Counter-Strike 2 Update
25 Februari 2026 om 23:53
[p]\[ MAP SCRIPTING ][/p][p]Added Instance.OnModifyPlayerDamage[/p] [p]Called after all damage properties have been calculated, just before armor and health are modified[/p][/*] [p]Replaces Instance.OnBeforePlayerDamage[/p][/*] [p]Includes hitgroup in event data[/p][/*][/*] [p]Added hitgroup to OnPlayerDamage event data[/p][/*] [p]Added CSDamageFlags.IGNORE_ARMOR[/p][/*] [p]Added CSPlayerPawn.IsInputPressed[/p][/*] [p]Added CSPlayerPawn.WasInputJustPressed[/p][/*] [p]Added CSPlayerPawn.WasInputJustReleased[/p][/*] [p]Added enum CSInputs[/p][/*] [p]Fixed bug where CSDamageTypes was exported under the name CSDamageType[/p][/*][p]\[ MISC ][/p] [p]Map guides for de_ancient can now be used on de_ancient_night and vice versa.[/p][/*]
- [p]Added Instance.SetSaveData[/p][/*]
- [p]Added Instance.GetSaveData[/p]
- [p]Workshop maps can write up to 1MB of save data.[/p][/*]
- [p]Workshop saves leverage Steam Cloud and persist across installs.[/p][/*]
- [p]Save data size limit can be configured with sv_workshop_map_save_data_max_filesize_mb.[/p][/*]