Normale weergave

Steam Client Update - March 13th

13 Maart 2026 om 19:49

A new Steam client has been released and will be automatically downloaded.

General

  • Fix a rare crash when downloading games if regional content server ends HTTP/2 connection in an unexpected manner.

  • Fix intermittent error when opening Big Picture Mode overlay.

Big Picture

  • Fixed the Universal Facebutton Glyph setting not being applied in the footer.

Windows

  • Fixed the Xbox Game Bar opening the Steam Overlay unintentionally during gameplay.

  • Fixed games that enable and utilize WM_POINTER events for mouse input seeing mouse actions through the in-game overlay when it is up (latest Unity engine builds in particular).

Linux

  • Fixed a case where the client would get stuck in a loading spinner after restarting in Offline Mode.

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Steam Deck Client Update: March 13th

13 Maart 2026 om 19:48

We have just shipped an updated Steam Deck Client to the Stable channel.

General

  • Fixed a case where the client would get stuck in a loading spinner after restarting in Offline Mode.

  • Fix a rare crash when downloading games if regional content server ends HTTP/2 connection in an unexpected manner.

  • Fix intermittent error when opening overlay.

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Steam Client Beta - March 12th

13 Maart 2026 om 04:05

The Steam Client Beta has been updated with the following changes:

Windows

  • Fixed the Xbox Game Bar opening the Steam Overlay unintentionally during gameplay.

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Counter-Strike 2 Update

12 Maart 2026 om 00:00
[p]\[ DEAD HAND COLLECTION ][/p]
  • [p]The Dead Hand Collection is now available, featuring 17 finishes from community contributors, and including 22 all-new gloves as rare special items.[/p][/*]
  • [p]Access items in the Dead Hand Collection via the Dead Hand Terminal, available as a weekly drop.[/p][/*]
[p][/p][p]\[ MAPS ][/p][p]Dust II[/p]
  • [p]Fixed a pixel gap in a door Outside Long. [/p][/*]
[p]Alpine[/p]
  • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
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Steam Deck Beta Client Update: March 11th

12 Maart 2026 om 00:05

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

General

  • Fixed a case where the client would get stuck in a loading spinner after restarting in Offline Mode.

  • Fix a rare crash when downloading games if regional content server ends HTTP/2 connection in an unexpected manner.

  • Fix intermittent error when opening overlay.

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Steam Client Beta - March 11th

12 Maart 2026 om 00:05

The Steam Client Beta has been updated with the following changes:

General

  • Fix a rare crash when downloading games if regional content server ends HTTP/2 connection in an unexpected manner.

  • Fix intermittent error when opening Big Picture Mode overlay.

Linux

  • Fixed a case where the client would get stuck in a loading spinner after restarting in Offline Mode.

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Steam Client Beta - March 10th

10 Maart 2026 om 19:51

The Steam Client Beta has been updated with the following changes:

Windows

  • Fixed games that enable and utilize WM_POINTER events for mouse input seeing mouse actions through the in-game overlay when it is up (latest Unity engine builds in particular)

Big Picture

  • Fixed the Universal Facebutton Glyph setting not being applied in the footer

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Steam Deck Client Update: March 9th

10 Maart 2026 om 01:27

We have just shipped an updated Steam Deck Client to the Stable channel.

General

  • Added notification settings for showing a toast and playing a sound when an achievement is unlocked.

  • Merged lockscreen options 'On system wake and power up' and 'Before login screen'. Enabling the lockscreen to display 'On system wake and power up' will show the lockscreen during login.

  • Fixed a bug that could result in Proton games showing up as "Not valid on current platform" for users with very large libraries.

  • Fixed intermittent error in downloads view when moving game entries between scheduled and queued sections.

  • Added the option to attach hardware specs when writing or updating a Steam User Review on a game's store page.

  • Added the option to provide anonymized framerate data. When enabled Steam will collect gameplay framerate data, stored without connection to your Steam account but identified with the kind of hardware you are playing on. This data will help us learn about game compatibility and improve Steam. This feature is currently in Beta with a focus on devices running SteamOS.

  • When submitting feedback on whether you agree with a Deck Verified rating, if you disagree we'll now ask for the reason. Providing a reason is optional.

  • Display the highest resolution capsule image available for the featured game in the Recent Games carousel when online.

  • Fixed an issue that could make the currently selected element rapidly gain and lose focus which could also result in gamepad inputs being ignored.

  • Fixed an issue that made it impossible to install some games if you have a large game library.

  • Fixed an issue that prevented your selected keyboard theme from applying while in offline mode.

  • Fixed an issue that could cause the gaming mode footer to flicker or disappear.

  • Installed demos that are no longer playable now show "Uninstall" instead of "Play" as their primary action.

  • Newly added demos and free to play games will appear at the top of the recent games list.

Accessibility

  • Various fixes for high contrast mode.

Chat

  • Updated the /store command so that it now uses the new Store trailer player.

Desktop Mode

  • Added a warning dialog when a user selects "Tools" in their library filter for the first time that explains what tools are and why they are showing up in the game list.

  • Added an icon on tools in the game list with a tooltip to explain what they are.

Steam Families

  • Improved setting layout and navigation on desktop, deck and mobile devices.

Remote Play

  • Fixed hover behavior when using a tablet stylus.

Steam Input

  • Fixed a bug in Gyro To Joystick Deflection mode where a setting of 0 for Minimum Gyro Deflection, and any non zero Minimum Joystick Output would still result in zero output without a significant amount of gyro deflection. This should help gyro users to dial in games' internal joystick dead zone size more easily.

  • Added option to apply Gyro to Joystick Deflection range remapping and acceleration settings on an Per-Axis or Circular basis.

  • Fixed an issue with Switch Pro Controller Home LEDs turning on when disabled.

  • Fix a case where ABXY button options could be missing from configs.

  • Improved input latency while controller rumble is happening on third party controllers.

  • Button Chord Activator's drop down list of available buttons has been replaced with a multi button selector. This means that newer controllers have full access to extra grip buttons that were previously unlisted.

  • Gyro to Joystick Camera's Minimum Joystick Output now matches Gyro to Joystick Deflection's behavior, which is useful for identifying a game's internal joystick deadzone.

