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Normale weergave

Steam Client Beta - March 19th

20 Maart 2026 om 03:22

The Steam Client Beta has been updated with the following changes:

Big Picture Mode

  • Moved Steam chat into the quick access menu, making it easier to access while in-game.

  • Introduced new quick chat feature for Steam Deck and Big Picture Mode

    • When in a chat, press and hold the view button to bring up quick chat options.

    • Move thumbstick and release view button to send a quick chat.

    • Quick chats can be edited in Settings > Keyboard

Remote Play

  • Enabled streaming while Remote Desktop is active on Windows

  • Added more flexible options to the Advanced Host Options for selecting primary display, resolution, refresh rate, etc. while streaming from a Windows computer. This will also allow setting whether HDR is enabled while streaming.

  • Added support for the SudoVDA virtual display driver on Windows. If you have the SudoVDA driver installed and select this as your primary display in the Advanced Host Options, Steam will automatically create a virtual display to match the client display settings.

Linux SteamRT3 Beta

  • The Steam for Linux client can now be run inside a Steam Runtime container. This will help the Steam client provide a more consistent experience across multiple distributions. This is the same technology we use for Steam games.

  • The SteamRT3 beta client is distributed alongside the regular beta client. You can opt-in to the beta client via the 'Use experimental SteamRT3 Steam Client' toggle in Settings->Interface.

  • The SteamRT3 beta client has been updated to 64 bits.

  • Please report issues specific to the SteamRT3 beta in the Beta Forums or the steam-for-linux issue tracker.

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Steam Deck Beta Client Update: March 19th

20 Maart 2026 om 03:22

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

General

  • Added a setting to enable 'Switch To Desktop' in the login screen. It can be found in System Settings.

  • Fixed a case where opting into the 'Preview' channel could silently fail.

Chat

  • Moved Steam chat into the quick access menu, making it easier to access while in-game.

  • Introduced new quick chat feature for Steam Deck and Big Picture Mode

    • When in a chat, press and hold the view button to bring up quick chat options.

    • Move thumbstick and release view button to send a quick chat.

    • Quick chats can be edited in Settings > Keyboard

  • Focus will no longer jump to room effect replay buttons when scrolling through chat history

  • Fixed a bug that would sometimes prevent chat history from loading when scrolling up

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SteamOS 3.8.0 Preview: Second Clutch

19 Maart 2026 om 23:57

Note: This update is for the Steam Deck Preview channel, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

Known Issue: Users not currently opted into Preview channel updates may be automatically returned to the Beta channel when attempting to opt-in. This can be worked around by enabling "Advanced Update Channels" in developer settings, and will be fixed in an upcoming Steam Client update.

General

  • Initial support for upcoming Steam Machine hardware

  • Updated Arch system base

  • Updated graphics driver with performance and stability fixes

  • Fix a case where per-app performance settings would intermittently fail to apply when launching a game

  • Improved support for the screencasts in Game Mode (e.g. OBS/Discord)

  • Fixed dropdown menus not appearing in some games

  • Improved VRR frame pacing

  • Fixed FSR badge remaining off in the performance overlay, even if it was actually active

  • Improved support for games that attempt to open PDF files in external viewers

  • Fixed an issue affecting certain titles (such as "SpongeBob SquarePants: Titans of the Tide") where the game window could have an incorrect position

  • Fixed closing certain titles (such as "STAR WARS Jedi: Survivorβ„’") and Starfield resulting in a session crash

  • Improved support for certain USB racing wheels and USB devices that boot in a non-standard mode

    • Frequently these are devices that appear as USB storage devices with a driver installer, and must be switched to their normal mode by the OS

  • Steam Deck controller firmware updates now display update progress on the splash screen

  • Fixes issue on specific Steam Deck revisions where firmware updates could render the left controller inoperative for that session

  • Numerous stability and security updates

Bluetooth

  • Re-re-enable Bluetooth Wake for Steam Deck LCD

    • Fix for more spurious wake issues that were present in earlier attempts

Audio

  • Detect HDMI channel count and expose surround configuration if available

  • Add a setting to allow using Bluetooth headset mics (Bluetooth playback quality will be worse while capture is active)

  • Restore internal audio device on reboot if set to "Off" in desktop mode

  • Increase suspend timeout for HDMI devices so initial audio isn't cut off after a few seconds of inactivity

  • Fixed a bug with switching input devices when a wired headset is plugged in

  • Fixed an issue where audio underruns could be experienced after sleep/resume

Accessibility

  • Added an option to force mono audio output

Desktop Mode

  • KDE Plasma updated to version 6.4.3 from 6.2.5, and now uses wayland by default

