Fixed a case where molotov and incendiary fire was visible through the AK-47 viewmodel.
Fixed a case where stickers covering the gap on the front grip of the AK-47 weren't lit correctly in left hand mode.
Fixed a case where inventory item icons rendered incorrectly while scoped in-game.
[ AUDIO ]
Shortened front end of the AK-47 fire sound.
Reduced delay for body shot impact sounds from the attacker perspective.
Body shot impact sounds from the attacker perspective will momentarily reduce the volume of weapon fire and ambience to help ensure feedback remains audible.
Today we've launched a refreshed set of charts for highlighting the most popular games (based on revenue) released on Steam each month. Check out the latest chart: April 2025 top releases
With today's update, the charts now include 50 of the most popular releases of each month and also makes it possible to flip through past months... all the way back to the release of Half-Life 2 in November 2004.
Discover the top releases of every month
Missed some of the big launches from last month, last year, or even the last decade? Now it's even easier to see what big hits landed on Steam last month and every month before.
Browse by trailer
The layout of these updated monthly reports starts with a trailer section, letting you explore that month's top releases one trailer at a time.
Browse by tier
On each chart with at least 50 releases, you'll find three tiers so you can tell the biggest releases of the month from the other notable releases, split out into gold, silver, and bronze tiers.
DLC for you
If newly released DLC is popular enough, it can also appear as ranked among the top 50 games released in that month. And, we also display a section to highlight DLC released in the month for games you play. This "DLC For You" section can draw from the top 50 DLC released in the month to show you the most relevant new content for you.
Filter the full top 50 list
If you're looking for something specific, you can also scroll to the bottom of the page and filter the top 50 releases down by genre, theme, style, supported features, or tags. Find your jam!
How the charts are compiled
These Top Monthly Releases charts look at the first two weeks of revenue for each of the games released during the month. The top games are then split up into tiers, starting with the top 12 games as gold tier, the next 12 games as silver tier, and the remaining games as bronze tier.
Monthly charts: Now Automated (they'll really be every month now!)
Originally started in April 2019, monthly charts are another way for players to discover a variety of new games finding popularity on Steam. Unfortunately, we've been re-building them each month by hand, leading to a less-than-consistent publishing cadence as we waited to complete all of the necessary work each time.
Until now!
Automating the process means we can now release these charts exactly 14 days after the end of each month, meaning we can surface the most popular releases of the month sooner. It also freed up our ability to get in our time machine and go alllll the way back to 2004, running calculations for all games ever released on Steam; which means you can now do some monthly browsing from the olden days too.
Frequently Asked Questions
Q. Why do some months have fewer than 12 items in the gold or silver tiers?
A. Some products may not be available in your region, and thus we cannot show them in the charts
Q. Are Early Access games included?
A. Yes, games making use of Steam Early Access may appear on the chart for the month they launch into Early Access as well as the month they transition to a full 1.0 release.
Q. Are DLC included in these charts?
A. Yes, DLC can qualify on it's own if the sales of a particular item of DLC is significant enough to reach the top 50 list. Plus, there is a dedicated "DLC For You" section that will display the top 50 DLC released in the month, filtered down to just those for games in your library.
You may have seen reports of leaks of older text messages that had previously been sent to Steam customers. We have examined the leak sample and have determinedΒ this was NOT a breach of Steam systems.
Weβre still digging into the source of the leak, which is compounded by the fact that any SMS messages are unencrypted in transit, and routed through multiple providers on the way to your phone.
The leak consisted of older text messages that included one-time codes that were only valid for 15-minute time frames and the phone numbers they were sent to. The leaked data did not associate the phone numbers with a Steam account, password information, payment information or other personal data. Old text messages cannot be used to breach the security of your Steam account, and whenever a code is used to change your Steam email or password using SMS, you will receive a confirmation via email and/or Steam secure messages.
Β
You do not need to change your passwords or phone numbers as a result of this event. It is a good reminder to treat any account security messages that you have not explicitly requested as suspicious. We recommend regularly checking your Steam account security at any time atΒ
We also recommend setting up the Steam Mobile Authenticator if you havenβt already, as it gives us the best way to send secure messages about your account and your accountβs safety.Β
You'll find discounts on all sorts of games that let you collect and tame all kinds of fantastical monsters. This fest is here to remind you not ALL monsters are meant to be fought. Why not lull them onto your side?
