instance.OnBeforePlayerDamage[/p][/*]
            • [p]Added Instance.OnPlayerDamage[/p][/*]
            • [p]Added Instance.OnPlayerJump[/p][/*]
            • [p]Added Instance.OnPlayerLand[/p][/*]
            • [p]Added Instance.OnGunReload[/p][/*]
            • [p]Added Instance.OnBulletImpact[/p][/*]
            • [p]Added Instance.OnPlayerPing[/p][/*]
            • [p]Added Instance.OnGrenadeBounce[/p][/*]
            • [p]Added Instance.OnKnifeAttack[/p][/*]
            • [p]Added Instance.IsFreezePeriod[/p][/*]
            • [p]Added Entity.GetOwner[/p][/*]
            • [p]Added Entity.SetOwner[/p][/*]
            • [p]Added Entity.GetParent[/p][/*]
            • [p]Added Entity.SetParent[/p][/*]
            • [p]Added Entity.IsAlive[/p][/*]
            • [p]Added Entity.IsWorld[/p][/*]
            • [p]Added Entity.TakeDamage[/p][/*]
            • [p]Added CSPlayerPawn.DropWeapon[/p][/*]
            • [p]Added CSWeaponData.GetDamage[/p][/*]
            • [p]Added CSWeaponData.GetRange[/p][/*]
            • [p]Added CSWeaponData.GetRangeModifier[/p][/*]
            • [p]Added CSWeaponData.GetPenetration[/p][/*]
              •  

              Counter-Strike 2 Update

              26 September 2025 om 02:24
              [ MISC ]
              • Updated collision around Mirage top of ladder hole.
              • Updated R8 Revolver geometry and animation scale.
              • sv_subtick_movement_view_angles will now only send subtick view angles to the server with other subtick events instead of sending them for every frame they change.
              • Enabled Vulkan defragmentation to help alleviate texture streaming overhead.
              •  

              Counter-Strike 2 Update

              25 September 2025 om 02:17
              [ MAP SCRIPTING ]
              • Updated tsconfig.json in the script_zoo, setting the target to "es2022" for more accurate type analysis.
              • Changed point_script entity to no longer remove itself on a failed script load during spawn. Instead it will remain in an inactive state and listen for script changes if the game is running in tools mode.
              • Fixed point_script entity to no longer potentially crash after an unsuccessful reload from an invalid script while running the game in tools mode.
              • Changed point_script entity to hold onto the memory value returned by an Instance.OnBeforeReload callback until the next successful reload instead of forgetting it if the reload is unsuccessful.
              • Changed methods expecting arguments of string type to now error instead of calling toString for arguments of the wrong type.
              • Changed Instance.Msg and Instance.DebugScreenText to accept any type for the text value.
              • Fixed a bug where RunScriptInput would crash the game when triggered with a null caller or activator.
              • Removed Instance.OnGameEvent in favor of per-event registration methods. This gives us tools for stronger API stability and creates a consistent API for events that are not gameevents.
              • Added Instance.DebugLine
              • Added Instance.DebugBox
              • Added Instance.OnPlayerConnect
              • Added Instance.OnPlayerActivate
              • Added Instance.OnPlayerDisconnect
              • Added Instance.OnRoundStart
              • Added Instance.OnRoundEnd
              • Added Instance.OnBombPlant
              • Added Instance.OnBombDefuse
              • Added Instance.OnPlayerKill
              • Added Instance.OnPlayerChat
              • Added Instance.OnGunFire
              • Added Instance.OnGrenadeThrow
              • Added an overload to Instance.EntFireAtName that allows setting caller and activator
              • Added an overload to Instance.EntFireAtTarget that allows setting caller and activator
              • Added normal vector to the result of Instance.GetTraceHit
              • Added Entity.GetGroundEntity
              • Added CSWeaponBase.GetOwner
              • Added CSPlayerController.GetName
              • Added CSObserverPawn.GetOriginalPlayerController
              • Added CSPlayerPawn.GetOriginalPlayerController
              • Added CSPlayerPawn.IsCrouching
              • Added CSPlayerPawn.IsCrouched
              • Added CSPlayerPawn.IsNoclipping
              • See maps/editor/zoo/scripts/point_script.d.ts for comprehensive details on the API
              • Added "train_zoo.vmap" with all de_train assets and examples for mapmakers.
              •  

