Set to begin shipping in early 2026, all three devices are designed for players to get even more out of their Steam library. All work together, and all are optimized for Steam while continuing to operate as open platforms. Read all about it on our new Steam Hardware landing page, or click on each product for details.
All three products will ship in the same regions we currently ship Steam Deck (US, CA, UK, EU, AU) as well as regions covered by KOMODO (Japan, South Korea, Hong Kong, and Taiwan).
Check out our new Steam Hardware page, and navigate around to each product site from there. Add to your wishlist, and/or follow our new Steam Hardware blog to stay updated on deep-dive and behind-the-scenes content between now and launch.
Steam Frame is a streaming-first, wireless VR headset + controllers that can handle your whole Steam library. Step into immersive VR, or lean back and enjoy your non-VR catalog. And it supports stand-alone play too.
Powered by Steam, optimized for gaming in any form. And just like Steam Deck, all are designed to help players get even more out of their Steam Library. Learn more, or wishlist now.
This release includes a variety of bug fixes and quality of life improvements for SteamVR.
We continue to focus on OpenXR as our preferred API for new games and applications. SteamVRβs official OpenXR subforum is here and weβd love to hear your feedback, as well as suggestions for new features.
SteamVR:
Fix a crash that could occur when the AMD GPU driver was installed but no AMD GPU was present.
Fixed compatibility mode bindings showing as custom bindings when they are remapped default bindings.
Roomview is independently enabled for VR vs non-VR gameplay.
Minor UX improvements to improve consistency with Steam (window reflectivity, colors, etc).
Added setting (general -> advanced) to disable IPD HUD.
Reduced memory usage for user interface textures (improved performance).
Fix for the Default / Custom binding toggle in the Settings UI not working properly in some cases.
Fix for Recenter and Room View buttons not showing up in some cases.
Fix desktop settings showing a completely black screen (under error reporting conditions).
By default, Controller Compatibility Mode will now show users their physical controller render models (but still return simulated names to games).
Added new options to Controller Compatibility Mode render model simulation.
Fixed a few cases where controller input would be broken if a game or steam had been moved.
Fixed the Input Debugger not displaying some content correctly.
Fixed some issues with Pico controllers using Controller Compatibility Mode.
SteamVR Home:
Fixed crash when hosting or joining rooms.
Linux:
Fix rare crash when attempting to load render models.
Fix settings crash when navigating to βDeveloperβ in SteamVR Settings.
Steam Link:
Fix excess CPU usage that could occur when the performance graph was never visible during a session.
New frame pacing: Improves βpopping,β judder, and other smoothness / latency issues for controllers or other animated content. Note this change does affect timing for VR applications on the host PC; please report any new gameplay issues.
OpenXR:
Support XR_KHR_locate_spaces.
Fixed a bug where apps that didnβt submit projection layers would see a 100ms wait on alternating frames with some drivers.
When a requested time querying xrLocateSpace is outside of reasonable bounds, return XR_SUCCESS with an empty pose, instead of returning XR_ERROR_TIME_INVALID.
Support XR_META_recommended_layer_resolution.
Register SteamVR as an available runtime in the Windows Registry when SteamVR is defaulted to the active runtime.
Developer:
UX architecture improvements to improve consistency with Steam, including library versions and error handling.
Improved UX for 'mirrored device debug rendering'.
As always, if you are interested, we encourage enrolling into SteamVR Beta by right-clicking on SteamVR in your Steam library, clicking on "Properties" and selecting "Betas" from the list on the left hand side and then clicking "Beta" under Beta Participation. Additionally, if you use Steam Link for Meta Quest, you can opt into the beta here or in-headset by going to your library, clicking the "..." on Steam Link, selecting Settings and clicking the button to the right of "Installed Version Information."
Help & Information:
The Steam Link for Meta Quest FAQ page is available here.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
NOTE: this client has been re-released with additional fixes for Big Picture Mode.
The Steam Client Beta has been updated with the following changes:
Friends & Chat:
Suspicious or harassing 1 on 1 chat messages can now be reported directly in the chat window by right clicking the message or from the 'Suspicious Chat' warning. You can optionally block and/or unfriend the other user while submitting the report.
Recordings & Screenshots:
Fixed an issue where opening the Recordings & Screenshots dialog for the first time could trigger a reload of content in the main window, potentially losing state.
Big Picture Mode
Fixed a bug that could cause the system to re-enter sleep when waking up.
NOTE: this client has been re-released with additional fixes for Desktop Mode.
We have just shipped an updated Steam Deck Client to the Preview/Beta channel.