  • Fixed action set information being cut off in the configuration edit page.

  • Added missing buttons to Mode Shift Button selection menu: Left Stick Touch and Right Stick Touch.

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Steam Client Update - March 9th

10 Maart 2026 om 01:27

A new Steam client has been released and will be automatically downloaded.

General

  • Added the option to attach hardware specs when writing or updating a Steam User Review on a game's store page

  • Added the option to provide anonymized framerate data. When enabled Steam will collect gameplay framerate data, stored without connection to your Steam account but identified with the kind of hardware you are playing on. This data will help us learn about game compatibility and improve Steam. This feature is currently in Beta with a focus on devices running SteamOS.

  • Added an icon on tools in the game list with a tooltip to explain what they are.

  • Added notification settings for showing a toast and playing a sound when an achievement is unlocked.

  • Added a warning dialog when a user selects "Tools" in their library filter for the first time that explains what tools are and why they are showing up in the game list.

  • Fixed intermittent error in downloads view when moving game entries between scheduled and queued sections.

  • Fixed displaying TPM and Secure Boot status on Windows in Steam's System Information dialog when running the 64-bit client.

  • Fixed issue where a game beta/version showed the date for when the beta was assigned, instead of showing the date when the game build was created.

Library

  • Installed demos that are no longer playable now show "Uninstall" instead of "Play" as their primary action.

  • Newly added demos and free to play games will appear at the top of the recent games list.

Hardware Survey / System Information

  • Fixed an issue where VRAM on some graphics cards was not reported correctly (-1)

  • In the case of multiple display adapters, we now select the one with the most VRAM to display and report to Steam

Game Recording

  • Fixed exporting clips for games with names that contain invalid Windows file name characters, such as "?".

Chat

  • Updated the /store command so that it now uses the new Store trailer player.

Remote Play

  • Fixed hover behavior when using a tablet stylus.

Steam Families

  • Improved setting layout and navigation on desktop, deck and mobile devices.

Accessibility

  • Various fixes for high contrast mode

Streaming

  • Fixed a case where streaming could leave downloads throttled even after the stream stopped.

Linux

  • Fixed a bug that could result in Proton games showing up as "Not valid on current platform" for users with very large libraries when using offline mode.

  • Fixed a bug that could result in Proton games showing up as "Not valid on current platform" for users with very large libraries.

Steam Input

  • Added missing buttons to Mode Shift Button selection menu: Left Stick Touch and Right Stick Touch

  • Button Chord Activator's drop down list of available buttons has been replaced with a multi button selector. This means that newer controllers have full access to extra grip buttons that were previously unlisted.

  • Gyro to Joystick Camera's Minimum Joystick Output now matches Gyro to Joystick Deflection's behavior, which is useful for identifying a game's internal joystick deadzone.

  • Improved input latency while controller rumble is happening on third party controllers.

  • Added option to apply Gyro to Joystick Deflection range remapping and acceleration settings on an Per-Axis or Circular basis.

  • Fixed a bug in Gyro To Joystick Deflection mode where a setting of 0 for Minimum Gyro Deflection, and any non zero Minimum Joystick Output would still result in zero output without a significant amount of gyro deflection. This should help gyro users to dial in games' internal joystick dead zone size more easily.

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SteamOS 3.7.20

10 Maart 2026 om 00:21

SteamOS 3.7.20 è stato appena rilasciato per tutti gli utenti, con le seguenti modifiche apportate in precedenza nella versione beta:

Generali

  • Aggiunto il driver ntsync.

Non Deck

  • Abilitato polkit per l'interfaccia dbus InputPlumber e risolta una potenziale race condition per l'interfaccia InputPlumber, risolvendo le vulnerabilità CVE-2025-66005 e CVE-2025-14338.

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Il Festival dei giochi di difesa della torre di Steam è iniziato!

9 Maart 2026 om 18:27

Il Festival dei giochi di difesa della torre di Steam è zeppo di sconti speciali sui giochi in cui puoi costruire qualcosa e provare a impedire che gli altri te la distruggano. Certo, questo suona anche come uno di quei consigli che si trovano su internet per acquisire fiducia ed evitare la negatività, ma è anche una descrizione accurata di ciò che troverai nei giochi che celebreremo per tutta la settimana!

 

Da ora fino al 16 marzo alle 18:00 troverai sconti su qualunque gioco, dai mondi fantasy medievali, ai combattimenti automatici, ai giochi minimalisti. Naviga attraverso labirinti e macchinari letali (o forse entrambi) e gioca da solo o in squadra. Una molteplicità di modi per giocare, ma un unico obiettivo: difendere la tua torre!

Visita ora i saldi: il Festival dei giochi di difesa della torre di Steam termina il 16 marzo.

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Steam Client Beta - March 6th

7 Maart 2026 om 06:06

The Steam Client Beta has been updated with the following changes:

General

  • Updated localization.

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Steam Deck Beta Client Update: March 4th

5 Maart 2026 om 06:09

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

Library

  • Installed demos that are no longer playable now show "Uninstall" instead of "Play" as their primary action.

  • Newly added demos and free to play games will appear at the top of the recent games list.

Steam Input

  • Fixed action set information being cut off in the configuration edit page.

  • Added missing buttons to Mode Shift Button selection menu: Left Stick Touch and Right Stick Touch

  •  

Steam Client Beta - March 4th

5 Maart 2026 om 06:08

The Steam Client Beta has been updated with the following changes:

Library

  • Installed demos that are no longer playable now show "Uninstall" instead of "Play" as their primary action.

  • Newly added demos and free to play games will appear at the top of the recent games list.

Steam Input

  • Fixed action set information being cut off in the configuration edit page.

