The Steam Client Beta has been updated with the following changes:
Note: This update was re-released to fix a macOS issue causing some games to launch with the wrong process architecture. It was later re-released to rollback a GPU utilization monitoring change that needs more testing.
General
Fixed scaling of desktop on-screen keyboard when accessibility display scaling is enabled.
Fixed notifications and find-in-page popups intermittently failing to close or focus.
Remote Play
Fixed the guide button bringing Steam to the foreground while streaming from another computer
macOS
Fixed some games not launching properly on Apple Silicon machines.
Linux
Fixed Steam client failing to reload or showing dialogs unexpectedly after a render process crash.
The Steam Client Beta has been updated with the following changes:
In-Game Overlay
Performance Monitor now supports CPU temperature on Windows and Linux, on Windows this requires a kernel mode driver, and there is an optional to disable if you don't want that. The driver is only installed and running when Performance Monitor is visible at full CPU detail levels and only if you don't disable the drive in the In-Game settings.
Fixed mouse input being offset on macOS when running certain games on high dpi displays.
Fixed game overview window failing to load if there is an issue loading data for popular or favorite guides.
This release includes a variety of bug fixes and quality of life improvements for SteamVR.
We continue to focus on OpenXR as our preferred API for new games and applications. SteamVRβs official OpenXR subforum is here and weβd love to hear your feedback, as well as suggestions for new features.
SteamVR:
Bindings can now have "Controller Offsets" (found in Options) that will apply to controller orientation across all input types (Legacy, SteamVR Input, OpenXR). This is in addition to individual "Pose Offsets" which will apply only to the specific pose you've selected. To add offsets to poses in the Controller Binding UI, click the gear icon next to a pose.
Slight reduction in dashboard startup time.
Fixed an issue with the Binding UI not being able to save bindings.
Minor SteamVR Input speed optimizations.
Made the Controller Binding UI smaller to improve usability in headset.
Added Pico Controller to the list of controller types you can simulate.
Fixed a bug with bindings that caused returnBindingsWith* options to be ignored.
Fix controller SVGs not rendering in the controller test UI.
Fixed some scenarios where the keyboard didn't work in the Binding UI.
Fixed an issue with modified bindings not working while Steam was offline.
Fixed always showing the "multitasking mode" button for all overlays, not just Desktop overlays.
Fixed sometimes showing the "show keyboard" button for overlays that don't support keyboard input.
Fixed initially showing double overlay control bars the moment you float a window in the world.
Fixed the overlay control bar not being visible at all in the Legacy dashboard.
Steam Link:
Slight reduction in startup time for Steam Link VR.
Reduced CPU utilization when streaming with Steam Link.
Fixed some minor performances hitches.
Resolved multiple crashes.
OpenXR:
XR_EXT_dpad_binding now correctly works on all appropriate controller types.
Fixed a bug where certain poses would not show up in the Binding UI when simulating controllers.
Developers:
When a user is using Steam Link, app developers can now retrieve the correct HMD type via Prop_ModelNumber_String, rather than it being misreported as a Quest 2.
OpenXR Developers:
Add support for XR_EXT_render_model and XR_EXT_interaction_render_model.
Return more realistic joint radii in xrLocateHandJointsEXT.
Fix render model UUIDs not generating correctly on Linux.
Fixed a bug where the valid and tracked flags were set on hand joints when the joint data were actually invalid.
Fixed a bug where hand tracking could return a XR_RUNTIME_FAILURE when it should have only been invalid poses.
Removed palm_ext/pose from vive_trackers to match specification.
Runtime now returns XR_ERROR_GRAPHICS_REQUIREMENT_CALL_MISSING instead of XR_VALIDATION_FAILURE if an app tries to create a session without first calling xr*GetGraphicsRequirement.
Added support for XR_SWAPCHAIN_USAGE_UNORDERED_ACCESS_BIT to the D3D11 path, which was previously ignored.
Minor input speed optimizations.
Fix SteamVR not returning XR_ERROR_EXTENSION_NOT_PRESENT when an OpenXR layer requests an unavailable extension.
Fix xrCreateActionSpace returning XR_ERROR_PATH_UNSUPPORTED when using Vive trackers
As always, if you are interested, we encourage enrolling into SteamVR Beta by right-clicking on SteamVR in your Steam library, clicking on "Properties" and selecting "Betas" from the list on the left hand side and then clicking "Beta" under Beta Participation. Additionally, if you use Steam Link for Meta Quest, you can opt into the beta here or in-headset by going to your library, clicking the "..." on Steam Link, selecting Settings and clicking the button to the right of "Installed Version Information."
Help & Information:
The Steam Link for Meta Quest FAQ page is available here.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
The Steam Client Beta has been updated with the following changes:
General
Added the ability to filter by Private games in dynamic collections or filtered app views.
Fixed sort titles not being restored to the correct title on clear for games that already have a sort title set in their app info.
