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Counter-Strike 2 Update

25 Februari 2026 om 23:53
[p]\[ MAP SCRIPTING ][/p]
  • [p]Added Instance.SetSaveData[/p][/*]
  • [p]Added Instance.GetSaveData[/p]
    • [p]Workshop maps can write up to 1MB of save data.[/p][/*]
    • [p]Workshop saves leverage Steam Cloud and persist across installs.[/p][/*]
    • [p]Save data size limit can be configured with sv_workshop_map_save_data_max_filesize_mb.[/p][/*]
    [/*]
  • [p]Added Instance.OnModifyPlayerDamage[/p]
    • [p]Called after all damage properties have been calculated, just before armor and health are modified[/p][/*]
    • [p]Replaces Instance.OnBeforePlayerDamage[/p][/*]
    • [p]Includes hitgroup in event data[/p][/*][/*]
    • [p]Added hitgroup to OnPlayerDamage event data[/p][/*]
    • [p]Added CSDamageFlags.IGNORE_ARMOR[/p][/*]
    • [p]Added CSPlayerPawn.IsInputPressed[/p][/*]
    • [p]Added CSPlayerPawn.WasInputJustPressed[/p][/*]
    • [p]Added CSPlayerPawn.WasInputJustReleased[/p][/*]
    • [p]Added enum CSInputs[/p][/*]
    • [p]Fixed bug where CSDamageTypes was exported under the name CSDamageType[/p][/*][p]\[ MISC ][/p]
      • [p]Map guides for de_ancient can now be used on de_ancient_night and vice versa.[/p][/*]
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