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Normale weergave

Counter-Strike 2 Update

15 April 2026 om 00:07
[p]The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A[/p][p][/p][p]To report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".[/p][p][/p][p]\[ ANIMGRAPH 2 ][/p]
  • [p]Fixed wrong pose when backing into corners[/p][/*]
  • [p]Improved stuttering of 3rd person aim[/p][/*]
  • [p]Fixed main menu pistol poses[/p][/*]
  • [p]Added missing knife draw animations[/p][/*]
  • [p]Fix pop when running and switching weapons[/p][/*]
  • [p]Fix pop when switching weapons after throwing a grenade[/p][/*]
  • [p]Fixed head wobbling when planting C4[/p][/*]
  • [p]Fixed issueΒ when holding inspect and changing weapons[/p][/*]
[p]\[ OTHER ][/p]
  • [p]Fixed a case where it was possible to climb down ladders faster than before.[/p][/*]
[p][/p][p]Please note that the client may produce a fatal error message when attempting to connect to a server running a different build.[/p]
  •  

Animgraph 2 Beta Update

10 April 2026 om 01:17
[p]The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: [/p][p]https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A[/p][p][/p][p]To report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".[/p][p][/p][p] \[ NETWORK][/p]
  • [p]Reduced network bandwidth utilization[/p][/*]
[p][/p][p]Please note that the client may produce a fatal error message when attempting to connect to a server running a different build.[/p]
  •  

Counter-Strike 2 Update

2 April 2026 om 00:35
[p]The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A[/p][p][/p][p]To report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".[/p][p][/p][p]\[ ANIMGRAPH 2 ][/p][p]The CS2 animation system has been updated to Animgraph 2, which reduces CPU and networking costs associated with animation.[/p]
  • [p]All third-person animations have been re-authored, and in several cases adjusted in response to player feedback.[/p][/*]
  • [p]Smoothed in-air crouching transitions in first and third-person.[/p][/*]
  • [p]In support of Animgraph 2, the logic adjusting player height on sloped surfaces has been refactored.[/p]
    • [p]Player height on ramps is now consistent and no longer depends on approach direction.[/p][/*]
    • [p]As a result of this change, grenade lineups on sloped surfaces may have changed.[/p][/*]
    [/*][p][/p][p]\[ ENGINE ][/p]
    • [p]Updated engine code to the latest version of Source 2.[/p][/*]
    [p][/p][p]\[ CS SCRIPT ][/p]
    • [p]Added function GetRoundRemainingTime.[/p][/*]
    [p][/p][p]\[ GAMEPLAY ]Β [/p]
    • [p]Player occlusion now uses a GPU query to prevent players clipping through thin walls when none of their bounding volume is visible.[/p][/*]
    [p][/p][p]\[ SOUNDΒ ][/p]
    • [p]Mix adjustments to help accentuate jump landing sounds during combat.[/p][/*]
    • [p]New c4 equip sound.[/p][/*]
    • [p]Minor adjustments to ambient sound levels.[/p][/*]
    • [p]Fixed missing ambient sounds on team selection and end of match screens.[/p][/*]
    • [p]Fixed missing sounds in the main menu UI[/p][/*]
    • [p]Mix tweaks while taking damage[/p][/*]
    • [p]Fixed bug where DeathCam music cue was causing volume ducking for too long.Β [/p][/*]
    • [p]Vertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo.[/p][/*]
    • [p]Various map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo.[/p][/*]
    [p][/p][p]\[ KNOWN ISSUES ][/p]
    • [p][strike]In some rare cases, when you turn your head there will be a slight unintended camera shift.[/strike][/p][/*]
    • [p][strike]The Karambit crouch animation has a strange wrist rotation.[/strike][/p][/*]
    • [p][strike]Certain combinations of graphics settings result in many things rendering as solid black.[/strike][/p][/*]
    • [p][strike]Some materials are missing their normal tint.[/strike][/p][/*]
    • [p][strike]The Default T shirt is missing its pattern.[/strike][/p][/*]
    • [p][strike]Overpass has broken shadows at Fountain, Playground and Long.[/strike][/p][/*]
    • [p][strike]Rapid hand switching just shows up as a blinking weapon.[/strike][/p][/*]
    • [p][strike]The third-person Shadow Daggers deploy animation is misbehaving.[/strike][/p][/*]
    • [p][strike]Third-person idle animations stop during first-person weapon inspects.[/strike][/p][/*]
    • [p][strike]The Paracord Knife is missing a deploy animation.[/strike][/p][/*]
    •  

    Counter-Strike 2 Update

    18 Maart 2026 om 23:35
    [ GAMEPLAY ]
    • Reloading has been refactored to encourage more careful consideration of the use of ammo. When you reload a magazine-fed weapon, all remaining ammo in the magazine is discarded and a new, full magazine is taken from the reserves.
    • Reserve ammunition is now represented either as number of magazines, shells, or bullets, depending on the weapon.
    • The fill-level of the current weapon is now displayed below the ammo count.
    • Tuned reserve magazine counts per-weapon.
    [ MAP GUIDES ]
    • Limited map guides are now available in Competitive and Retakes (first 5 rounds of the half, 30 node max).
    • sv_allow_annotations_access_level supports 3 values: 0 – disabled. 1 – limited view. 2 – full and editable.
    • sv_annotation_limits_max_rounds_per_half (default 5) determines how many rounds into the half guides are allowed. -1 for unlimited.
    • Minimal starter map guides have been added for all Active Duty maps.
    [ WORKSHOP MAPS ]
    • Friends playing a Practice or Workshop map can be joined through the friends menu if they have Open Party set.
    •  

