[p]Damage from HE grenades that explode mid-air near the ground will no longer be calculated as if they exploded on the ground.[/p][/*]
[p][/p][p]\[ SOUND ][/p]
[p]Various knife sound adjustments.[/p][/*]
[p][/p][p]\[ MISC ][/p]
[p]Performance optimizations for exploding chickens.[/p][/*]
[p]Fixed a map scripting bug where Entity.SetOwner wasn't accepting undefined.[/p][/*]
[p]Added a method for community maps to save modified user settings. Running 'host_writeconfig_with_prompt' will prompt the user for permission to save. If accepted, some of the modified settings (radar, viewmodel, safezones, etc) will be kept after the map exits.Β [/p][/*]
[p]Community maps are now restricted to a smaller list of allowed console commands. Use -disable_workshop_command_filtering to disable this filtering.[/p][/*]
[p][/p][p]\[ MAPS ][/p][p]Stronghold[/p]
[p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
We have just shipped an updated Steam Deck Client to the Preview/Beta channel.
General
Added notification settings for showing a toast and playing a sound when an achievement is unlocked.
Merged lockscreen options 'On system wake and power up' and 'Before login screen'. Enabling the lockscreen to display 'On system wake and power up' will show the lockscreen during login.
Desktop Mode
Added a warning dialog when a user selects "Tools" in their library filter for the first time that explains what tools are and why they are showing up in the game list.
Added an icon on tools in the game list with a tooltip to explain what they are.
The Steam Client Beta has been updated with the following changes:
General
Added a warning dialog when a user selects "Tools" in their library filter for the first time that explains what tools are and why they are showing up in the game list.
Added an icon on tools in the game list with a tooltip to explain what they are.
Added notification settings for showing a toast and playing a sound when an achievement is unlocked.
[p]Molotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.[/p][/*]
[p][/p][p]\[ SOUND ][/p]
[p]Fixed a performance issue when running CS2 without a sound device.[/p][/*]
[p]Various knife sound adjustments.[/p][/*]
[p][/p][p]\[ MISC ][/p]
[p]Fixed broken cl_ent_bbox visualization for some classes of rigid dynamic entities.[/p][/*]
[p]Various stability improvements.[/p][/*]
[p][/p][p]\[ MAPS ][/p][p]Nuke[/p]
[p]Adjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.[/p][/*]
[p]Warden[/p]
[p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
[p]Sanctum[/p]
[p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
Steam Board Game Fest is ready for you! From now through February 2nd at 10 a.m. Pacific, join us on Steam as we celebrate all kinds of board games with discounts, demos, and more.
You'll find traditional games; quirky takes on traditional games; and board games that aren't traditional at all! Steam Board Game Fest: Join us now through February 2nd right here on Steam.
We have just shipped an updated Steam Deck Client to the Stable channel.
General
When connecting a new controller, the glyphs in the footer will now update immediately instead of after the first input from the controller
Reworked the Application Properties -> Betas UI.
Fixed certain games using Steam DRM exiting unexpectedly, including Mafia II and Football Manager 2012.
Fixed missing registry key error when running Arma 2: Operation Arrowhead.
Fixed a case where the 'Format SD Card' would remain greyed out after a microsd card is inserted.
Fixed incorrect controller glyph in library filter selection dialog and filter description.
Fixed Steam client hang when a Nacon PS4 Compact Controller is connected.
Fixed an error when trying to pair the SteamDeck devkit tool to a SteamDeck.
Library
Library filters now supports filtering by language and accessibility features.
Friends & Chat
Other members of public group chats that you are a member of can no longer send you direct messages by default.
You can now toggle the ability for group chat members that you are not friends with to direct message you in the 'Permissions' section of each group chat's settings.
Desktop Mode
Added display of selected store tags to app filter/collection dialog.
Steam Input
Nintendo Switch 2 wired controller support has been re-enabled.
Improved handling of issues when a controller disconnects while the controller configurator is open.
Added Gyro to Joystick Deflection option: Drag Center Point. When enabled, moving the controller past its maximum deflection angle will drag the center point with it, so that movement back toward the center will immediately register.
Added support for the Razer Raiju V3 Pro.
Analog Trigger Output is made available in the Trigger Mode select screen for better discoverability.