Store menu - Search drop down now marks search results as: in library, on wishlist, in cart, ignored, and excluded by preferences
In-Game Overlay
Performance monitor and general overlay rendering performance significantly improved in some D3D12 titles that are at times CPU bound and use high async rendering
Performance monitor GPU utilization fixed to not exceed 100% in rare circumstances on Windows
Performance monitor FPS numbers improved to not overcount by 1 frame in certain vsync or frame rate capped scenarios
macOS
Added "End of Life" alert for macOS 11 ("Big Sur"). Steam Client support for this version will end on October 15th, 2025 at 10am. See here for additional details.
Linux
Fixed regression causing display scale to not apply properly in some cases.
We have just shipped an updated Steam Deck Client to the Preview/Beta channel.
General
Added a Customization tab to game properties. The Customization tab allows users to set a custom sort title that will be used instead of the actual title when sorting games in the library.
Fixed a case where steam would freeze and fail to recover after a process crash.
Desktop
The Customization tab in desktop mode also allows users to view and set custom artwork for the game
The Steam Client Beta has been updated with the following changes:
Note: This beta was re-released to fix a crash on Linux if 32-bit GTK-3 libraries are installed.
General
Added a Customization tab to game properties. The Customization tab allows users to view and set custom artwork for the game and set a custom sort title that will be used instead of the actual title when sorting games in the library.
Store menu - fixed blur issue for users with GPU acceleration turned off
Store menu - Top Genres should now be more relevant and dynamic
Store menu - added Store Home link
Fixed a bug that sometimes caused chat tabs to not contain the name and avatar of the chat participant
Fixed context menus showing empty space at some UI scales
Big Picture Mode
Fixed UI scale adjustments sometimes resetting scaling back to auto
Fixed Big Picture Mode window changing size when UI scaling is adjusted
Game Recording
Fixed keyboard shortcuts not working in Recordings & Screenshots dialog
Fixed export failing for lower resolution recordings
Linux
Fixed Steam UI scale not updating with system DPI changes in XWayland
Fixed a case where steam would freeze and fail to recover after a process crash
We've made a number of updates to the Steam Trailer Player to improve usability, quality, and bandwidth usage. Read on for the highlights from this update.
Fresh new user interface
A refreshed trailer player interface that is easier to use and more responsive to your input.
Adaptable UI
The user interface of the trailer player now adapts intelligently no matter how you are using it:Β on a desktop computer, a mobile device (it even works well on iPhones now); and on Steam Deck or in Steam Big Picture Mode.
Preview images while seeking
As you mouse over or scrub your finger over the player timeline, you'll now see preview images of where you are about to jump to in the video.
Faster seeking, scrubbing, and transition to full-screen
Thanks to a change in the underlying video technology, you should see fewer pauses and hitches when jumping forward or backward in a video. You will also see seamless transitions when pressing that full-screen button.
Smarter use of your internet bandwidth
When we reprocessed each video to work with our new trailer player, we also generated up to four sizes (360p, 480p, 720p, and 1080p), which our trailer player dynamically switches between depending on your network conditions and the size of the trailer player.
Improved handling of aspect ratio
The new trailer player now handles any aspect ratio of video, properly scaling, centering, and letterboxing as necessary.
Frequently Asked Questions
Q. How many trailers are there in the Steam store?
A. As it turns out.... a LOT. In order to update the streaming technology, we had to re-encode every trailer that appears or could appear on the Steam store. That ended up being around 400,000 video files.
Q. Why are some older videos so low resolution?
A. Some trailers were uploaded a long time ago and we no longer have the original files within the Steam system. Yes, we're still trying to find our stash of tape backups so we can get the originals of the Portal trailer...
The animation system in CS2 is in the process of being upgraded to AnimGraph2, which requires reauthoring existing game content. Today's update replaces all first-person animations, including weapon deploy, firing, reload, and inspect animations
Replaced/updated all chicken animations
[ GAMEPLAY ]
Improvements to damage prediction when shooting while moving
Shotgun reloads will no longer resume automatically after being interrupted
Fixed several cases where a player would get stuck on map geometry while surfing (i.e., on surf maps)
[ AUDIO ]
Fixed a case where individual player voice volume adjustments weren't working correctly
Various improvements to weapon reload and draw sounds in conjunction with AnimGraph2 updates.