  • Added missing buttons to Mode Shift Button selection menu: Left Stick Touch and Right Stick Touch

  •  

Counter-Strike 2 Update

4 Maart 2026 om 23:51
[p]\[ MISC ][/p]
  • [p]Starting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed). While listed, items cannot be consumed or modified. You can cancel your listings at any time.[/p][/*]
  • [p]Added ability to set your max offer limit for items in the Terminal, and the Arms Dealer will only show offers up to that limit.[/p][/*]
  • [p]Fixed a slight tilt in the chicken running animation.[/p][/*]
[p][/p][p]\[ MAPS ][/p][p]Inferno[/p]
  • [p]Balcony at Bombsite A has been extended.[/p][/*]
  • [p]Graveyard at Bombsite A has been closed to the public. [/p][/*]
  • [p]Clipping adjusted at small window next to Second Mid Balcony.[/p][/*]
[p]Warden[/p]
  • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
[p]Sanctum[/p]
  • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
[p][/p][p]\[ MAP SCRIPTING ][/p]
  • [p]Added hitEntity to OnBulletImpact event data[/p][/*]
  • [p]Added Entity.GetAbsAngularVelocity()[/p][/*]
  • [p]Added Entity.GetLocalAngularVelocity()[/p][/*]
  • [p]Added angularVelocity to Entity.Teleport()[/p][/*]
  • [p]Added CSWeaponBase.GetClipAmmo()[/p][/*]
  • [p]Added CSWeaponBase.SetClipAmmo()[/p][/*]
  • [p]Added CSWeaponBase.GetReserveAmmo()[/p][/*]
  • [p]Added CSWeaponBase.SetReserveAmmo()[/p][/*]
  • [p]Added CSWeaponData.GetMaxClipAmmo()[/p][/*]
  • [p]Added CSWeaponData.GetMaxReserveAmmo()[/p][/*]
  • [p]Fixed missing CSPlayerPawn.IsDucking()[/p][/*]
  • [p]Fixed missing CSPlayerPawn.IsDucked()[/p][/*]
  • [p]Fixed a bug where JUMP wouldn't trigger for WasInputJustPressed() and WasInputJustReleased() if the press didn't cross a tick boundary.[/p][/*]
  • [p]Fixed a bug where Entity methods GetEyePosition(), GetEyeAngles(), GetHealth(), GetMaxHealth(), and SetMaxHealth() would only work on CSPlayerPawns.[/p][/*]
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Steam Deck Beta Client Update: March 2nd

3 Maart 2026 om 03:42

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

Desktop Mode

  • Fixed regression causing error popup to sometimes display on startup.

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Steam Client Beta - March 2nd

3 Maart 2026 om 03:42

The Steam Client Beta has been updated with the following changes:

macOS

  • Fixed regression causing causing some controllers to not work in-game when Steam Input is enabled.

Linux

  • Fixed regression causing error popup to sometimes display on startup.

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v0.4.32 - "It's only a model"

1 Maart 2026 om 11:17

0.4.32 (2026-03-01)

  • Feature: [#22704] Rides can be made invisible more easily.
  • Improved: [#21753] Tracked rides with cheated powered launch mode can change powered launch speed without extra cheats.
  • Improved: [#25526] When a shop item cannot be recoloured, show a preview of the building instead.
  • Improved: [#25941] The command line sprite build command is now faster.
  • Improved: [#26002] Rides with newer track elements (like the zero G roll or diagonal brakes) can now be saved as track designs.
  • Improved: [#26026] Profiler is now thread safe and supports JSON export with call graph data.
  • Improved: [#26050] Add Danish translation to Windows installer.
  • Improved: [#26091] When all rides are closed, the marketing window will no longer show the ride advertisement campaign.
  • Change: [#26011] Audio resampling no longer depends on the third-party library libspeexdsp.
  • Change: [#26049] Guest generation now starts slowing down above 52000 guests instead of 7000.
  • Fix: [#14686, #23996, #25981] Preview images from different windows overwrite each other when using OpenGL.
  • Fix: [#15128, #15626, #16331, #17443, #18626, #21597, #24175, #24971, #25963] Crash when loading corrupted RCT2/RCT1 save files with duplicate entity indices.
  • Fix: [#23519] Title sequence cannot open .sea scenarios from RCTC.
  • Fix: [#25237] Wrong colours on the Knight costume (original bug).
  • Fix: [#25712, #25727] Crash during startup from window list race condition.
  • Fix: [#25763] Crash when opening the Footpath window in Multiplayer.
  • Fix: [#25910] Folders starting with numbers are sorted incorrectly (e.g. 1, 10, 2 instead of 1, 2, 10).
  • Fix: [#25954] Guests display hats, balloons, and umbrellas while puking.
  • Fix: [#25961] Fix crash when rendering malformed vehicles in the ride window.
  • Fix: [#25978] Frozen peeps start clapping when the scenario is won.
  • Fix: [#25999] Scenery picker tool does not pick the tertiary colour of large scenery correctly.
  • Fix: [#26037] Selecting elements in the tile inspector list and changing all tiles of a track piece does not redraw correctly.
  • Fix: [#26057] In the scrolling intro, the Infogrames logo is taken off the screen before it reaches the bottom (original bug).
  • Fix: [#26058] RCT Classic scenarios with packed objects missing from scenario index.
  • Fix: [#26083] You can advertise for closed food & drink stalls.

Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/22540214935

SHA256 checksums:

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v0.4.31 - "Live from the Grill-O-Mat"

1 Februari 2026 om 16:39

0.4.31 (2026-02-01)