Note: This update is for the Steam Deck Preview channel, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.
We have just shipped an updated Steam Deck Client to the Preview/Beta channel.
General
Added Battery Charge Limit control to Settings->Power
This option allows you to set a maximum charge limit for your Steam Deck.
Limiting the charge limit to 80% can be beneficial for long term battery health. This can be useful if your Steam Deck is constantly being charged (i.e. docked), or very rarely has its battery depleted.
Moved display dim and suspend timeout settings to Settings->Power.
Moved 'Show Battery Percentage' setting to Settings->Power.
Fixed pasting from on-screen keyboard.
Steam Input
Speculative Fix for rare DualSense Edge gyroscope related bug.
The Steam Client Beta has been updated with the following changes:
Steam Overlay
Fixed links opened from chat window showing in desktop browser rather than overlay browser.
Big Picture Mode
Fixed pasting from on-screen keyboard.
Steam Input
Speculative Fix for rare Dualsense Edge gyroscope related bug.
Steamworks API
GameOverlayActivated_t is now sent to the current VR app when the SteamVR Dashboard is opened or closed.
VR
Fix a case where the Steam Link VR client would get a key mismatch error on stream start.
Linux
Fixed game recordings containing a green bar on the right side of the image when using HEVC encoding on AMD systems if the game window width was not a multiple of 64.
Adjusted the logic that determines when players are too far apart in CS Rating to participate in matchmaking together as a party. In most cases, players who used to play together as a party in Premier Season One will be able to party together in Premier Season Two.
[ UI ]
Added "Get Service Medal" UI element directly to the main menu profile card.
Fixed a case where main menu profiles were missing display medals.
Updated Dust II radar image to be more accurate.
[ MISC ]
Fixed a case where inspect or reload button presses could cause prediction errors.
Fixed AUG scope stencil filter bug near water surfaces.
Fixed Premier progress bar not displaying properly in low resolutions.
Fixed certain UI panels not rendering transparently when using CMAA2 and HDR performance settings simultaneously.
Improved dynamic radar scale to snap size when a newly discovered enemy/C4 enters radar view, but still shrink gradually when enemy/C4 disappears and enough time passes.
Fixed radar scale settings UI to support full range of radar scale from 0.25 to 1.0 values.
Fixed sounds from Train inspect scenery not getting cleared when going back to the main menu.
Fixed misprediction error smoothing near walls to avoid clipping through walls.
Fixed cloth simulation bug on loopback=1 local servers.
Premier Season Two is here, and Premier matchmaking has resumed
Every player who earned a CS Rating during Season One will receive a commemorative Premier Season One Medal which includes detailed Season Statistics
Every player will have their CS Rating recalibrated based on their Season One performance, and will need to re-establish their CS Rating by winning 10 matches
Train has been added to the Active Duty map pool
Vertigo has been removed from the Active Duty map pool
[ GAMEPLAY ]
M4A4 price reduced to $2,900
FAMAS accuracy improved and price reduced to $1,950
Reduced crouching accuracy for the MP9, MP5-SD, and MP7
Adjusted scope dot on AUG/SG to be more useable at range
[ UI ]
Added a new radar dynamic zoom option that will grow or shrink the radar to include your team mates, bomb and other detected elements
Adjusted grenade order in spectator UI to match weapon selection order
Increased brightness of carried C4 in UI
[ MAPS ]
Train
Removed a boost angle from Long Dog to Bombsite A
Fixed lighting artifacts on double-sided materials
[ MISC ]
Added fallback logic to allow playing incomplete demo files, either copied from an ongoing live match or recovered after a game server crash
Fixed an exploit where users could use secondary fire on R8 Revolver and then sell it back
Counter-strafe summaries are now available in game server log data distributed via log address in addition to console logs
Minor performance optimization for some CPU-bound cases.
Follow recoil setting during spectating will now obey spectator target's crosshair setting if target's crosshair is shown.
Added support for updating existing map annotations on Steam Workshop. For example use "workshop_annotation_submit 123456" to update your submission ID=123456 found in the workshop URL. Passing an ID that does not belong to you will create a brand new submission. After the first update the ID will get embedded in the annotation file and you can submit more changes without having to provide the ID again.