Friends & Chat:
Suspicious or harassing 1 on 1 chat messages can now be reported directly in the chat window by selecting the message and pressing 'Options' or from the 'Suspicious Chat' warning. You can optionally block and/or unfriend the other user while submitting the report.
Desktop Mode
Fixed a bug that could cause the system to re-enter sleep when waking up.
With today's Steam update, you'll now find that many store pages throughout Steam are wider, making better use of your larger monitors and better organizing some of the information on screen.
For users opted into the Steam client beta, these set of changes have been visible since late August while we refined the update and gave game developers a chance to prepare for wider store page assets.Β Today's update officially moves these changes out of beta to be fully public, widening many pages from 940 pixels to now 1200 pixels.
If you have been opted into the beta, you've already been using the new wider store pages and won't see much change today. For those of you that haven't been opted into the Steam client beta, read on for a quick overview of the changes.
A few upgrades for game store pages
The biggest changes can be found on game store pages, where we've also recently updated the video player (you can read about that in our post from July: Steam Trailer Player Upgrades).
Overhauled trailer/screenshot carousel
The trailer and screenshot carousel now supports three different modes (default, theater mode, full-screen mode) with the same functionality. All modes adhere to your preferences for whether to auto-play trailers and whether audio should be on or off by default.
Higher resolution images - Since the page is wider, we can now show off more of the game detail represented in screenshots and trailers.
New modes for even bigger viewing - In the lower-right corner of screenshots, you'll see two buttons for theater mode and full-screen mode.
New theater mode - Pop open a view that covers most of your browser or Steam client window and flip through screenshots and trailers.
New full-screen mode - The same functionality to flip through trailers and screenshots, but in full screen.
More robust game descriptions
We've also expanded the tools and options that game developers can make use of when explaining their game and showing off the features that make up their game. On many newer store pages, you'll see bigger and higher-quality images and more interesting formatting in the "About the Game" section. If you're curious about the improvement to the tools for game developers, you can read our Steamworks blog post,Β Beta: Wider store pages; Video support for written game descriptions
Refined background imagery
You might also notice some subtle updates to the backgrounds of game store pages, allowing a little more of the color and texture of the game artwork to come through and give the store page a little more personality from the game.
Minor updates across the Steam Store
Along the way, we also widened a lot of pages across the Steam Store.Β Here are a few examples:
Search results are wider and each row is slightly taller giving a little more room for the game artwork to increase in size.
Bundle detail pages also now have slightly more colorful backgrounds and larger artwork in the list of contents.
Store hubs such as for individual tags (eg. Supernatural) have always been a little wider than game pages. We updated these now to all be the same width.
Steam Charts and News Hub were both slightly different sizes and even different sets of colors. These have been consolidated some to bring them more inline with Steam platform colors.
You can explore all of the pages that make up the Steam store by visiting the site map.
Frequently Asked Questions
Q: Why 1200 pixels wide?
A: We know many of you have 4k monitors with lots of pixels to spare (we can tell from the Steam Hardware Survey), our research shows that most players don't run the Steam client or web browsers full screen. While we experimented with different proportions, we found that 1200 pixels wide felt like a good balance where we can show moreΒ content on screen without overwhelming the page and making it hard to navigate.
Q: What about the homepage? It doesn't look any wider.
A: We've got some similar adjustments coming in the near future for the homepage, but they aren't quite ready yet. Stay tuned.
Q:Β What happens if my browser or client window is narrower than 1200px?
A: Steam store pages are designed to shrink appropriately to fit well within smaller size monitors, browsers, and Steam client windows. It also adapts in size to fit on tablets, Steam Decks, and mobile devices. We've even been testing on a tiny old iPod that someone had laying around (It mostly works, but things get pretty small).