Joystick Mode settings: Added "Response Axis Style" to "Stick Response Curve" options. The Response Curves can be applied in a "Per Axis" or "Circular" fashion. Previously, Joystick Mode only supported "Per Axis" response curves. Generally, Circular is recommended, and is now default. The option will only appear when relevant - when "Stick Response Curve" is not set to "Linear".
Added toggle for Gyro "Smooth Fine Movements". This filter was necessary for older IMUs which demonstrated a significant amount of resting signal noise, but has become redundant due to the presence of other user tunable filters. It is defaulted to "Off" except in the case of PS4 DualShock controllers. Find it under Settings, Controller, "Calibration & Advanced Settings".
Fixed changes to sliders on the Gyro calibration page not sticking.
Fixed an issue with Steam Input API joystick actions not getting As Joystick options for Trackpad/Gyro.
Fixed Hori Steam Controller Gyro behavior over Bluetooth.
A new Steam client has been released and will be automatically downloaded.
General
Added display of selected store tags to app filter/collection dialog.
Reworked the Application Properties -> Betas UI.
Fixed certain games using Steam DRM exiting unexpectedly, including Mafia II (Classic) and Football Manager 2012.
Fixed missing registry key error when running Arma 2: Operation Arrowhead.
Fixed Steam client crash when Astrill VPN is installed.
Fixed crash on Windows when certain force feedback gamepad drivers are installed.
Fixed Steam client hang when a Nacon PS4 Compact Controller is connected.
Fixed a case where plugging in a controller could trigger a 'Part of this app has been blocked' dialog.
Fixed error when connecting in multiplayer to Source SDK games.
Library
Advanced filtering now supports filtering by language and accessibility features.
Friends & Chat
Other members of public group chats that you are a member of can no longer send you direct messages by default.
You can now toggle the ability for group chat members that you are not friends with to direct message you in the 'Permissions' section of each group chat's settings.
Added a 'report' option to the right-click context menu on chat window tabs and profile names in the chat log. This is in addition to the existing 'report' option on chat messages.
Big Picture Mode
When connecting a new controller, the glyphs in the footer will now update immediately instead of after the first input from the controller.
Fixed incorrect controller glyph in library filter selection dialog and filter description.
Remote Play
Fixed resolution being incorrect when streaming to macOS in fullscreen mode.
SteamVR
Fixed some instances of Dashboard UI elements not appearing.
Steam Input
Nintendo Switch 2 wired controller support has been re-enabled
GameCube adapters in Wii-U mode are not enabled by default, since opening them is exclusive with other applications. You can launch Steam with [c]-enable-libusb-gamecube[/c] if you'd like to enable them.
Improved handling of issues when a controller disconnects while the controller configurator is open.
Added Gyro to Joystick Deflection option: Drag Center Point. When enabled, moving the controller past its maximum deflection angle will drag the center point with it, so that movement back toward the center will immediately register.
Added support for the Razer Raiju V3 Pro.
Analog Trigger Output is made available in the Trigger Mode select screen for better discoverability.
Joystick Mode settings: Added "Response Axis Style" to "Stick Response Curve" options. The Response Curves can be applied in a "Per Axis" or "Circular" fashion. Previously, Joystick Mode only supported "Per Axis" response curves. Generally, Circular is recommended, and is now default. The option will only appear when relevant - when "Stick Response Curve" is not set to "Linear".
Added toggle for Gyro "Smooth Fine Movements". This filter was necessary for older IMUs which demonstrated a significant amount of resting signal noise, but has become redundant due to the presence of other user tunable filters. It is defaulted to "Off" except in the case of PS4 DualShock controllers. Find it under Settings, Controller, "Calibration & Advanced Settings".
Fixed changes to sliders on the Gyro calibration page not sticking.
Fixed an issue with Steam Input API joystick actions not getting As Joystick options for Trackpad/Gyro.
Fixed Hori Steam Controller Gyro behavior over Bluetooth.