    Counter-Strike 2 Update

    16 Maart 2026 om 23:06
    [p]\[ X-Ray Scanner ][/p]
    • [p]Players in Germany and Netherlands will have an X-Ray Scanner tab in their Inventory. For those players, containers can only be opened via X-ray Scanner. The X-Ray Scanner will come preloaded with a one-time exclusive non-tradable "Genuine P250 | X-ray", which must be claimed before using the X-Ray Scanner to reveal items in other containers.[/p][/*]
    • [p]Keyless Containers, like Souvenir Packages, can be opened without the X-Ray Scanner.[/p][/*]
    •  

    Counter-Strike 2 Update

    12 Maart 2026 om 00:00
    [p]\[ DEAD HAND COLLECTION ][/p]
    • [p]The Dead Hand Collection is now available, featuring 17 finishes from community contributors, and including 22 all-new gloves as rare special items.[/p][/*]
    • [p]Access items in the Dead Hand Collection via the Dead Hand Terminal, available as a weekly drop.[/p][/*]
    [p][/p][p]\[ MAPS ][/p][p]Dust II[/p]
    • [p]Fixed a pixel gap in a door Outside Long.Β [/p][/*]
    [p]Alpine[/p]
    • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
    •  

    Counter-Strike 2 Update

    4 Maart 2026 om 23:51
    [p]\[ MISC ][/p]
    • [p]Starting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed). While listed, items cannot be consumed or modified. You can cancel your listings at any time.[/p][/*]
    • [p]Added ability to set your max offer limit for items in the Terminal, and the Arms Dealer will only show offers up to that limit.[/p][/*]
    • [p]Fixed a slight tilt in the chicken running animation.[/p][/*]
    [p][/p][p]\[ MAPS ][/p][p]Inferno[/p]
    • [p]Balcony at Bombsite A has been extended.[/p][/*]
    • [p]Graveyard at Bombsite A has been closed to the public.Β [/p][/*]
    • [p]Clipping adjusted at small window next to Second Mid Balcony.[/p][/*]
    [p]Warden[/p]
    • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
    [p]Sanctum[/p]
    • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
    [p][/p][p]\[ MAP SCRIPTING ][/p]
    • [p]Added hitEntity to OnBulletImpact event data[/p][/*]
    • [p]Added Entity.GetAbsAngularVelocity()[/p][/*]
    • [p]Added Entity.GetLocalAngularVelocity()[/p][/*]
    • [p]Added angularVelocity to Entity.Teleport()[/p][/*]
    • [p]Added CSWeaponBase.GetClipAmmo()[/p][/*]
    • [p]Added CSWeaponBase.SetClipAmmo()[/p][/*]
    • [p]Added CSWeaponBase.GetReserveAmmo()[/p][/*]
    • [p]Added CSWeaponBase.SetReserveAmmo()[/p][/*]
    • [p]Added CSWeaponData.GetMaxClipAmmo()[/p][/*]
    • [p]Added CSWeaponData.GetMaxReserveAmmo()[/p][/*]
    • [p]Fixed missing CSPlayerPawn.IsDucking()[/p][/*]
    • [p]Fixed missing CSPlayerPawn.IsDucked()[/p][/*]
    • [p]Fixed a bug where JUMP wouldn't trigger for WasInputJustPressed() and WasInputJustReleased() if the press didn't cross a tick boundary.[/p][/*]
    • [p]Fixed a bug where Entity methods GetEyePosition(), GetEyeAngles(), GetHealth(), GetMaxHealth(), and SetMaxHealth() would only work on CSPlayerPawns.[/p][/*]
    •  

    Counter-Strike 2 Update

    25 Februari 2026 om 23:53
    [p]\[ MAP SCRIPTING ][/p]
    • [p]Added Instance.SetSaveData[/p][/*]
    • [p]Added Instance.GetSaveData[/p]
      • [p]Workshop maps can write up to 1MB of save data.[/p][/*]
      • [p]Workshop saves leverage Steam Cloud and persist across installs.[/p][/*]
      • [p]Save data size limit can be configured with sv_workshop_map_save_data_max_filesize_mb.[/p][/*]
      [/*]
    • [p]Added Instance.OnModifyPlayerDamage[/p]
      • [p]Called after all damage properties have been calculated, just before armor and health are modified[/p][/*]
      • [p]Replaces Instance.OnBeforePlayerDamage[/p][/*]
      • [p]Includes hitgroup in event data[/p][/*][/*]
      • [p]Added hitgroup to OnPlayerDamage event data[/p][/*]
      • [p]Added CSDamageFlags.IGNORE_ARMOR[/p][/*]
      • [p]Added CSPlayerPawn.IsInputPressed[/p][/*]
      • [p]Added CSPlayerPawn.WasInputJustPressed[/p][/*]
      • [p]Added CSPlayerPawn.WasInputJustReleased[/p][/*]
      • [p]Added enum CSInputs[/p][/*]
      • [p]Fixed bug where CSDamageTypes was exported under the name CSDamageType[/p][/*][p]\[ MISC ][/p]
        • [p]Map guides for de_ancient can now be used on de_ancient_night and vice versa.[/p][/*]
          •  