  • Keyboard layout and language are now obeying Game Mode settings

  • Improved windowing behavior for games running in Proton

System Firmware

  • Includes Steam Deck LCD BIOS v133

    • Security updates

    • Added "Memory Power Down" setup option

    • Preliminary support for hibernation

  • Includes Steam Deck OLED BIOS v114

    • Security updates

    • Charging LED now changes color when charge limit is reached, rather than only at 100%

Non-Deck

  • Improved compatibility with recent Intel and AMD platforms

  • Greatly improved video memory management with discrete GPU platforms

  • Fixed a compatibility issue with the SteamOS chainloader that could cause a boot failure on some desktop systems with recent UEFI firmware

  • Power button short and long presses now supported across a wide variety of devices

  • Improved controller support for OneXPlayer F1 series, GPD Win 5, GPD Win Mini, Anbernic Win600, OrangePi NEO, and Lenovo Legion Go

  • Added controller support for OneXPlayer X1 series and Lenovo Legion Go 2

  • Added system and controller firmware update support for the Lenovo Legion Go 2

  • Added preliminary charge limiting support for Legion Go, Legion Go S, and Legion Go 2 - currently only accessible in Desktop Mode

  • Added controller RGB LED color settings for the Lenovo Legion Go 2

  • Added controller, TDP control, and speaker audio support for the ASUS ROG Xbox Ally series

  • Reduced handheld controller input latency from 5-8ms to 100-500us

  • Night mode, color vibrance, and color temperature sliders in Steam now work on Z2E and later AMD APUs

  • Seamless boot fixes for Z2E and later AMD APUs

  • Automatically handle internally rotated display for some third-party handhelds

  • Improved motion control support for handhelds with BMI260 IMUs

  • SD card reliability improvements for some third-party handhelds, including ASUS ROG Xbox Ally, Legion Go 1, Legion Go S, Legion Go 2, and MSI Claw

  • Fixed washed out colors for Zotac and OneXPlayer handhelds with OLED

  • Fixed some GPU hangs on Phoenix APU devices (Tales of Arise, Octopath Traveler II)

  • Fixed ASUS ROG Ally power consumption from fingerprint reader while shut down

Developer

  • Desktop Mode now uses Wayland by default

    • X11 support may still be selected via Steam developer settings, or via `steamosctl`

  • Updated Linux kernel to 6.16

  • Steam now uses steamos-manager to query available desktop sessions and trigger desktop session switching

  • Added support for setting the desktop password in developer settings

  • Initial support for running as a Virtual Machine guest (virtio guest drivers)

  • Added support for third-party devices to trigger the SteamOS boot menu via EFI variable

  • Added `custom-update` verb to `atomupd-manager` for easier testing of specific builds

  • System reports now include more audio debug information

  • Initial support for LAVD CPU scheduler via `steamosctl set-cpu-scheduler lavd`

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The Steam Spring Sale is blooming with deals!

19 Maart 2026 om 18:12

No matter what your favorite kind of game may be, this is a great time to shop for deals in the Steam Spring Sale. View the trailer above for a quick glance at the wide range of themes and genres you’ll find; or just stop reading this blog post right now and head straight to the sale itself!

The Steam Spring Sale is our first store-wide seasonal sale of the year, and the discounts are, much like the pollen seeping into our noses this time of year, everywhere. But in a good way!

Join us for the Steam Spring Sale, on now through March 26th at 10 a.m. PT on Steam.

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Counter-Strike 2 Update

18 Maart 2026 om 23:35
[ GAMEPLAY ]
  • Reloading has been refactored to encourage more careful consideration of the use of ammo. When you reload a magazine-fed weapon, all remaining ammo in the magazine is discarded and a new, full magazine is taken from the reserves.
  • Reserve ammunition is now represented either as number of magazines, shells, or bullets, depending on the weapon.
  • The fill-level of the current weapon is now displayed below the ammo count.
  • Tuned reserve magazine counts per-weapon.
[ MAP GUIDES ]
  • Limited map guides are now available in Competitive and Retakes (first 5 rounds of the half, 30 node max).
  • sv_allow_annotations_access_level supports 3 values: 0 – disabled. 1 – limited view. 2 – full and editable.
  • sv_annotation_limits_max_rounds_per_half (default 5) determines how many rounds into the half guides are allowed. -1 for unlimited.
  • Minimal starter map guides have been added for all Active Duty maps.
[ WORKSHOP MAPS ]
  • Friends playing a Practice or Workshop map can be joined through the friends menu if they have Open Party set.
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Counter-Strike 2 Update