              Counter-Strike 2 Update

              24 September 2025 om 02:54
              [ MAPS ]
              • Ancient
                • Various player clipping fixes
              • Train
                • Various player clipping fixes [ MISC ]
                  • Fixed a case where you couldn't start moving while wiggling the mouse.
                  • Fixed a case where velocity was abnormally low while walking up ramps.
                    •  

                    Counter-Strike 2 Update

                    19 September 2025 om 02:53
                    [p]\[ MISC ][/p]
                    • [p]Fixed a regression to view punch which affected weapon sprays.[/p][/*]
                    • [p]Fixed a regression in server performance that caused frequent long server frames, primarily in drop-in drop-out modes. [/p][/*]
                    •  

                    Counter-Strike 2 Update

                    18 September 2025 om 01:15
                    [p]\[ GENESIS COLLECTION ][/p]
                    • [p]Customers in Belgium, Netherlands, and France can now unseal their Sealed Genesis Terminal items.[/p][/*]
                    • [p]Fixed purchasing errors for users with Steam Wallet funds in Chilean Peso, Colombian Peso, Costa Rican ColΓ³n, Indonesian Rupiah, Indian Rupee, Japanese Yen, South Korean Won, Kazakhstani Tenge, New Taiwan Dollar, Ukrainian Hryvnia, Uruguayan Peso, and Vietnamese Dong.[/p][/*]
                    [p]\[ ITEMS ][/p]
                    • [p]Fixed position of the nametag and StatTrak module on Shadow Daggers.[/p][/*]
                    [p]\[ MAP SCRIPTING ][/p]
                    • [p]Added javascript to the list of asset types.[/p][/*]
                    • [p]Fixed type declaration for the newAngles parameter of Entity.Teleport.[/p][/*]
                    • [p]Fixed a bug where GetTraceHit would crash when the config parameter was not specified.[/p][/*]
                    [p]\[ MISC ][/p]
                    • [p]Improved timestep-independence of subtick movement acceleration.[/p][/*]
                    •  

                    Counter-Strike 2 Update

                    17 September 2025 om 01:24
                    [p]\[ GENESIS COLLECTION ][/p]
                    • [p]The Genesis Collection is now available, featuring 17 finishes from community contributors.[/p][/*]
                    • [p]Access items in the Genesis Collection via the Genesis Uplink Terminal, available as a weekly drop.[/p][/*]
                    [p]\[ MAP SCRIPTING ][/p]
                    • [p]Added cs_script, a JavaScript based scripting system for Counter-Strike maps.[/p][/*]
                    • [p]Added script_zoo.vmap to demonstrate cs_script usage and functionality.[/p][/*]
                    [p]\[ UI ][/p]
                    • [p]Added ability to inspect another player's loadout when spectating.[/p][/*]
                    • [p]Added zoom (mousewheel) and pan (shift+drag) to all inspect panels.[/p][/*]
                    [p]\[ SOUND ][/p]
                    • [p]Each grenade now has unique higher-fidelity sounds for draw, inspect, pin-pull, and throw.[/p][/*]
                    [p]\[ MISC ][/p]
                    • [p]Various improvements to subtick shooting consistency.[/p][/*]
                    •  

                    Counter-Strike 2 Update

                    10 September 2025 om 23:49
                    [p][ MISC ][/p]
                    • [p]Fixed an issue that would allow exec_async to continue executing in cheat protected servers resulting in random user input dropout.[/p][/*]
                    • [p]Last chance to pick up the Gallery Case, Graphic Collection, and Character Craft stickers from The Armory.[/p][/*]
                    •  

                    Counter-Strike 2 Update

                    9 September 2025 om 01:17
                    [p]\[ MAPS ][/p][p]Agency[/p]
                    • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
                    [p]Grail[/p]
                    • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
                    [p]\[ ANIMATION ][/p]
                    • [p]Viewmodel animation fixes for the Bowie, Bayonet, Kukri, Nomad, Paracord, and Skeleton knives.[/p][/*]
                    [p]\[ MISC ][/p]
                    • [p]Improved performance when firing weapons.[/p][/*]
                    • [p]Fixed a case where viewmodel motion due to view angle changes depended on the direction you were facing.[/p][/*]
                    •  