          Counter-Strike 2 Update

          24 Februari 2026 om 00:38
          [p]\[ MISC ][/p]
          • [p]Mitigated a performance issue that primarily affected Windows 10 users with recent Intel CPUs.[/p][/*]
          • [p]Fixed a case where the Delete Item inventory option wasn't working.[/p][/*]
          • [p]Fixed a case of visual corruption using iron sights on AMD GPUs.[/p][/*]
          • [p]Expanding list of console variables addons are allowed to change.[/p][/*]
          [p][/p][p]\[ MAPS ][/p][p]Overpass[/p]
          • [p]Fixed the Party balloons.[/p][/*]
          •  

          Counter-Strike 2 Update

          5 Februari 2026 om 00:33
          [p]\[ MISC ][/p]
          • [p]Fixed a case where switching firstperson spectator targets would cause viewmodel animations to reset.[/p][/*]
          • [p]Fixed a case where physics calculations far from the origin were causing performance issues.[/p][/*]
          [p][/p][p]\[ MAPS ][/p][p]Anubis[/p]
          • [p]Adjusted player clipping around new drop.[/p][/*]
          • [p]Adjusted grenade clipping around connector (e-box :P) hole and old drop.[/p][/*]
          [p]Poseidon[/p]
          • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
          •  

          Counter-Strike 2 Update

          30 Januari 2026 om 01:17
          [p]\[ GAMEPLAY ][/p]
          • [p]Damage from HE grenades that explode mid-air near the ground will no longer be calculated as if they exploded on the ground.[/p][/*]
          [p][/p][p]\[ SOUND ][/p]
          • [p]Various knife sound adjustments.[/p][/*]
          [p][/p][p]\[ MISC ][/p]
          • [p]Performance optimizations for exploding chickens.[/p][/*]
          • [p]Fixed a map scripting bug where Entity.SetOwner wasn't accepting undefined.[/p][/*]
          • [p]Added a method for community maps to save modified user settings. Running 'host_writeconfig_with_prompt' will prompt the user for permission to save. If accepted, some of the modified settings (radar, viewmodel, safezones, etc) will be kept after the map exits.Β [/p][/*]
          • [p]Community maps are now restricted to a smaller list of allowed console commands. Use -disable_workshop_command_filtering to disable this filtering.[/p][/*]
          [p][/p][p]\[ MAPS ][/p][p]Stronghold[/p]
          • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
          •  

          Counter-Strike 2 Update

          27 Januari 2026 om 01:09
          [p]\[ GAMEPLAY ][/p]
          • [p]Molotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.[/p][/*]
          [p][/p][p]\[ SOUND ][/p]
          • [p]Fixed a performance issue when running CS2 without a sound device.[/p][/*]
          • [p]Various knife sound adjustments.[/p][/*]
          [p][/p][p]\[ MISC ][/p]
          • [p]Fixed broken cl_ent_bbox visualization for some classes of rigid dynamic entities.[/p][/*]
          • [p]Various stability improvements.[/p][/*]
          [p][/p][p]\[ MAPS ][/p][p]Nuke[/p]
          • [p]Adjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.[/p][/*]
          [p]Warden[/p]
          • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
          [p]Sanctum[/p]
          • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
          •  

          Counter-Strike 2 Update

          22 Januari 2026 om 23:54
          [p]\[ GAMEPLAY ][/p]
          • [p]Landing vertical velocity now affects landing speed penalties similar to sv_legacy_jump stamina.[/p][/*]
          [p][/p][p]\[ MISC ][/p]
          • [p]Fixed an issue that led to a small number of users to erroneously receive a VAC ban. Those bans have been reversed.[/p][/*]
          • [p]Fixed a case where HUD safezone settings were not being applied.[/p][/*]
          • [p]Various server stability improvements.[/p][/*]
          [p][/p][p]\[ MAPS ][/p][p]Anubis[/p]
          • [p]Fixed a case where physics objects would interact with multiple overlapping convex water volumes.[/p][/*]
          • [p]Various player clipping adjustments.[/p][/*]
          • [p]Radar minimap updated to match recent changes.[/p][/*]
          •  

