You'll find discounts on all sorts of games that let you collect and tame all kinds of fantastical monsters. This fest is here to remind you not ALL monsters are meant to be fought. Why not lull them onto your side?
Note: This update is for the Steam Deck Preview channel, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.
We have just shipped an updated Steam Deck Client to the Preview/Beta channel.
General
Added Battery Charge Limit control to Settings->Power
This option allows you to set a maximum charge limit for your Steam Deck.
Limiting the charge limit to 80% can be beneficial for long term battery health. This can be useful if your Steam Deck is constantly being charged (i.e. docked), or very rarely has its battery depleted.
Moved display dim and suspend timeout settings to Settings->Power.
Moved 'Show Battery Percentage' setting to Settings->Power.
Fixed pasting from on-screen keyboard.
Steam Input
Speculative Fix for rare DualSense Edge gyroscope related bug.
The Steam Client Beta has been updated with the following changes:
Steam Overlay
Fixed links opened from chat window showing in desktop browser rather than overlay browser.
Big Picture Mode
Fixed pasting from on-screen keyboard.
Steam Input
Speculative Fix for rare Dualsense Edge gyroscope related bug.
Steamworks API
GameOverlayActivated_t is now sent to the current VR app when the SteamVR Dashboard is opened or closed.
VR
Fix a case where the Steam Link VR client would get a key mismatch error on stream start.
Linux
Fixed game recordings containing a green bar on the right side of the image when using HEVC encoding on AMD systems if the game window width was not a multiple of 64.
Adjusted the logic that determines when players are too far apart in CS Rating to participate in matchmaking together as a party. In most cases, players who used to play together as a party in Premier Season One will be able to party together in Premier Season Two.
[ UI ]
Added "Get Service Medal" UI element directly to the main menu profile card.
Fixed a case where main menu profiles were missing display medals.
Updated Dust II radar image to be more accurate.
[ MISC ]
Fixed a case where inspect or reload button presses could cause prediction errors.
Fixed AUG scope stencil filter bug near water surfaces.
Fixed Premier progress bar not displaying properly in low resolutions.
Fixed certain UI panels not rendering transparently when using CMAA2 and HDR performance settings simultaneously.
Improved dynamic radar scale to snap size when a newly discovered enemy/C4 enters radar view, but still shrink gradually when enemy/C4 disappears and enough time passes.
Fixed radar scale settings UI to support full range of radar scale from 0.25 to 1.0 values.
Fixed sounds from Train inspect scenery not getting cleared when going back to the main menu.
Fixed misprediction error smoothing near walls to avoid clipping through walls.
Fixed cloth simulation bug on loopback=1 local servers.
Premier Season Two is here, and Premier matchmaking has resumed
Every player who earned a CS Rating during Season One will receive a commemorative Premier Season One Medal which includes detailed Season Statistics
Every player will have their CS Rating recalibrated based on their Season One performance, and will need to re-establish their CS Rating by winning 10 matches
Train has been added to the Active Duty map pool
Vertigo has been removed from the Active Duty map pool
[ GAMEPLAY ]
M4A4 price reduced to $2,900
FAMAS accuracy improved and price reduced to $1,950
Reduced crouching accuracy for the MP9, MP5-SD, and MP7
Adjusted scope dot on AUG/SG to be more useable at range
[ UI ]
Added a new radar dynamic zoom option that will grow or shrink the radar to include your team mates, bomb and other detected elements
Adjusted grenade order in spectator UI to match weapon selection order
Increased brightness of carried C4 in UI
[ MAPS ]
Train
Removed a boost angle from Long Dog to Bombsite A
Fixed lighting artifacts on double-sided materials
[ MISC ]
Added fallback logic to allow playing incomplete demo files, either copied from an ongoing live match or recovered after a game server crash
Fixed an exploit where users could use secondary fire on R8 Revolver and then sell it back
Counter-strafe summaries are now available in game server log data distributed via log address in addition to console logs
Minor performance optimization for some CPU-bound cases.
Follow recoil setting during spectating will now obey spectator target's crosshair setting if target's crosshair is shown.
Added support for updating existing map annotations on Steam Workshop. For example use "workshop_annotation_submit 123456" to update your submission ID=123456 found in the workshop URL. Passing an ID that does not belong to you will create a brand new submission. After the first update the ID will get embedded in the annotation file and you can submit more changes without having to provide the ID again.
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.
This is the first release of SteamOS 3.7 to the Beta channel. The below notes are for changes since SteamOS 3.6.24. For changes relative to previous 3.7 Preview build see here.
