Steam Scream 4 is here, and even if Halloween isn't your jam, surely there are a ton of adjacently-themed games that are. Spook around to find all sorts of games that are either full-on scary, or scary-ish with a dash of Halloween fun.
The discounts are aplenty from now through November 3rd. Check out our official trailer above to get into the spooky mood, or head straight to the sale now!
[p]Adding Retakes as official game mode supporting Defusal Group Alpha and Defusal Group Delta maps on official matchmaking servers.[/p][/*]
[p]Fixed Molotov and Smoke interaction logic in cases when multiple smokes are active in the map.[/p][/*]
[p]\[ MAPS ][/p]
[p]Updated Golden to the latest version from Steam Community Workshop (Update Notes)[/p][/*]
[p]Updated Palacio to the latest version from Steam Community Workshop (Update Notes)[/p][/*]
[p]Updated Rooftop to the latest version from Steam Community Workshop (Update Notes)[/p][/*]
[p]Inferno[/p]
[p]Adjustments to top of Quad and under Balcony to improve visibility.[/p][/*]
[p]Various optimizations.[/p][/*]
[p]\[ CONTRACTS ][/p]
[p]Extended functionality of the "Trade Up Contract" to allow exchanging 5 items of Covert quality as follows:[/p]
[p]5 StatTrakβ’ Covert items can be exchanged for one StatTrakβ’ Knife from a collection of one of the items provided[/p][/*]
[p]5 regular Covert items can be exchanged for one regular Knife item or one regular Gloves item from a collection of one of the items provided[/p][/*]
[/*][p]\[ MISC ][/p]
[p]Performance optimizations when the game is in the main menu and item inspect UI[/p][/*]
[p]Fixed inventory item icons sometimes rendering in blurry state or not rendering[/p][/*]
[p]Fixed several server-only sound events to not start multiple times[/p][/*]
Today we've launched a new store feature designed to help you find your next favorite game. The new Steam Personalized Calendar is a look at both recently released and upcoming games, filtered down to the the set of games we think you are most likely to be interested in.
We're launching this feature as a Steam Labs experiment, as we'd like your feedback to help make the best possible version of this tool. Read on for more details, or just check out theΒ Personal Calendar page and see for yourself.
Recommendations based on your playtime
This new calendar finds people with similar playtime profiles to you, and then looks at the games those players have been adding to their wishlist.
Based on games you play a lot: The system is more focused on games that you play the most (relative to other players), andΒ spend most of your playtime in. So, a few minutes trying out a couple of new games or demos won't have much impact on your recommendations, but sinking a bunch of time into a new favorite will.
Refreshed daily: This recommendation system gets re-trained daily to incorporate the latest data. In reality you aren't likely to see your recommendations change all that much from day to day, but as time goes by you will obviously see new things pop up as the 8-week horizon of the calendar marches forward, or as games lock in their release dates.
Upcoming releases: Calendar view
Steam already has lists for upcoming releases, including Popular Upcoming and All Upcoming. However, we've been drawn to the idea of having a visual representation of upcoming releases in calendar form to help understand how far away an exciting new launch is. So this new calendar view takes the list of soon-to-release titles, filters them down to the set that we recommend most for you, and maps them out across time for you to see at-a-glance. You'll find that some days have a bunch of exciting releases for you while others may only have one or none.Β
Includes your wishlists: The calendar view also includes any game that you have already added to your wishlist, regardless of whether the system recommends it; you've already expressed interest in that game, and you likely want to know when it is coming out.
Weekdays only: We intentionally focus the calendar on weekdays since very few games release on weekends and we wanted as much space as possible to show the games that are planning on releasing. The rare games that do have weekend release dates will show up on the calendar on the following Monday.
Recent releases: Week and month views
For recent releases, we experimented with a few different views and found that it felt less important to map out already released games on a daily calendar view. When we were talking with our friends and colleagues about recent releases, it was usually in the context of something we were playing this week or this month rather than which specific day it came out on.
But, we'd love your feedback. For new releases, are you concerned about which day that game came out on, or just that it is a recent release?
Customization controls
There are a few different options to control what you see on this page.
Filter by tag
Looking for something particular? Use the tag selector. By default, it lists out tags applied to games you've recently played. But you can also type in any valid store tag to narrow down your results.
Adjust the number of results
While working on this page, we tried out a few different thresholds for the number of games to display. Too few results and the calendar is pretty empty; too many and it can be an overwhelming experience. We settled on 100 as providing a good level of information density, but we're curious what you think. You can adjust the picker at the top of the page to see more or fewer titles. As you increase the number of titles shown, the quality of fit for those recommendations will decrease, resulting in more games that are further afield from what you typically play.