          Counter-Strike 2 Update

          21 Januari 2026 om 23:58
          [p]\[ PREMIER ][/p]
          • [p]Premier Season Four has begun[/p][/*]
          • [p]Added Anubis to the Active Duty Map Pool[/p][/*]
          • [p]Removed Train from the Active Duty Map Pool[/p][/*]
          [p][/p][p]\[ COMPETITIVE ][/p]
          • [p]Adjusted underlying per-map competitive matchmaking rank values. Existing per-map competitive Skill Groups have been expired, and will be displayed again once the player obtains the required number of wins[/p][/*]
          [p][/p][p]\[ GAMEPLAY ][/p]
          • [p]Minor adjustments to the MP7 and MP5-SD:[/p]
            • [p]Slightly increased damage[/p][/*]
            • [p]Slightly reduced damage fall-off[/p][/*]
            • [p]Reduced price by $100.[/p][/*]
            [/*]
          • [p]Reduced price of the PP-Bizon by $100.[/p][/*]
          • [p]Jump changes:[/p]
            • [p]Landing time is now calculated with subtick precision[/p][/*]
            • [p]Jumping and landing no longer affect stamina. The landing speed penalty is now a simple function of landing time[/p][/*]
            • [p]Any jump press within sv_bhop_time_window centered on the landing time that hasn't been penalized by sv_jump_spam_penalty_time will be treated as a successful bunnyhop[/p][/*]
            • [p]Legacy jump behavior can be restored on private servers with sv_legacy_jump[/p][/*][/*]
            • [p]Map Guides can now be loaded in online games of casual and retakes (via the ESC menu)[/p][/*][p][/p][p]\[ SOUND ]Β [/p]
              • [p]Reduced audio output latency[/p][/*]
              • [p]Higher fidelity knife draw and inspect sounds[/p][/*]
              • [p]Weapon, knife and utility draw sounds no longer overlap when switching quickly between them[/p][/*]
              • [p]Knife impact sounds are now unique based on primary fire or alt fire swings as well as front and rear attacks. This reflects the different damage amounts dealt with each attackΒ [/p][/*]
              • [p]Ambient sounds no longer restart from the beginning when transitioning between zones[/p][/*][p][/p][p]\[ WEEKLY CARE PACKAGE ][/p]
                • [p]Added two all-new weapon collections to the Weekly Care Package drop list: Harlequin, Achroma[/p][/*]
                • [p]Removed four weapon collections from the Weekly Care Package drop list: Safehouse, Dust 2, 2018 Nuke Collection, and the 2018 Inferno Collection[/p][/*][p][/p][p]\[ ARMORY ][/p]
                  • [p]Added a new Limited Edition Item: the AK47 | Aphrodite[/p][/*][p][/p][p]\[ MISC ][/p]
                    • [p]Increased material fidelity on some of the base guns:[/p]
                      • [p]Ak47[/p][/*]
                      • [p]Aug[/p][/*]
                      • [p]AWP[/p][/*]
                      • [p]Berettas[/p][/*]
                      • [p]Deagle[/p][/*]
                      • [p]Galil[/p][/*]
                      • [p]Mac-10[/p][/*]
                      • [p]MP7[/p][/*]
                      • [p]P250[/p][/*]
                      • [p]Tec9[/p][/*]
                      • [p]USP-S[/p][/*]
                      • [p]Bizon[/p][/*]
                      • [p]Cz75a[/p][/*]
                      • [p]Famas[/p][/*]
                      • [p]MP9[/p][/*][/*]
                        • [p]Changed voice status behavior to always show a mic for local player if mic is openΒ [/p][/*]
                        • [p]Fixed a bug related to Deathcam intersection[/p][/*]
                        • [p]Fixed some cases where the player would collide with internal edges while sliding along a ramp in surf mode[/p][/*]
                        • [p]Improved the resolution of the PVS for some static level geometry[/p][/*]
                        • [p]Fixed some small interpenetrations in Butterfly Knife animations[/p][/*]
                        • [p]Fixed a case where blood decals weren't appearing[/p][/*][p][/p][p]\[ MAP SCRIPTING ][/p]
                          • [p]Fixed a bug where activator was sometimes incorrect for func_door outputs OnOpen, OnFullyOpen, OnClose, and OnFullyClosed[/p]
                            • [p]Added BaseModelEntity.GetModelName[/p][/*]
                            • [p]Added BaseModelEntity.GetModelScale[/p][/*]
                            • [p]Added BaseModelEntity.GetColor[/p][/*]
                            • [p]Added BaseModelEntity.IsGlowing[/p][/*][/*][p][/p][p]\[ ENGINE ][/p]
                              • [p]Updated engine code to the latest version of Source 2.[/p][/*][p] \[ MAPS ][/p]
                                • [p]Removed community maps: Golden, Palacio, Agency, and Rooftop from all game modes[/p][/*]
                                • [p]Added community maps Warden, Stronghold, and Alpine to Competitive, Casual, and Deathmatch modes[/p][/*]
                                • [p]Added community maps Sanctum and Poseidon to Wingman mode[/p][/*][p][/p][p]Anubis[/p]
                                  • [p]Bridge drop moved near Mid Doors[/p][/*]
                                  • [p]Mid doors orientation reversed[/p][/*]
                                  • [p]Hole added between E-box and Back of B[/p][/*]
                                  • [p]Bombsite A crates moved up steps on to Walkway[/p][/*]
                                  • [p]Scaffolding added to pillar on Bombsite A[/p][/*]
                                    •  

                                    Counter-Strike 2 Update

                                    18 December 2025 om 22:18
                                    [p]\[ MAJOR ][/p]
                                    • [p]Champions Autographs Capsule is now available for purchase, congratulations to Team Vitality![/p][/*]
                                    • [p]Highlight Souvenir Packages can now be acquired for the Playoff matches.[/p][/*]
                                    •  

                                    Counter-Strike 2 Update

                                    8 December 2025 om 23:07
                                    [p]\[ RENDERING ][/p]
                                    • [p]Improved shadow fidelity on view models.[/p][/*]
                                    • [p]Added local client icon cache for inventory items.[/p][/*]
                                    • [p]Fixed a case that caused a small number of users to receive an erroneous VAC ban. The bans will be removed.[/p][/*]
                                    •  

                                    Counter-Strike 2 Update

                                    20 November 2025 om 00:47
                                    [p]\[ MISC ][/p]
                                    • [p]Fixed a case of observers experiencing incorrect post-processing effects when switching observer targets.[/p][/*]
                                    • [p]Disabled TrueView while watching a live playcast to match on-server observing experience.[/p][/*]
                                    • [p]Fixed a wiggle at the end of SG 556 deploy animation.[/p][/*]
                                    • [p]Stability improvements.[/p][/*]
                                    •  

                                    Counter-Strike 2 Update

                                    14 November 2025 om 02:01
                                    [p]\[ MISC ][/p]
                                    • [p]Fixed ability to plant C4 while standing on top of a teammate.[/p][/*]
                                    • [p]Fixed a rendering bug on transparent charms attached to planted C4 or dropped weapons.[/p][/*]
                                    • [p]Fixed a bug where Budapest 2025 Coin sometimes wasn't showing up in the scoreboard.[/p][/*]
                                    • [p]Fixed a replay bug causing infinite shell casing effects.[/p][/*]
                                    • [p]Updated the Budapest 2025 Imperial Esports sticker artwork.[/p][/*]
                                    •  