                    Counter-Strike 2 Update

                    4 September 2025 om 01:18
                    [p][ MISC ][/p]
                    • [p]Fixed an issue where player sounds would not visualize correctly on the minimap.[/p][/*]
                    • [p]Fixed a crash when changing sound devices.[/p][/*]
                    • [p]Fixed a case where sounds would play incorrectly as players move through water.[/p][/*]
                    • [p]Fixed a case where viewmodel motion due to view angle changes misbehaved at certain frame rates.[/p][/*]
                    [p][Β UI ][/p]
                    • [p]Minor fixes to the Loadout UI layout on certain resolutions.[/p][/*]
                    • [p]Trade-protected and rental items now allow "Unfavorite for CT" action.[/p][/*]
                    [p][/p][p][ MAPS ][/p][p]Ancient[/p]
                    • [p]Various grenade and player clipping fixes.[/p][/*]
                    [p]Shoots[/p]
                    • [p]Various grenade and player clipping fixes.[/p][/*]
                    [p]Grail[/p]
                    • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
                    [p]Agency[/p]
                    • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
                    [p]Dogtown[/p]
                    • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
                    [p] [/p]
                    •  

                    Counter-Strike 2 Update

                    28 Augustus 2025 om 00:34
                    [ MISC ]
                    • Stability improvements when using multi-command input binds.
                    • Fixed issue where Jonathan Young music kit would loop incorrectly.
                    •  

                    Counter-Strike 2 Update

                    27 Augustus 2025 om 01:35
                    [ MAPS ] Ancient
                    • Restored some grenade lineup visuals.
                    • Misc clipping fixes.
                    [ ANIMATION ]
                    • Fixed issues with the classic knife's inspect animations.
                    • Fixed the deploy for the Stiletto knife.
                    • Fixed the deploy for the Butterfly knife.
                    • Updated Talon knife inspect while 'fidgeting' to be more responsive.
                    • Adjusted Flip knife animation when inspecting immediately after deploying.
                    • Adjusted Bayonet knife animation when inspecting immediately after deploying.
                    [ MISC ]
                    • Fixed a performance regression when creating bullet impact effects.
                    • View angle velocity now affects spectator target viewmodels the same way it affects local player viewmodels.
                    • Fixed a case where looping weapon inspects weren't networking to spectators.
                    • Fixed a bug where matchmaking was avoiding servers playing the nighttime version of Ancient.
                    • Removed legacy sprite-based shell casing fallback particle effects.
                    • Fixed case where overlapping smoke clouds would prematurely extinguish molotov fire.
                    •  

                    Counter-Strike 2 Update

                    19 Augustus 2025 om 00:32
                    [ MAPS ] Ancient
                    • Reverted "house" roof decorations near CT spawn.
                    • Restored the ability to wallbang the plywood in "cave".
                    • Various changes to the daytime soundscape.
                    • Fixed items getting stuck behind the rubble pile on T side of B.
                    • Player clipping adjustments.
                    Shoots
                    • Player clipping adjustments.
                    Ancient and Shoots
                    • More Ancient and Shoots source content is now available for community map makers in maps/editor/zoo/ancient_zoo.vmap.
                    [ MISC ]
                    • Fixed knife slashes applying a 'dry' attack decal on wet surfaces.
                    • Fixed a case where clients would mispredict shots if the attack button was held across round respawn.
                    • Fixed a case where the viewmodel would stick to the camera when cl_lock_camera was set.
                    • Fixed a case where fullscreen windowed mode wasn't offering resolutions with extreme aspect ratios.
                    • Fixed a case where fullscreen windowed mode wasn't actually stretching to fill the screen.
                    • Fixed a case where relative mouse motion was incorrect on Linux.
                    • Various stability improvements.
                    •  