16 Maart 2026 om 23:06
[p]\[ X-Ray Scanner ][/p]
  • [p]Players in Germany and Netherlands will have an X-Ray Scanner tab in their Inventory. For those players, containers can only be opened via X-ray Scanner. The X-Ray Scanner will come preloaded with a one-time exclusive non-tradable "Genuine P250 | X-ray", which must be claimed before using the X-Ray Scanner to reveal items in other containers.[/p][/*]
  • [p]Keyless Containers, like Souvenir Packages, can be opened without the X-Ray Scanner.[/p][/*]
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Steam Client Update - March 13th

13 Maart 2026 om 19:49

A new Steam client has been released and will be automatically downloaded.

General

  • Fix a rare crash when downloading games if regional content server ends HTTP/2 connection in an unexpected manner.

  • Fix intermittent error when opening Big Picture Mode overlay.

Big Picture

  • Fixed the Universal Facebutton Glyph setting not being applied in the footer.

Windows

  • Fixed the Xbox Game Bar opening the Steam Overlay unintentionally during gameplay.

  • Fixed games that enable and utilize WM_POINTER events for mouse input seeing mouse actions through the in-game overlay when it is up (latest Unity engine builds in particular).

Linux

  • Fixed a case where the client would get stuck in a loading spinner after restarting in Offline Mode.

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Steam Deck Client Update: March 13th

13 Maart 2026 om 19:48

We have just shipped an updated Steam Deck Client to the Stable channel.

General

  • Fixed a case where the client would get stuck in a loading spinner after restarting in Offline Mode.

  • Fix a rare crash when downloading games if regional content server ends HTTP/2 connection in an unexpected manner.

  • Fix intermittent error when opening overlay.

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Steam Client Beta - March 12th

13 Maart 2026 om 04:05

The Steam Client Beta has been updated with the following changes:

Windows

  • Fixed the Xbox Game Bar opening the Steam Overlay unintentionally during gameplay.

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Counter-Strike 2 Update

12 Maart 2026 om 00:00
[p]\[ DEAD HAND COLLECTION ][/p]
  • [p]The Dead Hand Collection is now available, featuring 17 finishes from community contributors, and including 22 all-new gloves as rare special items.[/p][/*]
  • [p]Access items in the Dead Hand Collection via the Dead Hand Terminal, available as a weekly drop.[/p][/*]
[p][/p][p]\[ MAPS ][/p][p]Dust II[/p]
  • [p]Fixed a pixel gap in a door Outside Long.Β [/p][/*]
[p]Alpine[/p]
  • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
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Steam Deck Beta Client Update: March 11th

12 Maart 2026 om 00:05

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

General

  • Fixed a case where the client would get stuck in a loading spinner after restarting in Offline Mode.

  • Fix a rare crash when downloading games if regional content server ends HTTP/2 connection in an unexpected manner.

  • Fix intermittent error when opening overlay.

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Steam Client Beta - March 11th

12 Maart 2026 om 00:05

The Steam Client Beta has been updated with the following changes:

General

  • Fix a rare crash when downloading games if regional content server ends HTTP/2 connection in an unexpected manner.

  • Fix intermittent error when opening Big Picture Mode overlay.

Linux

  • Fixed a case where the client would get stuck in a loading spinner after restarting in Offline Mode.

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Steam Client Beta - March 10th

10 Maart 2026 om 19:51

The Steam Client Beta has been updated with the following changes:

Windows

  • Fixed games that enable and utilize WM_POINTER events for mouse input seeing mouse actions through the in-game overlay when it is up (latest Unity engine builds in particular)

Big Picture

  • Fixed the Universal Facebutton Glyph setting not being applied in the footer

  •  

Steam Deck Client Update: March 9th

10 Maart 2026 om 01:27

We have just shipped an updated Steam Deck Client to the Stable channel.

General

  • Added notification settings for showing a toast and playing a sound when an achievement is unlocked.

  • Merged lockscreen options 'On system wake and power up' and 'Before login screen'. Enabling the lockscreen to display 'On system wake and power up' will show the lockscreen during login.

  • Fixed a bug that could result in Proton games showing up as "Not valid on current platform" for users with very large libraries.

  • Fixed intermittent error in downloads view when moving game entries between scheduled and queued sections.

  • Added the option to attach hardware specs when writing or updating a Steam User Review on a game's store page.