                                    Counter-Strike 2 Update

                                    12 November 2025 om 23:58
                                    [p]\[ MAJOR ][/p]
                                    • [p]The StarLadder Budapest Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more.[/p][/*]
                                    • [p]Purchase a Budapest 2025 Viewer Pass to receive an upgradable Budapest 2025 Coin. With an active pass, you can upgrade your coin and earn extra souvenir packages by playing the Pick'Em Challenge. Additionally, you will show up on the Active Pass Leaderboard where you can compare your Pick'Em Challenge performance to your friends.[/p][/*]
                                    [p]\[ STORE ][/p]
                                    • [p]Added new "Sticker Slab" item, a charm that seals any sticker and can be attached to weapons. The sealed sticker can be returned to your inventory at any time by cracking open and discarding the slab.[/p][/*]
                                    • [p]Newly purchased Name Tag and StatTrakβ„’ Swap Tool items can no longer be traded or listed on Community Market.[/p][/*]
                                    [p]\[ GAMEPLAY ][/p]
                                    • [p]Increased the maximum effective sv_maxvelocity to 16,384 units per second. The default value of 3500 is unchanged.[/p][/*]
                                    • [p]Fixed a case where clients would mispredict jump button presses.[/p][/*]
                                    • [p]Fixed a case where clients would mispredict jump apexes.[/p][/*]
                                    [p]\[ MAPS ][/p]
                                    • [p]Fixed skybox on Inferno that was blocking grenades.[/p][/*]
                                    [p]\[ MISC ][/p]
                                    • [p]Increased default bullet decal rendering distance.[/p][/*]
                                    • [p]Glove models and animations in the UI/inventory now use Animgraph2, matching first-person in-game gloves.[/p][/*]
                                    • [p]Enabled the pulsing light on the C4 view model.[/p][/*]
                                    • [p]Updated the color scheme of Counter-Strike items in Steam Community Market and Web Inventory to match item quality colors.[/p][/*]
                                    • [p]Performance improvements.[/p][/*]
                                    •  

                                    Counter-Strike 2 Update

                                    5 November 2025 om 00:59
                                    [p]\[ GAMEPLAY ][/p]
                                    • [p]Fixed a case where air acceleration was clamped incorrectly while surfing.[/p][/*]
                                    • [p]Fixed a case where slowly surfing up a ramp was handled incorrectly due to misidentification as a jump apex.[/p][/*]
                                    • [p]Fix a bug causing "Delay Sniper Rifle Un-Scope after Shot" to be inconsistent.[/p][/*]
                                    [p][/p][p]\[ DEMO ][/p]
                                    • [p]Added TrueView demo playback, which reconstructs the observed player's original experience more accurately by re-running client-side prediction.[/p][/*]
                                    • [p]TrueView playback will show the effects of Damage Prediction, if it was enabled by the observed player at the time.[/p][/*]
                                    • [p]TrueView does not reconstruct the precise timings of rendered frames, so some differences between the original player's experience and TrueView playback will remain, especially in very slow motion playback.Β  The player's frame at the time when the mouse was clicked, which is used for hitΒ registration, is shown accurately to the nearest demo playback frame. However, reaction effects such as recoil, muzzle flash, blood splatter, and ragdoll are delayed while playing the game by one or two frames due to the way CPU and GPU work is pipelined, and will not appear at the same time during demo playback.[/p][/*]
                                    • [p]TrueView demo playback might not work properly on old demos and is disabled by default if the playback client version does not match the client version when the demo was recorded.Β You can set cl_demo_predict 2 to override this.[/p][/*]
                                    • [p]Fixed a bug causing third person models to not animate smoothly.[/p][/*]
                                    • [p]Fixed a bug causing time to lurch forward by one tick when unpausing a demo.[/p][/*]
                                    [p][/p][p]\[ MISC ][/p]
                                    • [p]Animation fixes for G3SG1 bolt.[/p][/*]
                                    • [p]Fixed developer console scrollbar to accept mouse clicks.[/p][/*]
                                    •  

                                    Counter-Strike 2 Update

                                    30 Oktober 2025 om 00:36
                                    [p]\[ MISC ][/p]
                                    • [p]Improved player movement prediction when colliding with other moving players.[/p][/*]
                                    • [p]Added scope in/out sound prediction to play immediately for local player.[/p][/*]
                                    • [p]Retake loadout cards will now randomly offer M4A1-S or M4A4 if player has both equipped in their CT loadout.[/p][/*]
                                    • [p]Added Body Armor to 4v3, 4 Bad Guys Left, and Blind Fire cards.[/p][/*]
                                    • [p]Added Dual Berettas to T Blind Fire card.[/p][/*]
                                    • [p]Replaced Flashbang with HE Grenade on CT Enemy Loadout Card[/p][/*]
                                    • [p]Fixed idle animations on CZ75-Auto, SSG 08, AUG, Galil AR.[/p][/*]
                                    • [p]Performance improvements.[/p][/*]
                                    • [p]Stability improvements.[/p][/*]
                                    • [p]Improvements to animation fidelity during demo playback.[/p][/*]
                                    •  