                    Counter-Strike 2 Update

                    14 Augustus 2025 om 22:21
                    [ MAPS ] Ancient and Shoots
                    • Added nighttime versions.
                    • Refreshed all ancient materials to use latest CS2 shaders.
                    • Added new blending options for ancient materials including wetness and moss.
                    • Added "ancient_zoo.vmap" with all assets and blending examples for mapmakers.
                    [ ITEMS ]
                    • Deluge Music Kit Box is now available for purchase in standard and StatTrak versions.
                    • New Limited Time Item, the M4A1-S | Solitude, is now available in The Armory.
                    [ ANIMATION ]
                    • Sawed-off shotgun deploy modified and fixed shell penetration on reload.
                    • Improved deploy +quick inspect animations for all knives.
                    • Improved deploy +quick inspect animations for the AK, Galil, AUG, PP-Bizon.
                    • Improved deploy animations for the AWP, M4A4, M4A1-S.
                    • Improved animations for legacy SSG08 models.
                    • Removed the deploy inspect delay for most weapons.
                    • Fixed XM1014 blocking crosshair during reload.
                    [ MISC ]
                    • Rendering performance improvements across most maps.
                    • Rendering resolution and aspect ratio can now be changed in fullscreen windowed mode.
                    • fps_max can no longer be changed while connected to a server.
                    • Fixed a case where certain weapons could be fired sooner after a re-deploy.
                    •  

                    Counter-Strike 2 Update

                    2 Augustus 2025 om 00:34
                    [ GAMEPLAY ]
                    • Fixed a bug that would allow you to inspect a grenade after priming.
                    • Fixed a bug that would prevent firstperson viewmodel lag.
                    • Molotov again uses the correct fire particle.
                    • Incendiary and smoke grenades now play the correct sounds.
                    • Adjusted firstperson molotov audio and particle event timing.
                    • Fixed a bug that would cause bhopping penalty to continue to accumulate even when jump had not been pressed.
                    • Bhopping jump spam clock now starts at the instant the input is registered, rather than then end of the subtick where that command was processed.
                    [ MAPS ] Jura
                    • Updated to the latest version from the Community Workshop.
                    •  

                    Counter-Strike 2 Update

                    31 Juli 2025 om 03:07
                    [ GAMEPLAY ]
                    • Fixed a case where weapons (including dropped bombs) would appear in the wrong location.
                    • Weapons can be fired immediately after a redeploy if reloading was cancelled before adding ammo.
                    •  

                    Counter-Strike 2 Update

                    30 Juli 2025 om 02:29
                    [ GAMEPLAY ]
                    • Fixed a case where weapons could be fired prematurely due to a redeploy after a reload
                    • Fixed a case where movement button changes were ignored while adjusting view angles at very high frame rates
                    • Fixed a case where air strafing would result in higher than usual velocities
                    • Speculative fix for a rare case where the dropped bomb appears in the wrong location
                    [ MISC ]
                    • Various bug fixes and and changes to first-person animations and sounds
                    • Fixed various nametag and StatTrak positions
                    • Various fixes for AWP materials
                    • Speculative fix for a rare case where holstered weapons appear attached to the deployed weapon
                    • Fixed a bug where the CS2 music kit was replaced by the CS:GO music kit
                    • Fixed a vote UI bug sometimes displaying vote result of another team's vote
                    [ MAPS ] Inferno
                    • Fixed a gap on the first stack at bombsite B
                    Overpass
                    • Fixed clipping on the T fountain stairs
                    •  