  • Added the option to provide anonymized framerate data. When enabled Steam will collect gameplay framerate data, stored without connection to your Steam account but identified with the kind of hardware you are playing on. This data will help us learn about game compatibility and improve Steam. This feature is currently in Beta with a focus on devices running SteamOS.

  • When submitting feedback on whether you agree with a Deck Verified rating, if you disagree we'll now ask for the reason. Providing a reason is optional.

  • Display the highest resolution capsule image available for the featured game in the Recent Games carousel when online.

  • Fixed an issue that could make the currently selected element rapidly gain and lose focus which could also result in gamepad inputs being ignored.

  • Fixed an issue that made it impossible to install some games if you have a large game library.

  • Fixed an issue that prevented your selected keyboard theme from applying while in offline mode.

  • Fixed an issue that could cause the gaming mode footer to flicker or disappear.

  • Installed demos that are no longer playable now show "Uninstall" instead of "Play" as their primary action.

  • Newly added demos and free to play games will appear at the top of the recent games list.

Accessibility

  • Various fixes for high contrast mode.

Chat

  • Updated the /store command so that it now uses the new Store trailer player.

Desktop Mode

  • Added a warning dialog when a user selects "Tools" in their library filter for the first time that explains what tools are and why they are showing up in the game list.

  • Added an icon on tools in the game list with a tooltip to explain what they are.

Steam Families

  • Improved setting layout and navigation on desktop, deck and mobile devices.

Remote Play

  • Fixed hover behavior when using a tablet stylus.

Steam Input

  • Fixed a bug in Gyro To Joystick Deflection mode where a setting of 0 for Minimum Gyro Deflection, and any non zero Minimum Joystick Output would still result in zero output without a significant amount of gyro deflection. This should help gyro users to dial in games' internal joystick dead zone size more easily.

  • Added option to apply Gyro to Joystick Deflection range remapping and acceleration settings on an Per-Axis or Circular basis.

  • Fixed an issue with Switch Pro Controller Home LEDs turning on when disabled.

  • Fix a case where ABXY button options could be missing from configs.

  • Improved input latency while controller rumble is happening on third party controllers.

  • Button Chord Activator's drop down list of available buttons has been replaced with a multi button selector. This means that newer controllers have full access to extra grip buttons that were previously unlisted.

  • Gyro to Joystick Camera's Minimum Joystick Output now matches Gyro to Joystick Deflection's behavior, which is useful for identifying a game's internal joystick deadzone.

  • Fixed action set information being cut off in the configuration edit page.

  • Added missing buttons to Mode Shift Button selection menu: Left Stick Touch and Right Stick Touch.

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Steam Client Update - March 9th

10 Maart 2026 om 01:27

A new Steam client has been released and will be automatically downloaded.

General

  • Added the option to attach hardware specs when writing or updating a Steam User Review on a game's store page

  • Added the option to provide anonymized framerate data. When enabled Steam will collect gameplay framerate data, stored without connection to your Steam account but identified with the kind of hardware you are playing on. This data will help us learn about game compatibility and improve Steam. This feature is currently in Beta with a focus on devices running SteamOS.

  • Added an icon on tools in the game list with a tooltip to explain what they are.

  • Added notification settings for showing a toast and playing a sound when an achievement is unlocked.

  • Added a warning dialog when a user selects "Tools" in their library filter for the first time that explains what tools are and why they are showing up in the game list.

  • Fixed intermittent error in downloads view when moving game entries between scheduled and queued sections.

  • Fixed displaying TPM and Secure Boot status on Windows in Steam's System Information dialog when running the 64-bit client.

  • Fixed issue where a game beta/version showed the date for when the beta was assigned, instead of showing the date when the game build was created.

Library

  • Installed demos that are no longer playable now show "Uninstall" instead of "Play" as their primary action.

  • Newly added demos and free to play games will appear at the top of the recent games list.

Hardware Survey / System Information

  • Fixed an issue where VRAM on some graphics cards was not reported correctly (-1)

  • In the case of multiple display adapters, we now select the one with the most VRAM to display and report to Steam

Game Recording

  • Fixed exporting clips for games with names that contain invalid Windows file name characters, such as "?".

Chat

  • Updated the /store command so that it now uses the new Store trailer player.

Remote Play

  • Fixed hover behavior when using a tablet stylus.

Steam Families

  • Improved setting layout and navigation on desktop, deck and mobile devices.

Accessibility

  • Various fixes for high contrast mode

Streaming

  • Fixed a case where streaming could leave downloads throttled even after the stream stopped.