                                    Counter-Strike 2 Update

                                    24 Oktober 2025 om 00:32
                                    [p]\[ GAMEPLAY ][/p]
                                    • [p]Increased matchmaking party size for Retakes to allow 4 players in a party.[/p][/*]
                                    • [p]Fixed a case where players joining Retakes round during freeze time could spawn at a wrong spawn point.[/p][/*]
                                    • [p]Fixed bot manager logic to make room for players by first kicking dead bots and bots who are not controlled by a human.[/p][/*]
                                    [p]\[ MISC ][/p]
                                    • [p]Stability improvements.[/p][/*]
                                    •  

                                    Counter-Strike 2 Update

                                    23 Oktober 2025 om 01:00
                                    [p]\[ GAMEPLAY ][/p]
                                    • [p]Adding Retakes as official game mode supporting Defusal Group Alpha and Defusal Group Delta maps on official matchmaking servers.[/p][/*]
                                    • [p]Fixed Molotov and Smoke interaction logic in cases when multiple smokes are active in the map.[/p][/*]
                                    [p]\[ MAPS ][/p]
                                    • [p]Updated Golden to the latest version from Steam Community Workshop (Update Notes)[/p][/*]
                                    • [p]Updated Palacio to the latest version from Steam Community Workshop (Update Notes)[/p][/*]
                                    • [p]Updated Rooftop to the latest version from Steam Community Workshop (Update Notes)[/p][/*]
                                    [p]Inferno[/p]
                                    • [p]Adjustments to top of Quad and under Balcony to improve visibility.[/p][/*]
                                    • [p]Various optimizations.[/p][/*]
                                    [p]\[ CONTRACTS ][/p]
                                    • [p]Extended functionality of the "Trade Up Contract" to allow exchanging 5 items of Covert quality as follows:[/p]
                                      • [p]5 StatTrakβ„’ Covert items can be exchanged for one StatTrakβ„’ Knife from a collection of one of the items provided[/p][/*]
                                      • [p]5 regular Covert items can be exchanged for one regular Knife item or one regular Gloves item from a collection of one of the items provided[/p][/*]
                                      [/*][p]\[ MISC ][/p]
                                      • [p]Performance optimizations when the game is in the main menu and item inspect UI[/p][/*]
                                      • [p]Fixed inventory item icons sometimes rendering in blurry state or not rendering[/p][/*]
                                      • [p]Fixed several server-only sound events to not start multiple times[/p][/*]
                                      • [p]Stability improvements[/p][/*]
                                      •  

                                      Counter-Strike 2 Update

                                      16 Oktober 2025 om 02:06
                                      [p]\[ MISC ][/p]
                                      • [p]Fixed a case of incorrect damage report data at the end of the rounds.[/p][/*]
                                      • [p]Updated King Crasswater and Queen Ava stickers for clarity.[/p][/*]
                                      • [p]Skinning fixes on Driver Gloves and Sport Gloves.[/p][/*]
                                      • [p]Fixed a crash when playing back some demo files.[/p][/*]
                                      • [p]Stability improvements.[/p][/*]
                                      •  

                                      Counter-Strike 2 Update

                                      15 Oktober 2025 om 00:28
                                      [p]\[ ENGINE ][/p]
                                      • [p]Updated engine code to the latest version of Source 2.[/p][/*]
                                      • [p]Reworked bullet penetration simulation to reduce CPU usage.[/p][/*]
                                      • [p]Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting.[/p][/*]
                                      [p]\[ GAMEPLAY ][/p]
                                      • [p]Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse.[/p][/*]
                                      • [p]C4 will no longer detonate in the middle of halftime intermission or after the end of the match.[/p][/*]
                                      • [p]Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.[/p][/*]
                                      [p]\[ UI ][/p]
                                      • [p]Major Highlight clips are now viewable from the Spectator Loadout.[/p][/*]
                                      • [p]Selected player is now more visible in the Team Counter.[/p][/*]
                                      • [p]Context menu in the Inventory now opens in a position relative to the cursor.[/p][/*]
                                      • [p]HUD weapon mode indicator has been moved to the ammo count.[/p][/*]
                                      • [p]Raindrops are now removed from weapons when switching to a dry inspect environment.[/p][/*]
                                      [p]\[ MAP SCRIPTING ][/p]
                                      • [p]cs_script enums can now be imported and behave the same as TypeScript enums.[/p]
                                        • [p]CSWeaponType.PISTOL == 1[/p][/*]
                                        • [p]CSWeaponType\[1] == "PISTOL"[/p][/*]
                                        [/*]
                                      • [p]Added enums CSRoundEndReason, CSHitGroup, CSLoadoutSlot, CSDamageTypes, CSDamageFlags and CSWeaponAttackType[/p][/*]
                                      • [p]Added BOOSTS value to CSGearSlot. This is the gear slot for healthshots.[/p][/*]
                                      • [p]Updated Instance.OnRoundEnd to now receive the reason[/p][/*]
                                      • [p]Updated Instance.OnBeforePlayerDamage to now receive damageType and damageFlags and the result can now modify damageType and damageFlags[/p][/*]
                                      • [p]Updated Instance.OnPlayerDamage to now receive damageType and damageFlags[/p][/*]
                                      • [p]Updated Instance.OnKnifeAttack to now receive attackType[/p][/*]
                                      • [p]Updated Instance.TraceLine, Instance.TraceSphere and Instance.TraceBox[/p]
                                        • [p]The trace config now accepts an array of ignore entities or just one[/p][/*]
                                        • [p]The trace config can specify to trace against hitboxes[/p][/*]
                                        • [p]The trace result will include hitGroup if tracing against hitboxes[/p][/*][/*]
                                        • [p]Updated Instance.BulletTrace result to include hitGroup[/p][/*]
                                        • [p]Updated Entity.TakeDamage to accept damageType and damageFlags[/p][/*]
                                        • [p]Added CSWeaponData.GetGearSlot()[/p][/*]
                                          •  