  • Feature: [#25844] The sprite builder now also supports adding JSON-based palettes.
  • Improved: [#3788] Self-intersecting track designs can now be placed.
  • Improved: [#25719] The weather change dropdown now shows icons next to the weather types for easier selection.
  • Improved: [#25765] The ‘View options’ and ‘Special track elements’ dropdowns no longer need click-and-hold.
  • Improved: [#25858] macOS now supports the onboarding menu.
  • Improved: [#25882] Maze construction now auto-removes trees.
  • Improved: [objects#421] The vehicle tab of some rides now shows more of the vehicle.
  • Change: [#25018] Add upkeep cost to booster pieces.
  • Fix: [#4643, #25167] Many metal supports draw with a filled in top when they didn’t in vanilla, causing some slight misalignment and glitching.
  • Fix: [#15009] Landscaping tools do not display estimates when the game is paused (original bug).
  • Fix: [#18441] Replacing footpaths sometimes results in a spurious “Footpath in the way” error (original bug).
  • Fix: [#20620] In-game console caret does not update when pasting.
  • Fix: [#20652] Twister Roller Coaster design ‘u(0241)’ has no preview and cannot be built (bug in track design).
  • Fix: [#23859] Wrong banner text displayed after loading a different park.
  • Fix: [#25221] When trying to cancel game file discovery, the prompt reappears.
  • Fix: [#25703, #25889] Crash when scanning scenarios with packed objects in parallel.
  • Fix: [#25739] Game freezes when a tab in the New Ride window contains more than 384 items.
  • Fix: [#25745] Crash when a player connection is aborted early.
  • Fix: [#25775] Network download sizes are in bytes instead of the listed kibibytes.
  • Fix: [#25799] The animated options tab icon of the news window does not always redraw.
  • Fix: [#25850] Guests do not have their happiness penalised by low energy, high hunger, high thirst, high toilet.
  • Fix: [#25850] Ride nausea generation is different compared to vanilla.
  • Fix: [#25854] When a guest is at 0 happiness or energy, the game draws too big of a bar in the guest stats window.
  • Fix: [#25862] Diagonal and inclined brakes are not counted when calculating upkeep cost.
  • Fix: [#25873] Repainting a banner in OpenRCT2-specific colours results in an error message.
  • Fix: [#25879] Guest window viewport doesn’t follow vehicle when they board a ride.
  • Fix: [#25908] Crash from use-after-free in banner text formatting during multithreaded rendering.
  • Fix: [objects#419] Alignment of RCT2 red, yellow and green queue previews is off.
  • Fix: [objects#424] Jet Aeroplane decor has a hole in it.
  • Fix: [objects#425] Capacity of ‘Blob from outer space ride’ is incorrectly listed.

Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/21565272977

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  •  

v0.4.30 - "Have you in fact got any cheese here at all?"

4 Januari 2026 om 17:15

0.4.30 (2026-01-04)

  • Improved: [#24912] Staff now use an appropriate standing animation while waiting at level crossings.
  • Improved: [#25515] Path dragging can now be disabled via multiplayer group permissions.
  • Improved: [#25529] The map selection grid no longer redraws every frame if it has not changed.
  • Improved: [#25530] Wall dragging can now be cancelled without closing the Scenery window.
  • Improved: [#25575] Updated the network protocol to a new format that supports larger packets, allowing clients to connect reliably to servers with many objects or large maps.
  • Improved: [#25621] Added the Polish Złoty (PLN) to the list of available currencies.
  • Improved: [#25625] Renewing and refurbishing rides now also resets the downtime.
  • Improved: [#25662] The sprite build command is faster when building sprites from the same image file.
  • Change: [#21912] Toilet income is now categorised as shop sales instead of ride tickets.
  • Change: [#25403] Guests will not slide down the Spiral Slide if it's broken, even if they have already entered the ride structure.
  • Change: [#25485] Make the enlarged pressed swatch sprite more pronounced.
  • Change: [#25544] The default game window size is now 1280×720px instead of 640×480px.
  • Fix: [#9895] Stand-up coaster gets wrong intensity boost from the synchronisation bonus.
  • Fix: [#11617] Path corner connections are broken when hovering track design ghosts with paths over them in zero clearances.
  • Fix: [#22484] Lingering ghost entrance after placing park entrance.
  • Fix: [#24952] Duplicate track designs when running via Steam without having RCT1 linked.
  • Fix: [#25187] On-ride photo platform does not render as ghost when placing track design.
  • Fix: [#25229] Excessive logging of game actions, reduced to top-level game actions and filters ghost related ones.
  • Fix: [#25469] Drawing in the ui.imageManager.draw callback causes an assertion.
  • Fix: [#25524] The track construction arrow does not immediately change position when deleting track pieces.
  • Fix: [#25552] Clear Scenery does not show an error message about insufficient money if cash is negative.
  • Fix: [#25565] Chairlift station ends are missing tunnels at certain rotations.
  • Fix: [#25569] Placing park entrances in multiplayer does not show for other players, causing desyncs.
  • Fix: [#25571] Potential crash due to drawing a Crooked House ride.
  • Fix: [#25588] When the master server becomes unreachable the server would not register again until a restart.
  • Fix: [#25592] Log flume, river rapids, & splash boats can get control failure breakdown instead of brakes failure.
  • Fix: [#25595] Invisible entrance is added to imported SV4 saves.
  • Fix: [#25601] Inspection interval of a ride gets reset when opening the construction window.
  • Fix: [#25628] Availability of AVX2 and SSE4.1 is not detected correctly.
  • Fix: [#25639] Scenery window crashes when a no longer present object is still selected.
  • Fix: [#25641] Desync because of mismatching inspection intervals.
  • Fix: [#25642] The selection marker for purchasing land rights is not drawn with the correct colours.
  • Fix: [#25646] It is possible to remove scenery and paths when setting staff patrol areas and purchasing land.
  • Fix: [#25660] After saving a track design with scenery, that ride’s entrances and exits are visible in ‘Highlight path issues’ mode.
  • Fix: [#25717] Umbrellas given to guests by means of cheats do not use the full (extended) range of colours.

Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/20695466663

SHA256 checksums:

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  •  

v0.4.29 - “A new bucket for monsieur!”

22 November 2025 om 18:47

0.4.29 (2025-11-22)