Linux

  • Fixed a bug that could result in Proton games showing up as "Not valid on current platform" for users with very large libraries when using offline mode.

  • Fixed a bug that could result in Proton games showing up as "Not valid on current platform" for users with very large libraries.

Steam Input

  • Added missing buttons to Mode Shift Button selection menu: Left Stick Touch and Right Stick Touch

  • Button Chord Activator's drop down list of available buttons has been replaced with a multi button selector. This means that newer controllers have full access to extra grip buttons that were previously unlisted.

  • Gyro to Joystick Camera's Minimum Joystick Output now matches Gyro to Joystick Deflection's behavior, which is useful for identifying a game's internal joystick deadzone.

  • Improved input latency while controller rumble is happening on third party controllers.

  • Added option to apply Gyro to Joystick Deflection range remapping and acceleration settings on an Per-Axis or Circular basis.

  • Fixed a bug in Gyro To Joystick Deflection mode where a setting of 0 for Minimum Gyro Deflection, and any non zero Minimum Joystick Output would still result in zero output without a significant amount of gyro deflection. This should help gyro users to dial in games' internal joystick dead zone size more easily.

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SteamOS 3.7.20

10 Maart 2026 om 00:21

SteamOS 3.7.20 Γ¨ stato appena rilasciato per tutti gli utenti, con le seguenti modifiche apportate in precedenza nella versione beta:

Generali

  • Aggiunto il driver ntsync.

Non Deck

  • Abilitato polkit per l'interfaccia dbus InputPlumber e risolta una potenziale race condition per l'interfaccia InputPlumber, risolvendo le vulnerabilitΓ  CVE-2025-66005 e CVE-2025-14338.

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Il Festival dei giochi di difesa della torre di Steam Γ¨ iniziato!

9 Maart 2026 om 18:27

Il Festival dei giochi di difesa della torre di Steam Γ¨ zeppo di sconti speciali sui giochi in cui puoi costruire qualcosa e provare a impedire che gli altri te la distruggano. Certo, questo suona anche come uno di quei consigli che si trovano su internet per acquisire fiducia ed evitare la negativitΓ , ma Γ¨ anche una descrizione accurata di ciΓ² che troverai nei giochi che celebreremo per tutta la settimana!

Β 

Da ora fino al 16 marzo alle 18:00 troverai sconti su qualunque gioco, dai mondi fantasy medievali, ai combattimenti automatici, ai giochi minimalisti. Naviga attraverso labirinti e macchinari letali (o forse entrambi) e gioca da solo o in squadra. Una molteplicitΓ  di modi per giocare, ma un unico obiettivo: difendere la tua torre!

Visita ora i saldi: il Festival dei giochi di difesa della torre di Steam termina il 16 marzo.

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Steam Client Beta - March 6th

7 Maart 2026 om 06:06

The Steam Client Beta has been updated with the following changes:

General

  • Updated localization.

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Steam Deck Beta Client Update: March 4th

5 Maart 2026 om 06:09

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

Library

  • Installed demos that are no longer playable now show "Uninstall" instead of "Play" as their primary action.

  • Newly added demos and free to play games will appear at the top of the recent games list.

Steam Input

  • Fixed action set information being cut off in the configuration edit page.

  • Added missing buttons to Mode Shift Button selection menu: Left Stick Touch and Right Stick Touch

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Steam Client Beta - March 4th

5 Maart 2026 om 06:08

The Steam Client Beta has been updated with the following changes:

Library

  • Installed demos that are no longer playable now show "Uninstall" instead of "Play" as their primary action.

  • Newly added demos and free to play games will appear at the top of the recent games list.

Steam Input

  • Fixed action set information being cut off in the configuration edit page.

  • Added missing buttons to Mode Shift Button selection menu: Left Stick Touch and Right Stick Touch