                                          Counter-Strike 2 Pre-Release Update

                                          14 Oktober 2025 om 01:29
                                          [p align="start"]A new pre-release build (β€œ1.41.1.3-rc1”) is now available in the CS2 beta depot. This build is not compatible with public matchmaking.[/p][p align="start"]For instructions on how to opt into a CS2 beta depot build, visit the following page: [/p][p]https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326[/p][p align="start"][/p][p]\[ ENGINE ][/p]
                                          • [p]Updated engine code to the latest version of Source 2.[/p][/*]
                                          • [p]Reworked bullet penetration simulation to reduce CPU usage.[/p][/*]
                                          • [p]Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting.[/p][/*]
                                          [p]\[ GAMEPLAY ][/p]
                                          • [p]Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse.[/p][/*]
                                          • [p]Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.[/p][/*]
                                          [p]\[ UI ][/p]
                                          • [p]Major Highlight clips are now viewable from the Spectator Loadout.[/p][/*]
                                          • [p]Selected player is now more visible in the Team Counter.[/p][/*]
                                          • [p]Context menu in the Inventory now opens in a position relative to the cursor.[/p][/*]
                                          • [p]HUD weapon mode indicator has been moved to the ammo count.[/p][/*]
                                          [p]\[ MAP SCRIPTING ][/p]
                                          • [p]cs_script enums can now be imported and behave the same as TypeScript enums.[/p]
                                            • [p]CSWeaponType.PISTOL == 1[/p][/*]
                                            • [p]CSWeaponType\[1] == "PISTOL"[/p][/*]
                                            [/*]
                                          • [p]Added enums CSRoundEndReason, CSHitGroup, CSLoadoutSlot, CSDamageTypes, CSDamageFlags and CSWeaponAttackType[/p][/*]
                                          • [p]Added BOOSTS value to CSGearSlot. This is the gear slot for healthshots.[/p][/*]
                                          • [p]Updated Instance.OnRoundEnd to now receive the reason[/p][/*]
                                          • [p]Updated Instance.OnBeforePlayerDamage to now receive damageType and damageFlags and the result can now modify damageType and damageFlags[/p][/*]
                                          • [p]Updated Instance.OnPlayerDamage to now receive damageType and damageFlags[/p][/*]
                                          • [p]Updated Instance.OnKnifeAttack to now receive attackType[/p][/*]
                                          • [p]Updated Instance.TraceLine, Instance.TraceSphere and Instance.TraceBox[/p]
                                            • [p]The trace config now accepts an array of ignore entities or just one[/p][/*]
                                            • [p]The trace config can specify to trace against hitboxes[/p][/*]
                                            • [p]The trace result will include hitGroup if tracing against hitboxes[/p][/*][/*]
                                            • [p]Updated Instance.BulletTrace result to include hitGroup[/p][/*]
                                            • [p]Updated Entity.TakeDamage to accept damageType and damageFlags[/p][/*]
                                            • [p]Added CSWeaponData.GetGearSlot()[/p][/*]
                                              •  

                                              Counter-Strike 2 Update

                                              4 Oktober 2025 om 01:18
                                              [p]\[ MAPS ][/p]
                                              • [p]Updated Palacio to the latest Community Workshop version. (Update Notes)[/p][/*]
                                              • [p]Removed Transit from official matchmaking.[/p][/*]
                                              [p][/p][p]\[ MAP SCRIPTING ][/p]
                                              • [p]Fixed Instance.OnPlayerPing not sending position.[/p][/*]
                                              •  

                                              Counter-Strike 2 Update

                                              3 Oktober 2025 om 01:35
                                              [p]\[ MAPS ][/p]
                                              • [p]Updated Palacio, Rooftop, and Golden to the latest Community Workshop versions.[/p][/*]
                                              [p][/p][p]\[ MISC ][/p]
                                              • [p]Adjusted AUG and SG 553 scope dot sizes.[/p][/*]
                                              • [p]Added game options for dot scale and sniper rifle scope thickness.[/p][/*]
                                              • [p]Added letterbox for camera path transitions.[/p][/*]
                                              • [p]Fixed a regression in certain bullet penetration scenarios.[/p][/*]
                                              • [p]Stability improvements.[/p][/*]
                                              [p][/p][p]\[ MAP SCRIPTING ][/p]
                                              • [p]Fixed a bug where old callbacks could be invoked after a script reload.[/p][/*]
                                              • [p]Fixed a bug where new callbacks could be invoked multiple times after a script reload.[/p][/*]
                                              • [p]Fixed missing Instance.IsFreezePeriod.[/p][/*]
                                              • [p]Fixed Instance.OnGunReload and Instance.OnGunFire not working for XM1014, Nova, and Sawed-Off.[/p][/*]
                                              •  