  • Feature: [#25459] Wall line dragging tool.
  • Improved: [#25028] Stalls now support colour presets, just like regular rides.
  • Improved: [#25426] Building the track designs index is now quicker.
  • Improved: [#25490] The ‘New Ride’ window can now be resized.
  • Fix: [#6228] The saved queue line path connections are not preserved when placing track designs (original bug).
  • Fix: [#14365] Track designs with scenery below the lowest track piece do not preview correctly.
  • Fix: [#25451] Dropdown item tooltips stay open if the mouse is moved over an empty space.
  • Fix: [#25454] Opening the land tool while building a path bridge or tunnel closes the Footpaths window.
  • Fix: [#25461] Path connections in raised track designs are sometimes broken when placed.
  • Fix: [#25467] Paths are not connected together correctly in track design previews.
  • Fix: [#25476] When both RCT2 and RCT1 are present, autodetection fails.
  • Fix: [#25480] The mini track design preview and price are misaligned in Enlarged UI mode.
  • Fix: [#25488] Crash in headless mode.
  • Fix: [#25494] The Go-Karts steep to flat track does not draw correctly in the flat side tunnel.
  • Fix: [#25518] The virtual floor does not draw correctly if expanded on the positive x and y axes.
  • Fix: [#25519] Crackling audio when sampling frequencies do not match.
  • Fix: [objects#401] Round tunnels on down slopes glitch.
  • Fix: [objects#404] Wooden Wild Mine cars incorrectly allow setting a third remap colour.
  • Fix: [objects#408] Australian fountain sets have confusing naming.
  • Fix: [objects#409] LIM Launched Coaster trains incorrectly have a 10% intensity modifier set (original bug).
  • Fix: [objects#410] Large scenery from the Wacky Worlds Africa theming have incorrect previews when using specific versions of the RCT2 base game.
  • Fix: [objects#415] Penguin bobsleigh trains show incorrect sprites on the 12° down slope (original bug).

Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/19598770655

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  •  

v0.4.28 - "Mr. Creosote"

1 November 2025 om 11:18

0.4.28 (2025-11-01)

  • Feature: [#25286] Footpath area dragging tool.
  • Feature: [#25379] Add an option to the command line screenshot function to draw debug segment heights.
  • Improved: [#21375] The load_object console command now allows loading JSON objects.
  • Improved: [#25297] Paths on the ground in SV4/SC4 no longer block supports of the paths above.
  • Improved: [#25349] ‘Recent Messages’ window can now be fully themed.
  • Improved: [#25433] Colour dropdown now uses bigger images in Enlarged UI mode.
  • Change: [#25089] Peep actions and animations that cause them to stop moving no longer trigger when they are on a level crossing.
  • Change: [#25337] Placing track designs with scenery that is obstructed no longer disables all of the scenery.
  • Fix: [#20198] Guest inventory from RCT1 base game saves is not imported.
  • Fix: [#20486] Multiplayer desync when placing track designs without any scenery.
  • Fix: [#22779, #25330] Incorrect queue paths in Nevermore Park and Six Flags Holland scenarios (bug in the original scenarios).
  • Fix: [#24975] The Corkscrew and LIM Launched (original bug) roller coaster quarter loop tunnels are too high.
  • Fix: [#25139] Steam locomotive and tram claxons can sound louder than normal when approaching crossings that span multiple tiles.
  • Fix: [#25190] Inserting a block brake while a coaster is simulating will cause the simulation to behave strangely.
  • Fix: [#25206] System file picker does not show up on the Steam Deck.
  • Fix: [#25272] Text colour dropdown in the Banner window is too narrow, resulting in truncated labels.
  • Fix: [#25299] The Mine Train Coaster left large helix draws incorrect sprites at certain angles (original bug).
  • Fix: [#25328] Spiral Slide in Blackpool Pleasure Beach has its entrance and exit the wrong way round (bug in the original scenario).
  • Fix: [#25342] The Go-Karts medium right gentle sloped turn does not have a tunnel at the end.
  • Fix: [#25349] Items in Recent Messages are too narrow if there is no scrollbar visible.
  • Fix: [#25350] The scrolling intro background switches colour halfway through (original bug).
  • Fix: [#25350] When skipping the scrolling intro, the screen does not get cleared properly.
  • Fix: [#25350] Scrolling intro cannot be skipped using a mouse click.
  • Fix: [#25358] The Stand Up Roller Coaster left corkscrew does not block supports correctly.
  • Fix: [#25363] The Mine Train Coaster flat-to-steep track pieces do not block all metal supports.
  • Fix: [#25369] The Go-Karts medium turns and small flat and sloped turns do not block metal supports correctly.
  • Fix: [#25370] The Hybrid Coaster diagonal brakes and block brakes do not block metal supports consistently.
  • Fix: [#25371] The Wooden Roller Coaster small banked turns block too many metal supports.
  • Fix: [#25378] The land tool sometimes allows land to be raised through a maze.
  • Fix: [#25380] The Lay-down Roller Coaster left corkscrew supports are incorrect at one angle (original bug).
  • Fix: [#25388] The Shortcut Keys window uses the wrong colours for separators, scrollbars and buttons.
  • Fix: [#25401] Mazes can be built 2 units higher than their support limits.
  • Fix: [#25404] Guests that have been removed with the remove all guests cheat will still be visible if they were sliding down the Spiral Slide.
  • Fix: [#25410] Guest flags (e.g. tracking) not imported from RCT1.

Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/18994946403

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  •  

v0.4.27 - "We have a duck, a cat and a lizard"

4 Oktober 2025 om 11:06

0.4.27 (2025-10-04)

