[p]Players in Germany and Netherlands will have an X-Ray Scanner tab in their Inventory. For those players, containers can only be opened via X-ray Scanner. The X-Ray Scanner will come preloaded with a one-time exclusive non-tradable "Genuine P250 | X-ray", which must be claimed before using the X-Ray Scanner to reveal items in other containers.[/p][/*]
[p]Keyless Containers, like Souvenir Packages, can be opened without the X-Ray Scanner.[/p][/*]
A new Steam client has been released and will be automatically downloaded.
General
Fix a rare crash when downloading games if regional content server ends HTTP/2 connection in an unexpected manner.
Fix intermittent error when opening Big Picture Mode overlay.
Big Picture
Fixed the Universal Facebutton Glyph setting not being applied in the footer.
Windows
Fixed the Xbox Game Bar opening the Steam Overlay unintentionally during gameplay.
Fixed games that enable and utilize WM_POINTER events for mouse input seeing mouse actions through the in-game overlay when it is up (latest Unity engine builds in particular).
Linux
Fixed a case where the client would get stuck in a loading spinner after restarting in Offline Mode.
[p]The Dead Hand Collection is now available, featuring 17 finishes from community contributors, and including 22 all-new gloves as rare special items.[/p][/*]
[p]Access items in the Dead Hand Collection via the Dead Hand Terminal, available as a weekly drop.[/p][/*]
[p][/p][p]\[ MAPS ][/p][p]Dust II[/p]
[p]Fixed a pixel gap in a door Outside Long. [/p][/*]
[p]Alpine[/p]
[p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
The Steam Client Beta has been updated with the following changes:
Windows
Fixed games that enable and utilize WM_POINTER events for mouse input seeing mouse actions through the in-game overlay when it is up (latest Unity engine builds in particular)
Big Picture
Fixed the Universal Facebutton Glyph setting not being applied in the footer
We have just shipped an updated Steam Deck Client to the Stable channel.
General
Added notification settings for showing a toast and playing a sound when an achievement is unlocked.
Merged lockscreen options 'On system wake and power up' and 'Before login screen'. Enabling the lockscreen to display 'On system wake and power up' will show the lockscreen during login.
Fixed a bug that could result in Proton games showing up as "Not valid on current platform" for users with very large libraries.
Fixed intermittent error in downloads view when moving game entries between scheduled and queued sections.
Added the option to attach hardware specs when writing or updating a Steam User Review on a game's store page.
Added the option to provide anonymized framerate data. When enabled Steam will collect gameplay framerate data, stored without connection to your Steam account but identified with the kind of hardware you are playing on. This data will help us learn about game compatibility and improve Steam. This feature is currently in Beta with a focus on devices running SteamOS.
When submitting feedback on whether you agree with a Deck Verified rating, if you disagree we'll now ask for the reason. Providing a reason is optional.
Display the highest resolution capsule image available for the featured game in the Recent Games carousel when online.
Fixed an issue that could make the currently selected element rapidly gain and lose focus which could also result in gamepad inputs being ignored.
Fixed an issue that made it impossible to install some games if you have a large game library.
Fixed an issue that prevented your selected keyboard theme from applying while in offline mode.
Fixed an issue that could cause the gaming mode footer to flicker or disappear.
Installed demos that are no longer playable now show "Uninstall" instead of "Play" as their primary action.
Newly added demos and free to play games will appear at the top of the recent games list.
Accessibility
Various fixes for high contrast mode.
Chat
Updated the /store command so that it now uses the new Store trailer player.
Desktop Mode
Added a warning dialog when a user selects "Tools" in their library filter for the first time that explains what tools are and why they are showing up in the game list.
Added an icon on tools in the game list with a tooltip to explain what they are.
Steam Families
Improved setting layout and navigation on desktop, deck and mobile devices.
Remote Play
Fixed hover behavior when using a tablet stylus.
Steam Input
Fixed a bug in Gyro To Joystick Deflection mode where a setting of 0 for Minimum Gyro Deflection, and any non zero Minimum Joystick Output would still result in zero output without a significant amount of gyro deflection. This should help gyro users to dial in games' internal joystick dead zone size more easily.
Added option to apply Gyro to Joystick Deflection range remapping and acceleration settings on an Per-Axis or Circular basis.
Fixed an issue with Switch Pro Controller Home LEDs turning on when disabled.
Fix a case where ABXY button options could be missing from configs.
Improved input latency while controller rumble is happening on third party controllers.