Already respects your preferences
This page already filters out games based on choices you've made in your store content preferences, such as Early Access titles, ignored products, ignored tags, and general level of mature content.
Really, we're interested to know whatever feedback you may have about this experiment. Do you find this format of recommendations to be useful? What do you think about this new set of recommendations and calendar view? Are there other things we should include on the calendar? Does it seem to be generating good recommendations for you?
In the pursuit of building a better platform and shopping experience, the Steam Team are continually experimenting with new ideas around discoverability, video, machine learning, and more. Some of these experiments are clear and obvious upgrades to existing features, or are part of products we've already decided to build, and they get built out and released. Other times, we end up with experiments where we feel like we would benefit from more input from Steam users to help inform the direction that we take it, or whether it is even interesting enough to turn into a full feature.
With Steam Labs experiments, you can try, share, and break these potential new features, while we figure out what to keep and what to scrap. Share your feedback with the developers and designers working on these features and help shape the future of Steam.
[p align="start"]A new pre-release build (β1.41.1.3-rc1β) is now available in the CS2 beta depot. This build is not compatible with public matchmaking.[/p][p align="start"]For instructions on how to opt into a CS2 beta depot build, visit the following page: [/p][p]https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326[/p][p align="start"][/p][p]\[ ENGINE ][/p]
[p]Updated engine code to the latest version of Source 2.[/p][/*]
[p]Reworked bullet penetration simulation to reduce CPU usage.[/p][/*]
[p]Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting.[/p][/*]
[p]\[ GAMEPLAY ][/p]
[p]Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse.[/p][/*]
[p]Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.[/p][/*]
[p]\[ UI ][/p]
[p]Major Highlight clips are now viewable from the Spectator Loadout.[/p][/*]
[p]Selected player is now more visible in the Team Counter.[/p][/*]
[p]Context menu in the Inventory now opens in a position relative to the cursor.[/p][/*]
[p]HUD weapon mode indicator has been moved to the ammo count.[/p][/*]
[p]\[ MAP SCRIPTING ][/p]
[p]cs_script enums can now be imported and behave the same as TypeScript enums.[/p]
[p]CSWeaponType.PISTOL == 1[/p][/*]
[p]CSWeaponType\[1] == "PISTOL"[/p][/*]
[/*]
[p]Added enums CSRoundEndReason, CSHitGroup, CSLoadoutSlot, CSDamageTypes, CSDamageFlags and CSWeaponAttackType[/p][/*]
[p]Added BOOSTS value to CSGearSlot. This is the gear slot for healthshots.[/p][/*]
[p]Updated Instance.OnRoundEnd to now receive the reason[/p][/*]
[p]Updated Instance.OnBeforePlayerDamage to now receive damageType and damageFlags and the result can now modify damageType and damageFlags[/p][/*]
[p]Updated Instance.OnPlayerDamage to now receive damageType and damageFlags[/p][/*]
[p]Updated Instance.OnKnifeAttack to now receive attackType[/p][/*]
[p]Updated Instance.TraceLine, Instance.TraceSphere and Instance.TraceBox[/p]
[p]The trace config now accepts an array of ignore entities or just one[/p][/*]
[p]The trace config can specify to trace against hitboxes[/p][/*]
[p]The trace result will include hitGroup if tracing against hitboxes[/p][/*][/*]
[p]Updated Instance.BulletTrace result to include hitGroup[/p][/*]
[p]Updated Entity.TakeDamage to accept damageType and damageFlags[/p][/*]
We have just shipped an updated Steam Deck Client to the Stable channel.
General
Added mitigations for Unity CVE-2025-59489, blocking a game launch through the Steam Client when an exploit attempt is detected.
Fixed a crash when DualSense controllers are connected and idle.
Fixed "\\" characters appearing in some news posts
Added ability to switch tabs in the tabbed browser by pressing CTRL+TAB
Fixed some cases where access to "Mark as private" game setting was unavailable.
Fixed some cases where adding a large number of non-Steam games to a collection would fail.
Fixed some "Friends & Chat" settings occasionally resetting to their default value temporarily after getting disconnected from Steam
Fixed a case where a user's achievements would fail to display in the overlay when activated by a game.
Fixed scroll arrow buttons on Post-Game Summary overscrolling to the end of the summary instead of the next non-visible item.
Fixed a rare crash when constructing the menu for the tray icon on Windows.