[p]Added Anubis to the Active Duty Map Pool[/p][/*]
[p]Removed Train from the Active Duty Map Pool[/p][/*]
[p][/p][p]\[ COMPETITIVE ][/p]
[p]Adjusted underlying per-map competitive matchmaking rank values. Existing per-map competitive Skill Groups have been expired, and will be displayed again once the player obtains the required number of wins[/p][/*]
[p][/p][p]\[ GAMEPLAY ][/p]
[p]Minor adjustments to the MP7 and MP5-SD:[/p]
[p]Slightly increased damage[/p][/*]
[p]Slightly reduced damage fall-off[/p][/*]
[p]Reduced price by $100.[/p][/*]
[/*]
[p]Reduced price of the PP-Bizon by $100.[/p][/*]
[p]Jump changes:[/p]
[p]Landing time is now calculated with subtick precision[/p][/*]
[p]Jumping and landing no longer affect stamina. The landing speed penalty is now a simple function of landing time[/p][/*]
[p]Any jump press within sv_bhop_time_window centered on the landing time that hasn't been penalized by sv_jump_spam_penalty_time will be treated as a successful bunnyhop[/p][/*]
[p]Legacy jump behavior can be restored on private servers with sv_legacy_jump[/p][/*][/*]
[p]Map Guides can now be loaded in online games of casual and retakes (via the ESC menu)[/p][/*][p][/p][p]\[ SOUND ]Β [/p]
[p]Reduced audio output latency[/p][/*]
[p]Higher fidelity knife draw and inspect sounds[/p][/*]
[p]Weapon, knife and utility draw sounds no longer overlap when switching quickly between them[/p][/*]
[p]Knife impact sounds are now unique based on primary fire or alt fire swings as well as front and rear attacks. This reflects the different damage amounts dealt with each attackΒ [/p][/*]
[p]Ambient sounds no longer restart from the beginning when transitioning between zones[/p][/*][p][/p][p]\[ WEEKLY CARE PACKAGE ][/p]
[p]Added two all-new weapon collections to the Weekly Care Package drop list: Harlequin, Achroma[/p][/*]
[p]Removed four weapon collections from the Weekly Care Package drop list: Safehouse, Dust 2, 2018 Nuke Collection, and the 2018 Inferno Collection[/p][/*][p][/p][p]\[ ARMORY ][/p]
[p]Added a new Limited Edition Item: the AK47 | Aphrodite[/p][/*][p][/p][p]\[ MISC ][/p]
[p]Increased material fidelity on some of the base guns:[/p]
[p]Ak47[/p][/*]
[p]Aug[/p][/*]
[p]AWP[/p][/*]
[p]Berettas[/p][/*]
[p]Deagle[/p][/*]
[p]Galil[/p][/*]
[p]Mac-10[/p][/*]
[p]MP7[/p][/*]
[p]P250[/p][/*]
[p]Tec9[/p][/*]
[p]USP-S[/p][/*]
[p]Bizon[/p][/*]
[p]Cz75a[/p][/*]
[p]Famas[/p][/*]
[p]MP9[/p][/*][/*]
[p]Changed voice status behavior to always show a mic for local player if mic is openΒ [/p][/*]
[p]Fixed a bug related to Deathcam intersection[/p][/*]
[p]Fixed some cases where the player would collide with internal edges while sliding along a ramp in surf mode[/p][/*]
[p]Improved the resolution of the PVS for some static level geometry[/p][/*]
[p]Fixed some small interpenetrations in Butterfly Knife animations[/p][/*]
[p]Fixed a case where blood decals weren't appearing[/p][/*][p][/p][p]\[ MAP SCRIPTING ][/p]
[p]Fixed a bug where activator was sometimes incorrect for func_door outputs OnOpen, OnFullyOpen, OnClose, and OnFullyClosed[/p]
The Steam Client Beta has been updated with the following changes:
Library
Advanced filtering now supports filtering by language and accessibility features
Steam Input
Added toggle for Gyro "Smooth Fine Movements". This filter was necessary for older IMUs which demonstrated a significant amount of resting signal noise, but has become redundant due to the presence of other user tunable filters. It is defaulted to "Off" except in the case of PS4 DualShock controllers. Find it under Settings, Controller, "Calibration & Advanced Settings".
We have just shipped an updated Steam Deck Client to the Preview/Beta channel.
Library
Library filters now supports filtering by language and accessibility features
Steam Input
Added toggle for Gyro "Smooth Fine Movements". This filter was necessary for older IMUs which demonstrated a significant amount of resting signal noise, but has become redundant due to the presence of other user tunable filters. It is defaulted to "Off" except in the case of PS4 DualShock controllers. Find it under Settings, Controller, "Calibration & Advanced Settings".