                    Counter-Strike 2 Update

                    28 Juli 2025 om 23:16
                    [ ANIMATION ]
                    • The animation system in CS2 is in the process of being upgraded to AnimGraph2, which requires reauthoring existing game content. Today's update replaces all first-person animations, including weapon deploy, firing, reload, and inspect animations
                    • Replaced/updated all chicken animations
                    [ GAMEPLAY ]
                    • Improvements to damage prediction when shooting while moving
                    • Shotgun reloads will no longer resume automatically after being interrupted
                    • Fixed several cases where a player would get stuck on map geometry while surfing (i.e., on surf maps)
                    [ AUDIO ]
                    • Fixed a case where individual player voice volume adjustments weren't working correctly
                    • Various improvements to weapon reload and draw sounds in conjunction with AnimGraph2 updates.
                    • Added new speed-sensitive sounds that play while surfing (can be turned on with sv_surf_sounds, and can be adjusted via snd_surf_volume_inair, snd_surf_volume_map, snd_surf_volume_slide)
                    • Various improvements to ambient sound content for community map makers
                    [ MISC ]
                    • The Community Server Browser will now open in the Steam Overlay when playing in fullscreen exclusive mode
                    [ MAPS ] Overpass
                    • Breakable glass added to B doors
                    • Adjusted Heaven railing
                    • Adjusted angle of truck on A site
                    • Blocked view from truckbed to stairs
                    • Moved up wall behind dumpster, by A stairs
                    • Adjusted texturing on dumpster back wall
                    • Removed some grass near A site
                    • Flattened tops of broken walls near B site
                    • Re-enabled wires around the map
                    Train
                    • Added new cover on A site by Hell train
                    • Added new cover and adjusted platform on B site outside of Z
                    • Added new cover in Upper B halls
                    • Adjusted cover in Ivy
                    • Removed horizontal stripes on large doors in A site
                    • Raised CT side platform in B
                    • Adjusted lighting on B site
                    • Adjusted clipping throughout
                    Inferno
                    • Church windows opened above Coffins
                    • Church garden pathway narrowed by entrance door and widened by Coffins
                    • Adjusted shape of first box on B site
                    • Repairs on A site balcony railing have been completed
                    • Curbs removed along Mid
                    • Arch light moved to ceiling
                    • Adjusted Banana visuals to improve player legibility
                    • Adjusted props throughout
                    Dogtown
                    • Updated to the latest version from the Community Workshop (Update Notes)
                    •  

                    Counter-Strike 2 Update

                    16 Juli 2025 om 02:01
                    [ Premier Season Three ]
                    • Premier Season Three is now open for business
                    • Added Overpass to the Active Duty Map Pool
                    • Removed Anubis from the Active Duty Map Pool
                    [ GAMEPLAY ]
                    • Incendiary Grenade - incendiary grenade fire spreads more rapidly
                    • MP9 - increased recoil magnitude and substantially reduced jumping accuracy
                    • In Competitive modes, Counter-Terrorists now receive a $50 team award for each Terrorist eliminated in a round
                    •  

                    Counter-Strike 2 Update

                    4 Juli 2025 om 00:45
                    [ MISC ]
                    • Added a description note to Souvenir Highlight Packages explaining that they will become tradable and marketable after 7 days.
                    • Various stability improvements.
                    •  

                    Counter-Strike 2 Update

                    3 Juli 2025 om 00:11
                    [ AUSTIN 2025 MAJOR ]
                    • Champions Autographs Capsule is now available for purchase, congratulations to Team Vitality!
                    • Highlight Souvenir Packages can now be acquired for the Playoff matches.
                    [ MISC ]
                    • Added in-game lobby voice chat and voice chat during Premier Pick/Ban phase.
                    • Fixed bad command flows in point_servercommand entities.
                    • Fixed community maps not reloading correctly with "restart" command.
                    • Buy binds are now disabled during halftime freeze phase.
                    • Fixed scoreboard column text formatting in Japanese.
                    •  

                    Counter-Strike 2 Update

                    16 Mei 2025 om 00:29
                    [ GAMEPLAY ]
                    • Deathmatch mode now allows unbalanced teams.
                    [ GRAPHICS ]
                    • Fixed a case where molotov and incendiary fire was visible through the AK-47 viewmodel.
                    • Fixed a case where stickers covering the gap on the front grip of the AK-47 weren't lit correctly in left hand mode.
                    • Fixed a case where inventory item icons rendered incorrectly while scoped in-game.
                    [ AUDIO ]
                    • Shortened front end of the AK-47 fire sound.
                    • Reduced delay for body shot impact sounds from the attacker perspective.
                    • Body shot impact sounds from the attacker perspective will momentarily reduce the volume of weapon fire and ambience to help ensure feedback remains audible.
                    •  
                    ❌