❌

Normale weergave

Steam Deck Client Update: January 21st

22 Januari 2026 om 00:45

We have just shipped an updated Steam Deck Client to the Stable channel.

General

  • When connecting a new controller, the glyphs in the footer will now update immediately instead of after the first input from the controller

  • Reworked the Application Properties -> Betas UI.

  • Fixed certain games using Steam DRM exiting unexpectedly, including Mafia II and Football Manager 2012.

  • Fixed missing registry key error when running Arma 2: Operation Arrowhead.

  • Fixed a case where the 'Format SD Card' would remain greyed out after a microsd card is inserted.

  • Fixed incorrect controller glyph in library filter selection dialog and filter description.

  • Fixed Steam client hang when a Nacon PS4 Compact Controller is connected.

  • Fixed an error when trying to pair the SteamDeck devkit tool to a SteamDeck.

Library

  • Library filters now supports filtering by language and accessibility features.

Friends & Chat

  • Other members of public group chats that you are a member of can no longer send you direct messages by default.

  • You can now toggle the ability for group chat members that you are not friends with to direct message you in the 'Permissions' section of each group chat's settings.

Desktop Mode

  • Added display of selected store tags to app filter/collection dialog.

Steam Input

  • Nintendo Switch 2 wired controller support has been re-enabled.

  • Improved handling of issues when a controller disconnects while the controller configurator is open.

  • Added Gyro to Joystick Deflection option: Drag Center Point. When enabled, moving the controller past its maximum deflection angle will drag the center point with it, so that movement back toward the center will immediately register.

  • Added support for the Razer Raiju V3 Pro.

  • Analog Trigger Output is made available in the Trigger Mode select screen for better discoverability.

  • Joystick Mode settings: Added "Response Axis Style" to "Stick Response Curve" options. The Response Curves can be applied in a "Per Axis" or "Circular" fashion. Previously, Joystick Mode only supported "Per Axis" response curves. Generally, Circular is recommended, and is now default. The option will only appear when relevant - when "Stick Response Curve" is not set to "Linear".

  • Added toggle for Gyro "Smooth Fine Movements". This filter was necessary for older IMUs which demonstrated a significant amount of resting signal noise, but has become redundant due to the presence of other user tunable filters. It is defaulted to "Off" except in the case of PS4 DualShock controllers. Find it under Settings, Controller, "Calibration & Advanced Settings".

  • Fixed changes to sliders on the Gyro calibration page not sticking.

  • Fixed an issue with Steam Input API joystick actions not getting As Joystick options for Trackpad/Gyro.

  • Fixed Hori Steam Controller Gyro behavior over Bluetooth.

  •  

Steam Client Update - January 21st

22 Januari 2026 om 00:45

A new Steam client has been released and will be automatically downloaded.

General

  • Added display of selected store tags to app filter/collection dialog.

  • Reworked the Application Properties -> Betas UI.

  • Fixed certain games using Steam DRM exiting unexpectedly, including Mafia II (Classic) and Football Manager 2012.

  • Fixed missing registry key error when running Arma 2: Operation Arrowhead.

  • Fixed Steam client crash when Astrill VPN is installed.

  • Fixed crash on Windows when certain force feedback gamepad drivers are installed.

  • Fixed Steam client hang when a Nacon PS4 Compact Controller is connected.

  • Fixed a case where plugging in a controller could trigger a 'Part of this app has been blocked' dialog.

  • Fixed error when connecting in multiplayer to Source SDK games.

Library

  • Advanced filtering now supports filtering by language and accessibility features.

Friends & Chat

  • Other members of public group chats that you are a member of can no longer send you direct messages by default.

  • You can now toggle the ability for group chat members that you are not friends with to direct message you in the 'Permissions' section of each group chat's settings.

  • Added a 'report' option to the right-click context menu on chat window tabs and profile names in the chat log. This is in addition to the existing 'report' option on chat messages.

Big Picture Mode

  • When connecting a new controller, the glyphs in the footer will now update immediately instead of after the first input from the controller.

  • Fixed incorrect controller glyph in library filter selection dialog and filter description.

Remote Play

  • Fixed resolution being incorrect when streaming to macOS in fullscreen mode.

SteamVR

  • Fixed some instances of Dashboard UI elements not appearing.

Steam Input

  • Nintendo Switch 2 wired controller support has been re-enabled

  • GameCube adapters in Wii-U mode are not enabled by default, since opening them is exclusive with other applications. You can launch Steam with [c]-enable-libusb-gamecube[/c] if you'd like to enable them.

  • Improved handling of issues when a controller disconnects while the controller configurator is open.

  • Added Gyro to Joystick Deflection option: Drag Center Point. When enabled, moving the controller past its maximum deflection angle will drag the center point with it, so that movement back toward the center will immediately register.

  • Added support for the Razer Raiju V3 Pro.

  • Analog Trigger Output is made available in the Trigger Mode select screen for better discoverability.

  • Joystick Mode settings: Added "Response Axis Style" to "Stick Response Curve" options. The Response Curves can be applied in a "Per Axis" or "Circular" fashion. Previously, Joystick Mode only supported "Per Axis" response curves. Generally, Circular is recommended, and is now default. The option will only appear when relevant - when "Stick Response Curve" is not set to "Linear".

  • Added toggle for Gyro "Smooth Fine Movements". This filter was necessary for older IMUs which demonstrated a significant amount of resting signal noise, but has become redundant due to the presence of other user tunable filters. It is defaulted to "Off" except in the case of PS4 DualShock controllers. Find it under Settings, Controller, "Calibration & Advanced Settings".

  • Fixed changes to sliders on the Gyro calibration page not sticking.