Button Chord Activator's drop down list of available buttons has been replaced with a multi button selector. This means that newer controllers have full access to extra grip buttons that were previously unlisted.
Gyro to Joystick Camera's Minimum Joystick Output now matches Gyro to Joystick Deflection's behavior, which is useful for identifying a game's internal joystick deadzone.
Fixed action set information being cut off in the configuration edit page.
Added missing buttons to Mode Shift Button selection menu: Left Stick Touch and Right Stick Touch.
A new Steam client has been released and will be automatically downloaded.
General
Added the option to attach hardware specs when writing or updating a Steam User Review on a game's store page
Added the option to provide anonymized framerate data. When enabled Steam will collect gameplay framerate data, stored without connection to your Steam account but identified with the kind of hardware you are playing on. This data will help us learn about game compatibility and improve Steam. This feature is currently in Beta with a focus on devices running SteamOS.
Added an icon on tools in the game list with a tooltip to explain what they are.
Added notification settings for showing a toast and playing a sound when an achievement is unlocked.
Added a warning dialog when a user selects "Tools" in their library filter for the first time that explains what tools are and why they are showing up in the game list.
Fixed intermittent error in downloads view when moving game entries between scheduled and queued sections.
Fixed displaying TPM and Secure Boot status on Windows in Steam's System Information dialog when running the 64-bit client.
Fixed issue where a game beta/version showed the date for when the beta was assigned, instead of showing the date when the game build was created.
Library
Installed demos that are no longer playable now show "Uninstall" instead of "Play" as their primary action.
Newly added demos and free to play games will appear at the top of the recent games list.
Hardware Survey / System Information
Fixed an issue where VRAM on some graphics cards was not reported correctly (-1)
In the case of multiple display adapters, we now select the one with the most VRAM to display and report to Steam
Game Recording
Fixed exporting clips for games with names that contain invalid Windows file name characters, such as "?".
Chat
Updated the /store command so that it now uses the new Store trailer player.
Remote Play
Fixed hover behavior when using a tablet stylus.
Steam Families
Improved setting layout and navigation on desktop, deck and mobile devices.
Accessibility
Various fixes for high contrast mode
Streaming
Fixed a case where streaming could leave downloads throttled even after the stream stopped.
Linux
Fixed a bug that could result in Proton games showing up as "Not valid on current platform" for users with very large libraries when using offline mode.
Fixed a bug that could result in Proton games showing up as "Not valid on current platform" for users with very large libraries.
Steam Input
Added missing buttons to Mode Shift Button selection menu: Left Stick Touch and Right Stick Touch
Button Chord Activator's drop down list of available buttons has been replaced with a multi button selector. This means that newer controllers have full access to extra grip buttons that were previously unlisted.
Gyro to Joystick Camera's Minimum Joystick Output now matches Gyro to Joystick Deflection's behavior, which is useful for identifying a game's internal joystick deadzone.
Improved input latency while controller rumble is happening on third party controllers.
Added option to apply Gyro to Joystick Deflection range remapping and acceleration settings on an Per-Axis or Circular basis.
Fixed a bug in Gyro To Joystick Deflection mode where a setting of 0 for Minimum Gyro Deflection, and any non zero Minimum Joystick Output would still result in zero output without a significant amount of gyro deflection. This should help gyro users to dial in games' internal joystick dead zone size more easily.
SteamOS 3.7.20 è stato appena rilasciato per tutti gli utenti, con le seguenti modifiche apportate in precedenza nella versione beta:
Generali
Aggiunto il driver ntsync.
Non Deck
Abilitato polkit per l'interfaccia dbus InputPlumber e risolta una potenziale race condition per l'interfaccia InputPlumber, risolvendo le vulnerabilità CVE-2025-66005 e CVE-2025-14338.
Il Festival dei giochi di difesa della torre di Steam è zeppo di sconti speciali sui giochi in cui puoi costruire qualcosa e provare a impedire che gli altri te la distruggano. Certo, questo suona anche come uno di quei consigli che si trovano su internet per acquisire fiducia ed evitare la negatività, ma è anche una descrizione accurata di ciò che troverai nei giochi che celebreremo per tutta la settimana!
Da ora fino al 16 marzo alle 18:00 troverai sconti su qualunque gioco, dai mondi fantasy medievali, ai combattimenti automatici, ai giochi minimalisti. Naviga attraverso labirinti e macchinari letali (o forse entrambi) e gioca da solo o in squadra. Una molteplicità di modi per giocare, ma un unico obiettivo: difendere la tua torre!