Added new speed-sensitive sounds that play while surfing (can be turned on with sv_surf_sounds, and can be adjusted via snd_surf_volume_inair, snd_surf_volume_map, snd_surf_volume_slide)
Various improvements to ambient sound content for community map makers
[ MISC ]
The Community Server Browser will now open in the Steam Overlay when playing in fullscreen exclusive mode
[ MAPS ]
Overpass
Breakable glass added to B doors
Adjusted Heaven railing
Adjusted angle of truck on A site
Blocked view from truckbed to stairs
Moved up wall behind dumpster, by A stairs
Adjusted texturing on dumpster back wall
Removed some grass near A site
Flattened tops of broken walls near B site
Re-enabled wires around the map
Train
Added new cover on A site by Hell train
Added new cover and adjusted platform on B site outside of Z
Added new cover in Upper B halls
Adjusted cover in Ivy
Removed horizontal stripes on large doors in A site
Raised CT side platform in B
Adjusted lighting on B site
Adjusted clipping throughout
Inferno
Church windows opened above Coffins
Church garden pathway narrowed by entrance door and widened by Coffins
Adjusted shape of first box on B site
Repairs on A site balcony railing have been completed
Curbs removed along Mid
Arch light moved to ceiling
Adjusted Banana visuals to improve player legibility
Adjusted props throughout
Dogtown
Updated to the latest version from the Community Workshop (Update Notes)
Just as the Steam Store has changed with the addition of new features in past few years, the ways users browse the store have changed too. Today's Steam Client Beta features a new store menu that is designed to provide easier access to the places Steam users most frequently visit.
Weβve combined the left column of links and blue menu bar into one cohesive menu, bringing all your essential links into a more unified and reorganized space. Many of these items were in both places, and it was hard to anticipate where to find what you needed.
Plus, search and the menu are now available on more pages across the Store. While the menu bar will stay out of your way, it will reappear if you scroll up slightly.Β
Enhanced Search Panel
Weβve taken search to the next level. Not only can you search for what you need, but the search panel now offers even more options, including:
Popular Searches: See what others are searching for right now
Recently Viewed: An easy way to jump back to games you've previously looked at
More than just games: Search for categories/tags, publishers, and more
Advanced Search link: For those who want to refine their game search even further, weβve made it easier than ever to access the advanced search page with a variety of filters.
Browse - Easier Access to Top Destinations
Not looking for anything specific? We all enjoy seeing what's new on the front of the Store, but sometimes we want a more narrow set of games to browse. The Browse tab offers a variety of ways to find games based on popularity, release date, price and discount. These are the tried and true ways to find the games the community is talking about.Β
Recommendations - All in One Place
Weβve organized recommendations into one convenient section, so you can explore new games and content without having to sift through multiple areas. Whether youβre looking for games based on your playtime, what you've purchased, or recommendations from people you trust β you can find them now grouped together in one spot.
Categories & Tags - Personalized for You
The categories tab is now fully personalized for you, making it easier than ever to find games based on aspects of the games you play. Featured here are hubs (with access to thousands more games) for your top genres and tags across the games you play. You might even learn something new about yourself!Β
And more!
With these changes, weβre aiming to make your experience smoother and more tailored to your needs. We've been hearing from players, and experiencing ourselves, that some of the most commonly visited areas of Steam were hard to get to. So whether youβre a frequent shopper or a looking to build your game library, this new layout is designed to get you where you want to go with less effort.
About the beta
We're constantly looking to make Steam better, and we make decisions based on data and the feedback we receive. Even here in the office, we browse the Steam Store in different ways. So it's important that you tell us what you think. The Steam Client Beta is a great way to test features that are in-progress and provide impactful feedback.
Note: this beta was re-released on 7/20 to fix a controller related crash
We have just shipped an updated Steam Deck Client to the Preview/Beta channel.
General
Added a notification for when a trade is reversed via Trade Protection
Fixed an issue with deleting screenshots from the focused screenshot view briefly showing an error and potentially navigating the user away from their screenshots
Fixed the Game Text Entry screen staying up if you exit the game via the overlay while it is being displayed
Steam Input
Added support for the PDP REALMz Wireless Controller for Switch
Fixed an issue where editing commands on an input bound to a modeshift could duplicate bindings
Note: this beta was re-released on 7/20 to fix a controller related crash
The Steam Client Beta has been updated with the following changes:
General
Added a notification for when a trade is reversed via Trade Protection
Fixed an issue with deleting screenshots from the focused screenshot view briefly showing an error and potentially navigating the user away from their screenshots
Fixed minimum and maximum client window size not updating in some situations.
Fixed friends list window remaining open in Steam overlay when switching between desktop and Big Picture Mode.
Fixed modal dialogs opening behind the window displaying them.
Steam Input
Fixed gamepad input for browser-based games on Windows
Added support for the PDP REALMz Wireless Controller for Switch
Fixed an issue where editing commands on an input bound to a modeshift could duplicate bindings
No longer open Big Picture Mode on Guide button press when guide button chording is disabled in controller settings
Game Recording
Fixed the player pausing when seeking near the end of a game recording or clip
macOS
Fixed input on some web views working incorrectly after page loads causing effects like input cursor not displaying and payment dropdown during checkout continuing to have focus after selecting an option.
Linux
Enabled advanced options for the in-game performance overlay for AMD and Nvidia GPUs.
Fixed a rare case where the Big Picture update progress UI would disappear.