[p]Fixed a case where air acceleration was clamped incorrectly while surfing.[/p][/*]
[p]Fixed a case where slowly surfing up a ramp was handled incorrectly due to misidentification as a jump apex.[/p][/*]
[p]Fix a bug causing "Delay Sniper Rifle Un-Scope after Shot" to be inconsistent.[/p][/*]
[p][/p][p]\[ DEMO ][/p]
[p]Added TrueView demo playback, which reconstructs the observed player's original experience more accurately by re-running client-side prediction.[/p][/*]
[p]TrueView playback will show the effects of Damage Prediction, if it was enabled by the observed player at the time.[/p][/*]
[p]TrueView does not reconstruct the precise timings of rendered frames, so some differences between the original player's experience and TrueView playback will remain, especially in very slow motion playback.Β The player's frame at the time when the mouse was clicked, which is used for hitΒ registration, is shown accurately to the nearest demo playback frame. However, reaction effects such as recoil, muzzle flash, blood splatter, and ragdoll are delayed while playing the game by one or two frames due to the way CPU and GPU work is pipelined, and will not appear at the same time during demo playback.[/p][/*]
[p]TrueView demo playback might not work properly on old demos and is disabled by default if the playback client version does not match the client version when the demo was recorded.Β You can set cl_demo_predict 2 to override this.[/p][/*]
[p]Fixed a bug causing third person models to not animate smoothly.[/p][/*]
[p]Fixed a bug causing time to lurch forward by one tick when unpausing a demo.[/p][/*]
[p][/p][p]\[ MISC ][/p]
[p]Animation fixes for G3SG1 bolt.[/p][/*]
[p]Fixed developer console scrollbar to accept mouse clicks.[/p][/*]
Today we are adding a new feature to Steam Deck, enabling it to complete all active downloads in a new display-off low-power mode, before going to sleep. This feature is enabled by default when Steam Deck is plugged in to power, and can also be enabled on battery power in Settings > Power.
Display-off downloads are accessible in two ways. While Steam Deck is downloading content, pressing the power button now brings up a new dialog, asking whether you'd like to continue downloading with the screen off. Select Continue, and Steam Deck will go into the new low-power download mode. In addition, Steam Deck will automatically go into this mode after an idle timeout.
While in this mode, if you press a button or move Steam Deck, a new status screen will be shown with download progress (see above). From here you can fully wake Steam Deck or let it continue downloading with the screen off.
When this feature is active on battery power, Steam Deck will automatically go to full sleep mode if the battery level falls below 20%.
This feature is now available on Steam Deck in the Beta and Preview channels. Let us know what you think in the comments.
The Steam Client Beta has been updated with the following changes:
General
Fixed some titles launching with incorrect Steam Play settings when installed right after purchase.
Friends & Chat
Added a suspicious chat warning that will appear at the top of the chat window when you receive a message that is potentially malicious. Links in chat are disabled while this warning is visible.
Remote Play Together
Fixed enabling and disabling player input in the Remote Play Together dialog
Input enable settings are persistent and are saved per-game
Steam Input
Fixed Xbox 360 controller mappings on Linux kernel 6.17 and newer
Game Recording
Fixed timeline markers sometimes not appearing when viewing recordings outside of a game or after deleting a user created marker.
We have just shipped an updated Steam Deck Client to the Preview/Beta channel.
General
Fixed some titles launching with incorrect Steam Play settings when installed right after purchase.
Fixed a case where bluetooth devices wouldn't show up as available to pair when toggling bluetooth on.
Friends & Chat
Added a suspicious chat warning that will appear at the top of the chat window when you receive a message that is potentially malicious. Links in chat are disabled while this warning is visible.
Remote Play Together
Fixed enabling and disabling player input in the Remote Play Together dialog
Input enable settings are persistent and are saved per-game
Game Recording
Fixed timeline markers sometimes not appearing when viewing recordings outside of a game or after deleting a user created marker.
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.
General
Temporarily re-disabled experimental wake-on-bluetooth support for Steam Deck LCD while issues with spurious wake-ups are investigated
Fixed an issue that could prevent updating from specific older builds of SteamOS
Fixed a bug with the Discover app in desktop mode that could cause update failures in some scenarios
Steam Scream 4 is here, and even if Halloween isn't your jam, surely there are a ton of adjacently-themed games that are. Spook around to find all sorts of games that are either full-on scary, or scary-ish with a dash of Halloween fun.
The discounts are aplenty from now through November 3rd. Check out our official trailer above to get into the spooky mood, or head straight to the sale now!