[p]Starting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed). While listed, items cannot be consumed or modified. You can cancel your listings at any time.[/p][/*]
[p]Added ability to set your max offer limit for items in the Terminal, and the Arms Dealer will only show offers up to that limit.[/p][/*]
[p]Fixed a slight tilt in the chicken running animation.[/p][/*]
[p][/p][p]\[ MAPS ][/p][p]Inferno[/p]
[p]Balcony at Bombsite A has been extended.[/p][/*]
[p]Graveyard at Bombsite A has been closed to the public. [/p][/*]
[p]Clipping adjusted at small window next to Second Mid Balcony.[/p][/*]
[p]Warden[/p]
[p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
[p]Sanctum[/p]
[p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
[p][/p][p]\[ MAP SCRIPTING ][/p]
[p]Added hitEntity to OnBulletImpact event data[/p][/*]
[p]Added Entity.GetAbsAngularVelocity()[/p][/*]
[p]Added Entity.GetLocalAngularVelocity()[/p][/*]
[p]Added angularVelocity to Entity.Teleport()[/p][/*]
[p]Added CSWeaponBase.GetClipAmmo()[/p][/*]
[p]Added CSWeaponBase.SetClipAmmo()[/p][/*]
[p]Added CSWeaponBase.GetReserveAmmo()[/p][/*]
[p]Added CSWeaponBase.SetReserveAmmo()[/p][/*]
[p]Added CSWeaponData.GetMaxClipAmmo()[/p][/*]
[p]Added CSWeaponData.GetMaxReserveAmmo()[/p][/*]
[p]Fixed missing CSPlayerPawn.IsDucking()[/p][/*]
[p]Fixed missing CSPlayerPawn.IsDucked()[/p][/*]
[p]Fixed a bug where JUMP wouldn't trigger for WasInputJustPressed() and WasInputJustReleased() if the press didn't cross a tick boundary.[/p][/*]
[p]Fixed a bug where Entity methods GetEyePosition(), GetEyeAngles(), GetHealth(), GetMaxHealth(), and SetMaxHealth() would only work on CSPlayerPawns.[/p][/*]
Improved: [#24912] Staff now use an appropriate standing animation while waiting at level crossings.
Improved: [#25515] Path dragging can now be disabled via multiplayer group permissions.
Improved: [#25529] The map selection grid no longer redraws every frame if it has not changed.
Improved: [#25530] Wall dragging can now be cancelled without closing the Scenery window.
Improved: [#25575] Updated the network protocol to a new format that supports larger packets, allowing clients to connect reliably to servers with many objects or large maps.
Improved: [#25621] Added the Polish Złoty (PLN) to the list of available currencies.
Improved: [#25625] Renewing and refurbishing rides now also resets the downtime.
Improved: [#25662] The sprite build command is faster when building sprites from the same image file.
Change: [#21912] Toilet income is now categorised as shop sales instead of ride tickets.
Change: [#25403] Guests will not slide down the Spiral Slide if it's broken, even if they have already entered the ride structure.
Change: [#25485] Make the enlarged pressed swatch sprite more pronounced.
Change: [#25544] The default game window size is now 1280×720px instead of 640×480px.
Fix: [#9895] Stand-up coaster gets wrong intensity boost from the synchronisation bonus.
Fix: [#11617] Path corner connections are broken when hovering track design ghosts with paths over them in zero clearances.
Fix: [#22484] Lingering ghost entrance after placing park entrance.
Fix: [#24952] Duplicate track designs when running via Steam without having RCT1 linked.
Fix: [#25187] On-ride photo platform does not render as ghost when placing track design.
Fix: [#25229] Excessive logging of game actions, reduced to top-level game actions and filters ghost related ones.
Fix: [#25469] Drawing in the ui.imageManager.draw callback causes an assertion.
Fix: [#25524] The track construction arrow does not immediately change position when deleting track pieces.
Fix: [#25552] Clear Scenery does not show an error message about insufficient money if cash is negative.
Fix: [#25565] Chairlift station ends are missing tunnels at certain rotations.
Fix: [#25569] Placing park entrances in multiplayer does not show for other players, causing desyncs.
Fix: [#25571] Potential crash due to drawing a Crooked House ride.
Fix: [#25588] When the master server becomes unreachable the server would not register again until a restart.
Fix: [#25592] Log flume, river rapids, & splash boats can get control failure breakdown instead of brakes failure.
Fix: [#25595] Invisible entrance is added to imported SV4 saves.
