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General
Added the option to attach hardware specs when writing or updating a Steam User Review on a game's store page
Added the option to provide anonymized framerate data. When enabled Steam will collect gameplay framerate data, stored without connection to your Steam account but identified with the kind of hardware you are playing on. This data will help us learn about game compatibility and improve Steam. This feature is currently in Beta with a focus on devices running SteamOS.
Added an icon on tools in the game list with a tooltip to explain what they are.
Added notification settings for showing a toast and playing a sound when an achievement is unlocked.
Added a warning dialog when a user selects "Tools" in their library filter for the first time that explains what tools are and why they are showing up in the game list.
Fixed intermittent error in downloads view when moving game entries between scheduled and queued sections.
Fixed displaying TPM and Secure Boot status on Windows in Steam's System Information dialog when running the 64-bit client.
Fixed issue where a game beta/version showed the date for when the beta was assigned, instead of showing the date when the game build was created.
Library
Hardware Survey / System Information
Fixed an issue where VRAM on some graphics cards was not reported correctly (-1)
In the case of multiple display adapters, we now select the one with the most VRAM to display and report to Steam
Game Recording
Chat
Remote Play
Steam Families
Accessibility
Streaming
Linux
Fixed a bug that could result in Proton games showing up as "Not valid on current platform" for users with very large libraries when using offline mode.
Fixed a bug that could result in Proton games showing up as "Not valid on current platform" for users with very large libraries.
Steam Input
Added missing buttons to Mode Shift Button selection menu: Left Stick Touch and Right Stick Touch
Button Chord Activator's drop down list of available buttons has been replaced with a multi button selector. This means that newer controllers have full access to extra grip buttons that were previously unlisted.
Gyro to Joystick Camera's Minimum Joystick Output now matches Gyro to Joystick Deflection's behavior, which is useful for identifying a game's internal joystick deadzone.
Improved input latency while controller rumble is happening on third party controllers.
Added option to apply Gyro to Joystick Deflection range remapping and acceleration settings on an Per-Axis or Circular basis.
Fixed a bug in Gyro To Joystick Deflection mode where a setting of 0 for Minimum Gyro Deflection, and any non zero Minimum Joystick Output would still result in zero output without a significant amount of gyro deflection. This should help gyro users to dial in games' internal joystick dead zone size more easily.