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Steam Deck Beta Client Update: March 4th

5 Maart 2026 om 06:09

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

Library

  • Installed demos that are no longer playable now show "Uninstall" instead of "Play" as their primary action.

  • Newly added demos and free to play games will appear at the top of the recent games list.

Steam Input

  • Fixed action set information being cut off in the configuration edit page.

  • Added missing buttons to Mode Shift Button selection menu: Left Stick Touch and Right Stick Touch

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Steam Client Beta - March 4th

5 Maart 2026 om 06:08

The Steam Client Beta has been updated with the following changes:

Library

  • Installed demos that are no longer playable now show "Uninstall" instead of "Play" as their primary action.

  • Newly added demos and free to play games will appear at the top of the recent games list.

Steam Input

  • Fixed action set information being cut off in the configuration edit page.

  • Added missing buttons to Mode Shift Button selection menu: Left Stick Touch and Right Stick Touch

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Counter-Strike 2 Update

4 Maart 2026 om 23:51
[p]\[ MISC ][/p]
  • [p]Starting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed). While listed, items cannot be consumed or modified. You can cancel your listings at any time.[/p][/*]
  • [p]Added ability to set your max offer limit for items in the Terminal, and the Arms Dealer will only show offers up to that limit.[/p][/*]
  • [p]Fixed a slight tilt in the chicken running animation.[/p][/*]
[p][/p][p]\[ MAPS ][/p][p]Inferno[/p]
  • [p]Balcony at Bombsite A has been extended.[/p][/*]
  • [p]Graveyard at Bombsite A has been closed to the public.Β [/p][/*]
  • [p]Clipping adjusted at small window next to Second Mid Balcony.[/p][/*]
[p]Warden[/p]
  • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
[p]Sanctum[/p]
  • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
[p][/p][p]\[ MAP SCRIPTING ][/p]
  • [p]Added hitEntity to OnBulletImpact event data[/p][/*]
  • [p]Added Entity.GetAbsAngularVelocity()[/p][/*]
  • [p]Added Entity.GetLocalAngularVelocity()[/p][/*]
  • [p]Added angularVelocity to Entity.Teleport()[/p][/*]
  • [p]Added CSWeaponBase.GetClipAmmo()[/p][/*]
  • [p]Added CSWeaponBase.SetClipAmmo()[/p][/*]
  • [p]Added CSWeaponBase.GetReserveAmmo()[/p][/*]
  • [p]Added CSWeaponBase.SetReserveAmmo()[/p][/*]
  • [p]Added CSWeaponData.GetMaxClipAmmo()[/p][/*]
  • [p]Added CSWeaponData.GetMaxReserveAmmo()[/p][/*]
  • [p]Fixed missing CSPlayerPawn.IsDucking()[/p][/*]
  • [p]Fixed missing CSPlayerPawn.IsDucked()[/p][/*]
  • [p]Fixed a bug where JUMP wouldn't trigger for WasInputJustPressed() and WasInputJustReleased() if the press didn't cross a tick boundary.[/p][/*]
  • [p]Fixed a bug where Entity methods GetEyePosition(), GetEyeAngles(), GetHealth(), GetMaxHealth(), and SetMaxHealth() would only work on CSPlayerPawns.[/p][/*]
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