Fixed a case the client window could keep growing in size for WindowsBlinds theme users
In-Game Overlay
Fixed a crash in D3D12 games that could sometimes be triggered by opening and closing sections of the overlay (like notes) rapidly. This could manifest as a game or gpu hang, was easier to trigger in some games than others, and was a new regression in this week's public client update and the last beta cycle. We will test this briefly in beta before shipping as a hotfix to all users.
Game Recording
Improved performance when recording is on for some games using Vulkan rendering
Steam Input
Added support for dual gyros when using Nintendo Switch Joycons in combined mode
Fixed the "listen for binding" panel in the configurator
Fixed the configurator being blank when opening a configuration for an uninstalled game that requires being installed to edit the configuration
When authoring an official configuration for a Steam Input API game, use a setting under Settings->Developer instead of relying on the SetInputActionManifestFilePath API call
Streaming
Fix cases where clicking "stream" did nothing.
SteamVR
Fixed Steam Client notifications getting suppressed after you exited SteamVR. The suppressed notifications would appear inside your VR headset the next time you started SteamVR.
Accessibility
Improved High Contrast view of game list search and app filter panel
Windows
Added "End of Life" alert for 32-bit versions of Windows. Currently Windows 10 32-bit is the only 32-bit version of Windows supported by Steam.
The Steam client will continue running on Windows 10 64-bit and 32-bit games will continue to be supported.
Steam Client support for Windows 10 32-bit will end on Jan 1st, 2026 at 10am. See here for additional details.
Added detecting if Secure Boot and a TPM are enabled on the current machine. This information is displayed under Help > System Information. It is now also collected when opting into the Steam Hardware Survey.
A new Steam client has been released and will be automatically downloaded.
General
Added mitigations for Unity CVE-2025-59489, blocking a game launch through the Steam Client when an exploit attempt is detected.
Added "End of Life" alert for 32-bit versions of Windows. Currently Windows 10 32-bit is the only 32-bit version of Windows supported by Steam.
The Steam client will continue running on Windows 10 64-bit and 32-bit games will continue to be supported.
Steam Client support for Windows 10 32-bit will end on Jan 1st, 2026 at 10am. See here for additional details.
Fixed "\\" characters appearing in some news posts
Added ability to switch tabs in the tabbed browser by pressing CTRL+TAB
Fixed some cases where access to "Mark as private" game setting was unavailable.
Fixed some cases where adding a large number of non-Steam games to a collection would fail.
Fixed some "Friends & Chat" settings occasionally resetting to their default value temporarily after getting disconnected from Steam
Fixed a case where a user's achievements would fail to display in the overlay when activated by a game.
Fixed scroll arrow buttons on Post-Game Summary overscrolling to the end of the summary instead of the next non-visible item.
Fixed a rare crash when constructing the menu for the tray icon on Windows.
Game Recording
Improved performance when recording is on for some games using Vulkan rendering
Steam Input
Added support for dual gyros when using Nintendo Switch Joycons in combined mode
Fixed the "listen for binding" panel in the configurator
Fixed the configurator being blank when opening a configuration for an uninstalled game that requires being installed to edit the configuration
When authoring an official configuration for a Steam Input API game, use a setting under Settings->Developer instead of relying on the SetInputActionManifestFilePath API call
Streaming
Fix cases where clicking "stream" did nothing.
SteamVR
Fixed Steam Client notifications getting suppressed after you exited SteamVR. The suppressed notifications would appear inside your VR headset the next time you started SteamVR.
Accessibility
Improved High Contrast view of game list search and app filter panel
Windows
Added detecting if Secure Boot and a TPM are enabled on the current machine. This information is displayed under Help > System Information. It is now also collected when opting into the Steam Hardware Survey.
Linux
Fixed a crash when DualSense controllers are connected and idle.
We have just shipped an updated Steam Deck Client to the Preview/Beta channel.
Steam Input
Fixed the "listen for binding" panel in the configurator
Fixed the configurator being blank when opening a configuration for an uninstalled game that requires being installed to edit the configuration
When authoring an official configuration for a Steam Input API game, use a setting under Settings->Developer instead of relying on the SetInputActionManifestFilePath API call
Desktop Mode
Fixed scroll arrow buttons on Post-Game Summary overscrolling to the end of the summary instead of the next non-visible item.
The Steam Client Beta has been updated with the following changes:
Note: This beta was re-released October 2nd with an additional change:
Added mitigations for Unity CVE-2025-59489, blocking a game launch through the Steam Client when an exploit attempt is detected.
General
Fixed scroll arrow buttons on Post-Game Summary overscrolling to the end of the summary instead of the next non-visible item.
Fixed a rare crash when constructing the menu for the tray icon on Windows.
