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Steam Client Beta - October 13th

14 Oktober 2025 om 02:25

The Steam Client Beta has been updated with the following changes:

Steam Big Picture

  • Fixed alerts not showing up on Steam web pages

Steam Input

  • Fixed an issue with PS5 controller gyro over BT, and improved Nintendo controllers' gyro stability generally.

  • Fixed swapping modes between left and right hand sources breaking bindings for mode-shifts

  • Fixed the guide button opening the overlay when the guide button is disabled in controller settings

Remote Play

  • Added a "Connect" button to Remote Play settings for streaming the remote desktop

  • When streaming VR, the mouse cursor is hidden and the streaming view is adjusted to match the client resolution

macOS

  • Updated Steam app icon when running on macOS 26 ("Tahoe")

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Steam Deck Beta Client Update: October 13th

14 Oktober 2025 om 02:25

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

General

  • Fixed a case where a launch dialog could appear for a game that was blocked by parental controls.

  • Fixed alerts not showing up on Steam web pages that appear on Steam Deck.

  • Fixed the network icon on the header showing the wrong state during startup.

  • Fixed the Quick Access Menu alignment when in game.

Steam Input

  • Fixed an issue with PS5 controller gyro over BT, and improved Nintendo controllers' gyro stability generally.

  • Fixed swapping modes between left and right hand sources breaking bindings for mode-shifts

  • Fixed the guide button opening the overlay when the guide button is disabled in controller settings

  • Added support for the latest GameInput release

Remote Play

  • Added a "Connect" button to Remote Play settings for streaming the remote desktop

  • When streaming VR, the mouse cursor is hidden and the streaming view is adjusted to match the client resolution

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Counter-Strike 2 Pre-Release Update

14 Oktober 2025 om 01:29
[p align="start"]A new pre-release build (β€œ1.41.1.3-rc1”) is now available in the CS2 beta depot. This build is not compatible with public matchmaking.[/p][p align="start"]For instructions on how to opt into a CS2 beta depot build, visit the following page: [/p][p]https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326[/p][p align="start"][/p][p]\[ ENGINE ][/p]
  • [p]Updated engine code to the latest version of Source 2.[/p][/*]
  • [p]Reworked bullet penetration simulation to reduce CPU usage.[/p][/*]
  • [p]Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting.[/p][/*]
[p]\[ GAMEPLAY ][/p]
  • [p]Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse.[/p][/*]
  • [p]Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.[/p][/*]
[p]\[ UI ][/p]
  • [p]Major Highlight clips are now viewable from the Spectator Loadout.[/p][/*]
  • [p]Selected player is now more visible in the Team Counter.[/p][/*]
  • [p]Context menu in the Inventory now opens in a position relative to the cursor.[/p][/*]
  • [p]HUD weapon mode indicator has been moved to the ammo count.[/p][/*]
[p]\[ MAP SCRIPTING ][/p]
  • [p]cs_script enums can now be imported and behave the same as TypeScript enums.[/p]
    • [p]CSWeaponType.PISTOL == 1[/p][/*]
    • [p]CSWeaponType\[1] == "PISTOL"[/p][/*]
    [/*]
  • [p]Added enums CSRoundEndReason, CSHitGroup, CSLoadoutSlot, CSDamageTypes, CSDamageFlags and CSWeaponAttackType[/p][/*]
  • [p]Added BOOSTS value to CSGearSlot. This is the gear slot for healthshots.[/p][/*]
  • [p]Updated Instance.OnRoundEnd to now receive the reason[/p][/*]
  • [p]Updated Instance.OnBeforePlayerDamage to now receive damageType and damageFlags and the result can now modify damageType and damageFlags[/p][/*]
  • [p]Updated Instance.OnPlayerDamage to now receive damageType and damageFlags[/p][/*]
  • [p]Updated Instance.OnKnifeAttack to now receive attackType[/p][/*]
  • [p]Updated Instance.TraceLine, Instance.TraceSphere and Instance.TraceBox[/p]
    • [p]The trace config now accepts an array of ignore entities or just one[/p][/*]
    • [p]The trace config can specify to trace against hitboxes[/p][/*]
    • [p]The trace result will include hitGroup if tracing against hitboxes[/p][/*][/*]
    • [p]Updated Instance.BulletTrace result to include hitGroup[/p][/*]
    • [p]Updated Entity.TakeDamage to accept damageType and damageFlags[/p][/*]
    • [p]Added CSWeaponData.GetGearSlot()[/p][/*]
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