                                              Counter-Strike 2 Update

                                              2 Oktober 2025 om 01:43
                                              [p]\[ ARMORY ][/p]
                                              • [p]Added Missing Link Community Charms collection featuring 23 new charms created by Counter-Strike Workshop community artists.[/p][/*]
                                              • [p]Added Dr. Boom Charms collection featuring 22 new charms.[/p][/*]
                                              • [p]Added 2025 Community Stickers collection featuring 29 new stickers created by Counter-Strike Workshop community artists.[/p][/*]
                                              • [p]Added Sugarface 2 Stickers collection featuring 9 new stickers with the Sugarface theme.[/p][/*]
                                              • [p]Removed Gallery Case, Graphic Collection, and Character Craft stickers from The Armory.[/p][/*]
                                              [p]\[ GAMEPLAY ][/p]
                                              • [p]Death count in scoreboard will now increment when players die to C4 bomb detonation.[/p][/*]
                                              • [p]Limited Zeus-x27 kill streak bonus in deathmatch.[/p][/*]
                                              • [p]Fixed incorrect pixel offset for greater than one pixel width sniper scope.[/p][/*]
                                              • [p]Added inaccuracy representation in sniper scopes.[/p][/*]
                                              • [p]Keychains will now slightly jolt when a player makes an audible footstep sound.[/p][/*]
                                              [p]\[ SPECTATING ][/p]
                                              • [p]Added support on select maps for new spectator camera transitions that follow the shortest path through the level to the next spectator target player.[/p][/*]
                                              • [p]In-game loadout of spectated player will auto-close at the end of the match.[/p][/*]
                                              • [p]In-game loadout of spectated player will now show wear and pattern of gloves.[/p][/*]
                                              [p]\[ MAPS ][/p]
                                              • [p]Removed community maps Jura, Grail, Dogtown, and Brewery from all game modes.[/p][/*]
                                              • [p]Added community maps Palacio and Golden to Competitive, Casual, and Deathmatch modes.[/p][/*]
                                              • [p]Added community maps Rooftop and Transit to Wingman mode.[/p][/*]
                                              • [p]Ancient / Shoots[/p]
                                                • [p]Various player clipping fixes.[/p][/*]
                                                [/*][p]\[ MISC ][/p]
                                                • [p]Minor adjustments to MAC-10 and R8 Revolver skinning.[/p][/*]
                                                • [p]Fixed a crash for missing bullet impact effects.[/p][/*]
                                                • [p]Added deformers (lattice deformer and simple bend deformer) to Workshop Tools - Hammer.[/p][/*]
                                                • [p]Re-enabled example content in train_zoo using lattice and bend deformers.[/p][/*]
                                                [p]\[ MAP SCRIPTING ][/p]
                                                • [p]Updated general error handling for methods. An exception will be thrown when the method is invoked with an incorrect 'this' value. An error will be logged and a default value that matches the declared return type will be returned when the method is invoked with unsupported arguments.[/p][/*]
                                                • [p]Improved performance of handling Vector, QAngle, and Color values as arguments and return values.[/p][/*]
                                                • [p]When interpreting a Color argument, rgba values will be clamped to a maximum of 255.[/p][/*]
                                                • [p]Added an overload for each of the following methods that accepts a single object holding all parameters. Deprecated the previous overload.[/p]
                                                  • [p]Instance.DebugScreenText[/p][/*]
                                                  • [p]Instance.DebugLine[/p][/*]
                                                  • [p]Instance.DebugBox[/p][/*]
                                                  • [p]Instance.DebugSphere[/p][/*]
                                                  • [p]Instance.EntFireAtName[/p][/*]
                                                  • [p]Instance.EntFireAtTarget[/p][/*]
                                                  • [p]Entity.Teleport[/p][/*]
                                                  [/*]
                                                • [p]Changed all callbacks to accept a single object holding all parameters.[/p][/*]
                                                • [p]Added Instance.OnScriptReload[/p][/*]
                                                • [p]Deprecated Instance.OnReload and Instance.OnBeforeReload[/p][/*]
                                                • [p]Added Instance.TraceLine[/p][/*]
                                                • [p]Added Instance.TraceSphere[/p][/*]
                                                • [p]Added Instance.TraceBox[/p][/*]
                                                • [p]Added Instance.TraceBullet[/p][/*]
                                                • [p]Deprecated Instance.GetTraceHit[/p][/*]
                                                • [p]Added Instance.OnPlayerReset[/p][/*]
                                                • [p]Added Instance.OnBeforePlayerDamage[/p][/*]
                                                • [p]Added Instance.OnPlayerDamage[/p][/*]
                                                • [p]Added Instance.OnPlayerJump[/p][/*]
                                                • [p]Added Instance.OnPlayerLand[/p][/*]
                                                • [p]Added Instance.OnGunReload[/p][/*]
                                                • [p]Added Instance.OnBulletImpact[/p][/*]
                                                • [p]Added Instance.OnPlayerPing[/p][/*]
                                                • [p]Added Instance.OnGrenadeBounce[/p][/*]
                                                • [p]Added Instance.OnKnifeAttack[/p][/*]
                                                • [p]Added Instance.IsFreezePeriod[/p][/*]
                                                • [p]Added Entity.GetOwner[/p][/*]
                                                • [p]Added Entity.SetOwner[/p][/*]
                                                • [p]Added Entity.GetParent[/p][/*]
                                                • [p]Added Entity.SetParent[/p][/*]
                                                • [p]Added Entity.IsAlive[/p][/*]
                                                • [p]Added Entity.IsWorld[/p][/*]
                                                • [p]Added Entity.TakeDamage[/p][/*]
                                                • [p]Added CSPlayerPawn.DropWeapon[/p][/*]
                                                • [p]Added CSWeaponData.GetDamage[/p][/*]
                                                • [p]Added CSWeaponData.GetRange[/p][/*]
                                                • [p]Added CSWeaponData.GetRangeModifier[/p][/*]
                                                • [p]Added CSWeaponData.GetPenetration[/p][/*]
                                                  •  
                                                  ❌