[p]Adding Retakes as official game mode supporting Defusal Group Alpha and Defusal Group Delta maps on official matchmaking servers.[/p][/*]
[p]Fixed Molotov and Smoke interaction logic in cases when multiple smokes are active in the map.[/p][/*]
[p]\[ MAPS ][/p]
[p]Updated Golden to the latest version from Steam Community Workshop (Update Notes)[/p][/*]
[p]Updated Palacio to the latest version from Steam Community Workshop (Update Notes)[/p][/*]
[p]Updated Rooftop to the latest version from Steam Community Workshop (Update Notes)[/p][/*]
[p]Inferno[/p]
[p]Adjustments to top of Quad and under Balcony to improve visibility.[/p][/*]
[p]Various optimizations.[/p][/*]
[p]\[ CONTRACTS ][/p]
[p]Extended functionality of the "Trade Up Contract" to allow exchanging 5 items of Covert quality as follows:[/p]
[p]5 StatTrakβ’ Covert items can be exchanged for one StatTrakβ’ Knife from a collection of one of the items provided[/p][/*]
[p]5 regular Covert items can be exchanged for one regular Knife item or one regular Gloves item from a collection of one of the items provided[/p][/*]
[/*][p]\[ MISC ][/p]
[p]Performance optimizations when the game is in the main menu and item inspect UI[/p][/*]
[p]Fixed inventory item icons sometimes rendering in blurry state or not rendering[/p][/*]
[p]Fixed several server-only sound events to not start multiple times[/p][/*]
Today we've launched a new store feature designed to help you find your next favorite game. The new Steam Personalized Calendar is a look at both recently released and upcoming games, filtered down to the the set of games we think you are most likely to be interested in.
We're launching this feature as a Steam Labs experiment, as we'd like your feedback to help make the best possible version of this tool. Read on for more details, or just check out theΒ Personal Calendar page and see for yourself.
Recommendations based on your playtime
This new calendar finds people with similar playtime profiles to you, and then looks at the games those players have been adding to their wishlist.
Based on games you play a lot: The system is more focused on games that you play the most (relative to other players), andΒ spend most of your playtime in. So, a few minutes trying out a couple of new games or demos won't have much impact on your recommendations, but sinking a bunch of time into a new favorite will.
Refreshed daily: This recommendation system gets re-trained daily to incorporate the latest data. In reality you aren't likely to see your recommendations change all that much from day to day, but as time goes by you will obviously see new things pop up as the 8-week horizon of the calendar marches forward, or as games lock in their release dates.
Upcoming releases: Calendar view
Steam already has lists for upcoming releases, including Popular Upcoming and All Upcoming. However, we've been drawn to the idea of having a visual representation of upcoming releases in calendar form to help understand how far away an exciting new launch is. So this new calendar view takes the list of soon-to-release titles, filters them down to the set that we recommend most for you, and maps them out across time for you to see at-a-glance. You'll find that some days have a bunch of exciting releases for you while others may only have one or none.Β
Includes your wishlists: The calendar view also includes any game that you have already added to your wishlist, regardless of whether the system recommends it; you've already expressed interest in that game, and you likely want to know when it is coming out.
Weekdays only: We intentionally focus the calendar on weekdays since very few games release on weekends and we wanted as much space as possible to show the games that are planning on releasing. The rare games that do have weekend release dates will show up on the calendar on the following Monday.
Recent releases: Week and month views
For recent releases, we experimented with a few different views and found that it felt less important to map out already released games on a daily calendar view. When we were talking with our friends and colleagues about recent releases, it was usually in the context of something we were playing this week or this month rather than which specific day it came out on.
But, we'd love your feedback. For new releases, are you concerned about which day that game came out on, or just that it is a recent release?
Customization controls
There are a few different options to control what you see on this page.
Filter by tag
Looking for something particular? Use the tag selector. By default, it lists out tags applied to games you've recently played. But you can also type in any valid store tag to narrow down your results.
Adjust the number of results
While working on this page, we tried out a few different thresholds for the number of games to display. Too few results and the calendar is pretty empty; too many and it can be an overwhelming experience. We settled on 100 as providing a good level of information density, but we're curious what you think. You can adjust the picker at the top of the page to see more or fewer titles. As you increase the number of titles shown, the quality of fit for those recommendations will decrease, resulting in more games that are further afield from what you typically play.
Already respects your preferences
This page already filters out games based on choices you've made in your store content preferences, such as Early Access titles, ignored products, ignored tags, and general level of mature content.
Really, we're interested to know whatever feedback you may have about this experiment. Do you find this format of recommendations to be useful? What do you think about this new set of recommendations and calendar view? Are there other things we should include on the calendar? Does it seem to be generating good recommendations for you?
In the pursuit of building a better platform and shopping experience, the Steam Team are continually experimenting with new ideas around discoverability, video, machine learning, and more. Some of these experiments are clear and obvious upgrades to existing features, or are part of products we've already decided to build, and they get built out and released. Other times, we end up with experiments where we feel like we would benefit from more input from Steam users to help inform the direction that we take it, or whether it is even interesting enough to turn into a full feature.
With Steam Labs experiments, you can try, share, and break these potential new features, while we figure out what to keep and what to scrap. Share your feedback with the developers and designers working on these features and help shape the future of Steam.