Fix: [#25601] Inspection interval of a ride gets reset when opening the construction window.
Fix: [#25628] Availability of AVX2 and SSE4.1 is not detected correctly.
Fix: [#25639] Scenery window crashes when a no longer present object is still selected.
Fix: [#25641] Desync because of mismatching inspection intervals.
Fix: [#25642] The selection marker for purchasing land rights is not drawn with the correct colours.
Fix: [#25646] It is possible to remove scenery and paths when setting staff patrol areas and purchasing land.
Fix: [#25660] After saving a track design with scenery, that ride’s entrances and exits are visible in ‘Highlight path issues’ mode.
Fix: [#25717] Umbrellas given to guests by means of cheats do not use the full (extended) range of colours.
Feature: [#24949] Add an option to the command line screenshot function to draw debug bounding boxes.
Improved: [#9890, #18714] Rides using block-sectioned operating modes can now enter simulating mode without having to complete the circuit first.
Improved: [#24734] Save files now use Zstd compression for faster saving and smaller files.
Improved: [#24890] The ride list is now searchable.
Improved: [#24893] The ride list now has headers, and can be sorted in both directions.
Improved: [#24921] The command line sprite build command now prints out the images table entry for the compiled sprite file.
Improved: [#24953] Opening the Scenario Editor, Track Designer or Track Designs Manager now display the progress bar.
Improved: [#25027] Land style dropdown now has tooltips with the name of the land types.
Improved: [#25057] The progress window now has a Go Karts variant.
Change: [#23351] Diagonal sloped Go-Kart track can no longer be built without cheats if the karts do not have sprites for them.
Change: [#24606] Increase Misc Entity limit from 1600 to 3200.
Change: [#24974] Raise the Go-Karts maximum support height to allow 2 large sloped turns to be built on flat ground.
Change: [#25024] Guests in mazes no longer jump during heavy snow or blizzards, as they would when it rains.
Fix: [#12831] Zooming to cursor on land edges sometimes causes the camera to move to the wrong position.
Fix: [#16988] AppImage version does not show changelog.
Fix: [#19137] Non-inverted left corkscrew supports are incorrect at one angle (original bug).
Fix: [#23440] Quarter loops do not block metal supports correctly (original bug).
Fix: [#24001] Sloped diagonal metal supports that are offset with a crossbeam draw incorrectly.
Fix: [#24151] Sprites are cut off by 1 row of pixels when using OpenGL on Intel Macs.
Fix: [#24173] Allow all game speeds between 1 and 8 when debugging tools are enabled.
Fix: [#24745] Potential crash when lighting effects are enabled and loading a save or a new scenario.
Fix: [#24835] Dive loop track pieces do not have tunnels.
Fix: [#24884] Smooth map and add beaches functions use incorrect map size with height map image files.
Fix: [#24915] LIM Launched (original bug), Corkscrew and Twister Roller Coaster inline twists have some incorrect tunnels.
Fix: [#24916] LIM Launched inline twists can draw over land edges when built underground (original bug).
Fix: [#24953] Crash when opening the Scenario Editor, Track Designer or Track Designs Manager.
Fix: [#24955] Hybrid Zero G Rolls do not fully block metal supports.
Fix: [#24958] Android: fix crash when device is offline.
Fix: [#24961] Queues with corner connections set with the tile inspector draw incorrect sprites.
Fix: [#24972] Fix crash when closing windows would open other windows.
Fix: [#24986] LIM Launched Roller Coaster inline twists block metal supports on the wrong side (original bug).
Fix: [#24989] Classic Wooden Roller Coaster small banked turns do not block metal supports correctly.
Fix: [#24993] The Mine Train Coaster sloped left medium turn has an incorrectly rotated support at one angle.
Fix: [#24994] The Alpine Coaster and Mine Ride left s-bends have an incorrectly rotated support at certain angles.
Fix: [#25001] The Hybrid Coaster small banked sloped right turn and large sloped right turn to orthogonal have some incorrectly rotated supports.
Fix: [#25002] The large right turn to diagonal on the Miniature Railway draws incorrectly at certain angles.
Fix: [#25005] The Corkscrew Roller Coaster inline twist inverted supports draw below the track.
Fix: [#25006] The Twister Roller Coaster inline twists do not draw in tunnels at some angles.
Fix: [#25046] Zooming with the zoom buttons on the extra viewport is not focused on the centre of the viewport.
Fix: [#25054] Panning a viewport in a window that is partially outside the game’s window can draw incorrectly or crash in software rendering.