  • Fixed an issue with Steam Input API joystick actions not getting As Joystick options for Trackpad/Gyro.

  • Fixed Hori Steam Controller Gyro behavior over Bluetooth.

  •  

Counter-Strike 2 Update

21 Januari 2026 om 23:58
[p]\[ PREMIER ][/p]
  • [p]Premier Season Four has begun[/p][/*]
  • [p]Added Anubis to the Active Duty Map Pool[/p][/*]
  • [p]Removed Train from the Active Duty Map Pool[/p][/*]
[p][/p][p]\[ COMPETITIVE ][/p]
  • [p]Adjusted underlying per-map competitive matchmaking rank values. Existing per-map competitive Skill Groups have been expired, and will be displayed again once the player obtains the required number of wins[/p][/*]
[p][/p][p]\[ GAMEPLAY ][/p]
  • [p]Minor adjustments to the MP7 and MP5-SD:[/p]
    • [p]Slightly increased damage[/p][/*]
    • [p]Slightly reduced damage fall-off[/p][/*]
    • [p]Reduced price by $100.[/p][/*]
    [/*]
  • [p]Reduced price of the PP-Bizon by $100.[/p][/*]
  • [p]Jump changes:[/p]
    • [p]Landing time is now calculated with subtick precision[/p][/*]
    • [p]Jumping and landing no longer affect stamina. The landing speed penalty is now a simple function of landing time[/p][/*]
    • [p]Any jump press within sv_bhop_time_window centered on the landing time that hasn't been penalized by sv_jump_spam_penalty_time will be treated as a successful bunnyhop[/p][/*]
    • [p]Legacy jump behavior can be restored on private servers with sv_legacy_jump[/p][/*][/*]
    • [p]Map Guides can now be loaded in online games of casual and retakes (via the ESC menu)[/p][/*][p][/p][p]\[ SOUND ]Β [/p]
      • [p]Reduced audio output latency[/p][/*]
      • [p]Higher fidelity knife draw and inspect sounds[/p][/*]
      • [p]Weapon, knife and utility draw sounds no longer overlap when switching quickly between them[/p][/*]
      • [p]Knife impact sounds are now unique based on primary fire or alt fire swings as well as front and rear attacks. This reflects the different damage amounts dealt with each attackΒ [/p][/*]
      • [p]Ambient sounds no longer restart from the beginning when transitioning between zones[/p][/*][p][/p][p]\[ WEEKLY CARE PACKAGE ][/p]
        • [p]Added two all-new weapon collections to the Weekly Care Package drop list: Harlequin, Achroma[/p][/*]
        • [p]Removed four weapon collections from the Weekly Care Package drop list: Safehouse, Dust 2, 2018 Nuke Collection, and the 2018 Inferno Collection[/p][/*][p][/p][p]\[ ARMORY ][/p]
          • [p]Added a new Limited Edition Item: the AK47 | Aphrodite[/p][/*][p][/p][p]\[ MISC ][/p]
            • [p]Increased material fidelity on some of the base guns:[/p]
              • [p]Ak47[/p][/*]
              • [p]Aug[/p][/*]
              • [p]AWP[/p][/*]
              • [p]Berettas[/p][/*]
              • [p]Deagle[/p][/*]
              • [p]Galil[/p][/*]
              • [p]Mac-10[/p][/*]
              • [p]MP7[/p][/*]
              • [p]P250[/p][/*]
              • [p]Tec9[/p][/*]
              • [p]USP-S[/p][/*]
              • [p]Bizon[/p][/*]
              • [p]Cz75a[/p][/*]
              • [p]Famas[/p][/*]
              • [p]MP9[/p][/*][/*]
                • [p]Changed voice status behavior to always show a mic for local player if mic is openΒ [/p][/*]
                • [p]Fixed a bug related to Deathcam intersection[/p][/*]
                • [p]Fixed some cases where the player would collide with internal edges while sliding along a ramp in surf mode[/p][/*]
                • [p]Improved the resolution of the PVS for some static level geometry[/p][/*]
                • [p]Fixed some small interpenetrations in Butterfly Knife animations[/p][/*]
                • [p]Fixed a case where blood decals weren't appearing[/p][/*][p][/p][p]\[ MAP SCRIPTING ][/p]
                  • [p]Fixed a bug where activator was sometimes incorrect for func_door outputs OnOpen, OnFullyOpen, OnClose, and OnFullyClosed[/p]
                    • [p]Added BaseModelEntity.GetModelName[/p][/*]
                    • [p]Added BaseModelEntity.GetModelScale[/p][/*]
                    • [p]Added BaseModelEntity.GetColor[/p][/*]
                    • [p]Added BaseModelEntity.IsGlowing[/p][/*][/*][p][/p][p]\[ ENGINE ][/p]
                      • [p]Updated engine code to the latest version of Source 2.[/p][/*][p] \[ MAPS ][/p]
                        • [p]Removed community maps: Golden, Palacio, Agency, and Rooftop from all game modes[/p][/*]
                        • [p]Added community maps Warden, Stronghold, and Alpine to Competitive, Casual, and Deathmatch modes[/p][/*]
                        • [p]Added community maps Sanctum and Poseidon to Wingman mode[/p][/*][p][/p][p]Anubis[/p]
                          • [p]Bridge drop moved near Mid Doors[/p][/*]
                          • [p]Mid doors orientation reversed[/p][/*]
                          • [p]Hole added between E-box and Back of B[/p][/*]
                          • [p]Bombsite A crates moved up steps on to Walkway[/p][/*]
                          • [p]Scaffolding added to pillar on Bombsite A[/p][/*]
                            •  
                            ❌