  • Feature: [#25218] sprite exportobject command, which allows extracting images from an object.
  • Feature: [#25274] New title sequence (see https://github.com/OpenRCT2/title-sequences/releases/tag/v0.4.26 for credits).
  • Improved: [#2296, #2307] The land tool now takes sloped track and paths into account when modifying land.
  • Change: [#25111] Frozen guests no longer finish consuming any food or drink they are carrying.
  • Change: [#25161] Revert to the ‘fair ride price’ calculation of vanilla RCT2.
  • Change: [#25201] Ride List: put unknown popularity and satisfaction last when sorting.
  • Change: [#25228] [Plugin] The available staff costumes array is now ordered alphabetically by name.
  • Change: [#25240] The LIM Launched Coaster now defaults to powered launch without passing station again (as it did in vanilla RCT2).
  • Change: [#25248] Revert Crooked House & Circus default prices to vanilla values.
  • Change: [#25266] Lightning and thunder have less chance of occurring during blizzards.
  • Removed: [#25225] sprite exportalldat, replaced with sprite exportobject.
  • Fix: [#24513] Ride/track designs can now be shifted underground as well.
  • Fix: [#24682] The scenery window isn't high enough to accommodate all tool buttons when there are multiple rows of groups/tabs.
  • Fix: [#24882] Guests are shown with hats and umbrellas whilst clapping.
  • Fix: [#24998] Some custom small scenery objects do not load.
  • Fix: [#25131] The Reverse Freefall Coaster On-ride photo section track has incorrectly coloured ties.
  • Fix: [#25132] Crash when trying to use simulate on incomplete ride.
  • Fix: [#25134] Vehicles visually glitch on diagonal steep slopes.
  • Fix: [#25146] The support clearance height of the diagonal brakes for the Junior, inverted Flying and inverted Lay-down Roller Coasters is too high.
  • Fix: [#25147] The wooden support clearance heights for steep Log Flume track pieces are too low.
  • Fix: [#25159] One of the tiles on the Hybrid Coaster diagonal flat track does not block metal or wooden supports correctly.
  • Fix: [#25160] The Go-Karts steep to flat track piece has incorrect wooden support clearance heights.
  • Fix: [#25163] Some of the Junior Roller Coaster flat to steep track wooden support clearance heights are different to RCT1.
  • Fix: [#25173] Desync when placing a park entrance in multiplayer.
  • Fix: [#25179] The LIM Launched Roller Coaster inline twists have incorrect wooden support clearance heights (original bug).
  • Fix: [#25201] Ride list sort order can be unstable when sorted in descending order.
  • Fix: [#25207] Building a block brake on an LIM coaster does not automatically switch it to powered launch block sectioned mode.
  • Fix: [#25238] The chance of thunder and lightning effects happening is lower than vanilla.
  • Fix: [#25288] Water ride “chain” sound does not loop.

Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/18242150802

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  •  

v0.4.26 - "Climbing the North Face of the Uxbridge Road"

6 September 2025 om 20:15

0.4.26 (2025-09-06)

  • Feature: [#24949] Add an option to the command line screenshot function to draw debug bounding boxes.
  • Improved: [#9890, #18714] Rides using block-sectioned operating modes can now enter simulating mode without having to complete the circuit first.
  • Improved: [#24734] Save files now use Zstd compression for faster saving and smaller files.
  • Improved: [#24890] The ride list is now searchable.
  • Improved: [#24893] The ride list now has headers, and can be sorted in both directions.
  • Improved: [#24921] The command line sprite build command now prints out the images table entry for the compiled sprite file.
  • Improved: [#24953] Opening the Scenario Editor, Track Designer or Track Designs Manager now display the progress bar.
  • Improved: [#25027] Land style dropdown now has tooltips with the name of the land types.
  • Improved: [#25057] The progress window now has a Go Karts variant.
  • Change: [#23351] Diagonal sloped Go-Kart track can no longer be built without cheats if the karts do not have sprites for them.
  • Change: [#24606] Increase Misc Entity limit from 1600 to 3200.
  • Change: [#24974] Raise the Go-Karts maximum support height to allow 2 large sloped turns to be built on flat ground.
  • Change: [#25024] Guests in mazes no longer jump during heavy snow or blizzards, as they would when it rains.
  • Fix: [#12831] Zooming to cursor on land edges sometimes causes the camera to move to the wrong position.
  • Fix: [#16988] AppImage version does not show changelog.
  • Fix: [#19137] Non-inverted left corkscrew supports are incorrect at one angle (original bug).
  • Fix: [#23440] Quarter loops do not block metal supports correctly (original bug).
  • Fix: [#24001] Sloped diagonal metal supports that are offset with a crossbeam draw incorrectly.
  • Fix: [#24151] Sprites are cut off by 1 row of pixels when using OpenGL on Intel Macs.
  • Fix: [#24173] Allow all game speeds between 1 and 8 when debugging tools are enabled.
  • Fix: [#24745] Potential crash when lighting effects are enabled and loading a save or a new scenario.
  • Fix: [#24835] Dive loop track pieces do not have tunnels.
  • Fix: [#24884] Smooth map and add beaches functions use incorrect map size with height map image files.
  • Fix: [#24915] LIM Launched (original bug), Corkscrew and Twister Roller Coaster inline twists have some incorrect tunnels.
  • Fix: [#24916] LIM Launched inline twists can draw over land edges when built underground (original bug).
  • Fix: [#24953] Crash when opening the Scenario Editor, Track Designer or Track Designs Manager.
  • Fix: [#24955] Hybrid Zero G Rolls do not fully block metal supports.
  • Fix: [#24958] Android: fix crash when device is offline.
  • Fix: [#24961] Queues with corner connections set with the tile inspector draw incorrect sprites.
  • Fix: [#24972] Fix crash when closing windows would open other windows.
  • Fix: [#24986] LIM Launched Roller Coaster inline twists block metal supports on the wrong side (original bug).
  • Fix: [#24989] Classic Wooden Roller Coaster small banked turns do not block metal supports correctly.
  • Fix: [#24993] The Mine Train Coaster sloped left medium turn has an incorrectly rotated support at one angle.
  • Fix: [#24994] The Alpine Coaster and Mine Ride left s-bends have an incorrectly rotated support at certain angles.
  • Fix: [#25001] The Hybrid Coaster small banked sloped right turn and large sloped right turn to orthogonal have some incorrectly rotated supports.
  • Fix: [#25002] The large right turn to diagonal on the Miniature Railway draws incorrectly at certain angles.
  • Fix: [#25005] The Corkscrew Roller Coaster inline twist inverted supports draw below the track.
  • Fix: [#25006] The Twister Roller Coaster inline twists do not draw in tunnels at some angles.
  • Fix: [#25046] Zooming with the zoom buttons on the extra viewport is not focused on the centre of the viewport.
  • Fix: [#25054] Panning a viewport in a window that is partially outside the game’s window can draw incorrectly or crash in software rendering.
  • Fix: [#25062] Certain peep actions cannot be triggered if they are under or inside a track piece due to faulty verification of them being on a level crossing.
  • Fix: [#25067] Progress bars can flicker when downloading maps in multiplayer mode.
  • Fix: [#25075] The Hybrid Coaster quarter loops draw over land edges and walls directly next to them.
  • Fix: [#25080] Water has missing land edges when opposite corners of the tile and adjacent tile are the same height and the others are lower.

Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/17517611221

SHA256 checksums:

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  •  

v0.4.25 "Peeps Falling from Buildings"

3 Augustus 2025 om 12:29

0.4.25 (2025-08-03)

  • Feature: [#24468] [Plugin] Add awards to plugin API.
  • Feature: [#24702] [Plugin] Add bindings for missing cheats (forcedParkRating, ignoreRidePrice, makeAllDestructible).
  • Feature: [#24794] The load/save browser can now optionally show mini map previews instead of screenshots.
  • Improved: [#24812] Taiwan Park has been added to the Extras tab if it is present.
  • Improved: [OpenSFX#12] Add Brake Fix, Buy and Dinghy Slide running sounds.
  • Change: [#24730] Security guards now only walk slowly in crowded areas.
  • Change: [#24843] Update android targetSDK to 36.
  • Fix: [#24598] Cannot load .park files that use official legacy footpaths by accident.
  • Fix: [#24611] The confirmation prompt for track file deletion is not vertically aligned.
  • Fix: [#24711] The map smoothing function only partially works for custom height map image files.
  • Fix: [#24761] The reliability bar in the ride window visually does not go below 10%.
  • Fix: [#24773] The new ride window debug authors does not show the correct authors for non legacy ride objects.
  • Fix: [#24775] The scenery and new ride windows do not filter by file name or identifier correctly for non legacy objects.
  • Fix: [#24777] The stall item preview cycles between all possible colours when random checkbox is ticked.
  • Fix: [#24794] The load/save browser does not resize cleanly when toggling the preview sidebar.
  • Fix: [#24824] The Air Powered Vertical Coaster top section track piece has vertical tunnels (original bug).
  • Fix: [#24825] The River Rapids flat-to-gentle track piece tunnels are incorrect on the gentle side.
  • Fix: [#24826] The Junior Roller Coaster flat-to-steep track piece tunnels are incorrect.
  • Fix: [#24829] The pattern of long grass across tiles is different to RCT1 and RCT2.
  • Fix: [#24831] Park names are being overwritten for custom RCT1 scenarios that use competition id slots.
  • Fix: [#24838] Not using localized word for conjunction when having multiple shortcuts for the same action.
  • Fix: [#24841] Fullscreen options do not work correctly with Emscripten.

Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/16703760042

SHA256 checksums:

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  •  

v0.4.24 “Encyclopaedia Salesman”

5 Juli 2025 om 18:52

0.4.24 (2025-07-05)

  • Feature: [#24411] Vanilla scenarios now also have previews in the scenario selection window.
  • Feature: [#24616] Add ability to scroll map with gamepad sticks.
  • Feature: [#24662] Add optional screenshot argument for Z coord.
  • Improved: [#22684] The limit of 2000 animated tile elements has been removed.
  • Improved: [#23228] Landscape edge doors now animate opening and closing and play a sound.
  • Improved: [#24026] Notification settings have been made into a tab of the Recent Messages window.
  • Improved: [#24569, #24710] Add ten additional translations to the Windows installer.
  • Change: [#24559] Scenario options are now disabled rather than hidden when disabling money makes them non-applicable.
  • Change: [objects#383] Disable all base colours on non-remappable WWTT vehicles, change black to light_blue.
  • Change: [objects#384] Remove erroneously enabled WWTT third remaps.
  • Removed: [#24628] “Pause game when Steam overlay is open” feature (already broken for a long time).
  • Removed: [#24640] Grouping by difficulty (instead of per campaign) in the scenario selector.
  • Fix: [#15846] Rightclicking on track piece when there is construction below does not work.
  • Fix: [#16176, #23113] Animated tile elements do not always redraw when there is over 2000.
  • Fix: [#17365] The slope of new land surfaces is only correct on one side when shifting and resizing the map.
  • Fix: [#18080] Obsolete official .DAT files can be loaded accidentally.
  • Fix: [#21703] Scenery wall doors get stuck open if the game is saved and loaded whilst they are open.
  • Fix: [#24456] Zoomed out vehicles on the ride window tab can sometimes draw incorrectly.
  • Fix: [#24458] Vehicles in the ride window vehicle tab are offset differently than vanilla RCT2, and the sprites are cut off at the bottom.
  • Fix: [#24576] It is possible to edit open rides in certain circumstances.
  • Fix: [#24589] Music tab doesn’t fully render in multiplayer.
  • Fix: [#24615] Blank strings in Windows installer.
  • Fix: [#24617] ‘Divide by zero’ error when updating boat hire acceleration.
  • Fix: [#24626] Viewports that only follow sprites (e.g. in the Ride and Guest windows) can be made to unfollow them.
  • Fix: [#24661] convert console command always crashes with a segmentation fault.
  • Fix: [#24666] convert console command rejects files with an SV7 extension.
  • Fix: [objects#388] ‘Italian Police Ride’ has a non-functional first remap colour.

Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/16089989812

SHA1 checksums:

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v0.4.23 “Canned Salmon”

5 Juli 2025 om 17:57

0.4.23 (2025-06-07)