The Steam Client Beta has been updated with the following changes:
General
Fixed regression causing certain client popup browser windows failing to load.
Steam Input
Analog Trigger Output is made available in the Trigger Mode select screen for better discoverability.
Joystick Mode settings: Added "Response Axis Style" to "Stick Response Curve" options. The Response Curves can be applied in a "Per Axis" or "Circular" fashion. Previously, Joystick Mode only supported "Per Axis" response curves. Generally, Circular is recommended, and is now default. The option will only appear when relevant - when "Stick Response Curve" is not set to "Linear".
We have just shipped an updated Steam Deck Client to the Preview/Beta channel.
General
Fixed regression causing certain client popup browser windows failing to load.
Steam Input
Analog Trigger Output is made available in the Trigger Mode select screen for better discoverability.
Joystick Mode settings: Added "Response Axis Style" to "Stick Response Curve" options. The Response Curves can be applied in a "Per Axis" or "Circular" fashion. Previously, Joystick Mode only supported "Per Axis" response curves. Generally, Circular is recommended, and is now default. The option will only appear when relevant - when "Stick Response Curve" is not set to "Linear".
We have just shipped an updated Steam Deck Client to the Preview/Beta channel.
General
Fixed Steam client hang when a Nacon PS4 Compact Controller is connected.
Friends & Chat
You can now toggle the ability for group chat members that you are not friends with to direct message you in the 'Permissions' section of each group chat's settings.
The Steam Client Beta has been updated with the following changes:
General
Fixed Steam client hang when a Nacon PS4 Compact Controller is connected.
Friends & Chat
Added a 'report' option to the right-click context menu on chat window tabs and profile names in the chat log. This is in addition to the existing 'report' option on chat messages.
You can now toggle the ability for group chat members that you are not friends with to direct message you in the 'Permissions' section of each group chat's settings.
Steam Input
Added support for the Razer Raiju V3 Pro in wireless mode.
Remote Play
Fixed resolution being incorrect when streaming to macOS in fullscreen mode.
SteamVR
Fixed some instances of Dashboard UI elements not appearing.
Today's Steam update launches an entirely new set of 12 Community Awards you can choose from to show your appreciation for the reviews, guides, forum posts, and other community content posted by folks in the community. This update also makes a few changes to how Community Awards work and how many Steam Points they cost. Read on for details.
This update retires the set of awards that have been around since the beginning of the Community Awards program. We're replacing them withΒ this fresh new set of 12 awards, lovingly illustrated and animated for maximum gratification when giving and receiving!
Just as before, you can purchase these awards using your Steam Points (earned by buying games), and use them in Steam Community to show your appreciation for things like user reviews, forum posts, guides, screenshots, artwork, Workshop mods, or even directly on your buddy's Steam profile.Β
New: Awards no longer transfer points
When we originally created Steam Community Awards, the idea was for them to not only look cool but to also grant a small number of Steam Points to the recipient, meaning they could be used as a tip of sorts for people who create and share amazing content with the Steam Community. However, we found that this encouraged and rewarded a narrow set of attention-grabbing content and didn't allow the focus to be as much on a broader pool of thoughtful, well-considered creative content.Β
Because of this, we're refocusing the system: The Second Edition of Steam Community Awards won't transfer points. Instead, the goals of the system will be solely about conveying the appreciation of the viewer to the content creator, and as a signal to others that someone appreciated the piece of content.
Any pending point transfers will complete like normal, but new award applications will not convey points.
Awards now all cost the same number of Steam Points
We've also made Community Awards all cost the same number of Steam Points, making it less confusing to choose an appropriate reaction. Now each Community Award costs 500 Steam Points.
Profile Showcase counts up your awards
The new Second Edition Community Awards will be included in the Awards Showcase that you can add to your Steam Profile.Β
If you want to show off the fact that you are generous in your giving of awards, or how much appreciation you've received for the cool stuff you've created, the Community Awards showcase features both of those numbers. This number will include all awards given and received, whether they were First Edition or Second Edition.
Q. I've got 3,141,592,653,589 Steam Points. What do I do with them all?
A. Show your appreciation for the fine content shared in the Steam Community by giving Community Awards. Each time you see a user review, forum post, guide, screenshot, artwork or other Steam community post, click the little AWARD icon and select a thematically-appropriate award to grant that content.