Fix: [#25062] Certain peep actions cannot be triggered if they are under or inside a track piece due to faulty verification of them being on a level crossing.
Fix: [#25067] Progress bars can flicker when downloading maps in multiplayer mode.
Fix: [#25075] The Hybrid Coaster quarter loops draw over land edges and walls directly next to them.
Fix: [#25080] Water has missing land edges when opposite corners of the tile and adjacent tile are the same height and the others are lower.
Feature: [#22476] “Time since last inspection” statistic is available in the rides window.
Feature: [#24313] [Plugin] Add API for setting a ride vehicle’s sprite to a smoke plume.
Improved: [#24345] Vehicle fallback sprites are less likely to glitch with the track.
Improved: [#24362, #24491] The Windows installer is now translated as well.
Improved: [#24364] Improve the fallback vehicle sprites for Zero G Rolls, and allow small ones to be built without cheats if the fallbacks are available.
Improved: [#24368] Clicking the in-game update notication now leads to a more user-friendly download page.
Improved: [#24400] Ride list in preservation window is now sorted alphabetically.
Improved: [#24409] Steam installs of RCT Classic are now detected automatically.
Improved: [#24413] Better performance when moving the viewport on Windows and Linux platforms.
Improved: [#24417] Improve the fallback vehicle sprites for Dive Loops.
Improved: [#24433] The ride, new ride, scenery, path, viewport, park and tool windows no longer redraw every frame if they have not changed.
Improved: [#24467] Apply tweening only to on-screen entities when not zoomed out for better performance with uncapped FPS.
Improved: [#24474] More efficiently search viewports when playing Audio.
Improved: [#24479] More descriptive error messages for set commands in the in-game console.
Improved: [#24563] The Linux .desktop file will now request the more powerful dedicated GPU on hybrid graphics systems.
Change: [#24342, #24484] g2.dat is now split into g2.dat, fonts.dat and tracks.dat.
Change: [#24362] The Windows installer now prevents installing to the same folder as RollerCoaster Tycoon 2 or Classic.
Change: [#24418] Small & Large Zero G Rolls can now be built on the LIM Launched RC without cheats if vehicle sprites are available.
Fix: [#5269] Font bugs when using the Russian release of RCT2 as the base game.
Fix: [#11071, #22958] The virtual floor does not always draw correctly.
Fix: [#18220] Some custom RCT1 scenarios are detected as competition DLC scenarios.
Fix: [#20095] UCES Halloween - Cemetery Ridge scenario has mismatched entrance/exit on haunted house.
Fix: [#20158] Custom animated scenery .DATs with frame offsets draw a random sprite at the end of their animation.
Fix: [#22628] Potential crash while rebuilding the scenario index.
Fix: [#23289] Dodgems and Flying Saucer cars can spawn on top of each other when the ride is opened.
Fix: [#24332] Banner font renders differently when using RCT Classic as the base game.
Fix: [#24343] Large gently sloped turns are buildable without cheats when the vehicles do not have sprites for them.
Fix: [#24346] Possible crash during line drawing in OpenGL mode.
Fix: [#24353] ‘Show dirty visuals’ is off by one pixel and does not work correctly with higher framerates.
Fix: [#24362] When upgrading from an older version on Windows, old versions of official objects are not always removed.
Fix: [#24366] Zero G Rolls have some incorrect vehicle yaw rotations.
Fix: [#24371] Fix divide by zero in the scenery window when there is no scenery.
Fix: [#24378] Prevent ride and stall statistics from overflowing.
Fix: [#24388] Shortcut keys are not localised based on the user’s language settings.
Fix: [#24403] Park fences draw underneath and through opaque water.
Fix: [#24406] The network status window uses an undefined string for its title.
Fix: [#24444] In the object load error window, the guide text overlaps when the title bar is enlarged.
Fix: [#24446] [Plugin] Fix regression breaking the track iterator on specific track pieces.
Fix: [#24447] Shortcut list is not refreshed when changing language.
Fix: [#24448] Shortcuts involving the Caps Lock key are wrongly localised to NumPad Dot.
Fix: [#24464] Window and viewport visibility is not calculated correctly causing minor performance issues.
Fix: [#24488] Objects are not always redrawn immediately when they are reloaded from the Object Selection window.
Fix: [#24544] RCT1 Maze designs with wooden walls are not imported correctly.
Fix: [#24567] Long flat-to-steep wooden mine support sprites don't connect to flat supports exactly.