  • Feature: [#22476] “Time since last inspection” statistic is available in the rides window.
  • Feature: [#24313] [Plugin] Add API for setting a ride vehicle’s sprite to a smoke plume.
  • Improved: [#24345] Vehicle fallback sprites are less likely to glitch with the track.
  • Improved: [#24362, #24491] The Windows installer is now translated as well.
  • Improved: [#24364] Improve the fallback vehicle sprites for Zero G Rolls, and allow small ones to be built without cheats if the fallbacks are available.
  • Improved: [#24368] Clicking the in-game update notication now leads to a more user-friendly download page.
  • Improved: [#24400] Ride list in preservation window is now sorted alphabetically.
  • Improved: [#24409] Steam installs of RCT Classic are now detected automatically.
  • Improved: [#24413] Better performance when moving the viewport on Windows and Linux platforms.
  • Improved: [#24417] Improve the fallback vehicle sprites for Dive Loops.
  • Improved: [#24433] The ride, new ride, scenery, path, viewport, park and tool windows no longer redraw every frame if they have not changed.
  • Improved: [#24467] Apply tweening only to on-screen entities when not zoomed out for better performance with uncapped FPS.
  • Improved: [#24474] More efficiently search viewports when playing Audio.
  • Improved: [#24479] More descriptive error messages for set commands in the in-game console.
  • Improved: [#24563] The Linux .desktop file will now request the more powerful dedicated GPU on hybrid graphics systems.
  • Change: [#24342, #24484] g2.dat is now split into g2.dat, fonts.dat and tracks.dat.
  • Change: [#24362] The Windows installer now prevents installing to the same folder as RollerCoaster Tycoon 2 or Classic.
  • Change: [#24418] Small & Large Zero G Rolls can now be built on the LIM Launched RC without cheats if vehicle sprites are available.
  • Fix: [#5269] Font bugs when using the Russian release of RCT2 as the base game.
  • Fix: [#11071, #22958] The virtual floor does not always draw correctly.
  • Fix: [#18220] Some custom RCT1 scenarios are detected as competition DLC scenarios.
  • Fix: [#20095] UCES Halloween - Cemetery Ridge scenario has mismatched entrance/exit on haunted house.
  • Fix: [#20158] Custom animated scenery .DATs with frame offsets draw a random sprite at the end of their animation.
  • Fix: [#22628] Potential crash while rebuilding the scenario index.
  • Fix: [#23289] Dodgems and Flying Saucer cars can spawn on top of each other when the ride is opened.
  • Fix: [#24332] Banner font renders differently when using RCT Classic as the base game.
  • Fix: [#24343] Large gently sloped turns are buildable without cheats when the vehicles do not have sprites for them.
  • Fix: [#24346] Possible crash during line drawing in OpenGL mode.
  • Fix: [#24353] ‘Show dirty visuals’ is off by one pixel and does not work correctly with higher framerates.
  • Fix: [#24362] When upgrading from an older version on Windows, old versions of official objects are not always removed.
  • Fix: [#24366] Zero G Rolls have some incorrect vehicle yaw rotations.
  • Fix: [#24371] Fix divide by zero in the scenery window when there is no scenery.
  • Fix: [#24378] Prevent ride and stall statistics from overflowing.
  • Fix: [#24388] Shortcut keys are not localised based on the user’s language settings.
  • Fix: [#24403] Park fences draw underneath and through opaque water.
  • Fix: [#24406] The network status window uses an undefined string for its title.
  • Fix: [#24444] In the object load error window, the guide text overlaps when the title bar is enlarged.
  • Fix: [#24446] [Plugin] Fix regression breaking the track iterator on specific track pieces.
  • Fix: [#24447] Shortcut list is not refreshed when changing language.
  • Fix: [#24448] Shortcuts involving the Caps Lock key are wrongly localised to NumPad Dot.
  • Fix: [#24464] Window and viewport visibility is not calculated correctly causing minor performance issues.
  • Fix: [#24488] Objects are not always redrawn immediately when they are reloaded from the Object Selection window.
  • Fix: [#24544] RCT1 Maze designs with wooden walls are not imported correctly.
  • Fix: [#24567] Long flat-to-steep wooden mine support sprites don't connect to flat supports exactly.

Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/15506208339

SHA1 checksums:

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v0.4.22 “Jump across the English Channel”

4 Mei 2025 om 20:08

0.4.22 (2025-05-04)

  • Feature: [#24206] [Plugin] Add APIs for breaking down rides, reading the current breakdown, and for fixing broken down rides.
  • Improved: [#20073] The OpenGL drawing engine now supports screen invalidation which avoids the redrawing of unchanged regions.
  • Improved: [#21767] RCT Classic for macOS can now be used as the source game.
  • Improved: [#23590] Title bars are now drawn bigger when “Enlarged UI” is enabled.
  • Improved: [#23626] Add small, medium and large flat and sloped turns, S-bends and diagonal track to the Go-Karts.
  • Improved: [#23982] The scenario objective window has been merged into the scenario options window.
  • Improved: [#24233] RCT Classic+ from Apple Arcade can now be used as the source game, and is detected automatically.
  • Improved: [#24260] Better performance on parks that have a lot of Guests and Entertainers.
  • Improved: [#24319] RCT Classic installs via Steam are now detected automatically on Windows.
  • Change: [#23803] Lightning strikes and thunder now happen at the same frequency independently of the game speed.
  • Change: [#23857] Replace display options tab with custom sprites.
  • Change: [#24069] [Plugin] Plugins are now available in the scenario editor and track designer.
  • Change: [#24135] Compress Emscripten js/wasm files.
  • Change: [#24194] The advanced options tab has been reworked to make it easier to find the RCT1 path setting.
  • Change: [#24235] Small changes to RCT1 theme.
  • Change: [#24236] Controls and Interface options now both have their own tabs in the Options window.
  • Change: [#24308] “Software” and “Software (hardware display)” renderers have been merged into a single “Software” renderer.
  • Change: [#24317] The scenery window now shows at least one row of scenery objects, even if there are multiple rows of tabs.
  • Fix: [#18479] Tile elements ordered beneath water do not draw correctly.
  • Fix: [#19782] Game stops counting inversions and golf holes after 31 (original bug).
  • Fix: [#21207] Track List window gets positioned incorrectly.
  • Fix: [#21919] Non-recolourable cars still show colour picker (original bug).
  • Fix: [#22182] [Plugin] Crash when using map.getAllEntities("car").
  • Fix: [#22634] Asset packs with sound effect overrides are not loaded correctly at startup.
  • Fix: [#23108] Missing pieces on Hypercoaster and Hyper-Twister, even with the ‘all drawable track pieces’ cheat enabled.
  • Fix: [#24013] Failure to load a scenario preview image (minimap) could lead to an uncaught exception error message.
  • Fix: [#24045] [Plugin] Data storage is not cleared when converting save game to scenario.
  • Fix: [#24121] Checkbox labels run beyond the edge of the window if they’re too long to fit.
  • Fix: [#24142] [Plugin] Track origin is miscalculated on downward slopes.
  • Fix: [#24220] Narrow station platforms have missing sides on certain rotations.
  • Fix: [#24286] Steam installs of RCT1 and RCT2 are not autodetected on macOS.
  • Fix: [#24310] [Plugin] Missing invalidation on various plugin api setters for entities.

Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/14823522563

SHA1 checksums:

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