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Counter-Strike 2 Update

4 Maart 2026 om 23:51
[p]\[ MISC ][/p]
  • [p]Starting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed). While listed, items cannot be consumed or modified. You can cancel your listings at any time.[/p][/*]
  • [p]Added ability to set your max offer limit for items in the Terminal, and the Arms Dealer will only show offers up to that limit.[/p][/*]
  • [p]Fixed a slight tilt in the chicken running animation.[/p][/*]
[p][/p][p]\[ MAPS ][/p][p]Inferno[/p]
  • [p]Balcony at Bombsite A has been extended.[/p][/*]
  • [p]Graveyard at Bombsite A has been closed to the public.Β [/p][/*]
  • [p]Clipping adjusted at small window next to Second Mid Balcony.[/p][/*]
[p]Warden[/p]
  • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
[p]Sanctum[/p]
  • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
[p][/p][p]\[ MAP SCRIPTING ][/p]
  • [p]Added hitEntity to OnBulletImpact event data[/p][/*]
  • [p]Added Entity.GetAbsAngularVelocity()[/p][/*]
  • [p]Added Entity.GetLocalAngularVelocity()[/p][/*]
  • [p]Added angularVelocity to Entity.Teleport()[/p][/*]
  • [p]Added CSWeaponBase.GetClipAmmo()[/p][/*]
  • [p]Added CSWeaponBase.SetClipAmmo()[/p][/*]
  • [p]Added CSWeaponBase.GetReserveAmmo()[/p][/*]
  • [p]Added CSWeaponBase.SetReserveAmmo()[/p][/*]
  • [p]Added CSWeaponData.GetMaxClipAmmo()[/p][/*]
  • [p]Added CSWeaponData.GetMaxReserveAmmo()[/p][/*]
  • [p]Fixed missing CSPlayerPawn.IsDucking()[/p][/*]
  • [p]Fixed missing CSPlayerPawn.IsDucked()[/p][/*]
  • [p]Fixed a bug where JUMP wouldn't trigger for WasInputJustPressed() and WasInputJustReleased() if the press didn't cross a tick boundary.[/p][/*]
  • [p]Fixed a bug where Entity methods GetEyePosition(), GetEyeAngles(), GetHealth(), GetMaxHealth(), and SetMaxHealth() would only work on CSPlayerPawns.[/p][/*]
  •  

Steam Deck Beta Client Update: March 2nd

3 Maart 2026 om 03:42

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

Desktop Mode

  • Fixed regression causing error popup to sometimes display on startup.

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Steam Client Beta - March 2nd

3 Maart 2026 om 03:42

The Steam Client Beta has been updated with the following changes:

macOS

  • Fixed regression causing causing some controllers to not work in-game when Steam Input is enabled.

Linux

  • Fixed regression causing error popup to sometimes display on startup.

  •  

v0.4.32 - "It's only a model"

1 Maart 2026 om 11:17

0.4.32 (2026-03-01)

  • Feature: [#22704] Rides can be made invisible more easily.
  • Improved: [#21753] Tracked rides with cheated powered launch mode can change powered launch speed without extra cheats.
  • Improved: [#25526] When a shop item cannot be recoloured, show a preview of the building instead.
  • Improved: [#25941] The command line sprite build command is now faster.
  • Improved: [#26002] Rides with newer track elements (like the zero G roll or diagonal brakes) can now be saved as track designs.
  • Improved: [#26026] Profiler is now thread safe and supports JSON export with call graph data.
  • Improved: [#26050] Add Danish translation to Windows installer.
  • Improved: [#26091] When all rides are closed, the marketing window will no longer show the ride advertisement campaign.
  • Change: [#26011] Audio resampling no longer depends on the third-party library libspeexdsp.
  • Change: [#26049] Guest generation now starts slowing down above 52000 guests instead of 7000.
  • Fix: [#14686, #23996, #25981] Preview images from different windows overwrite each other when using OpenGL.
  • Fix: [#15128, #15626, #16331, #17443, #18626, #21597, #24175, #24971, #25963] Crash when loading corrupted RCT2/RCT1 save files with duplicate entity indices.
  • Fix: [#23519] Title sequence cannot open .sea scenarios from RCTC.
  • Fix: [#25237] Wrong colours on the Knight costume (original bug).
  • Fix: [#25712, #25727] Crash during startup from window list race condition.
  • Fix: [#25763] Crash when opening the Footpath window in Multiplayer.
  • Fix: [#25910] Folders starting with numbers are sorted incorrectly (e.g. 1, 10, 2 instead of 1, 2, 10).
  • Fix: [#25954] Guests display hats, balloons, and umbrellas while puking.
  • Fix: [#25961] Fix crash when rendering malformed vehicles in the ride window.
  • Fix: [#25978] Frozen peeps start clapping when the scenario is won.
  • Fix: [#25999] Scenery picker tool does not pick the tertiary colour of large scenery correctly.
  • Fix: [#26037] Selecting elements in the tile inspector list and changing all tiles of a track piece does not redraw correctly.
  • Fix: [#26057] In the scrolling intro, the Infogrames logo is taken off the screen before it reaches the bottom (original bug).
  • Fix: [#26058] RCT Classic scenarios with packed objects missing from scenario index.
  • Fix: [#26083] You can advertise for closed food & drink stalls.

Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/22540214935

SHA256 checksums:

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d6a7873c492894e558a946f2e9404219f6d6001cb286327f0243e511d779a4c3  ./OpenRCT2-v0.4.32-macos-universal.zip
356a8aab3dc4eb15b7542e7428ce1e0696ba4e6bed238fba74e0fea9e4aec1d5  ./OpenRCT2-v0.4.32-windows-installer-arm64.exe
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  •  

v0.4.31 - "Live from the Grill-O-Mat"

1 Februari 2026 om 16:39

0.4.31 (2026-02-01)

  • Feature: [#25844] The sprite builder now also supports adding JSON-based palettes.
  • Improved: [#3788] Self-intersecting track designs can now be placed.
  • Improved: [#25719] The weather change dropdown now shows icons next to the weather types for easier selection.
  • Improved: [#25765] The β€˜View options’ and β€˜Special track elements’ dropdowns no longer need click-and-hold.
  • Improved: [#25858] macOS now supports the onboarding menu.
  • Improved: [#25882] Maze construction now auto-removes trees.
  • Improved: [objects#421] The vehicle tab of some rides now shows more of the vehicle.
  • Change: [#25018] Add upkeep cost to booster pieces.
  • Fix: [#4643, #25167] Many metal supports draw with a filled in top when they didn’t in vanilla, causing some slight misalignment and glitching.
  • Fix: [#15009] Landscaping tools do not display estimates when the game is paused (original bug).
  • Fix: [#18441] Replacing footpaths sometimes results in a spurious β€œFootpath in the way” error (original bug).
  • Fix: [#20620] In-game console caret does not update when pasting.
  • Fix: [#20652] Twister Roller Coaster design β€˜u(0241)’ has no preview and cannot be built (bug in track design).
  • Fix: [#23859] Wrong banner text displayed after loading a different park.
  • Fix: [#25221] When trying to cancel game file discovery, the prompt reappears.
  • Fix: [#25703, #25889] Crash when scanning scenarios with packed objects in parallel.
  • Fix: [#25739] Game freezes when a tab in the New Ride window contains more than 384 items.
  • Fix: [#25745] Crash when a player connection is aborted early.
  • Fix: [#25775] Network download sizes are in bytes instead of the listed kibibytes.
  • Fix: [#25799] The animated options tab icon of the news window does not always redraw.
  • Fix: [#25850] Guests do not have their happiness penalised by low energy, high hunger, high thirst, high toilet.
  • Fix: [#25850] Ride nausea generation is different compared to vanilla.
  • Fix: [#25854] When a guest is at 0 happiness or energy, the game draws too big of a bar in the guest stats window.
  • Fix: [#25862] Diagonal and inclined brakes are not counted when calculating upkeep cost.
  • Fix: [#25873] Repainting a banner in OpenRCT2-specific colours results in an error message.
  • Fix: [#25879] Guest window viewport doesn’t follow vehicle when they board a ride.
  • Fix: [#25908] Crash from use-after-free in banner text formatting during multithreaded rendering.
  • Fix: [objects#419] Alignment of RCT2 red, yellow and green queue previews is off.
  • Fix: [objects#424] Jet Aeroplane decor has a hole in it.
  • Fix: [objects#425] Capacity of β€˜Blob from outer space ride’ is incorrectly listed.

Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/21565272977

SHA256 checksums:

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  •  

v0.4.30 - "Have you in fact got any cheese here at all?"

4 Januari 2026 om 17:15

0.4.30 (2026-01-04)