General
Updated to a newer Arch Linux base
Updated the Linux kernel to 6.11
Updated the Mesa graphics driver base
Desktop mode now ships with Plasma 6.2.5
Beginnings of support for non-Steam Deck handhelds
Added support for frame limiting with VRR displays (internal and external)
Fixed a crash when no displays are connected
Added support for the power button on Asus and Lenovo handhelds
Improved input support for Asus and Lenovo handhelds
Controllers and Input
Add support for the Proteus Byowave controller
Fixed an issue where Switch Pro Controller gyros might not work on first connection
Fixed an issue with stuck/hanging controller inputs when exiting Steam
Bluetooth
Fixed Bluetooth devices still being able to wake the Steam Deck from suspend, even when Bluetooth was disabled from Desktop mode
Enable HFP/HSP profiles, to allow using the integrated microphone from headsets and earbuds
Currently only available to select in Desktop mode
Added battery level display for supported Bluetooth devices
Include a bugfix for the Airpods when using the AAC codec
Bluetooth controllers can now wake LCD units from sleep, previously only available on OLED models
Known issue: Bluetooth LE based controllers are not currently compatible with bluetooth wake on LCD models
Steam Deck Dock
Made compatibility improvements for certain displays including TCL FireTV models and Dell VRR capable monitors
Graphics and Performance
Enabled AMD P-State CPU frequency control
Fixed a performance regression for No Rest for the Wicked
Desktop
Updated to Plasma 6.2.5 (previously 5.27.10) - see the big changes in Plasma 6 here
Surround sound now works correctly
Enabling the setting is currently only available via Desktop mode
KDE Filelight is now installed by default for disk usage visualization and low disk space notifications
Speed and robustness improvements when switching between desktop and game mode
Fixed a common cause of hangs when switching to desktop mode
Fixed some cases where Steam could take up to ninety seconds to exit on shutdown or switch to desktop
Added 'gocryptfs' support to desktop session to enable use of the Plasma Vaults feature
Misc
Fixed some cases where "filter-chain" or other virtual sound devices would erroneously appear in the UI
Fixed cases where applying system updates could fail if certain configuration files were corrupted or malformed
Various enhancements to System Report functionality for support and troubleshooting
Fixed compatibility issue with certain DNS servers causing very slow domain lookups
Improved responsiveness of system when running into out-of-memory crash situations
Enabled IPv6 Privacy Extensions by default
Fixed a bootloader crash on certain non-Steam Deck devices, including qemu-based virtual machines
Known Issues
Super NES controllers can erroneously show up as connected when they are not
Developer
Updated to a 6.11 based kernel
Added debuginfod URLs for SteamOS
Added systemd .socket units to the default list of /etc files preserved across updates
When running in a VM, system will now default to the desktop session
Swap file setup now uses standard 'mkswap' functionality instead of shipping an ad-hoc 'mkswapfile' script
The steamos-readonly command now warns that the status might not be accurate when sysexts are loaded
Fixed a case that could introduce duplicate boot entries for devices manually setup to dual-boot
The pacman cache is now cleaned after applying a SteamOS update
Fixes stale cache errors working with pacman after switching branches
This release includes a variety of bug fixes and quality of life improvements for SteamVR.
We continue to focus on OpenXR as our preferred API for new games and applications. SteamVRβs official OpenXR subforum is here and weβd love to hear your feedback, as well as suggestions for new features.
SteamVR:
Quick recenter now available system-wide via system button long press.
Improved automatic throttling behavior. Reduces controller and physics jitter from throttling and prediction changes in response to performance variations.
OpenXR:
Better handling of non-pipelined applications. Reduces controller jitter for Unity OpenXR apps.
Linux:
Fixed empty black window when starting SteamVR on Linux.
As always, if you are interested, we encourage enrolling into SteamVR Beta by right-clicking on SteamVR in your Steam library, clicking on "Properties" and selecting "Betas" from the list on the left hand side and then clicking "Beta" under Beta Participation. Additionally, if you use Steam Link for Meta Quest, you can opt into the beta here or in-headset by going to your library, clicking the "..." on Steam Link, selecting Settings and clicking the button to the right of "Installed Version Information."
Help & Information:
The Steam Link for Meta Quest FAQ page is available here.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
Note: This update is for the Steam Deck Preview channel, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.
General
Added trackpad support for the Legion Go S
Fixed connecting DualShock 3 controllers over bluetooth once initially paired via USB
Fixed a regression from earlier 3.7 releases causing several black frames between the boot logo and boot animation
Fixed a regression from earlier 3.7 releases breaking the CPU power display in the performance overlay
A new Steam client has been released and will be automatically downloaded.
General
Fixed installed DLC not being recognized by some games.
Fixed Steam client window not setting maximized state correctly at startup.
Disable spellcheck suggestions for CD-Key input fields.
Increase timeout before Steam will consider a steamwebhelper process unresponsive to reduce spurious failures when launch time is longer than expected.
macOS
Fixed crash initializing the Steam Overlay in some games when using Parallels.