Q. Do Community Awards impact the sort order of content?
A. Nope. User generated content posted to Steam is typically ordered by how recent it is or by the number of helpful votes it has received. The number or type of Steam Community Awards applied to a piece of content does not cause that content to appear higher or lower on lists. Though we expect that a piece of content with a bunch of awards may be more likely to catch your eye, and thus may get more helpful ratings indirectly.
Q. What happened to my favorite Community Award?
A. The Second Edition set of Community Awards is intentionally a smaller set of awards, each one meaning something distinct from the others. This set is designed to make it quicker and easier to choose and keep the vibes positive.
The First Edition awards cannot be granted anymore.
Q. Is there a Second Edition badge?
A. First Edition series of Community Awards had two associated badges, the Community Contributor and Community Patron badges, which leveled up with each award given or received. These badges will remain on profiles that had granted or received First Edition Community Awards, but will not include Second Edition awards. If you are looking to count up the number of awards that you have given or received, you can find that count by visiting your Awards Summary page.
Steam Detective Fest is all about cracking cases, with detective games on sale all week long. From now through January 19th, snoop around for deals on games that have you investigating everything from mysterious ships to crimes of the 1970s.
Detective games aren't all the same, either: You'll find puzzle games, psychological thrillers, and Lovecraftian adventures among many, many more.
Pull out your magnifying glass and search for deals: Steam's Detective Fest is on now through January 19th!
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.
General
Added ntsync driver
Non-Deck
Enabled polkit for the InputPlumber dbus interface and resolved a potential race condition for the InputPlumber interface, addressing CVE-2025-66005 and CVE-2025-14338
We have just shipped an updated Steam Deck Client to the Preview/Beta channel.
General
Fixed a case where the 'Format SD Card' would remain greyed out after a microsd card is inserted.
Fixed incorrect controller glyph in library filter selection dialog and filter description.
When connecting a new controller, the glyphs in the footer will now update immediately instead of after the first input from the controller
Reworked the Application Properties -> Betas UI
Desktop Mode
Added display of selected store tags to app filter/collection dialog.
Steam Input
Improved handling of issues when a controller disconnects while the controller configurator is open
Fixed changes to sliders on the Gyro calibration page not sticking
Fixed an issue with Steam Input API joystick actions not getting As Joystick options for Trackpad/Gyro
Added Gyro to Joystick Deflection option: Drag Center Point. When enabled, moving the controller past its maximum deflection angle will drag the center point with it, so that movement back toward the center will immediately register.
The Steam Client Beta has been updated with the following changes:
General
Added display of selected store tags to app filter/collection dialog.
Reworked the Application Properties -> Betas UI
Fixed crash on Windows when certain force feedback gamepad drivers are installed.
Big Picture Mode
Fixed incorrect controller glyph in library filter selection dialog and filter description.
When connecting a new controller, the glyphs in the footer will now update immediately instead of after the first input from the controller
Steam Input
Improved handling of issues when a controller disconnects while the controller configurator is open
Fixed changes to sliders on the Gyro calibration page not sticking
Fixed an issue with Steam Input API joystick actions not getting As Joystick options for Trackpad/Gyro
Added Gyro to Joystick Deflection option: Drag Center Point. When enabled, moving the controller past its maximum deflection angle will drag the center point with it, so that movement back toward the center will immediately register.
The Steam Client Beta has been updated with the following changes:
General
Fixed missing registry key error when running Arma 2: Operation Arrowhead.
Fixed Steam client crash when Astrill VPN is installed.
Windows 64-bit
Fixed error when connecting in multiplayer to Source SDK games.
Steam Input
Nintendo Switch 2 wired controller support has been re-enabled
GameCube adapters in Wii-U mode are not enabled by default, since opening them is exclusive with other applications. You can launch Steam with [c]-enable-libusb-gamecube[/c] if you'd like to enable them.
What a year! With 2025 coming to a close, it's time to unveil some awesome lists showing the unique ways players enjoyed gaming on Steam.
From most-played to top new releases and more, check out Steam's Best of 2025 lists! You'll find notes at the bottom of each list explaining the criteria that went into forming and organizing them.
Happy Holidays and here's to more gaming fun in 2026 and beyond!