  • Improved: [#24912] Staff now use an appropriate standing animation while waiting at level crossings.
  • Improved: [#25515] Path dragging can now be disabled via multiplayer group permissions.
  • Improved: [#25529] The map selection grid no longer redraws every frame if it has not changed.
  • Improved: [#25530] Wall dragging can now be cancelled without closing the Scenery window.
  • Improved: [#25575] Updated the network protocol to a new format that supports larger packets, allowing clients to connect reliably to servers with many objects or large maps.
  • Improved: [#25621] Added the Polish ZΕ‚oty (PLN) to the list of available currencies.
  • Improved: [#25625] Renewing and refurbishing rides now also resets the downtime.
  • Improved: [#25662] The sprite build command is faster when building sprites from the same image file.
  • Change: [#21912] Toilet income is now categorised as shop sales instead of ride tickets.
  • Change: [#25403] Guests will not slide down the Spiral Slide if it's broken, even if they have already entered the ride structure.
  • Change: [#25485] Make the enlarged pressed swatch sprite more pronounced.
  • Change: [#25544] The default game window size is now 1280Γ—720px instead of 640Γ—480px.
  • Fix: [#9895] Stand-up coaster gets wrong intensity boost from the synchronisation bonus.
  • Fix: [#11617] Path corner connections are broken when hovering track design ghosts with paths over them in zero clearances.
  • Fix: [#22484] Lingering ghost entrance after placing park entrance.
  • Fix: [#24952] Duplicate track designs when running via Steam without having RCT1 linked.
  • Fix: [#25187] On-ride photo platform does not render as ghost when placing track design.
  • Fix: [#25229] Excessive logging of game actions, reduced to top-level game actions and filters ghost related ones.
  • Fix: [#25469] Drawing in the ui.imageManager.draw callback causes an assertion.
  • Fix: [#25524] The track construction arrow does not immediately change position when deleting track pieces.
  • Fix: [#25552] Clear Scenery does not show an error message about insufficient money if cash is negative.
  • Fix: [#25565] Chairlift station ends are missing tunnels at certain rotations.
  • Fix: [#25569] Placing park entrances in multiplayer does not show for other players, causing desyncs.
  • Fix: [#25571] Potential crash due to drawing a Crooked House ride.
  • Fix: [#25588] When the master server becomes unreachable the server would not register again until a restart.
  • Fix: [#25592] Log flume, river rapids, & splash boats can get control failure breakdown instead of brakes failure.
  • Fix: [#25595] Invisible entrance is added to imported SV4 saves.
  • Fix: [#25601] Inspection interval of a ride gets reset when opening the construction window.
  • Fix: [#25628] Availability of AVX2 and SSE4.1 is not detected correctly.
  • Fix: [#25639] Scenery window crashes when a no longer present object is still selected.
  • Fix: [#25641] Desync because of mismatching inspection intervals.
  • Fix: [#25642] The selection marker for purchasing land rights is not drawn with the correct colours.
  • Fix: [#25646] It is possible to remove scenery and paths when setting staff patrol areas and purchasing land.
  • Fix: [#25660] After saving a track design with scenery, that ride’s entrances and exits are visible in β€˜Highlight path issues’ mode.
  • Fix: [#25717] Umbrellas given to guests by means of cheats do not use the full (extended) range of colours.

Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/20695466663

SHA256 checksums:

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  •  

v0.4.29 - β€œA new bucket for monsieur!”

22 November 2025 om 18:47

0.4.29 (2025-11-22)

  • Feature: [#25459] Wall line dragging tool.
  • Improved: [#25028] Stalls now support colour presets, just like regular rides.
  • Improved: [#25426] Building the track designs index is now quicker.
  • Improved: [#25490] The β€˜New Ride’ window can now be resized.
  • Fix: [#6228] The saved queue line path connections are not preserved when placing track designs (original bug).
  • Fix: [#14365] Track designs with scenery below the lowest track piece do not preview correctly.
  • Fix: [#25451] Dropdown item tooltips stay open if the mouse is moved over an empty space.
  • Fix: [#25454] Opening the land tool while building a path bridge or tunnel closes the Footpaths window.
  • Fix: [#25461] Path connections in raised track designs are sometimes broken when placed.
  • Fix: [#25467] Paths are not connected together correctly in track design previews.
  • Fix: [#25476] When both RCT2 and RCT1 are present, autodetection fails.
  • Fix: [#25480] The mini track design preview and price are misaligned in Enlarged UI mode.
  • Fix: [#25488] Crash in headless mode.
  • Fix: [#25494] The Go-Karts steep to flat track does not draw correctly in the flat side tunnel.
  • Fix: [#25518] The virtual floor does not draw correctly if expanded on the positive x and y axes.
  • Fix: [#25519] Crackling audio when sampling frequencies do not match.
  • Fix: [objects#401] Round tunnels on down slopes glitch.
  • Fix: [objects#404] Wooden Wild Mine cars incorrectly allow setting a third remap colour.
  • Fix: [objects#408] Australian fountain sets have confusing naming.
  • Fix: [objects#409] LIM Launched Coaster trains incorrectly have a 10% intensity modifier set (original bug).
  • Fix: [objects#410] Large scenery from the Wacky Worlds Africa theming have incorrect previews when using specific versions of the RCT2 base game.
  • Fix: [objects#415] Penguin bobsleigh trains show incorrect sprites on the 12Β° down slope (original bug).

Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/19598770655

SHA256 checksums:

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