Steam Input
Fixed the "listen for binding" panel in the configurator
Fixed the configurator being blank when opening a configuration for an uninstalled game that requires being installed to edit the configuration
When authoring an official configuration for a Steam Input API game, use a setting under Settings->Developer instead of relying on the SetInputActionManifestFilePath API call
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.
General
Fixed an issue where the performance overlay would sometimes not appear in Baldur's Gate 3
[p]Added Missing Link Community Charms collection featuring 23 new charms created by Counter-Strike Workshop community artists.[/p][/*]
[p]Added Dr. Boom Charms collection featuring 22 new charms.[/p][/*]
[p]Added 2025 Community Stickers collection featuring 29 new stickers created by Counter-Strike Workshop community artists.[/p][/*]
[p]Added Sugarface 2 Stickers collection featuring 9 new stickers with the Sugarface theme.[/p][/*]
[p]Removed Gallery Case, Graphic Collection, and Character Craft stickers from The Armory.[/p][/*]
[p]\[ GAMEPLAY ][/p]
[p]Death count in scoreboard will now increment when players die to C4 bomb detonation.[/p][/*]
[p]Limited Zeus-x27 kill streak bonus in deathmatch.[/p][/*]
[p]Fixed incorrect pixel offset for greater than one pixel width sniper scope.[/p][/*]
[p]Added inaccuracy representation in sniper scopes.[/p][/*]
[p]Keychains will now slightly jolt when a player makes an audible footstep sound.[/p][/*]
[p]\[ SPECTATING ][/p]
[p]Added support on select maps for new spectator camera transitions that follow the shortest path through the level to the next spectator target player.[/p][/*]
[p]In-game loadout of spectated player will auto-close at the end of the match.[/p][/*]
[p]In-game loadout of spectated player will now show wear and pattern of gloves.[/p][/*]
[p]\[ MAPS ][/p]
[p]Removed community maps Jura, Grail, Dogtown, and Brewery from all game modes.[/p][/*]
[p]Added community maps Palacio and Golden to Competitive, Casual, and Deathmatch modes.[/p][/*]
[p]Added community maps Rooftop and Transit to Wingman mode.[/p][/*]
[p]Ancient / Shoots[/p]
[p]Various player clipping fixes.[/p][/*]
[/*][p]\[ MISC ][/p]
[p]Minor adjustments to MAC-10 and R8 Revolver skinning.[/p][/*]
[p]Fixed a crash for missing bullet impact effects.[/p][/*]
[p]Added deformers (lattice deformer and simple bend deformer) to Workshop Tools - Hammer.[/p][/*]
[p]Re-enabled example content in train_zoo using lattice and bend deformers.[/p][/*]
[p]\[ MAP SCRIPTING ][/p]
[p]Updated general error handling for methods. An exception will be thrown when the method is invoked with an incorrect 'this' value. An error will be logged and a default value that matches the declared return type will be returned when the method is invoked with unsupported arguments.[/p][/*]
[p]Improved performance of handling Vector, QAngle, and Color values as arguments and return values.[/p][/*]
[p]When interpreting a Color argument, rgba values will be clamped to a maximum of 255.[/p][/*]
[p]Added an overload for each of the following methods that accepts a single object holding all parameters. Deprecated the previous overload.[/p]
[p]Instance.DebugScreenText[/p][/*]
[p]Instance.DebugLine[/p][/*]
[p]Instance.DebugBox[/p][/*]
[p]Instance.DebugSphere[/p][/*]
[p]Instance.EntFireAtName[/p][/*]
[p]Instance.EntFireAtTarget[/p][/*]
[p]Entity.Teleport[/p][/*]
[/*]
[p]Changed all callbacks to accept a single object holding all parameters.[/p][/*]
[p]Added Instance.OnScriptReload[/p][/*]
[p]Deprecated Instance.OnReload and Instance.OnBeforeReload[/p][/*]
βIs Steam crazy? Theyβre two months ahead of schedule!β
Yes, we are crazy, and yes we are earlier than usual, but also thatβs intentional: Steam Autumn Sale is on now! From now through October 6th at 10 a.m. PT, youβll find deals across the entire store on games of all kinds.
Head on over to the Steam Autumn Sale and have a look around, and read more about Steam Deck and the 256GB LCD sale here as well. Both end on October 6th at 10 a.m. PT.
Updated collision around Mirage top of ladder hole.
Updated R8 Revolver geometry and animation scale.
sv_subtick_movement_view_angles will now only send subtick view angles to the server with other subtick events instead of sending them for every frame they change.
Enabled Vulkan defragmentation to help alleviate texture streaming overhead.